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Posts posted by JoeViking245
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22 minutes ago, Sasuto said:
specifically the one I want to play isn't working, which is CarnEvil
Most likely you don't have the [also] required CHD file for it, or MAME can't "find it" when launching.
23 minutes ago, Sasuto said:I can't play the games that open because neither my keyboard nor my DualShock 4 controller responds.
When a game is loaded, can you press "5" on the keyboard to 'load a coin'? Then press "1" to start the game?
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8 hours ago, 5thWolf said:
Just either not ask at all and just remove from it from the playlist
Having it "just remove it from the paylist" without any type of message confirmation is asking for trouble. So a popup message box is necessary.
The current message that comes up is two-fold.
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(though not explicitly stated) Do you wish to remove game "xyz" from the playlist?
- No. Press Cancel
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Do you want to also permanently remove the game from your collection?
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Yes. Press Yes
- The game is removed from your collection and is removed from the static playlist.
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No. Press No
- The game is only removed from the playlist
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Yes. Press Yes
To have it only confirm removing it from the playlist, you'd see only two [button] options (instead of the above 3).
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Yes
- The game is removed from the static playlist (same as pressing No above)
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No
- Same a pressing Cancel above
With the current setup, the are no extra button clicks to accomplish the end goal. Just one extra option.
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(though not explicitly stated) Do you wish to remove game "xyz" from the playlist?
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1 hour ago, viritys said:
I'm a retro game collector like many people here, so yeah, I do click "search for metadata" on the edit game window on most days ie whenever adulting, kids, wife or my other hobbies don't keep me away
II'm adding missing games and/or fixing mistakes to gamesdb and it starts by making sure someone else hasn't already done it before by clicking "search for metadata" for the game.
Not a fix nor a workaround (especially if it doesn't prove well
), but a test of sorts... Tomorrow (or the "next day"), before doing any "Search", run
Tools < Download < Force Update Games Database Metadata...
and see if that process is any better (faster). When that's complete, then do your searches.
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37 minutes ago, EvilHomer777 said:
When I select Edit, there is no images there, even though the images are in their respective folder(s) for that platform/image-type.
Then LaunchBox is not seeing the images [in the folder] for that game.
- In the left panel, select a Platform (not a Platform Category).
- Right-click the Platform and select edit.
- In the Folders tab, are the Folder Paths pointing to the same folder your images are in for the respective image types?
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2 minutes ago, The Papaw said:
I know that Mr. Joe, but I know I've done it before, somehow, some way, they did finally auto in when auto import was turned on, well sorta, gotta get rid of some of the oddball files that also imported
Yeah, the auto import [for PS3] will work with games you've installed into RPCS3. But manually adding games and selecting the Use Folder Names has only ever grabbed the folder immediately above the ROM file.
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13 hours ago, EvilHomer777 said:
I went over every point as suggested. Nothing seems to be wrong with any of that. I am able to add a game's image manually, refresh, and not have it disappear.
To clarify, when you Edit a game and look in the Images section, the images are not there? Even though the images are in their respective folder(s) for that platform/image-type.
Also, in the left panel, are you selecting a Platform (vs. a Platform Category or Playlist)? Is this images-not-there debacle happening in several Platforms? Or just in one?
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10 hours ago, barfpony said:
Any suggestions on this? I got a reminder asking if my question had been answered (unfortunately not yet), but I didn't want to bother anyone over the holidays. Still driving me nuts!
I think it's time to pass this on to the developers by filing a Bug Report. (top of this page under Help & Support)
It looks like, for Big Box, it might not be saving the pre-launch high scores to be able to compare against when the game exits. But that's just a guess based on what my unknowing eyes see in the logs. "Unknowing" in that, I didn't write the app (LB/BB) and don't know inner workings.
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39 minutes ago, viritys said:
I'm running 13.25-beta-3. When the daily metadata update starts, it goes around smoothly up until we get to the "validating metadata database"-phase, which takes about fifteen minutes. I can live with it, but it's not optimal. It used to be just a few seconds to a minute before the update.
I do have a large collection and I'm assuming it has something to do with it.What steps are you doing to [daily] update the metadata?
