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xoran

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Posts posted by xoran

  1. Using the 0.193 ROM set and a fresh install of LB 13.5 to get the benefits of the Bezel Project for my cabinet, but only the Horizontal games load the bezel. The vertical games like Centipede and 1942 do not load the Bezels, even though I see them present and downloaded in their respective  MAME/artwork directories. Is this a known issue with older versions of MAME? I see the latests is .256, but I don't really want to download almost 1TB for the full ROM/CHD set if I don't have to.

    Any tips here would be greatly appreciated.

  2. I've tied searching my way out of this to no avail.

    I'm using MAME .193 and have the complete rom set imported. As those of you who have used the feature, know that the Region prioritization is rather inconsistent between what you select and the rom name. As an example adding a 'u' to the end of the rom name for the North American release.

    I'm not sure, but I feel this feature is related to the RocketLauncher Fade Screens not being able to display the wheel art of ALL the games I'm loading, even AFTER I've changed the default rom to load in the Additional Apps tab on the Edit Game screen.  It seems to work for some but not all.  As an example, it shows the wheel art for 2020 Baseball, but not for 3 Count Bout, oddly enough 3countb.zip was the default rom LB chose anyway...

    I see others have encountered this issue, but it still isn't clear to me how they resolved it. Any help here or pointers on what to look at would be greatly appreciated.

  3. 1 hour ago, Brandito said:

    You're running Windows 10?

    Yep. set to Auto Update, cause I live on the wild side. If something goes sideways, I have an Attract Mode build I can fall back to for just the MAME games, the other emulators simply aren't set up in that Front End. Don't feel like it...

  4. 30 minutes ago, Brandito said:

    Just about to pull the trigger on a 16gb kit, not happy to see it'll just prolong things a bit.

     

    Seems like this is an issue with trying to cache everything no matter what. Perhaps attract mode should cycle through only cached systems at some point or at least release some memory over time.

    @Brandito Make no mistake, it does add a significant amount of time to the uptime of BigBox, but 16GB still runs out of memory. I've been living with it since the original suggestion of 8GB systems having this issue. I have approximately 10,000 games in an Arcade cabinet across various systems that runs 24x7, and I do think it's related to the sheer volume of images/snaps/wheels it cycles through.  My workaround fo this is to restart BigBox before people come over so that it doesn't happen while they are there. 

  5. I’ve been having this problem ever since I started using BigBox. The recommendation to add more RAM never resolved it, it just delayed it.  

    I’ve just told myself it’s because of the volume of games I have and attract mode just eats it up as it cycles through the games/systems/playlists...

    sometimes it can be a week, but eventually, memory does run out. 

  6. God bless my kids and their friends...  They seem to always find new ways to 'break' my arcade cabinet.  This morning I went to the basement to see how big a disaster it was after having 15 teenage girls stay the night (Don's ask.  I have NO IDEA where they all slept).  I noticed the arcade cabinet had a blank screen except to the "PAUSED" text in the lower left from Retroarch but could hear the Attract Mode sound coming from Big Box.

    Task Manager quickly revealed there were three instances of RetroArch running, which most likely occurred with a player becoming impatient and selecting a game multiple times.  I know this happens, as I can reproduce it fairly easily.

    Is there any way to ensure that once a game is selected, there is a few second delay on the next key press as to avoid this situation?

  7. I’ve been running BGFX with crt-geom as of 0.193 with satisfactory results.  I used the guide in this thread to help me get it started and noted the settings I liked while updating live and then making the changes permanent in the mame.ini settings. 

    Upside - I think it looks great adjusted a bit so it doesn’t appear as “round” and the fact you don’t need AS heavy CPU/GPU requirements to run it. 

    Downside - it STILL requires some horsepower!!! As an example, I’m running a GTX 730 due to the single slot requirement because of my SFF form factor, and an intel i7 4th gen, and HLSL will not run 64th Street Detective without sound stutter. With BGFX, it runs perfect and looks great. 

    I use that game as a reference, but neither will run Asteoids Deluxe with the artwork overlay. 

    Any similar observations? 

  8. @CriticalCid great work! I love love love this theme! View #4 is my favorite right now!!!

    I did notice an issue with the Gme Details screen, however. It looks like it’s missing the background somehow and showing the Generic BigBox graphic. Is this intentional?

    C1A2FCDA-EFEE-4C11-9A59-C3E6D1F77B75.jpeg

  9. 8 minutes ago, erebus44 said:

    Love this theme, you have done a great job on it.

    I do have one problem though. I cannot get the logo to work on the the platform wheel for 3 of my systems. 

    • NEC TurboGrafx-16
    • Nintendo 64DD
    • Nintendo Famicom Disk System

    The other images, background, pointer, etc work just fine for those and every other system has the correct logo art. I am at a loss as to what else to check. Any ideas?

