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Posted
2 minutes ago, itsmeblake said:

I want to change my button LED's in Bigbox when selecting a platform. I have a batch file that will do this, but I need a way to run it when I select a platform like "SNES" or "Playstation" as an example. Is it possible to do that with this tool? Or does it only work for making shortcuts outside of BB?

I am well aware that ledblinky does this already, but it is not possible to use that.

Why can't you use ledblinky?   

You can use a batch file that catches BigBox LEDBLINKY output and passes it onto whatever platform you are using.    That's all BIGBOX is doing.  Literally throwing commands at the command line.  

Assuming you're on windows, you can use this to start...   make a batch file called "catcher.bat" (or whatever).   Tell bigbox that "catcher.bat" is your LEDBLINKY executable.  

Fire up bigbox and play around.   Everything you do that would interact with ledblinky will be output to 'catcherlog.txt' 

Then you can figure out how to translate that to whatever you are using.   (if linux, you can do the same with a shell .sh script - but I don't know the syntax - you can probably use chatgpt to convert it)
 

echo .  >> catcherlog.txt
echo Start >> catcherlog.txt
echo %date% %time% >> catcherlog.txt
echo Arguments Received: %1 %2 %3 %4 %5 %6 %7 %8 %9 >> catcherlog.txt

set filename=%1
set filenameWithoutExtension=%~n1%

echo Filename: %filename% >> catcherlog.txt
echo Filename without extension: %filenameWithoutExtension% >> catcherlog.txt

Echo Finish>> catcherlog.txt

notepad catcherlog.txt

 

  • 1 month later...
  • 2 months later...
Posted (edited)
On 11/16/2025 at 9:43 PM, bcj100706 said:

This is working great for me except one thing.  My cabinet has LEDblinky light up the appropriate buttons for each game and it is dialed in perfectly, but when I launch a game through my stream deck the wrong lights illuminate.  I ran the LEDblinky debug and it shows the wrong game is being launched.  For example when I launch "simpsons" from the CLI launcher, the correct game launches, but the debug window for LEDblinky says that I just launched "1941".  Anyone else having similar issues, or know how to fix this?

I’m having the same issue…

 

the LEDBlinky debug log isn’t showing game selection events when launching from stream deck, just game start (so the controls from the game last selected in BigBox get repeated)

LEDBlinky 8.3

LaunchBox 14

CLI launcher 9

 

 

* UPDATE *
I found a way to change the game in LEDBlinky. Because I’m using an ahk script that wraps the CLILauncher call, I added another run command:

Run <path-to-ledblinky>\LEDBlinky.exe 15 ‘“%1%’”,,Hide,

The “15” tells LEDBlinky to just load the game and light the controls but nothing else — otherwise I get 2 spoken run throughs of what each button is for (due to the CLILauncher or BigBox call to LEDBlinky). 
 

so now my Streamdeck launch buttons work perfectly, except that the button lights turn off for a split second between my call to LEDBlinky and the front end or plugin’s call — I can live with that :) 

Edited by derekpacoAlt
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