NoFace22 Posted August 24, 2018 Share Posted August 24, 2018 Hi guys, So I have exhausted all methods and I think I've found what the problem is. I used ETA Prime's method in his Youtube tutorial to no avail. Emulator Details Associated Platforms Note the extra command-line parameters. I am unable to enter the full command line: -L "cores\fbalpha_libretro.dll" I enter the command line and click OK. But when I come back to check, the space is blank. The only way I can get it to save is by removing the "-" And that's what you see in the screenshot. I gather that this is a bug? I'm using version 8.5 of LB. I'm able to enter the full command line in the edit game section of any given rom. And the line saves without a hitch, the games run fine this way. Please see below: Anyone else run across this issue? Is there a fix other than editing each individual rom? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 24, 2018 Share Posted August 24, 2018 Assuming your actual platform name for your NeoGeo games is NeoGeo that extra command line parameters is breaking it, you are essentially doubling up on the command line with it the way it is now. I think the tutorial you saw is doing things the old way where you had to type in the command line parameters for each core if they weren't already populated. There has since been a change so that there is a dropdown menu to pick which core you load, it eliminates the typo errors that was very common for people when having to do it manually. 1 Quote Link to comment Share on other sites More sharing options...
NoFace22 Posted August 24, 2018 Author Share Posted August 24, 2018 (edited) Thank you Lordmonkus! The good news is that it's fixed. Still a bit confused about what was going on, but I think I know what may have caused the issue. After reading what you said, it made sense; the extra command line was creating a conflict. But when leaving it blank didn't work, I deleted my roms and reloaded them. And walla, it works now. I think the issue was that when I first created the individual NeoGeo platform, I didn't set the proper core. That wasn't covered in the video tutorial. I loaded the games and when they didn't work, I went back and noticed I missed the core. So even after setting the core, games wouldn't launch. Now that the core was set, I reloaded the games and that fixed it. I'll leave this thread up in case someone else runs into similar issues. Thanks again! Edited August 24, 2018 by NoFace22 Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 24, 2018 Share Posted August 24, 2018 19 minutes ago, NoFace22 said: That wasn't covered in the video tutorial. ETA Primes guides are correct for when they were made and still are for the most part, it's just that the old way of typing in the full -L "cores\core name.dll" stuff is out dated. Like I said, now there is a drop down menu where you can choose which core is to be used for the platform. 1 Quote Link to comment Share on other sites More sharing options...
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