mariano2860 Posted November 9, 2019 Share Posted November 9, 2019 I am in 10.6 version and configuring multi button mapping for exit application, causes when the combination of butons is detected in different controllers. Ie: Joy 1 buton 7 + joy 2 buton 1 causes exit of game. Use multiple controles is not checked. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted November 12, 2019 Share Posted November 12, 2019 Hi @mariano2860, this is a known issue. I assume you're using two different XInput controllers (360 or Xbone or compatible). The controller code currently doesn't differentiate between them in that case, so that is why. It's not a major focus for us, but we do have an item on our list for it. Quote Link to comment Share on other sites More sharing options...
mariano2860 Posted November 12, 2019 Author Share Posted November 12, 2019 Hi! The controllers are all the same brand. Xbox 360. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 12, 2019 Share Posted November 12, 2019 Just now, mariano2860 said: Hi! The controllers are all the same brand. Xbox 360. Yeah this is the issue. Bigbox is not designed to be navigated by multiple users. So Bigbox sees all those controllers as the same as it's expected that only one person is driving the interface/UI at once. Of course it is worth mentioning that this has no influence on any emulators, its just the Bigbox UI itself. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted November 12, 2019 Share Posted November 12, 2019 44 minutes ago, neil9000 said: Yeah this is the issue. Bigbox is not designed to be navigated by multiple users. So Bigbox sees all those controllers as the same as it's expected that only one person is driving the interface/UI at once. Of course it is worth mentioning that this has no influence on any emulators, its just the Bigbox UI itself. Actually, the reason why this is an issue in the first place is in order to allow multiple users to control Big Box at once. The issue is just a side effect of the fact that we don't currently differentiate between different controllers when taking inputs. We have this issue on our list. 1 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 12, 2019 Share Posted November 12, 2019 3 minutes ago, Jason Carr said: Actually, the reason why this is an issue in the first place is in order to allow multiple users to control Big Box at once. The issue is just a side effect of the fact that we don't currently differentiate between different controllers when taking inputs. We have this issue on our list. Ah, interesting. Quote Link to comment Share on other sites More sharing options...
mariano2860 Posted November 13, 2019 Author Share Posted November 13, 2019 Also, unchecking the selection box "Use all attached controllers" should solve the problem and it thoes not do what it's supposed to do. It does't work. Quote Link to comment Share on other sites More sharing options...
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