refreshTM Posted March 13, 2017 Share Posted March 13, 2017 (edited) LaunchBox and Amiga test run with the new FS-UAE 2.8.3 Emulator. Games, Demoscene and CD32 the emulator works great now also with Amiga CD32 games. I had to uncompress CD 32 Iso's to their own folder to get theme to be properly launched from LaunchBox. I may do a short tutorial on how to best do the Amiga CD32 import in LaunchBox with FS-UAE Using "FutureState" theme. Love it Thumbs up for @Hexxxer for his greate work on this And have a look at this Tutorial by @Zombeaver he explaine pretty easy how to get amiga games to work in LaunchBox. Edited March 14, 2017 by refreshTM 3 Quote Link to comment Share on other sites More sharing options...
refreshTM Posted March 14, 2017 Author Share Posted March 14, 2017 After more testing with FS-UAE i found some graphical settings better than those i used in this video. I will share this with u in another YT video in how to setup FS-UAE the best way.. Quote Link to comment Share on other sites More sharing options...
sic Posted March 14, 2017 Share Posted March 14, 2017 Looks great :). Will redo my Amiga setup someday too when I have the time, want something looking like yours. 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted March 14, 2017 Share Posted March 14, 2017 10 hours ago, refreshTM said: After more testing with FS-UAE i found some graphical settings better than those i used in this video. I will share this with u in another YT video in how to setup FS-UAE the best way.. You may want to check this out if you haven't already: 1 Quote Link to comment Share on other sites More sharing options...
refreshTM Posted March 14, 2017 Author Share Posted March 14, 2017 Yeah i have, it's a great tutorial and was inspired to do more in depth testing with FS-UAE and LB after watching Your video. You have to keep doing this tutorials they rock 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted March 14, 2017 Share Posted March 14, 2017 Thanks! Glad it was helpful. C64 emulation via CCS64 is the next tutorial I have on the agenda. 2 Quote Link to comment Share on other sites More sharing options...
refreshTM Posted March 14, 2017 Author Share Posted March 14, 2017 Just now, Zombeaver said: Thanks! Glad it was helpful. C64 emulation via CCS64 is the next tutorial I have on the agenda. Greate. C64 emulation is something i did put away sometime ago, coz the controller setup was a pain i the A**. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted March 14, 2017 Share Posted March 14, 2017 Just now, refreshTM said: Greate. C64 emulation is something i did put away sometime ago, coz the controller setup was a pain i the A**. What was the issue you had with controller setup if I may ask? I might as well make sure it's something I cover in the tutorial. The C64 joystick itself was just one-button so there isn't much to configure there unless you're talking about mapping additional things like space, enter, etc. to buttons on a controller. I actually use AHK for that. In addition to the fire button, I map space, enter, escape, y, n, alt+f4, and the UI display to my controller via AHK. There's also the issue that the joystick port used by each game isn't exactly consistent. Most games use port 2 but some will require you to switch it to port 1 (which can be done quickly via Alt+F10 in CCS64). Quote Link to comment Share on other sites More sharing options...
refreshTM Posted March 14, 2017 Author Share Posted March 14, 2017 Just now, Zombeaver said: What was the issue you had with controller setup if I may ask? I might as well make sure it's something I cover in the tutorial. The C64 joystick itself was just one-button so there isn't much to configure there unless you're talking about mapping additional things like space, enter, etc. to buttons on a controller. I actually use AHK for that. In addition to the fire button, I map space, enter, escape, y, n, alt+f4, and the UI display to my controller via AHK. There's also the issue that the joystick port used by each game isn't exactly consistent. Most games use port 2 but some will require you to switch it to port 1 (which can be done quickly via Alt+F10 in CCS64). The problem wasn't the controller itself, but binding all the different keys all games use. It seems like no game uses the same keys in game i used "antimicro" to help bind all this key combos, but on the way i gave up. Hope u can sort this out for your next Video Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted March 14, 2017 Share Posted March 14, 2017 Well there are limits on how much you can map to a controller... you're just not going to be able to account for every single situation with one generic setup for your controller. The handful of mappings I mentioned will get you a long way, but at the end of the day a keyboard is always going to be necessary unless you get into creating individual AHK scripts for specific games (which is certainly an option). Fire, space, enter, escape (runstop), y, and n will take care of a lot of games but there are also going to be instances where you have to use the F-keys/numbers/specific letters, depending on the game. There are only so many buttons on a controller You could use per-game AHK scripts to tailor your bindings to specific games, but obviously that requires some more work. 1 Quote Link to comment Share on other sites More sharing options...
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