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d8thstar

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Everything posted by d8thstar

  1. d8thstar

    loading screen?

    hi guys, curious if LB has a “now loading” screen with a progress bar? i moved over from hs and thankful i did but i do miss the progress bar which was pretty accurate, especially when you are unzipping a large image on the fly. some of these later games, especially TP, can take a while to know and a progress bar makes you aware something is happening. anyway, just curious. as always keep up the great work!!
  2. by no means am i rich but i do understand and appreciate the response. i’ll open a feature request and and keep my fingers crossed
  3. curious if the devs are open to cold hard cash i did t want to just open a feature request ticket cause the request would probably be pretty unique to my case (option to use a third screen to display users choice {manual, box art, etc}) simce i figure very few would use this feature… hence the curiosity of paid feature. keep up the great work guys!
  4. thanks guys!!
  5. nope, sorry if i wasn’t clear. i used to have all wbfs files for wii games. and launch box points to this wbfs’s as that’s what was imported. ihave since zipped them up so they are all now 7z files. we’ll launchbox is still looking for the wbfs. i can go into games individually and change the file extension to 7z. but is there a way to bulk change that extension?
  6. decided to zip up all my wii games. currently i’m set by calling to the rom, ROMNAME.wbfs is it possible to bulk change the extension to 7z?
  7. i like the classic controller text underneath. i am using city hunter, any chance you can use the logos as pictured? in addition to wii, also looking for wii ware with classic controller.
  8. i created a lightgun playlist that has all LG games across all platforms. thing is, now a game like mad dog mcree is listed a bunch of times, once for each platform. is it possible to have the game only listed once and when you select it, you get a sub menu with the different platforms you can select from to launch?
  9. hey guys. if i knew graphics apps i’d do it myself…. i’m adding nintendo wii but would like to add a second “platform” or playlist for nintendo wii classic controller games. anyone willing to do wheel art for that? willing to send a few bucks your way for the assist. im thinking the standard wii wheel art with “classic controller” written under the logo or even an image of the controller. or whatever you graphically capable people think would look nice. as always, thanks for any help!
  10. this board is awesome but it always makes me feel like an idiot thanks man for your help, sorry i missed that!
  11. awesome but oddly it doesnt show in my bulk drop down menu.
  12. i tried all that but unfortunately, the game screen is black but i can hear it running inthe background. in order to get my sinden lightgun border to show, i have to run my bat as is with that timeoput command befgore the emu actually starts. if tehre is a way to additional apps and force them to run completely before the actual app strts, that may work...
  13. hi all, for model 2 lightgun games, i am launching the games with a BAT file so that the lightgun software launches and it turns off my second monitor. when i hit ESC to exit, the emu just goes from fullscreen to a window. what can i put in my bat file that will close the emu when i hit escape? any help is appreciated! here is my BAT: Start "" "C:\Program Files (x86)\DisplayFusion\DisplayFusionCommand.exe" -monitorloadprofile "onemonitor" start S:\Tools\SindenLightgunSoftwareReleaseV1.06beta\SindenLightgunWindowsSoftwareV1.06\SindenLightgun\Lightgun.exe -autostart timeout /t 2 /nobreak >nul Start /wait "" emulator_multicpu.exe - bel Start "" "C:\Program Files (x86)\DisplayFusion\DisplayFusionCommand.exe" -monitorloadprofile "leftright" start "" taskkill.exe /F /im Lightgun.exe
  14. well nevermind. i decided to make a duplicate of mame, specifically for lightgun games, added that as a new emu and then added my bat file lines top the autohotkey startup for the emu, all good now
  15. hey guys, is this possible? if not, i'll open a feature request. as i'm setting up my sinden lightguins, i've had to create some generic bat files to do a few things before a lightgun game starts and another bat to close some things out when the game is exited. but i am having to add "additional apps" to each and every game and this is pretty time time consuming. I have a playlist with 217 games in it and i'm having to do this to each and every one. I can't do it at the emulator level because i only want these bats to run for lightgun games. if i select all the games in my lightgun list, i can bulk edit a bunch of stuff but it would be great to be able to bulk add additional apps. any thoiughts?
  16. DUDE! you rule! That timeout command added to the bat did the trick and then some! i owe you one, thanks a ton!
  17. thanks for the reply, here is what i'm finding, here is my bat after your edit suggestions. fyi, i replaced the close BAT with the one line that was in the bat. fyi #2, i only have one profile in j2k so the few emu's that use it, all use that one profile loaded when j2k starts Start "" S:\Tools\Joy2Key\JoyToKey\JoyToKey.exe Start /wait "" Singe.exe -k -z -e 60 -d DL2e\Index -v DL2e\Movie\DL2e.mp4 -w DL2e\DL2e.singe Start "" taskkill /F /im JoyToKey.exe game starts minimized to the task bar, i can hear it running. if i click the taskbar singe icon, i go full screen and i can play. other than this, its running and doing whats expected. i didnt try the AHK cause the BAT is SO close! any thoughts on that?
