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Enable Pause screen from keyboard


Kefka2b
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Hi,

I have set this option (Num 6) to be able to open the Pause screen from keyboard (idea is also to be able to open it from Sinden gun) but it doesn't do anything.

The controller automation works fine using the home button.

What is this option supposed to do?

image.thumb.png.2fcceb8fec6c2ab400f43e909b0bd759.png

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51 minutes ago, Kefka2b said:

Hi,

I have set this option (Num 6) to be able to open the Pause screen from keyboard (idea is also to be able to open it from Sinden gun) but it doesn't do anything.

The controller automation works fine using the home button.

What is this option supposed to do?

image.thumb.png.2fcceb8fec6c2ab400f43e909b0bd759.png

After setting the button, restart LaunchBox, and see if that makes it work.

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43 minutes ago, Kefka2b said:

Hi,

I have set this option (Num 6) to be able to open the Pause screen from keyboard (idea is also to be able to open it from Sinden gun) but it doesn't do anything.

The controller automation works fine using the home button.

What is this option supposed to do?

This section (Game Pause) is for keyboard mapping.

The section at the bottom (Game Controllers < Mappings) is for controller mapping.

image.thumb.png.1430017a13c6bce747db28cc968a9bda.png

I don't own a Sinden LightGun, so not sure it maps keyboard input or controller input. But I imagine it'd be controller input.

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Posted (edited)
44 minutes ago, JoeViking245 said:

This section (Game Pause) is for keyboard mapping.

The section at the bottom (Game Controllers < Mappings) is for controller mapping.

image.thumb.png.1430017a13c6bce747db28cc968a9bda.png

I don't own a Sinden LightGun, so not sure it maps keyboard input or controller input. But I imagine it'd be controller input.

Sinden controls are bound to keyboard/mouse, I guess I'll have to change the default trigger from "mouse 1" to "enter" to actually confirm choice in the Pause screen.

Pretty cool being also able to fast-forward and rewind from the gun itself with Retroarch hotkeys as it allows to bind a controller and a KBM key to all input options!

Edited by Kefka2b
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Posted (edited)

Can confirm I am able to use the options with Trigger set to "Enter", just a bit of a hassle when opening the pause screen the border needs to be disabled and re-enabled to show-up, I am having the same thing with other programs like Retroarch where the border is behind the program, which is ok as I use the Megabezel shaders with integrated borders for all my Light gun games (all are 4:3 aspect ratio) with content directory shader presets, the border remains on top correctly on PCSX2 for example.

Edited by Kefka2b
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