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Problem Setting an Emulator


nmc

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Hello, Finally i have found an excelent frontend for my emuroms, thank you for your time and effort. But i´m having an issue setting Dolphin Gamecube roms running in Launchbox. It gives me the following error: http://postimg.org/image/lbu3iw2wh/ I really need some help here, please. Tanhk you again for this great project. Cheers
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  • 1 month later...
For anyone struggling to set-up an emulator, here is a list of some emulators with the required command-line parameters. Jason, maybe you could make a sticky thread specifically for this.
Featured Item Emulator and/or Wrapper Command Line Extensions Scanned
3DO Interactive Multiplayer FreedoWrapper*   .cue, .bin, .iso
Atari 2600 MESS a2600 -cart %file -skip_gameinfo -nowindow -nonewui .bin, .a26, .zip
  Stella -fullscreen 1 %file  
  Z26 %file -v1  
Atari 5200 MESS a5200 -cart %file -skip_gameinfo -nowindow -nonewui .bin, .a52, .zip
Atari 7800 MESS a7800 -cart %file -skip_gameinfo -nowindow -nonewui .bin, .a78, .zip
Atari 800/800XL MESS a800 -cart %file -skip_gameinfo -nowindow -nonewui .rom, .bin, .zip
Atari Jaguar Virtual Jaguar   .bin, .rom, .jag, .cdi, .zip
Atari LYNX Handy   .lnx, .zip
Atari ST MESS a800 -cart %file -skip_gameinfo -nowindow -nonewui .atr, .bin, .cas, .com, .d88, .st, .stc, .stx, .xex, .zip
Bandai Wonderswan Oswan 1.7+ %file -f .ws, .wsc, .zip
  OswanHack -r=%file -f  
BATCH n/a   .cmd, .bat, .lnk (shortcut file)
Colecovision MESS coleco -cart %file -skip_gameinfo -nowindow -nonewui .rom, .col, .zip
Commodore 64 WinVice -autostart %file -drive8type 1571 -fullscreen -virtualdev -VICIIdsize .bz2, .gz, .d6z, .d7z, .d8z, .g6z, .g7z, .g8z, .d64, .d71, .d80, .d81, .d82, .g64, .g41, .x64, .t64, .p00, .tap, .prg, .zip
Commodore 128 WinVice -autostart %file -drive8type 1571 -virtualdev -VICIIdsize .bz2, .gz, .d6z, .d7z, .d8z, .g6z, .g7z, .g8z, .d64, .d71, .d80, .d81, .d82, .g64, .g41, .x64, .t64, .p00, .tap, .prg, .zip
Commodore Amiga Winuae -s use_gui=no -s gfx_fullscreen_amiga=true -0 %file .uae, .ipf, .adf, .adz, .gz, .dms, .fdi, .zip
Capcom Play System 3 (CPS3) CPS3 Emulator   .zip
Daphne DaphneLoader v0.99.6 - 1.01*   .bat
DOSBox DOSBox (dfend_v2_beta_2 to generate conf files) -conf %file -noconsole .conf
Flash Player Built-in (Actionscript 2)   .swf
Final Burn Alpha (FBA) FBA %name -r 640x480x32 .zip
Future Pinball Future Pinball /open %file /play /exit .fpt
GCE Vectrex MESS vectrex -cart %file -skip_gameinfo -nowindow -nonewui .bin, .gam, .vec, .zip
Kawaks Winkawaks %file -fullscreen .zip
Magnavox Odyssey2 MESS odyssey2 -cart %file -skip_gameinfo -nowindow -nonewui .bin, .zip
  O2EM %file -fullscreen  
MAME MAME / MAME32 %file -skip_gameinfo -nowindow .zip
  Advance MAME %file -device_video_output fullscreen -quiet  
Mattel Intellivision Bliss / Nostalgia %file -fullscreen .rom, .int, .bin, .zip
  Bliss 32    
MSX 1 MESS msx -rom %file -skip_gameinfo -nowindow -nonewui .mx1, .zip
MSX 2 MESS msx2 -rom %file -skip_gameinfo -nowindow -nonewui .mx2, .zip
Nebula Nebula   .zip, .cue, .iso
NEC PC Engine Magic Engine   .pce, .zip
NEC Turbo-Grafx 16 Magic Engine   .pce, .zip
Nintendo NES Nestopia / JNES / Virtual NES / NNNester   .nes, .unf, .fds, .nsf, .zip
Nintendo SNES ZSNES   .sfc, .smc, .swc, .fig, .mgh, .gd, .zip
Nintendo 64 Project 64   .rom, .n64, .v64, .z64, .jap, .pal, .usa, .zip
Nintendo Gameboy VisualBoyAdvance-SDL -f -4 %file .gbc, .gb, .zip
  KIGB / VisualBoyAdvance    
Nintendo Gameboy Color VisualBoyAdvance-SDL -f -4 %file .gbc, .gb, .zip
  KIGB / VisualBoyAdvance    
Nintendo Gameboy Advance VisualBoyAdvance-SDL -f -4 %file .gb, .sgb, .gbc, .gba, .zip
  VisualBoyAdvance    
Raine Raine32 -g %file -nogui .zip
Sega Dreamcast nullDC -config ImageReader:defaultImage=%file .iso, .bwt, .cdi, .b5t, .b6t, .ccd, .cue, .mds, .nrg, .pdi
  Chankast-launch wrapper* Daemon Tools and .NET installation required  
Sega Genesis KEGA Fusion %file -gen -auto -fullscreen .cue, .bin, .iso, .smd, .32x, .raw, .gen, .zip
  GENS %file -gen  
Sega 32x KEGA Fusion %file -32x -auto -fullscreen .cue, .bin, .iso, .smd, .32x, .raw, .gen, .zip
  GENS %file -32x  
Sega CD KEGA Fusion %file -scd -auto -fullscreen .cue, .bin, .iso, .smd, .32x, .raw, .gen, .zip
  GENS %file -scd  
Sega Master System KEGA Fusion %file -sms -auto -fullscreen .sms, .gg, .sg, .sc, .zip
Sega GameGear KEGA Fusion %file -sms -auto -fullscreen .sms, .gg, .sg, .sc, .zip
Sega Model 2 Model 2 Emulator   .zip
