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Posted

Hey everyone,

I just noticed that all of my games (even just retro games like NES) have an "Install" button instead of a "Play" button, even if these titles cannot be installed at all. Does anyone know what causes this / how to fix this?

image.thumb.png.4e4a1815b17f59a294f36b35cbed39d0.png

Posted

did you mark those games as "not installed"? that would do it. that's the only way I would know how to make an emulated entry have the play button change to install. if the ROM file wasn't visible to LB anymore it would say "unavailable" instead

 

for ex, I changed Donkey Kong Country to uninstalled just now...

image.thumb.png.b118b4fc95ec61f0020a423cb3921999.png

 

image.thumb.png.3ffadf56e0d964c5ba088a53edc90a00.png

 

ROM/emulation games needs to be marked like this....use the box not the checkmark

checkmark = installed / empty = uninstalled / box = entry that is neither installed or uninstalled

image.thumb.png.8f274221816cde54a9bb91b80f36f9b7.png

 

  • Like 1
Posted (edited)
On 12/7/2025 at 4:06 PM, skizzosjt said:

did you mark those games as "not installed"? that would do it. that's the only way I would know how to make an emulated entry have the play button change to install. if the ROM file wasn't visible to LB anymore it would say "unavailable" instead

 

for ex, I changed Donkey Kong Country to uninstalled just now...

image.thumb.png.b118b4fc95ec61f0020a423cb3921999.png

 

image.thumb.png.3ffadf56e0d964c5ba088a53edc90a00.png

 

ROM/emulation games needs to be marked like this....use the box not the checkmark

checkmark = installed / empty = uninstalled / box = entry that is neither installed or uninstalled

image.thumb.png.8f274221816cde54a9bb91b80f36f9b7.png

 

I didn't intentionally change any of these settings, but I tried bulk-editing the games and after setting the "installed" value to the "box" setting like you suggested, the "Play"-button did return.

However, after exiting and restarting Launchbox, the install button is back. So for some reasong, Launchbox seems to change the settings back.

Any idea on how to fix this?

EDIT: Maybe I could manually edit my platform xml files?

For example, in my snes platform xml, each entry has this listed:     <Installed>false</Installed>

What would I need to change this to, so that it would correspond to the "box"-setting? Should I just delete the while line? Should I delete "false", leaving this:      <Installed></Installed>

Any help is greatly appreciated.


EDIT 2: I tried manually changing the xml file, but no matter what I change, once I start Launchbox and click on the respective platform, this line always returns:    <Installed>false</Installed>

Edited by SiriusVI
Posted (edited)
3 hours ago, SiriusVI said:

I didn't intentionally change any of these settings, but I tried bulk-editing the games and after setting the "installed" value to the "box" setting like you suggested, the "Play"-button did return.

However, after exiting and restarting Launchbox, the install button is back. So for some reasong, Launchbox seems to change the settings back.

Any idea on how to fix this?

EDIT: Maybe I could manually edit my platform xml files?

For example, in my snes platform xml, each entry has this listed:     <Installed>false</Installed>

What would I need to change this to, so that it would correspond to the "box"-setting? Should I just delete the while line? Should I delete "false", leaving this:      <Installed></Installed>

Any help is greatly appreciated.


EDIT 2: I tried manually changing the xml file, but no matter what I change, once I start Launchbox and click on the respective platform, this line always returns:    <Installed>false</Installed>

any chance you have more files in the data folder than intended? being able to change settings when open, but a close/open cycle reverts values, has historically been aligned with users having additional files in the data folder. LB gets confused with the extra files present, so first things first is check that and remove those files if needed.

otherwise, I just blame these fellas for the unexplained

image.jpeg.3712ebfafc50aed6672fb2df50b396cc.jpeg

 

Though I think I see the pattern here. In the data files, a TRUE and FALSE value are obvious, check mark or empty respectively in LB's GUI. Being either installed or uninstalled respectively. But I didn't know what the box value was and decided to check that out. 

