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Posts posted by JoeViking245
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If you press Tab and go into the input configurations for this game, you'll notice that the 4 buttons (sling L, R, pick L, R) correspond to your general inputs Player_1 Button 1, 2, 3, 4. Respectively, in that order. You'll also see the assignments of the 'middle buttons' in there.
The easiest way is to change nothing and use you default buttons.
There may be some convoluted, pita way to 'auto' reassign all TE games by referencing the hh_sm510 source file, creating an ini file and creating a custom controller configuration file, and linking all those together. But not really sure, for the max 3-times each of those TE games will ever be played, it's worth going through the process.
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The controls you'll use to navigate BigBox are the controls you'll have on your cabinet. Those controls (buttons, joystick(s) and trackball) will be connected to your encoder, aka a control interface such as an I-PAC which converts the movements and button presses to mouse and keyboard inputs.
The mysterious "wheel" you show is a "dial (or "spinner") used on a handful of machines such as Tempest. It's not required to be able to play those games, but makes playing a bit more authentic.
Same thing with a trackball. Think Centipede.
The trackball can also be used as your mouse movements. Though not really used in BigBox.
Your player 1 joystick will (should) be mapped to your keyboards up/down/left/right arrow keys. That's how you'll navigate through your platforms and games.
You can add dedicated buttons to you cab and assign them the Select and Back and other things you use in BB. But that tends to start cluttering up your control panel. On mine, I mapped Player_1-Start button ("1") to Select and the Pause button ("P") to Back.
Your encoder will also have a 'hold' button. On mine it's Player_1-Start. And to 'press' the keyboards Escape key, it's the button combo Player_1-Start & Pause. To press 'Enter', it's Player_1-Start & Player_1-Coin ("5").
11 hours ago, Exhile said:Do I absolutely need to have access to a Mouse/Keyboard?
That's a loaded question.
You'll of course need "access" to them for setup purposes and making changes/additions/deletions in LaunchBox. Mine are in a 'hidden' tray below the control panel. When setup is complete, you can stow away the mouse and keyboard and simply use your available controls on your panel for navigating BigBox.
You can find some ideas for building you cab (inside and out) from beginning-to-end here:
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To get rid the game info screen, add to your MAME command line parameters "-skip_gameinfo".
-skip_gameinfo -keyboardprovider dinput -rompath %romlocation%
Next, download the No-Nag version of mame.exe that corresponds to your rom-set version.
To get the bezels for these games, you need to find & download them and place the zip files in your ../MAME/artwork/ folder. The fact that they'll be named the exact same as their associated ROM is no coincidence.
The images you have from the page you linked are just that. Images. The link says "artwork", but they're not MAME 'bezel artwork'.
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26 minutes ago, azorean said:
I noticed though there isn't a "P1 Coin" button in "General", only in "This System". Is it under any different name in General?
Other Controls
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15 minutes ago, azorean said:
Is there a way save/set by default the controls? Every time I load a new game I have to go to again and re-do the control mapping.
Did you select Input Assignments (General)?
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2 hours ago, azorean said:
How do I map the controls for my xbox controller and set this to default so that I won't have to do it for every game?
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2 hours ago, azorean said:
I assume all zip files in a non-merged set have their bios and can be imported individually
Correct. Example for DigDug, 51xx.bin and 53xx.bin are the 2 required bios files. The rest are the games ROM files.
2 hours ago, azorean said:Can anyone please let me know a good/stable and recent version of MAME?
Here is the MAME release 0.251 that corresponds to your 0.251 romset. This is for standalone MAME (vs. the RetroArch core).
Click "mame0251b_64bit.exe" to download. Run the exe to extract the files to your folder-of-choice.
Add the emulator to LaunchBox and in the Associated Platforms section, add your Platform (be sure it's spelled exactly the same as your actual platform [i.e. "Arcade" (without the quotes)]). Check the box for Default emulator.
When adding it, if you name it "MAME", LaunchBox will set the appropriate check boxes and command lines for you. Double check the Associated Platform to make sure it's correct as noted above.
