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Everything posted by 5thWolf
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Well hells bells!!! I just used dgVoodoo and it fixed the problem! I guess it helps pass-through the EMU's old dx version and utilizes current features. Now I can full screen with no issues! It's actually pretty simple! I did try to see if it would do 4k when selected in KF's resolution. But it maxes out at 1080p regardless. Also, this wrapper from what I am reading should work on any older DX or 3dFX or Glide software. So this may fix older emu, Windows games and much more!
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This is the only emulator that properly runs 32X CD games other than Pico which is Libretro. I think there was an older Atari emu that had this issue to. Just can't remember what it was, I moved on to BizHawk so I never pursued it.
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Yes, its set to use the .bat emulator Yes it is the only script in there The HighDPIAware is working. Running the .bat alone with it on works, with it off 1/4 screen I don't understand what setting you would mean to launch the KF with GPU. I don't know of any setting that would prevent the exe or bat And the 1/4 is strictly affected by the resolution in KF. if I set it to 640x480 its fine in FS but is very blurry, set to 1920x1080 (which is its only good max, anything higher it crashes) and you get the 1/4. I don't want to change settings in Windows or GPU because all my gaming is portable. I wouldn't be doing it on every PC I go to.
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ok set example 1 in .bat copied you script into the emu option's "running script" However it didn't create a txt file.
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Yes correct, always has been the cue file. And on it...
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Oh was going to ask as well... is it worth asking LB dev team to implement a highdpiaware checkbox for emulators so it does what it needs to like the .bat files do? Seems like it should be doable launching an EMU with it active.
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Yep it worked perfectly! Here is the .bat: set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd "E:\Emulators\Sega\CD\Games\Night Trap (32X) (disc 1) (u).cue" pause
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No worries at!!! I really appreciate the help! I am learning a lot as well! Yes the game is the cue file and its tracks. And the original .bat file I ran outside of LB was: set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd And..... on it!
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None of them worked 😓 Any of the checkboxes needed in the emu set up? Currently none are checked.
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Oh now I completely see what you meant by the %1 and how LB and the .bat file uses it!!! Trying those now. With and without quotes!
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I just added the -scd command in the .bat. It is the only way I could get it to even go into Sega CD after trying to launch it. This is using the .bat as emu. set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd
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Originally ran the .bat as a game, where it didn't go into the SDC bios, but I removed my command line parameters as you instructed. Second time ran the .bat as emu where it opened the emu just fine but it it just sat in the KF homescreen, also with no commands. Here is screen of what I tried last running it as emu: The .bat file works perfectly running it on it's own. Here is the command: set __COMPAT_LAYER=highdpiaware start "" Fusion.exe
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Seems to run the bat launching KF, however not the game. I tried again each checkbox just incase for ROM loading. but nothing. Just launches KF without the game. Before how I had it above, it launched into the the Sega CD boot screen but stated no CD disc. Now its just KF with nothing loaded at all just the home screen.
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I don't know what you mean by capture %1 / 2. But I will try to run the .bat as you mentions see how that goes.
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I read that adding "-HighDPIAware true/false" in the emulator's Default Command-line Parameters" might have worked, but it did nothing. Here is screen of what I tried:
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Well, it use to be just fine a while back but now Kega fusion is having "highdpiaware" issues (When full screen you only see 1/4 of the screen) in Win11. If I make a .bat file with highdpiaware and run KF its all perfect. If I run the .bat it through LB it launches but doesn't load the game. I think I tried every checkbox for loading the rom in the emulator options. So my question is, is there a command or anything I can put in LB to launch emulators with highdpiaware so I can avoid using a .bat? And if not can anyone help me figure out how to run KF with the .bat and the game?
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Ok I got it to work! I edited the platform's game list and deleted the games ID, then saved the xml change. Restarted LB and it came up in the search. How odd. 🤷♂️
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I did scrap it as Windows. Changed name for better sorting for me. Can you elaborate more on the instruction you gave for the launching page and metadata paste? What is the launching page? the games data file or just the window for editing the game? Also metadata page, that the DB site for the game or a file in metadata folder? Sorry about my confusion. Or just maybe find the DB ID in the games xml and ad it in there manually?
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Latest one usually updates everyday. But did it and nothing. This game just doesn't appear. Does it appear for you if you were to search for it when adding? This is the first game I have ever seen that didn't show / populate.
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Is there a way to manually force the LaunchBox DB ID# when adding a game? I am trying to add the Windows game "Nightingale" and it doesn't show up. But the DB is there for it! I even contributed the box art, clear logo and the screenshots to see if would trigger something. https://gamesdb.launchbox-app.com/games/details/427865-nightingale
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Just wanted to chime in and say amazing job!!! For the network drive users like me, the full release of 13.23 is amazing!!! This version installed perfectly on the Net Drive with no issues, launched with no issues and man was it blazing compared to before!!! Way to go devs!!!!
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Thought this was a fluke on beta 1, for it happened one time, but happened to me again now. Very rare but when I launched LB it hung like this: Have to kill iit on task manager since it's completely unresponsive. No clue what causes it and can't replicate since it's very rare.
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E:\Emulators\EMULATORS\jzintv\bin\jzintv.exe E:\Emulators\LaunchBox\Launchbox.exe E:\Emulators\Mattel\Intellivision\Games\Motocross (1982) (Mattel).int
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Wired network. 2.5gig. This is an issue for us with both betas after 13.22 stopped working for mapped drive users. 13.21 and older was super fast.
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Oh man that's exactly what I have on my last attempt! I just now tired, just incase, making the rom path be "..\emu\game.int" instead of "E:\emulators\emu\game.int". But was same exact result.