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About Xpendable

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  1. I ran this tool and it didn't change anything. My .NET version is 4.7.2. This morning LaunchBox auto-installed which is also crashing with the same error. Because of the error, I'm guessing this is a BUG... I don't know why it's not happening on Windows 10... it's probably not related to Windows 10 versus Windows 7 at all... It's probably there's something in my MY configuration that causes a crash. Something that Jason changed between the last version of 9 and any version of 10. I mean, it's pretty clear that it's a null reference exception. Missing a Try Catch somewhere?
  2. Yeah, I doubt it's the version of .NET, because I'm pretty sure if you run a .NET program that requires a newer version of .NET, it will tell you that. That's not what's happening here, at least I don't think so, and I've done a fair amount of .NET programming in my career.
  3. That worked. is no longer auto-installing and I'm back in business with 9.11 beta 1.
  4. I am going to rename the setup.exe to see if that prevents it from autoinstalling.
  5. The.NET error is: System.NullReferenceException. Also LaunchBox crashes with the exact same error. I attempted to reinstall the previous version, but as soon as I launch BigBox or LaunchBox, it reinstalls without asking. How do I prevent that?
  6. Actually I misspoke. It's actually a 970GTX. Even if it was a 770GTX, that is way overkill for the front end and mame. I know this because I previously used a 10+ year piece of crap $49 gt card and this all worked fine. Absolutely no difference. You aren't leveraging much of the graphics card to be honest. No shaders or meshes, right? I used to code for both openGL and DirectX, so I actually have some experience here. Yep, get this is a lower priority.
  7. I will try setting up a scheduled task to reboot the computer nightly. That should more or less resolve my issue since it appears to take at least a day for things to go south. Worst case scenario I could do it twice a day.
  8. 1. Ok, memory issue occurred using the default theme & vertical wheel 2 as well. On startup, BigBox is using around 800-900 mb. After < 24 hours, it's using > 2 GB of RAM. Shutting down BigBox and all the memory comes back. 2. I did just renew my license for another year (had expired a couple of days ago) and updated to 9.4 Beta 10. 3. I confirmed that I was indeed using Windows Media Player for video playback. I switched back to VLC and noticed video corruption right away in many of the game videos. I believe this is why I switched to WMP in the first place. I just did some searching, and I see a recommendation to install the K-Lite codecs which supposedly resolves the issue. I just downloaded and installed that and I'm trying it now... Nope, this does not seem to resolve the issue. The animations (on top of the video) are also sluggish with VLC. By the way, I have a pretty beefy graphics card in this system... Nvidia 770GTX. Did some more testing and BigBox in general has gotten sluggish as hell with VLC. I can hear the hard drive thrashing like mad, which doesn't happen when I use WMP. When I switch to WMP, those problems go away entirely. Why is VLC the recommended video engine? A quick search and it looks like I'm not the only one who has problems with VLC. Here's a YouTube video I made showing the difference in performance between VLC and WMP on my computer:
  9. My fault, I misunderstood what CoverFlow meant. I thought that was a theme name, but that's not correct, right? Does CoverFlow refer to certain view types? The theme I am using was "Unified" and the view I was using has a vertical wheel on the right. So I guess I am not using CoverFlow at all, I'm using a clear logo wheel. Again, my bad. If memory serves, I am using Windows Media Player for the video playback. When I first installed LaunchBox, I recall that I couldn't get the VLC to work... I'll take a look at that again and confirm.
  10. So after running for more than a day, BigBox RAM usage increased to 2.62GB (from 2GB). That sort of proves there is a memory leak before it taps out at the max .Net allows. At this point Windows reported that it was low on memory and recommended that BigBox.exe be stopped. I caught it before memory was exhausted so no crash occurred. Also I was using the Unified theme, if that helps. I'm trying a new test with the Default theme to see if I have the same problem. Also, I have always used the game clear logos. And a reminder that this problem never occurred until after an update within the last few months.
  11. Shoot, I already have CoverFlow Image Quality set to Lowest (Fastest). One more thing... after a fresh reboot and after BigBox is started, total memory usage for Windows 7 + BigBox is about 2GB. Meaning, there's about 2GB free. It will be interesting to see what that looks like after 4 hours, 8 hours, 12 hours, etc.
  12. Some more information for you, Jason. I am indeed using CoverFlow. The crash occurs after running for several days. I have Attract Mode set to NOT cycle platforms. It always stays on my "Arcade" platform (MAME) which has about 1536 titles. I've captured the .NET crash below... it is the exact same error on every crash: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name=".NET Runtime" /> <EventID Qualifiers="0">1026</EventID> <Level>2</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2019-02-04T13:24:37.000000000Z" /> <EventRecordID>21005</EventRecordID> <Channel>Application</Channel> <Computer>HTPC</Computer> <Security /> </System> - <EventData> <Data>Application: BigBox.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ComponentModel.Win32Exception at MS.Win32.UnsafeNativeMethods.RegisterClassEx(WNDCLASSEX_D) at MS.Win32.HwndWrapper..ctor(Int32, Int32, Int32, Int32, Int32, Int32, Int32, System.String, IntPtr, MS.Win32.HwndWrapperHook[]) at System.Windows.Threading.Dispatcher..ctor() at System.Windows.Threading.Dispatcher.get_CurrentDispatcher() at System.Windows.Media.Imaging.BitmapDecoder..ctor(System.Uri, System.Windows.Media.Imaging.BitmapCreateOptions, System.Windows.Media.Imaging.BitmapCacheOption, System.Guid) at System.Windows.Media.Imaging.PngBitmapDecoder..ctor(System.Uri, System.Windows.Media.Imaging.BitmapCreateOptions, System.Windows.Media.Imaging.BitmapCacheOption) at DynamicClass.(System.Object) at Unbroken.LaunchBox.Wpf.Controls.CoverFlow.ThumbnailManager.Worker(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch()</Data> </EventData> </Event> It appears to be loading content when the crash occurs. When the crash occurs, Windows is so exhausted of memory that it cannot even display Task Manager! In true .NET fashion, as soon as I kill BigBox.exe, Windows recovers and the memory that the .NET program had been using is returned. I believe that 4GB is simply NOT enough memory, at least for the number of ROMS I have in my arcade wheel. Probably as it's approaching all remaining free memory, the crash occurs because the OS does not have enough resources. You probably never see this because I'm betting a computer that has more than 4GB of ram will be capped at 4GB (possibly default limit on a .NET program... and since there is still plenty of ram left over for the OS, everything is fine.) I'm assuming you are compiling 64-bit and not 32-bit, but that would still be irrelevant in my case with only 4GB of RAM (and less than that would be available for BigBox). One final thought... this problem NEVER occurred for most of last year, I have not added any roms or changed any media. No other changes have occurred on this computer. That would mean a program change is causing a problem where one didn't manifest itself before. Food for thought.
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