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MCF

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Everything posted by MCF

  1. No, it's supposed to be automated Did you add the -Filename command line parameter for the emulator in Launchbox?
  2. Really hard to say in these cases My script is just basic PowerShell converted to EXE, so there shouldn't be any compatibility issues. You may try configuring the Project Phoenix emulator itself to launch in Windows 7 or Windows XP compatibility mode and then try again?
  3. You may want to check your System log in the Event Viewer, there should be something there that shows why it crashed.
  4. I am using a humble Intel NUC7i3BNH It's only a 7th gen i3 processor, but it gets the job done and I can emulate all the 8-bit and 16-bit consoles perfectly. 32-bit emulation is limited only to 3DO, CD-i, and PS1. Redream and PPSSPP works well for most titles, but anything above that it out of the question.
  5. Check the Details tab in Task Manager to ensure the Project Phoenix emulator process is no longer there.
  6. Yeah... the emulator needs to quit entirely, before it can switch modes... this is because this tool injects values into the emulator's XML configuration file, so it must quit and relaunch
  7. I believe you're right... does it work if you disable Startup Screen? The commands require the Project Phoenix emulator to be the frontmost window
  8. I don't use the Startup Screen feature in Launchbox. I just did a quick test and it loaded fine for me. What happens when Startup Screen is enabled and you launch the emulator?
  9. I had the same problem too, but my solution was to convert the LHA files to ZIP, which solves the problem
  10. MCF

    CHD

    The CHD must be stored in a folder that shares the same name as the MAME ROM. Using Killer Instinct as an example, the MAME ROM file is kinst.zip. The CHD must be stored in a folder named kinst in the same directory where the ROM file is stored.
  11. @Jesse.west Did you configure the emulator as below in Launchbox?
  12. After you get the error, look for the file daphne_log.txt in your Daphne directory It should provide greater detail on what went wrong
  13. This is my MAME settings for NeoGeo (please ignore those other associated platforms) The BIOS file neogeo.zip needs to be in the ROMS folder in your MAME directory. You can look around online for it. -bios unibios32 is not mandatory, it's only used if you want to use Universe BIOS (see http://unibios.free.fr/) Please ensure all your NeoGeo ROMs follow MAME's naming convetions, i.e. Samurai Shodown must be samsho.zip, Fatal Fury is fatfury1.zip, and so on and so forth.
  14. Can you go into the Xpadder Wacky Races folder and see if there's any EXE files in there? Use these steps to create an AHK script Launch Notepad Copy and paste the line below in Notepad and save it as "script.ahk" in a convenient location (i.e. Desktop, Documents), as suggested by @Retro808 $ESC::WinClose, ahk_exe your wacky races executable file Download the Autohotkey package from https://www.autohotkey.com/download/, in the ZIP file is a Compiler folder. AHK2EXE is there, this is the tool used to compile the AHK script into an EXE application The source script file is the script.ahk that was created in Step 2 above For the destination EXE file, name it as EXIT.EXE (or any other file name you like, so long as the extension is EXE) and place it in E:\Torrents\Wacky Races Click Convert Go to E:\Torrents\Wacky Races and check if EXIT.EXE has been created If yes, added EXIT.EXE as an Additional App for Wacky Races in Launchbox, and set it to Automatically Run Before Main Application
  15. Try this workaround... Just simply set any EXE for the game's application path in the Launcher tab (i.e. notepad.exe), and leave the Emulation tab blank.
  16. I avoid Retroarch entirely, and am currently using MAME for my NeoGeo emulation needs. Let me know if you're interested for advice/tips on how to use MAME to emulate NeoGeo instead. Doesn't matter if it's MVS or AES.
  17. This AHK script $Esc:: { Process, Close, whatever the game exe is } Just save the above as an AHK file, and then use the AHK2EXE tool to compile it. Note the red colored section of the script needs to be changed to the name of the game executable. However, @neil9000 is right, this is not the recommended way to exit from a PC game as the risk of corruption of your save games is high. Better to exit properly via the game's menus.
  18. My bad, forgot this was for PC games. Try these steps and let me know the outcome (I have not personally tested it) Download the Autohotkey package from https://www.autohotkey.com/download/, in the ZIP file is a Compiler folder. AHK2EXE is there. Convert the AHK script to an EXE and place it in the same folder where the PC game is. Add the EXE as an Additional App in Launchbox, and set it to Automatically Run Before Main Application.
  19. This is what I do with FS-UAE, and has been working flawlessly for normal Amiga titles and CD32 titles Create a configuration for the game in FS-UAE Launcher, the model must be set to CD32 These config files are saved with the extension fs-uae in the Configurations folder where you store your FS-UAE emulator (i.e. D:\emus\FS-UAE\Configurations) For CD32 and CDTV titles, I create a subfolder called CD32 under Configurations (i.e. D:\emus\FS-UAE\Configurations\CD32). This step can be skipped if you would rather have all your Amiga fs-uae files in the same folder, it doesn't matter. In Launchbox, I set the Game folder path for the CD32 platform to D:\emus\FS-UAE\Configurations\CD32, and the fs-uae file is the ROM file
  20. Are you using WHDloads or the ADF floppy images?
  21. I configure warp to the R2 button on my 8bitdo controller using the option below. There is a Controllers folder where you store the FS-UAE emulator, and in there would be a CONF file for your controller. Just open it in Notepad to see what the button labels are. The sample below is from the CONF file created by FS-UAE for my controller, you should have something similar as well. [default] include = universal_gamepad axis_0_neg = lstick_left axis_0_pos = lstick_right axis_1_neg = lstick_up axis_1_pos = lstick_down axis_2_pos = left_trigger axis_3_neg = rstick_left axis_3_pos = rstick_right axis_4_neg = rstick_up axis_4_pos = rstick_down axis_5_pos = right_trigger button_0 = south_button button_1 = east_button button_10 = menu_button button_2 = west_button button_3 = north_button button_4 = left_shoulder button_5 = right_shoulder button_6 = select_button button_7 = start_button button_8 = lstick_button button_9 = rstick_button hat_0_down = dpad_down hat_0_left = dpad_left hat_0_right = dpad_right hat_0_up = dpad_up
  22. Try this and let me know the outcome $Esc:: { Send !{f4} Process, Close, DemulShooter.exe }
  23. Use something like this, just change the red-colored portion of the AHK below to the executable of the game $Esc:: { Process, Close, whatever the game exe is }
  24. Hi everyone, I just created my very first tutorial video, which has been uploaded to my YouTube channel Retro Emulation Nation https://bit.ly/retroemulation Please check it out and let me know what you think.
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