Bedwyr Posted April 25, 2017 Share Posted April 25, 2017 Not having much luck. I did a disc rip from Homebrew's CleanRip and concatenated the two files from the SD Card. I have two issues. One, the disc loading screen taking forever, is a known issue so I'm not worried about that. However selecting new game leads the game to hang on the loading animation with the Monado. I never get to the actual game. Has this been encountered before? Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted April 25, 2017 Share Posted April 25, 2017 You would probably get some better advice on the dolphin forums. Those guys are awesome over there. I have xenoblade chronicles running on the 5.0 stable release. What are your specs and what version of dolphin are you using? Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted April 25, 2017 Author Share Posted April 25, 2017 5.0 The HTPC is Haswell i5 running a GTX 1060. Input is Wii controller via Dolphin bar. I've got Dolphin running 1080p using a 3x native backend. The problems causing issues on the disc screen are the combination of V-sync and the external frame buffer being unlimited. I haven't changed that yet, but will once I get more time to experiment. https://wiki.dolphin-emu.org/index.php?title=Xenoblade_Chronicles#.22Reading_Disc.22_Screen_Taking_a_Long_Time One possibility is that it was just a bad rip, but I haven't run into that on other games that have had problems. So I'm a bit skeptical there. Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted April 25, 2017 Share Posted April 25, 2017 (edited) My hardware is very similar to yours. I'll post my game ini later today and you can try tweaking off that. It might be a configuration issue. If there is anything you can do to rule out the iso rip, then you should do that too. I would recommend using OpenGL as the back end, if you aren't already. Vulkan and DX12 are less mature on nvidia cards in particular. Edited April 25, 2017 by mothergoose729 Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted April 25, 2017 Author Share Posted April 25, 2017 Ok. If anyone else by happenstance has run into this as well, let me know. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted April 25, 2017 Share Posted April 25, 2017 I have an i5 3330S and a GTX 950 and I've noticed a performance improvement when running Dolphin with Vulkan particularly in the performance of the Metroid games which used to struggle on this computer and now plays smoothly. Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted April 25, 2017 Author Share Posted April 25, 2017 (edited) I'll experiment some this evening or tomorrow, but I think it's not likely to be a pure performance issue. We're talking the loading animation of the Monado freezing entirely within 3 seconds. Dolphin still responds. Check that. I can exit the program (alt-F4), but I can't get the game running past the title screen. Edited April 25, 2017 by Bedwyr Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted April 26, 2017 Author Share Posted April 26, 2017 Tried updating from 5.0 to the most recent website build (3463 I think) and tried a number of options including Vulkan, DX11, and DX12. No luck except that the monado animation no longer freezes. It's just that the game never loads. Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted April 26, 2017 Share Posted April 26, 2017 Ok, here is my game config. I have done my best to include every setting I could find for a game ini in the file, so that all my settings are set manually per game, rather than some being set in menus. I would recommend setting the efbscale = 7 from efbscale = 9 for 1080p gaming. If you need to squeeze out more performance, you can disable GPU sync and virtual XFB and set efbscale = 2 for native resolution. SX4E01.ini Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted April 26, 2017 Author Share Posted April 26, 2017 Is there a setting you have that changes the control scheme? My Wii controller won't respond at the controller caution screen. I'm looking through the config lines and only the CPU core count stands out, really. Is there a reason you're on single core? Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted April 26, 2017 Share Posted April 26, 2017 CPU core 1 is dual core, CPU core 0 is single core. I have removed from the controller section from all my wii games, because I haven't figured out how to set them in the config yet. Whatever your global settings are, they should apply if you use my config. You mentioned you are using the dolphin bar, so make sure to hit refresh in the controller menu next to devices. You will feel the wii mote buzz saying that dolphin and it are synced up. Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted April 26, 2017 Author Share Posted April 26, 2017 Oh they're synced up on start. The controller buzzes on game start. Basically it makes it to the start menu with my config and doesn't on yours. One tidbit I forgot to mention. I tried the options menu to see if there was anything to do there, but only the background of that screen loaded. No options displayed. Quote Link to comment Share on other sites More sharing options...
Bedwyr Posted April 27, 2017 Author Share Posted April 27, 2017 Welp. Problem fixed via a new iso file. Quote Link to comment Share on other sites More sharing options...
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