drewjbx Posted July 20, 2023 Share Posted July 20, 2023 (edited) I updated all my Teknoparrot games to use AHK... I then tried to copy the platform xml file overwriting the previous file to another build. Somehow LB is pulling up the old data even though it is using the updated file. Example DOA6, the audit is showing the old location ..\UserProfiles\DOA6.xml Looking at the TeknoParrot Arcade.xml you see <ApplicationPath>..\Roms\TEKNOPARROT\Dead or Alive 6\DOA 6.ahk</ApplicationPath> @Jason Carr Can you tell me how launchbox is pulling up the old application path and from where. I really don't want to manually go through each and every game again. I think it would be beneficial for more advanced users to be able to update platforms across multiple builds by copying over platform XML files. The way LB is hiding old data and using it defeats this ability and is counter-productive. Edited July 20, 2023 by drewjbx Quote Link to comment Share on other sites More sharing options...
C-Beats Posted July 20, 2023 Share Posted July 20, 2023 If you are copying files like that you need to do so when the application is closed. You could see a disconnect like that when you do it while the app is running. LaunchBox loads game information to memory on startup and so the audit displays that information instead of reading the files which is FAR slower (and Audit is slow enough already...) 1 Quote Link to comment Share on other sites More sharing options...
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