
dbalcar
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Everything posted by dbalcar
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@dragon57 Thanks so much, A little hidden. 🙂 That worked great
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Is there a way to increase the font size in LB to make the platforms have a larger font? On a large 4k screen the platform text is small. Thanks
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Thanks @JoeViking245 That fixed it. no errors now. I tested across like 10 systems and multiple games in each. Thanks again for the help.
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Getting this error when just click on different games. Every game I click on pops this error. Object reference not set to an instance of an object. App: LaunchBox Version: 13.17-beta-5 Theme: Default Type: System.NullReferenceException Site: Unbroken.LaunchBox.Search.LocalDbSearchResultGame GetGameById(Int32) Source: Unbroken.LaunchBox at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id) at Unbroken.LaunchBox.Windows.Data.Game.DestroyNotificationStub(Int32 ) at Unbroken.LaunchBox.Windows.Data.Game.CanScrapeSteam(String& steamAppId) at Unbroken.LaunchBox.Windows.Desktop.Controls.SteamStoreLink.CheckStatelessWriter(Object spec, DependencyPropertyChangedEventArgs counter) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp, Boolean preserveCurrentValue) at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange) at System.Windows.Data.BindingExpression.Activate(Object item) at System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt) at System.Windows.Data.BindingExpression.MS.Internal.Data.IDataBindEngineClient.AttachToContext(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Task.Run(Boolean lastChance) at MS.Internal.Data.DataBindEngine.Run(Object arg) at MS.Internal.Data.DataBindEngine.OnLayoutUpdated(Object sender, EventArgs e) at System.Windows.ContextLayoutManager.fireLayoutUpdateEvent() at System.Windows.ContextLayoutManager.UpdateLayout() at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg) at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 4:14:03 PM Exception
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I am getting crashes when starting a game. I have attached the event log with the crash. When it crashes LB just goes away with nothing reported on the screen. LB crash starting atari 7800 game.evtx
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How to show the "PLAY" button in the game details box.
dbalcar replied to Terramar13's topic in Troubleshooting
@Terramar13 I found it. Looks like it is only in the Default LB theme. I was on the Default Plus theme and its not there -
How to show the "PLAY" button in the game details box.
dbalcar replied to Terramar13's topic in Troubleshooting
Was this ever answered. The green play button is missing for me as well. Thanks -
Community Playlist 📄 Top 5 Games Of All Time 🎖️ + Steam Key Giveaway
dbalcar replied to AstroBob's topic in Community Corner
My Top 5 1) Super Mario Bros. Wonder 2) RoboCop 3) Trepang2 4) Ace Combat 5) Duke Nukem -
Is there a way to log all of the imports?
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Not sure how I can figure that out. It is many systems.
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even just closing LB and reopening right after still importing games. Just had about 300 added on a restart with no changes
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So after taking a quick look I noticed in PSX platform that the m3u files are being added. As you can see in the screenshot that actraiser msu1-1 got imported 21 times and the files are .pcm files Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1-1.pcm where the actual game is Games\Super Nintendo MSU-1\Actraiser (ChiptuneFaith) (MSU-1)\actraiser_msu1.sfc
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Well after restoring the backup data before the beta 1 and now with beta 2 it still imports 797 games over 30 platforms even though no files were touched or added.
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Also updated to beta 2 and have not see the crash or the importer trying to import anything right now. FYI
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I went through more of the list and did find some from other platforms but no rhyme or reason to the import.
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I did the filter by date added and had 4000 added. looks like they are all related to the ScummVM platform. Hopefully beta 2 has the fix. I will restore the data files from before the beta 1 import issues and see what happens. as you can see from the screenshot that the files are not real roms just misc files in those dir's I wonder if there is a clean way to remove the bad imports? or just the restore from the backup data files? Thanks
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Every time I start LB it is still finding more and more games to import even though there is no changes. anyone else seeing that? at first it was a few games like 7-10 the last 2 launches it was over 3000. very strange.
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Thanks, I am looking for an offline way to do this. I guess I could script a copy of the platforms data file to my nas then down to the game machines.
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I am getting this error page every time I run the beta. LB still runs in the background and will close upon closing the crash dialog. looks like the key name is changing on each launch of LB
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Would there be a way to copy favorites to other Launchbox instances? i.e. I play a lot on my pc but would like to have my favorites on the arcade machine as well without having to do it manually. Thanks
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When I upgraded to 13.6 I am getting this error while using the R1 on the controller. which is changing the size of the window. Width and Height must be non-negative. App: LaunchBox Version: 13.6 Theme: Default Type: System.ArgumentException Site: Void .ctor(Double, Double) Source: WindowsBase at System.Windows.Size..ctor(Double width, Double height) at Unbroken.LaunchBox.Windows.Controls.CondensedPanel.MeasureOverride(Size availableSize) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Control.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint) at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint) at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint) at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV) at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.Controls.ScrollContentPresenter.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV) at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.ScrollViewer.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Control.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at Unbroken.LaunchBox.Windows.Transitions.TransitionPresenter.MeasureOverride(Size availableSize) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV) at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged) at System.Windows.Controls.Grid.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Controls.Border.MeasureOverride(Size constraint) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.Window.MeasureOverrideHelper(Size constraint) at System.Windows.Window.MeasureOverride(Size availableSize) at System.Windows.FrameworkElement.MeasureCore(Size availableSize) at System.Windows.UIElement.Measure(Size availableSize) at System.Windows.ContextLayoutManager.UpdateLayout() at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg) at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 6:27:33 AM Exception
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Thanks, I changed it to another emulator since it would not let me leave that blank. but I get them imported now. Now I just need to get mame set right so they will play. Thanks for the help.
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I am seeing these errors in the debug log. Would anyone know if this is normal? Thanks 2023-07-14 03:55:55 PM Game.PlayCount changed from 0 to 1: Mafia Contract II: The Sequel (Sinclair ZX Spectrum) 2023-07-14 03:55:55 PM MarkGamePlatformChanged called: Mafia Contract II: The Sequel (Sinclair ZX Spectrum) - PlayCount = 1 2023-07-14 03:55:55 PM WARNING: MarkGamePlatformChanged Early Out! LoadComplete: False, Game is not null 2023-07-14 03:55:55 PM MarkGamePlatformChanged called: () - LastPlayedDate = 8/20/2021 12:09:11 PM 2023-07-14 03:55:55 PM WARNING: MarkGamePlatformChanged Early Out! LoadComplete: False, Game is not null