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d8thstar

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Everything posted by d8thstar

  1. it’s been a while but i believe you have to load all the cartridges first into phoenix. after that it should work
  2. Hi gys, I cant seem to ind any portrait videos of FX3 tbles for those f us who have pinball cabinets. Anyone know of a resource? Thanks!
  3. i’m still getting the phoenix pop up with the window to attach a cartridge. ive followed all the directions perfectly...
  4. thanks for the input. problem is when there are music tracks on the games, you get multiple “track_1.mp3” files. itd be great if LB had a check box for rom folders where it would look for a file in the folder that has the same name PLUS the rom extension.
  5. thanks for the input... my current folder structure... -CD IMAGES —game 1 ———game 1.iso —game 2 ———game 2.iso so, would be great if i could point my rom folder to the CD IMAGES level, have the app read folder names but have the actual iso in the same names game folder
  6. hi guys, my cd images are all in separate folders. can i change the rom path to the top level images folder and have launch box drill down into the game folder to get the actual image? thanks!
  7. but since LB is now running on android, should you be able to get it to run natively in the headset, without streaming from a pc?
  8. d8thstar

    oculus quest?

    hi guys, just curious if anyone has gotten LB to work on the quest? thanks!
  9. sorry, should have been clearer! i think some folks had gotten RL to work with LB in launching phoenix. offering up a bounty for someone that can create a step by step “how to” to get that done.
  10. 50 dollar bounty to get phoenix integrated into launchbox, for both 3do and jaguar.
  11. Any update on this? Would love to get Phoenix integrated into launchbox.
  12. Hi just found this feature and love it, thank you! i would like to suggest an additional field if I may. The sort name works great, for exa,ple, I name all my Nintendo systems like: arcade 01 mame arcade 02 daphne arcade 03 sega model 2 etc. in addition to the excellent sort field, it'd be great to have a "name displayed" field. That way if I rename an emu, I don't have to go into the folders and rename folders to match the new emu name I just gave it (should I have everything scraped already). So, three name fields total: title: default name, what you scrape with sort field: lets us display the platforms in order we would like NEW, name displayed: let's us change the name that is displayed without having to change any folder names once something has been scraped Just a thought, keep up the great work.
  13. Hi all, i am just about done setting up my GPD Win handheld with LB/BB (absolutely loving the ease of this FE). since the GPD Win is a handheld, I have specific emu's roms on an external HDD, MAME 184 being one of those. On the GPD Win itself, I have MAME 139 installed. is it possible to have two instances of MAME installed and showing on the platform wheel? thanks!
  14. Should have been more clear, not the games logo, the platform logo. So, I do one refresh and my custom "sega Saturn" logo shows. I do another refresh, it disappears. EDIT: all good, I had renamed the original image as "original" and the new image in there with the correct name. Removing the original image solved the problem.
  15. Hi all, i think ink this is a bug, I am running the newest beta but this goes back to the last beta at least... I created some custom images for a few platforms and put them in the platform "clear" folder and in big box I refresh all images (refresh platform wheel images doesn't work for me). after the refresh of all images, some of them appear, some do not. Weird thing is, if I refresh images again, some of the non showers now show up while some that were showing no longer show. does that make sense?
  16. it worked great but i can't seem to exit scummvm by pressing the ESC key. i even added asma but to the auto hit key tab that is supposed to kill the open process but that didn't work either. if you can exit scummvm with ESC and go back to LB, please share how you did it!
  17. I tried many different combinations of your script and it isn't working for me. Checked the process monitor while ScummVM is running and it has the app listed as http://www.scummvm.org listed and I even tried that in the script. i used "active window info" and it is reporting ScummVM.exe not sure what the problem is.. the loader uses bat files to launch each game, the bat file is: @echo off scummvm.exe --no-console -f -gNormal --path="R:\Arcade\ScummVM\games\The Dig (CD DOS)" dig
  18. wish i could say it worked but it didn't.
  19. Hi all, i just finished setting up ScummVM with the excellent ScummVM loader. The only issue I am having is not being able to quit back to launch box with the ESC key. has anyone got this working? thanks
  20. Great tip spycat, thanks. curious if you have had any luck adding home brew games that have overlays?
  21. I have daphne up and running with all games, loving it. the file for space ace that I have is 720P so it is the only game showing up a bit squished when I launch. Is there any way that I can get SA to play widescreen and the rest at 4:3? thanks
  22. Right on, thank you that worked! Not sure why, everything I had in files pointed to "sweep", not clean. wiuld you mind checking two of your command lines for me? I can't get overlays for Star Trek or star castle to come up. thanks a lot for your help!
