Zeromod Posted February 23, 2017 Share Posted February 23, 2017 Just a heads up for those of you that emulate the Wii U. Cemu 1.7.2 has been released. You'll find the link and changelog beow. If you are playing Windwaker HD, I believe you will be pleasantly surprised! Download: http://cemu.info/index.html#download Changelog: Cemu detailed changelog for 1.7.2c Patreon release date: 2017-02-16 Public release date: 2017-02-23 New in 1.7.2c: GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corrupted New in 1.7.2b: coreinit: Fixed a crash bug in coreinit initialization code New in 1.7.2: general: Reorganized menu options for better clarity (Some debug option stuff wasn't really for debugging) general: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio) general: Default and recommended value for CPU timer option is now 'Host based' PPC: Thread emulation is now using Fibers. Technically speaking, this change was made to simplify context switching within HLE functions. It allows certain API to behave more similar to the real Cafe OS. coreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstances coreinit: Fixed a crash bug in MPRunTasksFromTaskQ() coreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask() coreinit: Fixed rare deadlock in alarm handler VPAD: Fixed fullscreen touch input for non-16:9 displays GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer') GX2: Added support for texture format R16_G16_B16_A16_SNORM GX2: Added support for sampler2DRect textures GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used GX2: Adjusted handling of vsync and flip event to decrease latency GX2: Optimized texture encoding & decoding GX2: Optimized frequently used GX2 API GX2: Optimized various parts of the GPU command processor GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used GX2: Fixed handling of GS input primitive LINE_STRIP 2 Quote Link to comment Share on other sites More sharing options...
Zeromod Posted February 23, 2017 Author Share Posted February 23, 2017 I take my mlc01, keys.tx and my shader directory and move it to the new Cemu directory. Settings text should not be transferred over. It's a small pain to reconfig your controller, but a best practice to follow. 1 Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted February 24, 2017 Share Posted February 24, 2017 Sweet, CEMU is progressing fairly nicely. It sucks they have such sweeping changes constantly, but that's what you gotta expect this early on. Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted February 26, 2017 Share Posted February 26, 2017 I see Simply Austin has been doing trials with both Cemu and most recently Citra (for the 3DS). Both have been performing impressively. Quote Link to comment Share on other sites More sharing options...
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