  18. this one is driving me nuts! singe 2.o, laser disc games, i'll use dragons lair 2 as my example. i only want to use JoyToKey when starting the app and to quit it when the app is closed. if i MANUALLY start joyToKey and then launch the DL2.BAT, everything works. when i add the joytokey.exe to dragon lairs "additional apps" and then start the game, the j2k app loads (it is in the task bar) but the joystick does nothing. this is really odd, the app works fine when starting manually. i have also tried the below code in a AHK script as my additional app. it starts but the game is minimized to the task bar, i have to manually blow it up. and then when hitting ESC to exit, i go back to desktop but the game is minimized to task bar. fyi, for the jopytopkey.bat in the AHK script below, i only have one line: taskkill /F /im JoyToKey.exe and again, outside of LB, if i run the close bat, it dopes what it is supposed to. please help, i'm going nuts! Run, S:\Tools\Joy2Key\JoyToKey\JoyToKey.exe $Esc:: { Run, S:\Tools\Joy2Key\JoyToKey\JoyToKeyClose.bat WinClose, ahk_exe {{{StartupEXE}}} }
  19. Hi all, Trying to jump this singe 2 hurdle. i have evrything running with bats just fine but i need to be able to launch joytokey when the app starts (I can add that to the game bats just fine and it works) but then I need to be able to quit joy2key when exiting the game. the only way i know how to do this is on the emu level with AHK and the "running autohotkey script" option for the emu
  20. i've had this issue for a while, when exiting Daphne, the video pauses for about 30 seconds while the audio still plays, it then exits as expected back to LB. This behavior does NOT happen in Daphne launcher by itself. I turned on logging and there is an error but I have no idea what it means. can anyone help? 2021-06-10 11:09:44 AM DataManager.SaveInternal started. 2021-06-10 11:09:44 AM Saving InputBindings.xml... 2021-06-10 11:09:45 AM Saving ListCache.xml... 2021-06-10 11:09:45 AM Saving Settings.xml... 2021-06-10 11:09:46 AM Saving BigBoxSettings.xml... 2021-06-10 11:09:46 AM DataManager.SaveInternal completed successfully. 2021-06-10 11:09:46 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2021-06-10 11:09:46 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2021-06-10 11:09:46 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2021-06-10 11:09:46 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2021-06-10 11:09:48 AM Music.Pause Start 2021-06-10 11:09:48 AM Music.Pause Start 2021-06-10 11:09:48 AM MameHighScores.Prepare: Beginning the preparation process... 2021-06-10 11:09:48 AM Aborting MameHighScores.Prepare: Uploading MAME high scores is disabled in settings. 2021-06-10 11:09:48 AM Begin M3U Check. 2021-06-10 11:09:48 AM RomPath after M3U build: R:\ROMS\Arcade System Games\Daphne\framefile\lair.txt 2021-06-10 11:09:48 AM DataManager.SaveInternal started. 2021-06-10 11:09:48 AM Saving InputBindings.xml... 2021-06-10 11:09:49 AM Saving ListCache.xml... 2021-06-10 11:09:49 AM Saving Settings.xml... 2021-06-10 11:09:50 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2021-06-10 11:09:50 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2021-06-10 11:09:50 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2021-06-10 11:09:50 AM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2021-06-10 11:09:50 AM Saving S:\LaunchBox\Data\Platforms\Arcade - Daphne.xml... 2021-06-10 11:09:51 AM DataManager.SaveInternal completed successfully. 2021-06-10 11:10:35 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2021-06-10 11:10:35 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2021-06-10 11:10:35 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2021-06-10 11:10:35 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2021-06-10 11:10:35 AM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2021-06-10 11:10:36 AM Aborting MameHighScores.Parse: Uploading MAME high scores is disabled in settings. 2021-06-10 11:10:40 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2021-06-10 11:10:40 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2021-06-10 11:10:40 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
  21. That did it! Thanks a ton man!
  22. Thank you so much! I'll report back this evening, fingers crossed!
  23. hi all, Naomi is next on my list. I can import the rom folder but then I am left with a ton of alternate versions that I need to manually go thru and either hide or remove from the platform. Is there an easier way of doing this? the way LB handles mame clones is is brilliant (having clones listed on the parent rom as a drop down to select it) but that is accomplished with the mame.xml, something Naomi doesn't have. any thoughts ion a clean import? if not, i'll just need to go thru the list and manually edit. thanks!
  24. it killed teh emulator, joytokey still running. this is a weird one!
  25. ok, got that working. but now i cant get joytokey to close at app exit. i have this bat file that works when attached to a rom file. but when i try the code at exit for the emu, it doesn't kill joytokey, odd! run taskkill /F /im JoyToKey.exe
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