Doing it this way, one thing you may need to add to the command line (if it isn't there) is "-rompath %romlocation%". So the minimum command-line parameters should be
-keyboardprovider dinput -rompath %romlocation%
You can add other parameters if you wish. Example:
-artwork_crop -skip_gameinfo -nofilter -keyboardprovider dinput -rompath %romlocation%
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2 minutes ago, azorean said:
would it still be possible to delete all unwanted games from LaunchBox without causing any issues?
Yes. Select the game(s) and click Delete.
In Tools, Options, General, there's a checkbox to Allow deleting ROMs when deleting games. I'm pretty sure this is UN-checked by default. But either way, you'll get a prompt (or several) you sure you want to remove the games from LaunchBox?... you sure you want to delete the ROMs?... do you want to remove the images etc. too?...
DON'T just glance at the prompts and start clicking!! Actually read them!
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LaunchBox database doesn't have video clips. But you can get them (along with manuals and images) from EmuMovies which is also integrated into LaunchBox.
You'll 1st need a paid subscription to EmuMovies. Once you've confirmed you subscription is active, open LaunchBox go to Tools - Options - Integrations - EmuMovies and enter your credentials there. Click Test to make sure it works.
Once that's all good, when you import games, edit a game or use Tools - Download - Update Metadata and Media..., on the Download Images/Media page you'll have 2 tabs. One for LaunchBox database/storefronts and another for EmuMovies. Click on the EmuMovies tab and select what you want downloaded.
Note: not all games will have videos available.
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36 minutes ago, azorean said:
@JoeViking245 Can you please let me know if it is possible to delete all the unwanted MAME rom files from the hard-drive (to free up space)? Or would this make all games unplayable? Many thanks!
It mostly depends on which MAME set you have. Merged. Non-Merged. Split.
Here's some homework reading for ya.
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50 minutes ago, azorean said:
it won't detect anything to import when I do this.
If you're not putting them in the "Arcade" platform, be sure to tell the importer to Scrape as Arcade. Of course, set the emulator to MAME.
If they're still not showing on the last screen (Ready to import), they may already have been imported [somewhere]. Click Back twice to the Would you like to specify any custom options screen. Check the 1st option, Force importing duplicate games. Click Next twice and see if they now show up.
If they now appear, you can import them [again] or not. To find where they were previously imported to, on the left pane in LaunchBox select All. Then above that in the Search box type in the name of a TE handheld game. Like Apollo 13 or Battletoads.
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On 2/28/2018 at 4:48 PM, dumlaox said:
When adding it to Launchbox, the gif animates in the game's edit screen but not in Launchbox itself. When I go to a theme, the gif fails to animate there are well.
This might not be what you were asking about, and you would have to edit the [LaunchBox] theme.
In my test, I used the wait-spinning-circle animated gif as the games' Clear Logo ('cause I don't have any animated clear logo gif's 🙃). This is the top part of the games detail pane (right side).
Using @faeran's Default Plus LaunchBox theme,
Create a copy of the theme's folder,
Edit GameDetailsView.xaml (in the Views subfolder)
On line #11, insert a new line...
xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Windows"
On line #238, comment out the that starts with <Image Source="{Binding Game.ClearLogoImagePath}"......
Insert a new line (or just replace the above line. same thing)
<Image gif:ImageBehavior.AnimatedSource="{Binding Game.ClearLogoImagePath}" Height="110" MaxWidth="350" RenderTransformOrigin="0.5 0.5">
It should look like this
Save and close. Start LB and set it to use the [copied] theme you just modified.
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You can't pass a variable to a Running Script, an Exit Script nor an Additional App. But you can get creative and find them.
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This video is still [pretty much] relevant.
Here's the LaunchBox API info
Unbroken.LaunchBox.Plugins Namespaces (launchbox-app.com)
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8 hours ago, DaRaVEn3D said:
I Have the MAME romset 0.251 and Launchbox d-loads the correct version for my romset and configures it... or so I thought... It doesn't work at all...Screen goes black and back to the desktop when trying to play any Mame game....I am not a happy camper here... The Mame.ini is in the root of the Mame program... I have no idea why it's not working....
