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moudrost

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Everything posted by moudrost

  1. List view helped see the problem. There is a space in front of the name. The messed up part is I can't rename it because it says the file already exists but I don't see it. When I copied the file to another directory the space was already gone. I deleted the original and copied it back. When I removed the trailing space from Philips Videopac, it created a new version without the space. I deleted the other file and added the + in and both work fine now. Something screwy happened for sure. Both platforms have images now. When I closed out of LB and opened it again, it rebuilt both of the messed up versions.
  2. Two of the platform images show missing in my setup though the images exist in the folder.
  3. I have just tried scanning the games for the RetroAchievement hashes. I first tried to do all games at once. It crashes with no error. I then tried a single platform. It too crashes, but takes a bit longer.
  4. You might get more visibility with your request if you vote for it on the open ticket: https://bitbucket.org/jasondavidcarr/launchbox/issues/6377/spinner I know requests with high votes tend to get considered for feature polls.
  5. I think the short answer is you can't control it. At least there is no way I know of or have seen a solution. I believe it updates the first one it finds. I have 5 installs for the exact same reason. When I tried running it, my generic one was updated but all the others I have that have custom configurations for different controllers and hotkeys were untouched. It also added every core including ones I don't use which was a bit annoying so I haven't touched it since. I have seen this questions asked a few times since this was introduced and haven't seen a solution. I think this use case is probably not common, but maybe a 3rd party plugin will be made at some point. As far as solutions go, I have used this video as a guide to safely upgrade Retroarch without losing any of your custom configurations.
  6. That is fantastic news. I read this was on the roadmap but didn’t expect such quick work.
  7. The badge will show if you have marked any games as broken. However I am pretty sure LaunchBox will not set those values for you and it is up to you to say what games are broken or not.
  8. Would creating a new game type help alleviate the confusion this is causing? Something like "RetroAchievements Subset" so it will delineate the purpose of the new entry. I get why you are wanting them added, but reading these posts over the past few years, it seems clear than any time devoted to getting these added as alternate names and new entries seems like it is wasted work. They either get rejected out of hand or eventually get pruned over time. It is asking a lot of the free time people devote to not only understand the uniqueness of an entry but understanding one that is needed for a 3rd party service. I thought long and hard when I started creating and sharing my own RA playlists and intentionally left out adding any of those until an actual system is in place to reliably show them.
    I stumbled across this while researching how to deal with bin/cue issues and PCSX2. I REALLY didn't want to have to modify any of the existing archives to make these work when I keep all my games compressed. This plugin is absolutely brilliant. The ability to manage where and how long a game remains extracted is just icing on the cake. I agree with what someone said below that this should be a core feature of LaunchBox since it is that good. To save someone a couple of minutes of time, I thought I'd share this. I thought the application wasn't working. It kept opening the cue instead of the bin after installing this. When I checked the default settings, the older PCSX2 was the only one configured. Once I added PCSX2 QT with the same settings it worked on first go. Again, thanks for this and look forward to exploring what else it can do.
  9. I came up option option 3 after I ran into the same problem with some N64 games. I created a LaunchBox testing install and imported fresh skipping past all the extras to speed things up. (no emulators, images, manuals etc.). Open the XML for the platform and find the file name(s) that are being stubborn and find the GameID. Then find all the entries for the same ID and locate the one not like the others. This homebrew attached to a completely unrelated game and there doesn't seem to be anyway to find this unless you dig into it here. The GamesDB doesn't have any reference to this other game on the entry either. Even though it imported, CUBE still isn't a word that you can find the game by. How does LaunchBox decide this game is related? Does it just find one with the word "Cube" and pick that one? How would one go about an fix this in the GamesDB? All of the ones I have looked at seem to be the same problem. Most of these I can't even guess why game A is being attached to game B.
  10. I am aware of an issue with LaunchBox where if you scan for a new ROM and the new records it wants to insert are alternates of an existing entry that LaunchBox simply will skip over them. I have 8 new NES games that are falling into this trap and will say 0 imported when complete and they show up over and over again as new items on each scan. I usually can only solve this problem by 1) deleting all the games from that platform and importing again or 2) finding the blocking entry or entries and deleting just those. I'm at the point now I don't ever want to do the first option. I have customized so many entries so the correct ROM loads by default since many of them were not the preferred version on the original import that it would be really painful to lose all of that for the sake of 8 games. I usually can do option two but am running into a problem. I had about 8 other games I was able to manually find and delete and those were picked up on the next scan. These however, I can't identify the blocking game. I have tried searching for the name in LaunchBox and the GamesDB, but it isn't clear which game(s) I need to delete to get these to import and group correctly. Is there any logging I can look at? Any better way to search the GamesDB than how I'm doing now? It doesn't look like you can even constrain search to a single platform so I often have to click page by page trying to find games that way, but that isn't too helpful if the game is an alternate of another game with a different name entirely. Am I out of luck and am forced to use the nuclear option of deleting everything and starting over?
  11. I never said it was complete. I added all games from the no-intro set that are compatible with RetroAchievements. All other games require patched no-intro ROMs, non GoodSets, or other hot garbage hacks that I’m not touching. If you want to add the rest, have at it.
  12. Super Nintendo Entertainment System RetroAchievements Support View File This Super Nintendo Entertainment System playlist has 512 total games. I have excluded all hacks or ROMs not part of the latest No-Intro set. I based this off the No-Intro 20221215-092749 release. Enjoy. Submitter moudrost Submitted 01/18/2023 Category Playlists  
  13. Version 20221215-092749

