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Tsik

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Everything posted by Tsik

  1. I also recently stumble into a Dependencies issue myself in Windows 10 Hatari_Libretro Retroarch core where the Dependencies Missing error pops up although for that core everything works fine through Retroarch standalone and the core information seems to have no missing TOS images and Launchbox "Dependencies Files" tab in the Emulator Edit window says no "Dependencies Files Required" ! If press the "Play Anyway" button the game works fine. I also looked in the "Beta Testing (13.19)" thread and nothing seems to be addressing this issue.
  2. OK, Reporting back from version 13.17 Everything now works perfect.!!! Thank you all. The best community ever.! 😃 😄
  3. Ok, quick update as i missed in the Beta (13.17) Thread, @faeran wrote : at the Beta 3 section " RetroArch plugin no longer creates unnecessary save folders" So i will report back when i will be able to test it. Thanks ! 😄
  4. Hi everyone, I would like to address this one in case someone shares any information about this issue, but first let me explain the problem I have with more detail: 1st of all I must say that I LOVE this new feature and I find it super useful in every way! 😃 2nd I understand that this feature is in early access but I would like to point the issue at this point in time so that the developers keep it in mind for the future updates (if they are not already know it). Now to the point. My retroarch.cfg file is set like this (only the sorting files part): … sort_savefiles_by_content_enable = "true" sort_savefiles_enable = "true" … As you see both core name AND content directory sorting are enabled. This allows me to use multiple cores for the same system and take advantage of the individual cores best features (eg. N.E.S system with FCEUmm core for light-gun games and Mesen core for all the other games for more accuracy) keeping all of them under the same content directory folder. (eg. “N.E.S\Mesen” and “N.E.S\ FCEUmm”) At the other hand this also allows me to have a more “compact” and organized saves folder rather having every save game file loose in the “\saves” folder, or have in a generic “\saves\core_name” folder with every save-game file loose inside and not mentioning the systems like Naomi 1\2 or Sammy Atomiswave which uses nvram files. Alongside the all the above, some games files (usually those with multiple disks or DosBox games) exist in their own separate folders under their system directory (eg. DosBox “MS-DOS\3DChess\” or some Sharp-X1 games eg. “Sharp X1\Ys (Falcom)\”), so for those games the “saves\core_name” sorting is out of the equation. For those games I use an additional cfg file in “config\core\core_name.cfg or \rom_name.cfg” adding the lines below … # Sort Saves ONLY By Core Name: sort_savefiles_by_content_enable = "false" … to override to the retroarch.cfg. So after all this my “\saves” folder structure looks like this: So I use this setup for a very long time and I’m really happy with it. The problem now begins as LaunchBox starts, reads (i suppose) the retroarch.cfg file and starts auto-populate saves folders in order to find those save files which then makes my saves folder after couple of seconds look like this instead: (Hint: Look how many items has created!!!) 🤪 As you see there are waayy too many folders in there which most of them (except those actually used) are just empty! The thing is that LaunchBox looks only the retroarch.cfg file and not the additional config files under “config\core\*.cfg” as how to look for save files. *(could be “core_name.cfg” and\or “content_directory.cfg” and\or “rom_title.cfg”) As I already said i REALY LOVE this save feature and I would like to be able to use it with my current setup, so any kind of enable/disable option in the future as the only way of resolving it will be REALY sad 😔. If anyone has any information about this issue I’m having, perhaps the developers for the upcoming updates I would like to know. Or if anyone knows or suggests another way of resolving and\or organizing the save files please share. Thank you all in advance. 😀
  5. That sir did the trick! I put the code in the advance tab, compile and "kaboom" everything works as expected! Massive thanks! 😀😀😀
  6. Perhaps a code portion in the creation of the .dll (plugin) that ignores the empty emulator path or something similar might work (assuming that it is not somesort of a bug).
  7. First off all thanks for the immediate reaction... 🙂 As @C-Beats said after checking the log i find some errors for IGameBadge starting at line '194' after enabling and disabling the 'ΜΑΜΕ Emulator Budge' (the one in question) but since i lack any developing knowledge here is the log file it self: Debug (Badges Not Working).log. As @JoeViking245 pointed i double checked that all the badges were enabled from the top menu. I would like to like to point out that not all the badges are disappearing but only those that have no emulator path specified eg. batch files or web links (see screenshot below). Thanks again. 🙂
  8. @JoeViking245 or @C-Beats or @y2guru or @jayjay or anyone who can help... I am try to create a custom badge for games that do not support Gamepad so using this plugin i create an icon and a .dll from the plugin so that when the Controller support category Gamepad is 'equal to' 'not supported' ( game.GetControllerSupport().Where(x => x.Key.Category.Equals("Gamepad") && x.Value.HasValue && x.Value.Equals(0)).Select(x => new { Key = x.Key, Value = x.Value }).FirstOrDefault() != null ) LaunchBox shows the badge and everything worked perfect till here! On a second attempt i would like to create a ReatroArch and a MAME (separate) badges when its respective emulator is in use by using the plugin 'Emulator' tab and 'Title' 'Contains' the word "RetroArch" or eg. "MAME" ( Unbroken.LaunchBox.Plugins.PluginHelper.DataManager.GetEmulatorById(game.EmulatorId).Title.Contains("MAME") ) so the respective badge will show. The Problem is that as i enable the new emulator plugin budges from the menu, though the Emulator badges worked as expected every other badge (even the stock ones) relative to 'Controller Support' is Vanished !!! I think thart it has something to do with the Emulator path being other than Retroarch or MAME related or even empty (launching eg. batch files). Thanks a lot for your hard work trying to make LaunchBox the best and most versatile Frontend out there. 😄
  9. A few minutes Later... The JoeViking245s "MAME Sofware List Importer" worked perfectly. Thank you JoeViking245 😃 👍 🤘
  10. This morning i was trying to import the Sega AI Computer recently acquired by some “SMS Power” funs and preservation community (more to read here: https://www.smspower.org/SegaAI/Index#Introduction). This Platform runs under MAME as the guys from the community in collaboration with the MAME developers dump the machine and the roms into MAME for preservation. I manage to run the system in the standalone MAME successfully but i want to import them into LaunchBox too. The System has about 33 rom (.zip) files and 2 Bios (at the time of this post) So, i drug n drop the all the rom (.zip) files on the LaunchBox window, choose "Import ROM files", did not check any checkboxes for downloading media or metadata, check the "Force Importing Duplicate Games" box, but 0 games imported! I also tried to use the "Force using MAME metadata..." option but also failed (as expected). The only way i was manage to import the files is by doing it completely manually, one-by-one using the ‘RClick > Add’ method and fill in the “ROM file” and “Title Metadata” boxes. I have to mention that i had experience this "behavior" using the import wizard some times in the past but as i have a fairly large collection i assumed the problem lied in the duplicate names or the duplicate "Launchbox Database IDs" that some games share or something like that, but i don’t know what’s wrong in this situation. I will try as the next step to use the JoeViking245s "MAME Sofware List Importer": and report back.
  11. I personaly use batch files to retrieve the manuals (pdf, txt, png, jpeg and html file types) which by the way are stored in seperate drive, sometimes all together using SumatraPDF viewer (portable version). This way i open all my files at once no mater what the file type is, without loosing the manual icon (badge) showing in LaunchBox under the game box.😁 The only downside of this is while this is perfectly working when viewing the manuals via the dropdown menu (Media > View Manual) in LaunchBox and BigBox (Game Details View) when i try to open the files via the Pause Menu i only get the batch file as text showing via Chromium...☹️ (Wish this will change someday)...😏
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