Sbaby Posted October 30 Share Posted October 30 5 hours ago, duerra said: Do you have any software installed which may interact with the Windows environment or task bar in any way, such as my situation with DisplayFusion? No, I do not have software installed that interacts with Windows or the taskbar, such as DisplayFusion. However, I have four monitors (3 screens + one TV via HDMI) and I often use the WIN+P combination to switch between one monitor and three monitors or just the TV. However, the problem occurs even without changing screen configurations, such as after a normal Windows reboot. I have noticed that, Launchbox remembers the last monitor I opened it on, while BigBox sometimes confuses the order of the monitors: while all games and emulators always open on the central desktop display, BigBox sometimes starts on the left or right one. That said, the problem occurs even when only one monitor is active. I believe Windows maintains an internal numbering of monitors that may be different from what LaunchBox recognizes, even when the other monitors are off or disabled. 5 hours ago, duerra said: Do you have any non-default settings in your LaunchBox install as it pertains to games - for example, I have the Launch Screen disabled in my settings. Other things might include (but not in my case), AHK scripts or other software which may get invoked when launching a game. Each game and emulator is configured differently, but I highly doubt the issue is related to game launches. In fact, the freeze with LaunchBox happens even when I just open it to browse around without starting any games. Sometimes I leave it open while doing other things on Windows, and when I come back, it’s completely unresponsive. That’s why I believe game launches aren’t the cause of the issue. Quote Link to comment Share on other sites More sharing options...
duerra Posted October 30 Author Share Posted October 30 3 hours ago, Sbaby said: In fact, the freeze with LaunchBox happens even when I just open it to browse around without starting any games. Sometimes I leave it open while doing other things on Windows, and when I come back, it’s completely unresponsive. That’s why I believe game launches aren’t the cause of the issue. I've anecdotally felt like the same thing, that it happens randomly and not as a result of a game launch or close action, but could not be 100% sure that it didn't happen after closing a game from a previous play session and that I didn't notice until I came back later. Quote Link to comment Share on other sites More sharing options...
duerra Posted October 30 Author Share Posted October 30 13 hours ago, duerra said: Please see the attached video. pFN1V0aIqA.mp4 Just bumping this to page 2 so a team member doesn't accidentally miss it. 1 Quote Link to comment Share on other sites More sharing options...
AstroBob Posted November 8 Share Posted November 8 Hi Folks, Apologies for the delayed response here, thanks so much for the recent troubleshooting steps and repro video. Just to let you know I've collected all this info and we're trying our best to reproduce this on our end. We haven't had any luck so far but will keep trying and I'll reach out if we need any more info in the meantime. Thanks for bearing with us here while we try and nail this down, really appreciate it. 1 Quote Link to comment Share on other sites More sharing options...
AstroBob Posted November 12 Share Posted November 12 Hi @duerra Sorry for the dealyed response here, we've been using your video to try and narrow things down but unfortunately we're not able to reproduce this yet. We do have one hypothesis that I'm hoping you can help us test (and @Sbaby too). When LaunchBox opens a second window (e.g., the storefront manager, platform manager, etc.), this window takes precedence over the original LaunchBox window, and you cannot interact with it until this new window is closed. We've seen some instances in the past, where a second LaunchBox window may open but become hidden, preventing interaction with the first LaunchBox window until the hidden one is closed. While this doesn’t appear to be the case for you, it would be helpful to rule it out. Here’s an easy way to test: when LaunchBox becomes unresponsive, open the Task Manager and check the LaunchBox process. Normally, it will just display as “LaunchBox,” but if there is an additional LaunchBox window open on top, it will show as “LaunchBox (2).” Can you confirm if this happens when the issue occurs? If so, this might explain the unresponsiveness, and we can investigate further from there. Please let me know how it goes, and thank you for the detailed troubleshooting steps you’ve provided. We’ll get this sorted out! Quote Link to comment Share on other sites More sharing options...
duerra Posted November 12 Author Share Posted November 12 I actually just checked that independently earlier today after the "freeze" happened again after a round of Rocket League. There are 2 subprocesses, but they were there after LaunchBox restart, too. Quote Link to comment Share on other sites More sharing options...
duerra Posted November 12 Author Share Posted November 12 (edited) Here's my "functional" LaunchBox instance: My "frozen" instance earlier today was identical to this, so I didn't save the screenshot. Note: I just launched a fresh instance, which is why the processor usage is so high. Edited November 12 by duerra Quote Link to comment Share on other sites More sharing options...