I go through my files and I'm like....wtf....cannot find the install value for any ROM based platform. I check Windows though for example and it is there clear as day. Makes sense given that platform does need install/uninstalled info

So, I have to conclude that the entire tag/value needs to be NOT EVEN PRESENT in the XML file. as in literally delete that line whether it is "<Installed>false</Installed>" / "<Installed>true</Installed>" / or "<Installed></Installed>". Use a text editor that can mass edit, find all instances of  "X" and replace it with "" (blank)

I cannot find a single "<Installed>" tag in any of my ROM based platforms so if you remove them, by theory it should turn those entries into the "box" value.

That should straighten you out. If it reverts though, there would be other values reverting too. ie if you added a new game, closed and then reopen LB, you would notice the game is no longer there because it reverted to reading a file prior to you making changes. if you had not already done so this would mean you def have additional file(s) in the data folder screwing up how LB is reading info.

 

Depending on what you got for backup data files, another option is you can try reverting to an earlier point as well before things went wonky on you and decided all the ROM games are uninstalled

 

 

For ex, Donkey Kong Country again, there is no installed tag. For other platforms it is always between ThemeVideoPath and ApplicationPath

image.thumb.png.fc3250b12ddc31651745a3660851e529.png

 

 

And here an entry from Windows platform, clearly shows this is where that value is normally

image.thumb.png.e79e5939203289f90af4ac88dc6450c8.png

 

there is a chance that leaving it blank does the same thing as removing the line all together, we just cannot tell right now due to there may be a chance you are dealing with the extra files problem too....

and that above thought seems to be true. I edited Donkey Kong Country to have this line "<Installed></Installed>" and it is still playable with the play button visible and usable, and still shows appropriately as "box" when viewing what the Installed value is in LB's GUI. 

 

For ex

image.thumb.png.9f3eefd7f781f1735dee339d2072552d.png

 

Seems likely you have extra files in the data folder then because what you did should make the appropriate change, and it should not be reverting back. Only way I know that to happen is those extra files confusing LB

 

edit and after I do a reboot of LB just now, the "<Installed></Installed>" line I added to DKC is removed automatically at next shutdown of LB. I now assume LB removes that tag/line if the value is empty. I even try changing it to the likely more intended syntax of "<Installed />" and it is automatically remove at next shutdown of LB. So final conclusion would be ROM based games are not supposed to have that Installed entry, it should be a blank value to correspond with the GUI's "box" checkbox

Edited by skizzosjt
Posted
7 hours ago, skizzosjt said:

any chance you have more files in the data folder than intended? being able to change settings when open, but a close/open cycle reverts values, has historically been aligned with users having additional files in the data folder. LB gets confused with the extra files present, so first things first is check that and remove those files if needed.

otherwise, I just blame these fellas for the unexplained

image.jpeg.3712ebfafc50aed6672fb2df50b396cc.jpeg

 

Though I think I see the pattern here. In the data files, a TRUE and FALSE value are obvious, check mark or empty respectively in LB's GUI. Being either installed or uninstalled respectively. But I didn't know what the box value was and decided to check that out. 

I go through my files and I'm like....wtf....cannot find the install value for any ROM based platform. I check Windows though for example and it is there clear as day. Makes sense given that platform does need install/uninstalled info

So, I have to conclude that the entire tag/value needs to be NOT EVEN PRESENT in the XML file. as in literally delete that line whether it is "<Installed>false</Installed>" / "<Installed>true</Installed>" / or "<Installed></Installed>". Use a text editor that can mass edit, find all instances of  "X" and replace it with "" (blank)

I cannot find a single "<Installed>" tag in any of my ROM based platforms so if you remove them, by theory it should turn those entries into the "box" value.

That should straighten you out. If it reverts though, there would be other values reverting too. ie if you added a new game, closed and then reopen LB, you would notice the game is no longer there because it reverted to reading a file prior to you making changes. if you had not already done so this would mean you def have additional file(s) in the data folder screwing up how LB is reading info.

 

Depending on what you got for backup data files, another option is you can try reverting to an earlier point as well before things went wonky on you and decided all the ROM games are uninstalled

 

 

For ex, Donkey Kong Country again, there is no installed tag. For other platforms it is always between ThemeVideoPath and ApplicationPath

image.thumb.png.fc3250b12ddc31651745a3660851e529.png

 

 

And here an entry from Windows platform, clearly shows this is where that value is normally

image.thumb.png.e79e5939203289f90af4ac88dc6450c8.png

 

there is a chance that leaving it blank does the same thing as removing the line all together, we just cannot tell right now due to there may be a chance you are dealing with the extra files problem too....

and that above thought seems to be true. I edited Donkey Kong Country to have this line "<Installed></Installed>" and it is still playable with the play button visible and usable, and still shows appropriately as "box" when viewing what the Installed value is in LB's GUI. 

