AndrewSpec Posted Monday at 10:37 AM Posted Monday at 10:37 AM 8 minutes ago, Eyebrows Cat said: Will it still start if I clear the scope storage in the emulator settings like in this video? In this environment, .bin is starting up. screenrecorder-20250428-192334.mp4 I can confirm that this solution is working. When the scoped storage is cleared on the emulator page I'm able to run bin files but for cue it's not working. So maybe the game importer should search for bin files and pick them as the main game file instead of cue files. Quote
Eyebrows Cat Posted Monday at 10:46 AM Posted Monday at 10:46 AM 8 minutes ago, AndrewSpec said: I can confirm that this solution is working. When the scoped storage is cleared on the emulator page I'm able to run bin files but for cue it's not working. So maybe the game importer should search for bin files and pick them as the main game file instead of cue files. When importing, try using the File Extension Filter and specifying .bin. Quote
AndrewSpec Posted Monday at 11:07 AM Posted Monday at 11:07 AM (edited) 21 minutes ago, Eyebrows Cat said: When importing, try using the File Extension Filter and specifying .bin. It's not filtering properly. In Solid Explorer I filtered the psx directory by *.bin and as you can see there's a lot of bin files. But inside LaunchBox it's not filtering it properly. Only 2 files are ready to import. Edited Monday at 11:07 AM by AndrewSpec Quote
faeran Posted Monday at 01:32 PM Author Posted Monday at 01:32 PM 2 hours ago, AndrewSpec said: I can confirm that this solution is working. When the scoped storage is cleared on the emulator page I'm able to run bin files but for cue it's not working. So maybe the game importer should search for bin files and pick them as the main game file instead of cue files. Sounds good. That makes sense. We will add it to the list to look into. The first thing is to check all PS emulators and see what they require to play the game. If only Duckstation requires a specific bin file, then that could pose problems, so here's hoping it's all standard across the board. This will probably not make it until next release. Those multiple bin track versions are a pain. Quote
faeran Posted Wednesday at 08:29 PM Author Posted Wednesday at 08:29 PM On 4/28/2025 at 7:07 AM, AndrewSpec said: It's not filtering properly. In Solid Explorer I filtered the psx directory by *.bin and as you can see there's a lot of bin files. But inside LaunchBox it's not filtering it properly. Only 2 files are ready to import. Okay, we ran a bunch of tests and what's actually happening isn't what you guys were theorizing here. What is actually happening is some limitation with DuckStation when dealing with multiple files (like bin/cue). If you are using CHD files, DuckStation can accept a normal file path and understand its location just fine. No issues. What is happening when you are using bin/cue files, is that it accepts the cue file, then the cue file is essentially referencing all other bin files required to run the game, so DuckStation goes on the hunt to find the bin files and fails due to its own app requiring scoped storage permissions. This is different than an app like RetroArch, which can understand the location of the bin files just fine and you'll see it work without issue. This means in order to use bin/cue files, you'll need to set scoped storage permissions inside of LaunchBox, and set scoped storage permissions inside of DuckStation, both to the specific location of your games. However, right now in beta 5, let's say you give scoped storage permissions to your PS1 bin/cue file folder. This should work, but currently does not. This is where we have a bug that we will shore up before release. There's also another issue with DuckStation and scoped storage permissions when your games are located on an SD Card. That will be fixed up as well before release. This basically means that if your PS1 games are just 1 file, then scoped storage is not required, but if they are more than 1 file, then multiple permissions steps will end up being required if using DuckStation. This will also complicate the use of the network share feature. We'll try to make it work as best as we can, but if you find yourself in a situation where your games are bin/cue, and your games are on a network share, and you really want to use DuckStation, then both DuckStation and LaunchBox would need to be pointed to the LaunchBox\GameCache\Sony Playstation folder in order to function. btw, I would not recommend switching your games to run specifically the bin file. Anyway, we are still working on all of this stuff, but we'll make sure it's working before release even if we have to push it back a little. 2 Quote
mothergoose729 Posted 23 hours ago Posted 23 hours ago (edited) I just tried beta version 5 and it fixed Drastic (works perfectly) Citron (works perfectly) What is no longer working after the update PSPSSPP v1.18.1 (works on version 1.17) What continues to give me problems are Cemu v0.1 Citra MMJ 20250221 flycast v.2.4.1 What was working before and still works Retroarch Nether SX2 Dolphin Edit: not sure what I did, but fucking with PPSSPP for a bit somehow got it working again. So everything that was working in 1.17 is still working on the beta 5 release for me. Edited 23 hours ago by mothergoose729 Quote
AndrewSpec Posted 15 hours ago Posted 15 hours ago On 4/30/2025 at 10:29 PM, faeran said: What is actually happening is some limitation with DuckStation when dealing with multiple files (like bin/cue). If you are using CHD files, DuckStation can accept a normal file path and understand its location just fine. No issues. I've converted all my bin/cue psx games to chd and I can confirm that now it's working without any issues. 1 Quote
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