Sbaby Posted November 12 Share Posted November 12 20 hours ago, AstroBob said: Hi @duerra Sorry for the dealyed response here, we've been using your video to try and narrow things down but unfortunately we're not able to reproduce this yet. We do have one hypothesis that I'm hoping you can help us test (and @Sbaby too). When LaunchBox opens a second window (e.g., the storefront manager, platform manager, etc.), this window takes precedence over the original LaunchBox window, and you cannot interact with it until this new window is closed. We've seen some instances in the past, where a second LaunchBox window may open but become hidden, preventing interaction with the first LaunchBox window until the hidden one is closed. While this doesn’t appear to be the case for you, it would be helpful to rule it out. Here’s an easy way to test: when LaunchBox becomes unresponsive, open the Task Manager and check the LaunchBox process. Normally, it will just display as “LaunchBox,” but if there is an additional LaunchBox window open on top, it will show as “LaunchBox (2).” Can you confirm if this happens when the issue occurs? If so, this might explain the unresponsiveness, and we can investigate further from there. Please let me know how it goes, and thank you for the detailed troubleshooting steps you’ve provided. We’ll get this sorted out! Hi, thanks for looking into the situation! I confirm that when LaunchBox crashes, my experience is similar to @duerra 👇 19 hours ago, duerra said: Instead, I am attaching a screenshot of my Task Manager as soon as I open LaunchBox: although you mention a possible second window, in my case I have only one visible window of LaunchBox, the startup window (without touching anything) , However, in Task Manager there are two instances of the “LaunchBox” process.👇 I hope this information can help narrow it down and give us a better understanding of what is causing the problem. Thanks again for your support! Quote Link to comment Share on other sites More sharing options...
Sbaby Posted November 12 Share Posted November 12 Then : I did not perform any operations with LaunchBox; I simply minimized it in the Systray and continued working on other tasks. After about 20 minutes, when I reopened LaunchBox, the program did not respond for about 10 seconds and then resumed normal operation. This is the current state of the Task Manager. 👇 Quote Link to comment Share on other sites More sharing options...
duerra Posted November 13 Author Share Posted November 13 It just happened again, again the last game played was Rocket League. Here is my task manager output: Quote Link to comment Share on other sites More sharing options...
Sbaby Posted Sunday at 11:08 PM Share Posted Sunday at 11:08 PM Launchbox completely frizzed out without ever starting any games, I had just opened it and left it in the background Quote Link to comment Share on other sites More sharing options...
AstroBob Posted Monday at 07:03 AM Share Posted Monday at 07:03 AM Hi Folks, Thanks for the updates there and for testing this out. I think we can safely assume my hypothesis was not correct, since what you're seeing in the task manager is normal. I'd like to move on to try and isolate certain feature sets that may / may not be causing the issue. @duerra, based on your observations of it happening shortly after closing a game, I am curious if you have LaunchBox's startup/shutdown screens enabled. If so, could you please temporarily disable them and see if the issue still happens? Tools > Options > GamePlay > Game Startup and then turn on Use Game Startup Screen Secondly, can you disable LaunchBox's notifications by going to (Tools > Options > General > Notifications) And then thirdly, can you please try disabling auto-store imports ( Tools > Manage > Storefronts) and then turn off Enable Automatic Imports On Startup Please turn these off one at a time, and see if any has any effect before disabling the next one so that we can identify which of these make a difference. Thanks for continuing to help us test this, please let me know how you get on Quote Link to comment Share on other sites More sharing options...
duerra Posted Monday at 02:50 PM Author Share Posted Monday at 02:50 PM (edited) @AstroBob I had startup screens disabled for a long time due to eXoDOS not being compatible, but recently re-enabled them for everything else except eXoDOS, in part to try and see if it could be related to this issue somehow. It has persisted with both settings. I do not have any shutdown screens enabled (I didn't even realize that was an option haha). Just converted notifications from LaunchBox notifications -> Windows notifications, since disabling them isn't an option that I can select. I'll report if it happens again following this change. I do not use automatic store imports. This problem existed before that feature was even released. To be clear, I believe the issue arises in other scenarios outside of game launch/shutdown, but am not 100% sure on that. @Sbaby seems confident that it arises independently of game launches. Edited Monday at 02:56 PM by duerra 1 Quote Link to comment Share on other sites More sharing options...
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