benmoot Posted May 15, 2022 Share Posted May 15, 2022 Yesterday I put about 5 hours into Grandia on the Sony Playstation and this is the time that shows up in Launchbox. Can someone enlighten me on how this playtime is calculated? Is it amount of time the window is open and active, does it borrow from Retroarch's own information log? I'd also had the Playtime tracker plug in from prior to when Launchbox started tracking it on it's own and it reported I had 5 hours, 10 minutes, much closer to what I suspect the actual time was. I've since uninstalled it in case it was causing conflict, but even after, I played some more of Grandia today, maybe 20 minutes, and Launchbox's playtime has not updated. Quote Link to comment Share on other sites More sharing options...
C-Beats Posted May 16, 2022 Share Posted May 16, 2022 LaunchBox may have gotten focus while playing which stops the timer. Quote Link to comment Share on other sites More sharing options...
benmoot Posted May 17, 2022 Author Share Posted May 17, 2022 Ah, okay, that may be it. So if the Window is out of focus, it stops the timer, correct, with any application that's focused instead? Quote Link to comment Share on other sites More sharing options...
neil9000 Posted May 17, 2022 Share Posted May 17, 2022 9 hours ago, benmoot said: Ah, okay, that may be it. So if the Window is out of focus, it stops the timer, correct, with any application that's focused instead? Yes. Quote Link to comment Share on other sites More sharing options...
AustNerevar Posted January 9, 2023 Share Posted January 9, 2023 Sorry to resurrect this, but why is this the way play tracking works? I have plenty of games that can be idle systems I check in with while I'm working (Stellaris immediately comes to mind). Quote Link to comment Share on other sites More sharing options...
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