I presume you're talking about the updating of the local Games Database Metadata. Which should only update if you do something that accesses it. e.g. Force Update it or are adding new games or Update Metadata and Media for selected games.
Or maybe I'm mistaken and it does do some automatic daily update in the background (or not so in-the-background as you're seeing) that I've never noticed.
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4 minutes ago, awestga said:
Thank you for the response. I have images in the folder, but they won't display on the main screen. Please advise...
What folder? When you edit the game and look in the Images section, does it show the images there? Can you share some screenshots of what you're seeing (or as it may be, not seeing).
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52 minutes ago, awestga said:
There used to be a way to select the image you want displayed on the main screen, but I can't find a way to select the image I want to appear.
You may be looking for Image Group.
Although you can't specify the image on a per game basis, you can add (or remove) image types and set their priority, globally per Group.
Tools < Options < Media
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On 1/5/2026 at 4:19 AM, cenutrio351 said:
Im trying to import a Mame Full set for version 0.284 and when I select that Launchbox install and configure mame emulator for me, appears this error.
It's possible the GitHub services (where the MAME emulator is downloaded from) was temporarily down. Try the import/add emulator process again and let us know if it's now working or you're still getting an error. Thanks.
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2 hours ago, SiriusVI said:
it will still just use the single game format:
Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state
Retroarch.log reads:
[INFO] [Override] Redirecting save state to "M:\Launchbox\Emulators\RetroArch\RetroArch\states\SameBoy\Pokemon - Blue Version (USA, Europe) (SGB Enhanced).state".
Also, accordung to the Retroarch cli help, this command is deprecated:
Do you have any other ideas how to make Retroarch set a custom file name like it does when loading the dual game from the launch history menu point?
Based on the info you provided, I'd say create a special folder for your Link Cable games' save states. e.g. M:\LinkCableGamesSaveStates\
(I like to use camelCase for file names and folders to help reduce errors with spaces in the names. But feel free to name it to your liking.)
You can probably put this in that same folder... Create a custom config file to direct where the save states should be save when "this" config file is loaded. Call the file e.g. LinkCableSaveStateFolder.cfg. In it, add just one line.
savestate_directory = M:\LinkCableGamesSaveStates
Now add to your custom command-line parameters
--appendconfig M:\LinkCableGamesSaveStates\LinkCableSaveStateFolder.cfg
(Depending on your folder and file names, you may want to add quotes around the "/path/to/your/config/file.cfg")
[still] Not tested, but looks even better 'on paper' than the last one did.
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4 minutes ago, megaman_255 said:
hi there,
im trying (and failing) to run the sharp x1 through retroarch using the millennium core.
it boots but into a black screen, regardless of file type
ive tried putting the bios files in numerous places but no dice.
It's a couple years old, but may still be relevant.
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9 minutes ago, SiriusVI said:
sameboy will start with Pokemon Red and Blue parallel, although strangely with Red as game 1 instead of blue
Since LB adds the game you're launching to then end of the command line, RA [probably] loads them in that order.
Using LB's built in parameters, you could use something like this to place it (Blue) before the other (Red):
-L ".\cores\sameboy_libretro.dll" --subsystem gb_link_2p "%romfile%" "M:\Pokemon - Red Version (USA, Europe) (SGB Enhanced).gb"18 minutes ago, SiriusVI said:Is there a way (maybe via an addition to the Custom Command Line) to include this "Redirecting save state" part
A quick search shows you can use the parameter --savestate "/path/to/custom_state.state". (not tested, but looks really good 'on paper')
This should work internally with RA, but how LB sees/addresses/uses that save state in its save states feature may be a different story.
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6 hours ago, bundangdon said:
Can confirm that this is an issue related with the latest versions of LaunchBox. I just tried an older version (13.18) and the importing method for PSVita games works fine, but there's basically no way to manually import PSVita games with the latest versions of the program
I can't attest to manually adding PSVita games, but if using the Vita3k emulator you should be able to just add the games in the emulator itself (thus creating its virtual hard drive [which I believe is key to having them work in the emulator]) then add the emulator to LaunchBox. The auto import feature (if enabled) should then scan the emulator and auto import "its" games. Originally implemented in version 13.15 and "fixed" in 13.19.