  23. I spoke to soon. most overlays show correctly, some do not. below is my vectrex.lay file. two games as examples, blitz and clean sweep. blitz overlay show fines. when I start clean sweep, I get the minestorm overlay. I have triple checked that the overlay is named correctly and that the command line for clean sweep ia accurate. bothe games look exactly the same in the lay file except of course for the names. anyone have any ideas? thanks </mamelayout> <?xml version="1.0"?> <mamelayout version="2"> <element name="mine"> <image file="Mine Storm (World).png" /> </element> <view name="Mine Storm (World) overlay"> <bezel element="mine"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="mine"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="mine"> <image file="Mine Storm II (USA) (Rev 2).png" /> </element> <view name="Mine Storm II (USA) (Rev 2) overlay"> <bezel element="mine"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="mine"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="armor"> <image file="Armor..Attack (World).png" /> </element> <view name="Armor..Attack (World)"> <bezel element="armor"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="armor"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="bedlam"> <image file="Bedlam (USA, Europe).png" /> </element> <view name="Bedlam (USA, Europe) overlay"> <bezel element="bedlam"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="bedlam"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="berzerk"> <image file="Berzerk (World).png" /> </element> <view name="Berzerk (World) overlay"> <bezel element="berzerk"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="berzerk"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="blitz"> <image file="Blitz! - Action Football (USA, Europe).png" /> </element> <view name="Blitz! - Action Football (USA, Europe) overlay"> <bezel element="blitz"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="blitz"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="chasm"> <image file="Cosmic Chasm (World).png" /> </element> <view name="Cosmic Chasm (World) overlay"> <bezel element="chasm"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="chasm"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="sweep"> <image file="Clean Sweep (World).png" /> </element> <view name="Clean Sweep (World) overlay"> <bezel element="sweep"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="sweep"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="mrboston"> <image file="mrboston.png" /> </element> <view name="Mr. Boston Clean Sweep overlay"> <bezel element="mrboston"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="mrboston"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="dktower"> <image file="Dktower2.png" /> </element> <view name="Dark Tower overlay"> <bezel element="dktower"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="dktower"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="narzod"> <image file="Fortress of Narzod (USA, Europe).png" /> </element> <view name="Fortress of Narzod (USA, Europe) overlay"> <bezel element="narzod"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="narzod"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="headsup"> <image file="Heads-Up - Action Soccer (USA).png" /> </element> <view name="Heads-Up - Action Soccer (USA) overlay"> <bezel element="headsup"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="headsup"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="hyper"> <image file="HyperChase - Auto Race (World).png" /> </element> <view name="HyperChase - Auto Race (World) overlay"> <bezel element="hyper"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="hyper"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="polar"> <image file="Polar Rescue (USA).png" /> </element> <view name="Polar Rescue (USA) overlay"> <bezel element="polar"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="polar"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="pole"> <image file="Pole Position (USA).png" /> </element> <view name="Pole Position (USA) overlay"> <bezel element="pole"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="pole"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="ripoff"> <image file="Rip Off (World).png" /> </element> <view name="Rip Off (World) overlay"> <bezel element="ripoff"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="ripoff"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="scramble"> <image file="Scramble (USA, Europe).png" /> </element> <view name="Scramble (USA, Europe) overlay"> <bezel element="scramble"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="scramble"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="solar"> <image file="Solar Quest (World).png" /> </element> <view name="Solar Quest (World) overlay"> <bezel element="solar"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="solar"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="space"> <image file="Space Wars (World).png" /> </element> <view name="Space Wars (World) overlay"> <bezel element="space"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="space"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="spike"> <image file="Spike (USA, Europe).png" /> </element> <view name="Spike (USA, Europe) overlay"> <bezel element="spike"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="spike"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="spinball"> <image file="Spin Ball (USA).png" /> </element> <view name="Spin Ball (USA) overlay"> <bezel element="spinball"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="spinball"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="castle"> <image file="Star Castle (USA).png" /> </element> <view name="Star Castle (USA) overlay"> <bezel element="castle"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="castle"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="starhawk"> <image file="StarHawk (World).png" /> </element> <view name="StarHawk (World) overlay"> <bezel element="starhawk"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="starhawk"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="startrek"> <image file="Star Trek - The Motion Picture (USA).png" /> </element> <view name="Star Trek - The Motion Picture (USA) overlay"> <bezel element="startrek"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="startrek"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> <element name="webwars"> <image file="WebWars (USA).png" /> </element> <view name="WebWars (USA) overlay"> <bezel element="webwars"> <bounds left="0" top="0" right="3" bottom="4" /> </bezel> <overlay element="webwars"> <bounds left="0" top="0" right="3" bottom="4" /> </overlay> <screen index="0"> <bounds left="0" top="0" right="3" bottom="4" /> </screen> </view> </mamelayout>
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