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TheNewClassics

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TheNewClassics last won the day on November 27 2023

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  1. That's a good idea, thanks for the suggestion. I'll reach out to the author today.
  2. Hey guys, I'm in the process of adding a bunch of DK ROM Hacks (and a few others) to the DB. They have nice custom marquees, but I'm having trouble getting logos out of them. If anyone has any luck with even one of them, I'd appreciate it.
  3. They changed the assignments for buttons a couple versions back, it threw me off for a bit too. I ended up going into a single MAME game, mapped the controls and then looked in the cfg file and see what the new names/labels were for buttons that weren't working. A bunch of stuff got mapped to the Right analog stick in my situation.
  4. Getting a lot of errors when moderating in the DB, to the point where even refreshing doesn't seem to break the error cycle.
  5. I'm getting them as well, last couple days it seems to have gotten worse
  6. Something funky is happening with game screenshots for me. I'm using Default Critical Zone, and the game screenshot with show up for a second and then vanish. This is when I'm scrolling through the games.
  7. Hey everyone, anyone able to clean this one up for me? It's a PS1 Rom Hack
  8. One other thing I've noticed with the recent betas is that the release year is only showing up for some games in Big Box; it looks to be sporadic. I'm using the Game Discovery Center
  9. Might just be my setup, but the 3D boxes are no longer rotating with the right joystick anymore. Default view
  10. I've got no options showing up in the Game Details screen in Big Box, just a blank list. Critical Zone default is my theme.
  11. Is there a way to update BB themes (via Theme Manager) without being in BB? Because I can't see the text lists at all in BB, and I'm getting an error each time a text list tries to load.
  12. One last thing to mention with regards to this beta. The multi-disc issue m3u issue was fixed earlier in the cycle (thank you for that), but I did notice that when you try to import a single game on system using RA, it'll ask you for the core for that import as well. However, if that game's selected core doesn't match the system's default emulator, it just defaults to the default emu. Seems to ignore that selection for the import
  13. Thanks for the fix in the newest beta. One follow up question. Since we can't set a secondary core for certain games with any kind of drop-down, etc., I've been using command line for certain games that need Beetle PSX HW. However, that is still using m3u files, even when the core is not set to do so within LB's emulator options.
  14. Got it. Thanks for taking a look C-Beats, I appreciate it.
  15. Hey LB team, got a bit of an odd bug here. I use Retroarch's Swanstation primarily for my PSX games, and I have had m3u creation enabled in settings. For some PSX games with texture packs, Beetle PSX HW is needed. I've put that core as a secondary in my Associated Platforms tab, and have m3u creation disabled/unchecked for that core. When I launch a PSX game with Beetle, it still creates the m3u file. The only way it doesn't is if I turn it off for Swanstation as well. Is there any way to disable m3u on a core per game basis, or does the default m3u option always have to be unchecked?
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