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I recommend posting on that other thread your issues as the OP is still active in the community and may have some insight for you. That, or it may have been covered in amongst the 6 pages.
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57 minutes ago, Blackstar00 said:
These are not steam games anyway
Apologies. I totally missed you previously stating that. I've always associated DLC's to Steam games and so went the wrong route. My bad.
1 hour ago, Blackstar00 said:Im sure it will get fixed sooner or later.
Hopefully the developers are already aware of this or someone else has already filed a bug report for it (making them aware).
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According to the video in the attached link, to launch game with a custom config file, you set the game-specific config file as the game's application path rather than the game ROM itself.
Though the tutorial was started in 2016, it appears to still be relevant and active (at least as of last June). Grab a
cuppot of coffee, your reading glasses and enjoy.-
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5 minutes ago, Blackstar00 said:
I also disabled auto importing in storefront (was steam only, should not matter anyway)
I indicated Windows (Steam) importing is different from other platforms. What I do know is for Steam, LaunchBox will search for a Steam install on your system (via registry?) and add "games" that Steam says it has installed on your PC. This is an-aside to using your Steam credentials to parse Steam for what games you "own".
12 minutes ago, Blackstar00 said:If it did not import dlc's it would be great.
Did the 2nd Disable ROM Auto-Import fix the issue? Granted newly added games [now] won't get imported.
After thought: Look in Tools > Manage > Storefronts. Check that None is selected for Steam. En leu of the above, that "should" stop the auto-import. (Sorry. I should have thought of this before.)
Another after-thought is, instead of one or the other (or both?) of the above, delete the DLC's that got imported, from your LaunchBox collection. These should then get added to a "blacklist" so they won't auto-import again.
You can read more about Storefront management here: Managing Storefront Games in LaunchBox - LaunchBox
Note the section about blacklisted games under the section Re-Importing Deleted / Blacklisted Storefront Games in the above link.
35 minutes ago, Blackstar00 said:I should have posted this in the beta thread 13.25
With how LaunchBox uses your installed Steam app to import "installed" games, I don't know if there's a way to distinguish between an installed "game" or "DLC" (that's beyond my knowledge). With that, I'd say it's not a beta issue. But rather a "bug" in general. Again, assuming the distinguishment can be made between the 2.
It may be better suited in a bug report (or a feature request to "ignore DLCs when auto importing"?). (top of this page under Help & Support) However, the blacklist feature may be the answer.
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Disabling Auto Imports should be able to be accomplished via Tools < Options < General < Automated Imports
Windows may be unique in this regard. (I don't know for certain on the behind-the-scenes activities) You can [also] disable it on a per platform basis by right-clicking the platform and selecting Edit (or Tools < Manage < Platforms..., Edit) then checking Disable ROM Auto-Import.
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6 hours ago, Accelerator500 said:
Hi, I think this topic is old, but I recently got my license and can now use my real name. I'd like to change it to my player name. Is that still possible?
Yes. You can read more about it here: LaunchBox Licensing FAQ - LaunchBox
Short answer, the same as the post above yours.
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This is a known issue and has been resolved in v13.25-beta-3. Can read more about it in this article:
If you wish to not update to the beta, be sure to click Continue Reading in the article for temporary workaround(s).
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1 hour ago, stigzler said:
it's really difficult to pinpoint the origins of this and indeed whether it is this that is causing the startup delays.
When you launch from just the exe, does the DesignTools error appear?
If yes, if you remove your plugin from the mix (I usually just rename the plugin file to MyPlugin.dll.joe so it doesn't load) and launch from the exe, does the error still appear?
Keep doing the same with other 3rd party plugins until you "find the culprit". (3rd party ones, not the LB emulator integration ones)
A quick check just now on my [relatively] stripped-down version of LB, I had (approx.) 13s from the exe and about 20s from VS. But also the plugin I loaded via VS was a tiny 22kb file (not a whole lot to it) and there were no changes so essentially already compiled.
You are testing through LaunchBox and not Big Box. Correct?
CarnEvil not launching (Newbie here)
in Troubleshooting
Posted
Good choice.
Note, as of release 0.284:
That said, I recommend always checking the Arcade Database first before messing with CHDs.
Example:
CarnEvil