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Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels 1.1

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Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels

This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/

If you like these in Mame format go to: Mame 4K - Lights Out - Realistic Bezels
==========================================

FEATURES
  - All in 3840x2160 pixels for high detail
  - 6 unique bezels

==========================================

INSTALLATION
The following steps are for users of 3840x2160 displays only. This setup will save you countless hours adjusting them yourself, but be sure not to rename any files or folders and follow below instructions. IMPORTANT: If you use another resolution you'll have to manually adjust the position and size of the game screen yourself.

 1. Place the contents in the folder "RetroArch/config/FB Alpha 2012" to the folder of the core that you use, as you can see I use the FB Alpha 2012 core.

 2. Place the contents from "RetroArch/overlays/_MR.RETROLUST/CPS3" to it's like named structure within RetroArch.

Done & Enjoy! \m/

==========================================

CREDITS

Mr.DO for most artwork: http://mrdo.mameworld.info/
 


What's New in Version 1.1   See changelog

Released

Added subtle shadow effects to the corners of the cabinets and darkened the t-molding

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Wow that was fast (fewer games I guess), These look incredible man, they really do elevate the whole experience, keep em coming bro. ;)

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25 minutes ago, L4ZYD4NE said:

Wow that was fast (fewer games I guess), These look incredible man, they really do elevate the whole experience, keep em coming bro. ;)

Thanks man :) Yep only 6 games where released for this system. Next up are the neo geo bezels, i'm gonna make a complete alternative to what I released before, with side art this time and the instruction strips.

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24 minutes ago, Mr. RetroLust said:

Thanks man :) Yep only 6 games where released for this system. Next up are the neo geo bezels, i'm gonna make a complete alternative to what I released before, with side art this time and the instruction strips.

That does sound pretty neat, gonna be looking forward to seeing those. :D

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Hi,

 

First congratulation, the job is amazing.

I have some issues about your bezels: the picture doesnt not perfectly fit. (I am using integer scaling, height and with are almost OK, but "curvature" not)

You probably set some specific shaders to match the bezels ?

If so, have you already shared them somewhere ?

thanks a lot

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5 hours ago, HebuSan said:

Hi,

 

First congratulation, the job is amazing.

I have some issues about your bezels: the picture doesnt not perfectly fit. (I am using integer scaling, height and with are almost OK, but "curvature" not)

You probably set some specific shaders to match the bezels ?

If so, have you already shared them somewhere ?

thanks a lot

Thanks man, glad you like :)

I used the custom resolution setting in RetroArch video settings, so I don't think I had integer scaling on when creating these.

Here's my shader settings, these might not work for you as a .cgp preset as my RetroArch hasn't been updated in years:

shaders = "5"
shader0 = "shaders_cg/crt/shaders/crt-easymode-halation/linearize.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "true"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_cg/crt/shaders/crt-easymode-halation/blur_horiz.cg"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "true"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_cg/crt/shaders/crt-easymode-halation/blur_vert.cg"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "true"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_cg/crt/shaders/crt-easymode-halation/threshold.cg"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "true"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_cg/crt/shaders/crt-easymode-halation/crt-easymode-halation.cg"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
parameters = "GAMMA_INPUT;GAMMA_OUTPUT;SHARPNESS_H;SHARPNESS_V;MASK_TYPE;MASK_STRENGTH_MIN;MASK_STRENGTH_MAX;MASK_SIZE;SCANLINE_STRENGTH_MIN;SCANLINE_STRENGTH_MAX;SCANLINE_BEAM_MIN;SCANLINE_BEAM_MAX;GEOM_CURVATURE;GEOM_WARP;GEOM_CORNER_SIZE;GEOM_CORNER_SMOOTH;INTERLACING_TOGGLE;HALATION;DIFFUSION;BRIGHTNESS"
GAMMA_INPUT = "2.400000"
GAMMA_OUTPUT = "2.200000"
SHARPNESS_H = "0.750000"
SHARPNESS_V = "0.750000"
MASK_TYPE = "3.000000"
MASK_STRENGTH_MIN = "0.000000"
MASK_STRENGTH_MAX = "0.400000"
MASK_SIZE = "1.000000"
SCANLINE_STRENGTH_MIN = "0.350000"
SCANLINE_STRENGTH_MAX = "0.500000"
SCANLINE_BEAM_MIN = "0.250000"
SCANLINE_BEAM_MAX = "1.000000"
GEOM_CURVATURE = "0.040000"
GEOM_WARP = "0.040000"
GEOM_CORNER_SIZE = "0.020000"
GEOM_CORNER_SMOOTH = "200.000000"
INTERLACING_TOGGLE = "0.000000"
HALATION = "0.040000"
DIFFUSION = "0.000000"
BRIGHTNESS = "1.000000"

 

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