    51 downloads

    This Super Nintendo Entertainment System playlist has 512 total games. I have excluded all hacks or ROMs not part of the latest No-Intro set. I based this off the No-Intro 20221215-092749 release. Enjoy.
  14. Microsoft MSX and MSX2 RetroAchievements Support View File MSX playlist has 11. MSX2 has 9. RetroAchievements lists 31 total, however there are a mixture of homebrew, non goodsets, and TOSEC that are required. I only use ROMs from the No-Intro set which is why those have been excluded. RetroAchievements treats MSX as a single platform while No-Intro and LaunchBox have it as two hence the separate playlists. These two are based off of MSX (20221022-011122) and MSX2 (20221022-005429) DATs. Submitter moudrost Submitted 01/16/2023 Category Playlists  
  15. Version 20221022

    28 downloads

    MSX playlist has 11. MSX2 has 9. RetroAchievements lists 31 total, however there are a mixture of homebrew, non goodsets, and TOSEC that are required. I only use ROMs from the No-Intro set which is why those have been excluded. RetroAchievements treats MSX as a single platform while No-Intro and LaunchBox have it as two hence the separate playlists. These two are based off of MSX (20221022-011122) and MSX2 (20221022-005429) DATs.
  16. GCE Vectrex RetroAchievements Support View File This playlists contains all 15 of the 17 games that RetroArch/RetroAchievements supports for the Vectrex. Each game has the compatible version selected and all 15 have been opened in RetroArch to confirm it was recognized as having achievements. The set I used is based off the No-Intro 20170908-211236 DAT. The 2 games are missing from the playlist that aren't part of the latest No-Intro release. Vector Pong is a homebrew and Dark Tower is a prototype that requires a patched ROM. Submitter moudrost Submitted 01/16/2023 Category Playlists  
  17. Version 20170908-211236

    14 downloads

    This playlists contains all 15 of the 17 games that RetroArch/RetroAchievements supports for the Vectrex. Each game has the compatible version selected and all 15 have been opened in RetroArch to confirm it was recognized as having achievements. The set I used is based off the No-Intro 20170908-211236 DAT. The 2 games are missing from the playlist that aren't part of the latest No-Intro release. Vector Pong is a homebrew and Dark Tower is a prototype that requires a patched ROM.
  18. Fairchild Channel F RetroAchievements Support View File This small playlists contains all 18 of the 23 games that RetroArch/RetroAchievements supports for the Magnavox Odyssey 2. Each game has the compatible version selected and all 18 have been opened in RetroArch to confirm it was recognized as having achievements. The set I used is based off the No-Intro 20120223-000000 DAT. The 5 games are missing from the playlist are all homebrew that aren't part of the latest No-Intro release. Submitter moudrost Submitted 01/16/2023 Category Playlists  
  19. Version 20120223-000000

    11 downloads

    This small playlists contains all 18 of the 23 games that RetroArch/RetroAchievements supports for the Fairchild Channel F. Each game has the compatible version selected and all 18 have been opened in RetroArch to confirm it was recognized as having achievements. The set I used is based off the No-Intro 20120223-000000 DAT. The 5 games are missing from the playlist are all homebrew that aren't part of the latest No-Intro release.
  20. I tested this playlist with my full PS Redump set and have 482 total matches. The same issue as other playlists with this many unique copies of a game causes many entries to pick the wrong version of the game. I wish LaunchBox was better about preserving the intended version when sharing these. It wasn't hard to fix, but if I had to guess, 50 had to be fixed. I tested all games using the standalone DuckStation and 1 doesn't appear to be compatible with DuckStation; Harvest Moon: Back To Nature. Even if I had to fix some, the majority of the games you added to the playlist were at least visible so editing the game version was pretty quick. The ones I removed either required special patched versions of the game or are not official Redump releases. Thanks for sharing.
  21. You are out of luck if you converted your CD based games to CHD or RVZ. That is the main reason I keep everything in a format that I can scan even with the space and inconvenience hit in having to extract the game prior to running it. LaunchBox can extract them automatically before running the game and with the exception of a few platforms, it is pretty quick. If it is a game I run often, I'll convert it to CHD and point that one game to a special directory I keep those in and keep the original so I can audit it.
  22. Sorry I missed the fact you said this was in Big Box. So can I assume everything is fine when you play your games? This really sounds like a refresh rate issue. What does your graphics driver report when you check? When I had this issue, it was slow in Big Box and every emulator I tried. Everything showed 30 Hz
  23. If you are using RetroArch, check to see what your refresh rate is. I had that issue before on one of my TVs. It was showing 30 hz instead of 60. Changed that and all was well.
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