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About Ariakan

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    8-Bit Processor
  • Birthday 03/20/1984

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  1. Oh yes, for PSP we have to stick to the .pbp format. But for those who want to play on RetroArch cores, the .chd format is waaaay more better than everything ! Only one file, no problem with multiples .bin files, less space on the disk (there is a real difference !)... and easy to compress all our games with only one script. If anybody read this and play on RetroArch, do the .chd compression instead of the .pbp one !1 Example of total space after a compression (from reddit) : "Driver - You Are the Wheelman (USA) (v1.1)". bin/cue : 747,030,480 bytes. PBP (maximum co
  2. Hi! I just wanted to say that, since I created this topic, Beetle PSX HW and PSX-Rearmed cores support CHD format using chdman.exe from MAME. So now we can have one .cue + one or multiple .bin combined inside only one .chd file, with a better compression size than .pbp ! I haven't try your solution, but thank you posting it!
  3. Well, I tried (with .pbp) : Street Fighter Alpha - Warriors' Dreams (Europe) + Bettle PSX HW : Nope Street Fighter Alpha - Warriors' Dreams (Europe) + PCSX ReARMed : Nope Street Fighter Alpha - Warriors' Dreams (USA) + Bettle PSX HW : Nope Street Fighter Alpha - Warriors' Dreams (USA) + PCSX ReARMed : Yep It seems a little random and risky to compress everything to .pbp ... We should try a loooot of other multi-disc games to be sure the problem is isolated to this game...
  4. Ok, I will try this tonight and will make a feedback from all my tests, thank you! (And for information, my version a the game is a Redump one, so it's clean, the problem is somewhere else. I will test with your version of the game, of the chdman, etc...)
  5. I tried it with "Street Fighter Alpha - Warriors' Dreams (Europe)". (The game we all have an issue with here) With the .cue and .bin file, it seems to work fine. But when I convert it into .pbp, the music in the introduction doesn't work and the music in the character selection "freeze". Can you try it too with chdman 195? I'm using 185 or 187, I don't remember... If it works fine, tell me what parameters in PSX2PSP you use and what emulator/core! If we can found a solution to make this game works, I will be able to test other games, and then I will be able to batch .bin&.cu
  6. Hi ! Does the sounds/music of the games with audio problems work with your combining method ?
  7. No, I don't want to give a playlist, I want to export all the roms of one (or more) playlist, make a copy of them in a folder. "- Hey, do you have any good party games for my new Raspberry Pi ? - Sure, I made a playlist. *click click* * exporting roms* - Here they are !" I could give my playlist, but people doesn't have 10K+ games like me...
  8. Yeah, that would be great. Create a playlist, and export it for sharing a set of roms with a friend... I thought there was this option in Launchbox, but I can't find it.
  9. No, it was some Redump games. There wasn't .exe inside, but executable code only launch by the PlayStation itself ! He search inside header's files, etc... he made me a loooong explaination in french that I can't translate.
  10. My friend couldn't do anything about writing a good .cue files : .bin files are differents, he can't get the good time for each track, sometimes there are .exe inside, different encoding, etc... That's why for some games it works, and others doesn't work.
  11. Thank you! He will work on something next week, I'll tell you more about it.
  12. Can you give me the .cue that you generated ? A friend is working on something, and we will compare what his file and your file !
  13. I am working on an update of the databse of PSX2PSP 1.4.2. Now my version, the batch mode gives me a folder with the game's name ! (and I use my script to rename eboot.pbp) I can't give it now because I need to compare my database with the database from redump. (to be sure everything is ok) When I will finish this, I'll post it here ! No music problems with Deamon Tools when you combine the files ? @spectral : what was your game with the music missing ?
  14. Yeah, that's what I think now... I will use .m3u for multi-disc games and I will keep my files as they are. Thank you for your feedbacks ! If someone have a great solution, post a comment, we will still waiting for it.
  15. Oh no, I didn't try to launch a game, I thought it would work. Thank you for your feedback... (oh, you already said that isobuster didn't work for you before, I didn't see that line !) What tool really works then ? (even if it's one by one...)
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