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PiperCalls

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File Comments posted by PiperCalls

  1. 7 hours ago, LCMan27 said:

     I just keep coming back to this theme, I just love the look and feel of this one. I decided to edit PaDeMoNium's great startup video to keep it close to 1 minute.

    Working on a marquee video to use during startup as well. Enjoy!

     

    That's a nice startup vid! This is my fav theme too, I use it on 2 of my 3 cabs. I found a nice TRON lightcycle startup vid on the forums that pairs nicely with this theme.

    • Thanks 1
  2. 2 minutes ago, Mr. RetroLust said:

    One view shows 3d box art plus cart, plus box back. One wwith 3d box and cart but without box back. One without scanlines.

    To achieve what you want you could adjust the xamls and remove the cart codes.

    ok thx. yes i just did that and found the control for "cart" and removed it and it works. thx much

    • Game On 1
  3. Hi, thanks for this. I don't think I'm using right though. So I was just testing on Batman Begins. I put the GINE69.ini in the GameSettings folder. I now get a 60fps option enabled in the AR Code tab but the games still runs at 30fps. Am I missing something? The notes mention a Gecko code not AR. Not sure what I'm doing wrong.

    Thx

  4. 25 minutes ago, Belgarath said:

    I found this from another post in the forum somewhere, so full credit to that guy. So the one I use is:

    <coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="0" CanManuallyRotate="True" FieldOfView="30" />

    Make sure "designer friendly" is unticked.

     

    edit: it may have been C-Beats, I honestly can't remember.

    Did you put that in the user source and it generates the 3d model? i'm trying to look through the new themes like c-beats mentioned to see how to get it to generate, but all the themes seem to use the 3d model in the cover flow whereas i want to use it in place of the box artwork. c-beats did mention that it should be able to be used. i just don't know enough about xaml atm.

  5. I've gone through all settings in BB, any ref to 3D Box Model is turned on. I am only able to get the Box Front image to show. I've also tried in multiple views, including the Text List view. Is it possible this isn't the correct code to show/generate the 3D Model?

    <transitions:TransitionPresenter  TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" VerticalAlignment="Center" HorizontalAlignment="Center" />

    image.thumb.png.22d1bb228f2d0a88d08eb0942066aac4.png

    image.thumb.png.8f8e70171a3766793a4d885ad239da51.png

  6. 9 minutes ago, y2guru said:

    im assuming you unchecked designer friendly (otherwise it throws an error message)

    i believe you need to change your bigbox settings to show the 3D model now that the code is in place

    I believe I have it set to show in BB, unless this isn't the correct setting...

    image.thumb.png.f84e779e13d7e3c9189588abb99141b6.png

  7. 13 hours ago, y2guru said:

    like this?

    image.thumb.png.0db427bc0529abcec511cdb3a96effbc.png

    add User Source, position and size it 

    image.thumb.png.80535d8b6902a1a50966121838883c79.png

    Scroll down thru the properties until you get to "Common"

    image.thumb.png.69bdb61e316040d4b83753c942792e22.png

    Click "New", give it a name, press OK

    image.thumb.png.8c8df9027ce37978d82a448a35bfc2a0.png

    Type the following or copy/paste from here

    <transitions:TransitionPresenter  TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" VerticalAlignment="Center" HorizontalAlignment="Center" />

    image.thumb.png.ed486eee3ff942f0c12fecc484675a98.png
    Click "Save"

    You will get an error (it doesnt like TransitionPresenter)  Ignore it and uncheck "Designer Friendly"

    image.png.6f56e73192492699781c9d8a66284d93.png

    Now, you will not receive any errors.

    When you publish, this code is embedded inside your view

     

     

     

     

     

     

    This is for showing the 3D Box Model, correct? I went through the steps but I just get the Box Front in the User Source when in BB, it's not building the 3D Model. Maybe I'm missing a setting.

  8. 1 hour ago, reddcxiii said:

    Hi, I was wondering if anyone could help me figure out a couple of things? i’m working on a pretty cool unique theme that I plan on releasing shortly and I need some help. How do I add the 3-D model box to the game detail screen? I can't figure out which element it is in CTC. Also, how do I edit the selection box around the "favorite games" and "recent games" elements, on the platform screens? Currently, it’s showing a pink box that doesn’t fully go around the box art and gets cut off at the bottom and I'd like to fix it. Any help would be greatly appreciated. Thank you.

    Hi, sry no help I just did my first theme with CTC but was wondering are you trying to show the generated 3D Box instead of the pre-made 3D Box artwork? I was interested in this as well if so since many games don't have 3D Box artwork available. I believe C-Beats said it was possible in a theme so hoping you find a way in CTC.

  9. 21 hours ago, y2guru said:

    Screenshot of the wheel properties and the wheel , also what view is this?  also, if you only want 5 to actually display then change the width of the wheel or increase the wheel item spacing or increase the overall size of the items assuming this is a horizontal wheel type.

    Thx for getting back, sry for the delay. It is a horizontal wheel. The clearlogos are (very close to) a standard size. Normally hanging off each end isn't really that bad but bc the way my theme is laid out, it looks particularly bad. I'm using PlatformWheel1FiltersView for the main level and HorizontalWheel1GamesView for the sub-level. These are the only 2 views I use.

    image.thumb.png.65ec2e420475b05f9c77d05dea3b60f5.png

    image.thumb.png.00ed2932e4e8354e0937d92bfda90760.png

    • Like 1
  10. Almost through with my theme. CTC has made it so easy.

    I am having trouble figuring out the logic on the number of items on the wheel though. For my theme it works best with 7 total items (1 selected and 3 on each side).  I see there is a number of items but if whatever I pick get's results different from what I want. picking 5 seems to be the closest but depending if I am moving left or right in the wheel, sometimes 2 items will show on a side, sometimes 3...any guidance on that?

    Thanks.

  11. Hi, I'm creating a theme with CTC and running into an issue.

    I have an area to show an image of the controls used for the game. What I have is the image calls metadata to get the correct image for the game and that is working fine. What is not working is the fallback image. If there is no game control image then it is set to show a platform control image. So I have the fallback set to *platform in a folder that I've created in the theme/media folder. I have it set like this for the fallback image but it won't show the fallback if no game image exists, it's just blank. Maybe I don't understand correct usage of the fallback.

    Thank you for any assistance.

    Great work on CTC btw!

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