 

For ex

image.thumb.png.9f3eefd7f781f1735dee339d2072552d.png

 

Seems likely you have extra files in the data folder then because what you did should make the appropriate change, and it should not be reverting back. Only way I know that to happen is those extra files confusing LB

 

edit and after I do a reboot of LB just now, the "<Installed></Installed>" line I added to DKC is removed automatically at next shutdown of LB. I now assume LB removes that tag/line if the value is empty. I even try changing it to the likely more intended syntax of "<Installed />" and it is automatically remove at next shutdown of LB. So final conclusion would be ROM based games are not supposed to have that Installed entry, it should be a blank value to correspond with the GUI's "box" checkbox

Thank you so much for your detailled answer.

I indeed have some additional files in my Data folder (some manual backups and some .fbk files which are created when using the Flashpoint importer tool).

I deleted all of the non-native files in my Data, Platforms and Playlists folder. Then I deleted this line from my test platform:    <Installed>false</Installed>

Unfortunately, after re-starting Launchbox and clicking on the platform. The install button is back and the xml added back: <Installed>false</Installed>

image.thumb.png.51da69c11cdf9720eea08ff2811d3ca1.png

Posted (edited)

OK, there seems to be something seriously wrong with my xml files.

I just set up a new Launchbox install and imported DKC for SNES and this is how the entzry looks like in my SNES xml file:

 

<Game>
    <ApplicationPath>M:\Donkey Kong Country (USA) (Rev 2).sfc</ApplicationPath>
    <Completed>false</Completed>
    <DateAdded>2025-12-10T09:20:14.3231507+01:00</DateAdded>
    <DateModified>2025-12-10T09:20:14.3675072+01:00</DateModified>
    <Developer>Rare</Developer>
    <Emulator>00000000-0000-0000-0000-000000000000</Emulator>
    <Favorite>false</Favorite>
    <ID>e63a79cf-a164-4bb0-a92c-d40d46672e0a</ID>
    <Notes>Donkey Kong is back in Nintendo's Donkey Kong Country, with a new sidekick, Diddy Kong, in a crazy island adventure. Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana horde! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, our duo is ready to face their cunning adversaries. With the help of Donkey Kong's quirky family and his wild animal mounts, they squabble and scamper their way through the unending monkey mayhem.</Notes>
    <Platform>Super Nintendo Entertainment System</Platform>
    <Publisher>Nintendo</Publisher>
    <Rating>E - Everyone</Rating>
    <ReleaseDate>1994-11-24</ReleaseDate>
    <ScummVMAspectCorrection>false</ScummVMAspectCorrection>
    <ScummVMFullscreen>false</ScummVMFullscreen>
    <StarRatingFloat>0</StarRatingFloat>
    <StarRating>0</StarRating>
    <CommunityStarRating>4.5477347</CommunityStarRating>
    <CommunityStarRatingTotalVotes>1108</CommunityStarRatingTotalVotes>
    <Status>Importierte ROM</Status>
    <DatabaseID>131</DatabaseID>
    <WikipediaURL>https://en.wikipedia.org/wiki/Donkey_Kong_Country</WikipediaURL>
    <Title>Donkey Kong Country</Title>
    <UseDosBox>false</UseDosBox>
    <UseScummVM>false</UseScummVM>
    <Version>(USA) (Rev 2)</Version>
    <PlayMode>Kooperativ; Multiplayer</PlayMode>
    <Region>North America</Region>
    <PlayCount>0</PlayCount>
    <PlayTime>0</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <Genre>Platform</Genre>
    <MissingVideo>false</MissingVideo>
    <MissingBoxFrontImage>false</MissingBoxFrontImage>
    <MissingScreenshotImage>false</MissingScreenshotImage>
    <MissingMarqueeImage>false</MissingMarqueeImage>
    <MissingClearLogoImage>false</MissingClearLogoImage>
    <MissingBackgroundImage>false</MissingBackgroundImage>
    <MissingBox3dImage>false</MissingBox3dImage>
    <MissingCartImage>false</MissingCartImage>
    <MissingCart3dImage>false</MissingCart3dImage>
    <MissingManual>false</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>false</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings>
    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>2</MaxPlayers>
    <VideoUrl>https://www.youtube.com/watch?v=AUTQBeS4l08</VideoUrl>
    <RetroAchievementsBeatenSoftcore>false</RetroAchievementsBeatenSoftcore>
    <RetroAchievementsBeatenHardcore>false</RetroAchievementsBeatenHardcore>
    <HasCloudSynced>false</HasCloudSynced>
    <Progress>Not Started / Unplayed</Progress>


