Mizar Posted July 30, 2017 Share Posted July 30, 2017 (edited) Hi guys. I recently installed RetroArch and set it all up with LaunchBox to work with the PSX. I wanted to re-play Xenogears with all the enhanced feature RA offers but when i start the game, apart some minor glitches than i can fly over, right at the beginning, as soon i move the character, he goes all over the place, it's almost impossible to control like it doesn't respect the graphics and the poligons in the game, i can even go into the walls for whatever reason and then i can't re-enter the rooms so it makes it unplayable. Anybody has ever experienced this on other games and found a fix? Thanks in advance Edited July 30, 2017 by Mizar Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted July 30, 2017 Share Posted July 30, 2017 Set PGXP operation mode to memory only, some quick testing fixed it for me. 1 Quote Link to comment Share on other sites More sharing options...
Mizar Posted July 30, 2017 Author Share Posted July 30, 2017 13 minutes ago, lordmonkus said: Set PGXP operation mode to memory only, some quick testing fixed it for me. Wow, i had it set on memory+CPU! It worked with just memory, thanks a lot! Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted July 30, 2017 Share Posted July 30, 2017 No problem, that's one of those features that different games behave differently with. Some games are fine with it while others don't like it. Quote Link to comment Share on other sites More sharing options...
Mizar Posted October 2, 2017 Author Share Posted October 2, 2017 Hi there. I'm back again with more Xenogears issue and RetroArch. The first problem as we talked above is solved, the second one i now have is in the interface, most specifically the writing, get all very blurry, almost impossible to read and during the combat phases, there are strange artifacts. Is it safe to say that maybe RetroArch isn't the best for this game or is there a fix? As always, thanks in advance! Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted October 2, 2017 Share Posted October 2, 2017 My best guess would be to just run it in native resolution using the software renderer. Quote Link to comment Share on other sites More sharing options...
Mizar Posted October 2, 2017 Author Share Posted October 2, 2017 Right ok. Changing the widescreen hack to "OFF" helps for the writing to get in place. The rendering i prefer vulkan, software works as well. I also had to change the PGXP vertex cache and PGXP perspective texturing both to "OFF". The internal GPU resolution i left it at "8x" and the dithering pattern at the "internal resolution". Thanks so much for the input @lordmonkus Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted October 2, 2017 Share Posted October 2, 2017 Yeah the widescreen hack can cause issues with some stuff. All those fancy shmancy "enhancements" are going to be on a game by game basis and whether or not they play nicely or not. Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted October 3, 2017 Share Posted October 3, 2017 For me the wobbly polygons is part of the charm. Spyro wouldn't be the same without the walls that look like they are trying to eat you Quote Link to comment Share on other sites More sharing options...
Mizar Posted October 3, 2017 Author Share Posted October 3, 2017 5 hours ago, mothergoose729 said: For me the wobbly polygons is part of the charm. Spyro wouldn't be the same without the walls that look like they are trying to eat you Haha Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.