    I had the same issue for TurboGrafx-16, so I just found a clear logo .png from Google Images, and dropped it into the right image folder for the platform.  it was super, super easy.

    I'm really happy to report all my systems work wonderfully, and I'm eagerly awaiting the New Unified Videos from @CriticalCid on the FTP he mentioned.  I'm giddy like a schoolgirl.

  10. 2 hours ago, CriticalCid said:

    I have the feeling that you still have the TextList View selected. Is that the case? Because when you look at the featured Views list you'll see that this one isn’t themed at the moment. You’ll have to switch the View to one of the Vertical Wheel Views. Check the tips section in the download description, it's explained there how to do that.

    @CriticalCidFound it!  Turns out I had a corrupt zip file.  I deleted the directory, and downloaded the complete theme again, and unzipped it into Themes.  All is well now.

    Amazing work! My cabinet even "looks" fun!

    Thank you for an amazing theme!

    • Like 2
  11. 57 minutes ago, CriticalCid said:

    I have the feeling that you still have the TextList View selected. Is that the case? Because when you look at the featured Views list you'll see that this one isn’t themed at the moment. You’ll have to switch the View to one of the Vertical Wheel Views. Check the tips section in the download description, it's explained there how to do that.

    That’s not it. I can cycle through the views and the wheel never comes up. Only the default ClearLogo wheel without the spinner.  

    Its almost like the theme isn’t taking effect. 

    Another oobservatio. Is when I used Launchbox to download the new unified platform videos, it put them in the Launchbox Videos folder and not in the theme folder. 

    This is driving me mad...

  12. @CriticalCid I'm using the current beta 9, and downloaded and installed the theme in the right folder.  I can even see that wheel art and backgrounds, so I know it's there.  The problem I'm having is that the Wheel Art is not showing up when I select the Unified theme from BogBox.  In fact, the changes are minimal and I'm trying to track down what I'm doing wrong.

    Any help would be appreciated.

  13. 3 hours ago, Jason Carr said:

    I can't replicate that issue no matter how hard I try, so I'm guessing it's a one-off issue with certain video card drivers or something similar. Has anyone else ever seen the below issue?

     

    @Jason Carr I’ve been able to replicate the issue with 2 computers and 3 different video cards. It shows up when spinning through games and I stop on a game that has either a video or screenshot, but no cover flow art.

    this only happens with the video background option selected and is in the default theme, at least. I haven’t tested this use case with Critical Zone as I don’t care for the wheel implementation. 

  14. On 3/15/2018 at 5:20 PM, Jason Carr said:

    What video playback engine are you using? WMP or VLC?

    @Jason Carr This display bug is still present in the current beta.  It seems the only hay to make that graphical glitch go away is to exit back to the platform wheel, or restart Big Box.

  15. I7, 8GB, 1TB SSD, HD 1030 system and it runs out of memory in attract mode if I let it run over a couple days.

     

    @Jason Carr I know you had mentioned this isn’t a memory leak, but I didn’t t understand how adding another 8GB will help. Especially since it runs fine for a almost two days? 

    Is adding RAM my only option? 

  16. Ok, not sure how long this bug has been there, but I just noticed it in the beta. 

    When using full screen cover flow and the attract stops on a game that is missing video, this artifact shows up and never goes away. The only way to fix it is to exit back to main platform selection wheel, or to restart BigBox. 

    Photo atached

    17B19A6C-B390-46AA-BA2B-6B54071285A4.jpeg

  17. @Jason Carr Ok, got it. I will mess around with the cover flow quality to see if it helps the situation. 

    I have also increased the RAM cache to 2GB to see if that helps. I didn’t know for sure but figured I would try it. 

    Again, I can not express how awesome I think BigBox is! The RetroArch integration is badass and if there is a single thing that would be game changing would be to not be SO gamepad dependent. Mame is based on keyboard support, and that’s the difficulty. 

    EmulationStation is what I’m thinking...

    Anyway, I’m a happy customer!

    • Like 1
  18. @Jason Carr  Nice work, and really like the built in PDF View for Manuals!  I just upgraded from 7.x to 8.0-beta-1 and am now having crashing issues in BigBox.  IT appears to be a memory leak as the windows notification simply says something to the effect of "BigBox has run out of memory and can not continue" after trying to let this run overnight.  This did not happen in the last version I was running.  The PC is an i7 2nd Gen, 8GB RAM, and running Windows 10.

    I changed the RAM cache from 800MB to 2048MB to see if it will either correct or prolong the inevitable.

    Is there anyone else reporting this, or any other detail or log information I can provide that can help with this?

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