Compare this to the entry in my main SNES XML file,, it looks completely different:

 

<Game>
    <GogAppId />
    <OriginAppId />
    <OriginInstallPath />
    <VideoPath />
    <ThemeVideoPath />
    <Installed>false</Installed>
    <ApplicationPath>L:\LaunchBox\Games\Super Nintendo Entertainment System\Super Nintendo Entertainment System\Donkey Kong Country (USA) (Rev 2).zip</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath />
    <DateAdded>2025-11-02T23:20:25.0945958+01:00</DateAdded>
    <DateModified>2025-12-03T15:47:52.8520611+01:00</DateModified>
    <Developer>Rare</Developer>
    <DosBoxConfigurationPath />
    <Emulator>2caa545d-1b4b-4621-bc19-45e4c7245340</Emulator>
    <Favorite>false</Favorite>
    <ID>a4794aa0-d7ac-4d44-9587-dee0e11c3588</ID>
    <LastPlayedDate>2025-11-04T13:56:51.8915978+01:00</LastPlayedDate>
    <ManualPath />
    <MusicPath />
    <Notes>Donkey Kong is back in Nintendo's Donkey Kong Country, with a new sidekick, Diddy Kong, in a crazy island adventure. Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana horde! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, our duo is ready to face their cunning adversaries. With the help of Donkey Kong's quirky family and his wild animal mounts, they squabble and scamper their way through the unending monkey mayhem.</Notes>
    <Platform>Super Nintendo Entertainment System</Platform>
    <Publisher>Nintendo</Publisher>
    <Rating>E - Everyone</Rating>
    <ReleaseDate>1994-11-24</ReleaseDate>
    <RootFolder />
    <ScummVMAspectCorrection>false</ScummVMAspectCorrection>
    <ScummVMFullscreen>false</ScummVMFullscreen>
    <ScummVMGameDataFolderPath />
    <ScummVMGameType />
    <SortTitle />
    <Source />
    <StarRatingFloat>0</StarRatingFloat>
    <StarRating>0</StarRating>
    <CommunityStarRating>4.5490355</CommunityStarRating>
    <CommunityStarRatingTotalVotes>1099</CommunityStarRatingTotalVotes>
    <Status>Imported ROM</Status>
    <DatabaseID>131</DatabaseID>
    <WikipediaURL>https://en.wikipedia.org/wiki/Donkey_Kong_Country</WikipediaURL>
    <Title>Donkey Kong Country</Title>
    <UseDosBox>false</UseDosBox>
    <UseScummVM>false</UseScummVM>
    <Version>(USA) (Rev 2)</Version>
    <Series />
    <PlayMode>Cooperative; Multiplayer</PlayMode>
    <Region>North America</Region>
    <PlayCount>3</PlayCount>
    <PlayTime>76</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf />
    <Genre>Platform</Genre>
    <MissingVideo>false</MissingVideo>
    <MissingBoxFrontImage>false</MissingBoxFrontImage>
    <MissingScreenshotImage>false</MissingScreenshotImage>
    <MissingMarqueeImage>false</MissingMarqueeImage>
    <MissingClearLogoImage>false</MissingClearLogoImage>
    <MissingBackgroundImage>false</MissingBackgroundImage>
    <MissingBox3dImage>false</MissingBox3dImage>
    <MissingCartImage>false</MissingCartImage>
    <MissingCart3dImage>false</MissingCart3dImage>
    <MissingManual>false</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>false</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
    <ResumeAutoHotkeyScript />
    <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings>
    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
    <SaveStateAutoHotkeyScript />
    <ResetAutoHotkeyScript />
    <SwapDiscsAutoHotkeyScript />
    <CustomDosBoxVersionPath />
    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>2</MaxPlayers>
    <VideoUrl>https://www.youtube.com/watch?v=AUTQBeS4l08</VideoUrl>
    <AndroidBoxFrontThumbPath />
    <AndroidBoxFrontFullPath />
    <AndroidClearLogoThumbPath />
    <AndroidClearLogoFullPath />
    <AndroidBackgroundPath />
    <AndroidBackgroundThumbPath />
    <AndroidGameTitleScreenshotThumbPath />
    <AndroidGameplayScreenshotThumbPath />
    <AndroidGameTitleScreenshotPath />
    <AndroidGameplayScreenshotPath />
    <AndroidVideoPath />
    <RetroAchievementsHash>2e604bc12fb8f9467765c807c24877fa</RetroAchievementsHash>
    <RetroAchievementsId>337</RetroAchievementsId>
    <RetroAchievementsSoftcoreProgress>0.12676056</RetroAchievementsSoftcoreProgress>
    <RetroAchievementsBeatenSoftcore>false</RetroAchievementsBeatenSoftcore>
    <RetroAchievementsBeatenHardcore>false</RetroAchievementsBeatenHardcore>
    <HasCloudSynced>true</HasCloudSynced>
    <Progress>Active / In Progress</Progress>