Sega Saturn Yabuse -i %file .iso, .bwt, .cdi, .b5t, .b6t, .ccd, .cue, .mds, .nrg, .pdi
SNK NeoGeo MAME / MAME32 %file -skip_gameinfo -nowindow .ngpc, .npc, .ngp, .zip
  WinKawaks %file -fullscreen  
SNK NeoGeo Pocket Neopop   .ngpc, .npc, .ngp, .zip
SNK NeoGeo Pocket Color Neopop   .ngpc, .npc, .ngp, .zip
Sony Playstation One ePSXe -nogui -loadbin %file .bin, .iso, .img
Sony Playstation 2 ePSXe -nogui -loadbin %file .bin, .iso, .img
Texas Instruments TI-99/4a MESS ti99_4 -cart %file -skip_gameinfo -nowindow -nonewui .rom, .bin, .zip
U64 - Killer Instinct 1 & 2 u64emu   .img
Visual Pinball Visual Pinball -play -%file .vpt
Windows Media Player Windows Media Player wmplayer v10+ wmplayer v9 %file /fullscreen /fullscreen %file .asx, .wax, .m3u, .wpl, .wvx, .wmx, .dvr, .mid, .rmi, .midi, .mpeg, .mpg, .m1v, .mp2, .mp3, .mpa, .wav, .snd, .au, .aif, .aiff, .asf, .wmv, .wma, .avi, .vob, .m2v, .rm, .iso, .divx, .xvid
ZINC ZINC / ZincGui   .zip
Sinclair ZX Spectrum MESS spectrum -flop %file -skip_gameinfo -nowindow -nonewui .zip, .blk, .dsk, .fdi, .mdr, .rzx, .scl, .szx, .tap, .trd, .tzx, .udi, .rom, .bin, .raw, .csw, .voc, .wav
  Spectaculator    
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Yes, we should make a sticky thread for it for sure, but I think the best approach would be to automatically fill things out based on what emulator it is in LaunchBox. Also, one thing to note, LaunchBox currently always runs the commands so the rom file name is always last. I think that should work for all of those anyways (just have to reorder the parameters), but we should definitely update the parameters there. Thanks again, bd. I'll figure out some way to get it posted (might just make a blog post about it too).
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No No, I did not compile that list, it is one I have saved to reference when needed. I can't remember where I got it from, it was a while ago. I will however create a new list, specific to LaunchBox if you want me to? You will just need to let me know what content you want.
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That'd be great, bd, absolutely. I think the grid you have is perfect except we can remove anything that's not emulation (like BATCH and Windows Media Player). And then of course we just need to restructure the Command Line to put the file names on the end, and there's no need for the %file because LaunchBox automatically puts it at the end. I don't have an immediate need for the file extension, but we might as well keep it as I can see it being useful. Thank you! Feel free to make a new forum post with it; I can then make it sticky and put up a blog post about it.
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I should wait until the actual sticky is created, but I'm going to ask anyway... I understand the command lines help set up the emulator program as it starts, but I'm confused about them... For instance, the games I have that use Kega Fusion, they functioned fine without the use of the command line. I understand the "-fullscreen" function does what it says...but what about "-auto"? I take it the "-gen" and "-32x" specify the system...but I am able to boot them fine without these modifiers. And I noticed adding -fullscreen made the program quit when I tried to drop out of fullscreen. I have that issue with ePSXe as well... I'll look into the help files when I have a moment, but I figured I'd ask the gurus...I'm rather new to emulation and my skills with computers branch into the artistic, not programming. Thanks!
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Hi Deathbringer122, Kega Fusion will attempt to detect the console type automatically, however this is not always possible. In cases where it fails to do so, you can use those commands to specify it manually. The -auto option is the region or country command, auto it will detect the region automatically. If auto fails, you can specify the region with -usa -eu -jap (the default region is the last one used) Yes, using -fullscreen will make the escape key exit the emulator.
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Thanks bd! That looks great. The only thing I would suggest, just to make it a tad bit easier to understand, is to copy the system column down to the next item when it's repeated (I couldn't figure out why there were entries without a system at first). But other than that it's perfect! Go ahead and make the post; I'll sticky it and put up a blog post. Thanks again.
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