In order to help troubleshoot issues with MAME, please provide the following information:
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Do the games work when starting them directly through MAME?
- Start mame.exe, select a game and press Enter.
- Does it run?
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Or do you get error messages?
- If so, what game are you trying to run and what exactly is the error? [provide a screenshot if possible])
Screenshots
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Go to Tools, Manage, Emulators, select the emulator you’re using for MAME and provide a screenshot of the following sections
- Details
- Associated Platforms
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Select one of your Arcade (MAME) games and click Edit (or press Ctrl+E). Provide a screenshot of the following sections
- Metadata
- Launching
- Emulation
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Do the games work when starting them directly through MAME?
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You can just put them in the root folder ..\LaunchBox\Videos\Arcade\
Just make sure they're named the same as the games Title or ROM name.
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32 minutes ago, tallpr24 said:
I don’t have that option.
It should be there. When you click the little upside-down triangle, you'll need to scroll up the list of options to see it.
Then for EmuMovies, once you've confirmed you subscription is active, in LB, go to Tools - Options - Integrations - EmuMovies and enter you credentials there. Then click test to make sure it works.
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23 minutes ago, tallpr24 said:
i have the same issue, exept for me i have the videos checkbox checked. i think maybe i never downloaded the vidoes for each game>? how can i check that?
In the left panel in LaunchBox, select from the dropdown, Games Missing Media. Then click on Games Missing Videos.
If the 2 #'s at the bottom are the same, you have no videos.
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18 minutes ago, SLUGIE79 said:
do i use the mame emulator to run them?
Yes. They'll load/run just like the arcade games.
19 minutes ago, SLUGIE79 said:how do i add them to launchbox
Easy way is to use the Import MAME Arcade Full Set Wizard. When you get to the "How would you like to filter your games?" section, you need to un-check "Skip non-arcade games". But do keep all the other 'skips' checked. I don't know if this will import a bunch of other
crapnon-desirable games also. But that's where these handhelds are "hidden". However, with all the other skips checked, it may not be that big if a deal.Another way is to find a list of the ROM names and drag and drop those files [from your full set] onto LB and import them that way. Here's a list that @wallmachine procured. (scroll down to "Tiger Electronics")
Unfortunately, the ROM names are all intermixed with the Arcade ROMs.
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This is not a LaunchBox/BigBox issue. Your controller/keyboard needs to be setup in the actual emulator that your games are running in.
Side note: If "5" inserts a coin, try "1" to start the game.
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I'm not a theme expert by any means. Only know enough to be dangerous. 😊 So I may be troubleshooting the-long-way.
Since it's set to Vertical Wheel 1 but displaying one of the Wall Views, do you have "Remember Separate View for Each Platform" checked?
If not already, set a Keyboard and/or Controller Mapping for Switch View and then try using that while in the games view.
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The plugin looks for games pointing to the .cue file. Yours are pointing to the .bin file. (I'm almost surprised the game launch this way. But I'm not an expert in that.) For future, when importing games that have bin/cue files, you want to import just the .cue files.
To test (assuming in your PS ROMs folder you have "Tekken 2 (USE).cue" as well as "Tekken 2 (USE).bin")... in your screen above, change .bin to .cue and click OK. Now run the plugin again. However, I'd suggest you NOT check "Delete old files when complete." just in case some other issue arises.
Another "For future", (though not totally necessary) when having issues with a LaunchBox plugin, post them on the plugins "Get Support" page. You'll have a better chance of the plugin author seeing it and responding. This will also help others that may come across the same (or similar) issue with the plugin.
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19 hours ago, DeadVoivod said:
the view is changed from my preferred vertical wheel 1 to a wall view
Did you try changing it to Vertical Wheel 1? System Menu - Options - Views - Games List View
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Can you edit one of your Sony Playstation games and share a screenshot of the Launching section where it shows the Application Path?
Image Group Issue - Please Help
in Game Media
Posted
That's how I have mine setup. Looks and works great for Arcade and also pinball platforms.