Is there any way to fix this without reimporting everything? I have over 400 Platforms. This the result of roughly 8 years of work. I really don't want to set up an entirely new Launchbox collection and I really don't have the time to do so, either.

Plus I also don't know what exactly caused this behavior or when it first occured. I just noticed it a while ago, but it could have happened a long time ago (Sometimes I go months without using LaunchBox). So re-imprting everything is not a sure way to permanently fix this issue.

I hope someone knows how I can fix this.

Edited by SiriusVI
Posted

Having more or less elements (e.g. <Installed>) listed for a game is [generally] neither good or bad.  I believe LB used to add all-possible-elements to the <Game>.  Later [I believe] they made it so only elements necessary for that game are added. Which is probably why your 'older' one has 105 elements, whereas the 'newer' one has only 64.  And instead of removing the "unnecessary" elements, they just leave them in there.

When you select all the games and Bulk Edit them to set the Installed field to "the white box", it should be saving them and when you next start LB, should still be that way.   (by now we all know this)

 

Are you ever having to "force close" LB via Task Manager after exiting?  This would indicate an issue with saving the data [properly] on exit.

You indicated you had some spurious files in your Data folder (not good).  Are they still gone?  ALL of them?

When you removed <Installed>false</Installed> from your test file, was this done with LB not running?  Also, after it was completely done with its background saving process after exiting?  (In Task Manager, go to the Details section and make sure it's not in there.)

image.png.48d398e8045f09f8e6278067e4d5f10e.png

 

Is the drive your LaunchBox is installed on a local HDD (formatted NTFS [vs. FAT32 or something else])?  Or is it on a LAN drive or somewhere else?

 

You could try... Moving the 25 backup files in the /Backups/ folder to somewhere outside of /LaunchBox/ and then disabling backups. Do the bulk edit thing. See that the games now say Play (or Unavailable) and NOT Install.  Exit and restart LB.  If they say Install [again], your data is not being saved/written properly.  Read below for some possible insight. Namely the last 3 sections.  (ignore the title [unless you experience the Force Close issue above])

Troubleshooting: "Another Instance is Already Running" Error - LaunchBox

  • Like 1
Posted (edited)
1 hour ago, JoeViking245 said:

Having more or less elements (e.g. <Installed>) listed for a game is [generally] neither good or bad.  I believe LB used to add all-possible-elements to the <Game>.  Later [I believe] they made it so only elements necessary for that game are added. Which is probably why your 'older' one has 105 elements, whereas the 'newer' one has only 64.  And instead of removing the "unnecessary" elements, they just leave them in there.

When you select all the games and Bulk Edit them to set the Installed field to "the white box", it should be saving them and when you next start LB, should still be that way.   (by now we all know this)

 

Are you ever having to "force close" LB via Task Manager after exiting?  This would indicate an issue with saving the data [properly] on exit.

You indicated you had some spurious files in your Data folder (not good).  Are they still gone?  ALL of them?

When you removed <Installed>false</Installed> from your test file, was this done with LB not running?  Also, after it was completely done with its background saving process after exiting?  (In Task Manager, go to the Details section and make sure it's not in there.)

image.png.48d398e8045f09f8e6278067e4d5f10e.png

 

Is the drive your LaunchBox is installed on a local HDD (formatted NTFS [vs. FAT32 or something else])?  Or is it on a LAN drive or somewhere else?

 

You could try... Moving the 25 backup files in the /Backups/ folder to somewhere outside of /LaunchBox/ and then disabling backups. Do the bulk edit thing. See that the games now say Play (or Unavailable) and NOT Install.  Exit and restart LB.  If they say Install [again], your data is not being saved/written properly.  Read below for some possible insight. Namely the last 3 sections.  (ignore the title [unless you experience the Force Close issue above])

Troubleshooting: "Another Instance is Already Running" Error - LaunchBox

Thx for taking the time to answer. I'm really at a loss here.

So the problem is that, yes, after a bulk edit or an edit of the xml files, somehow Launchbox always brings back the <Installed>false</Installed>.

Launchbox is not running (not in task manager) when I'm editing. I always make sure of that.

I completely removed any and all files that are not supposed to be in te data folder (it was just the files that the flashpoint importer added actually and they have nothing to do with e.g. the SNES platform). But anyway, they are all gone. Data is clean.

launchbox is installed on an internal M2 SSD.

I often have to froce close Launchbox in the task manager. It's been haunting me since forever. However, in my test cases, I always make sure that Launchbox closes properly (which can take FOR EVER for me unfortunately, and sometimes LB won't close even after hours, so testing is slow).

Anyway, when I force quit LB, then manually edit the xml file and then start LB, it should just load with my edited XML files and not inster the deleted <Installed>false</Installed> back into the xml files again, right?

EDIT:
I tried deleting the backups and disabling Auto-Backups in LB, but it didn't work. <Installed>false</Installed> came right back after I deleted it from the xml.

EDIT 2:
I have alos tried deleting the settings.xml and letting start LB with default settings, but this also does not work.

EDIT3:
OK last insight for now. I have imported a second SNES platform with one game. This platform works fine in my main set up. It displays the play button and I can even edit it so that it displays the "install button", and then edit it back so it displays the "play" button again.

With my "older" / main  SMES xml. All edits of the "install" field are reverted back by launchbox after a restart.

Edited by SiriusVI
Posted
1 hour ago, SiriusVI said:

reverted back by launchbox after a restart

If you don't have any backups, how?  (Rhetorical. Read on...)

 

Disable cloud syncing????  (grasping at straws)

Your "old" one has <HasCloudSynced>true</HasCloudSynced>  Whereas the new one is set to false.

Maybe not disable it in LB, per se. But edit the xml with a find <HasCloudSynced>true</HasCloudSynced> and replace with <HasCloudSynced>false</HasCloudSynced>

 

Posted (edited)
2 hours ago, JoeViking245 said:

If you don't have any backups, how?  (Rhetorical. Read on...)

 

Disable cloud syncing????  (grasping at straws)

Your "old" one has <HasCloudSynced>true</HasCloudSynced>  Whereas the new one is set to false.

Maybe not disable it in LB, per se. But edit the xml with a find <HasCloudSynced>true</HasCloudSynced> and replace with <HasCloudSynced>false</HasCloudSynced>

 

Thx for the suggestion, will test that later.

But actually I don't think that lunchbox is restoring some backup xml file (there is none, as you also said).

Could it be that when I delete the <Installed>false</Installed> line in the "faulty" xml file, some internal check that LB performs thinks there is something wrong / missing in the xml file and the "repairing" it?

EDIT:

The reason why I believe this that other changes, such as deleting or adding games to the existing platform sticks after I restart Launchbox. 

EDIT 2:

"HasCloudSynced" is false. So that's not it.

Edited by SiriusVI

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