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Posts posted by JoeViking245
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17 minutes ago, indysgill said:
Is there a way for Mame to be separated into Arcade and Software roms?
LaunchBox doesn't natively import MAME's softlists. That said, (some/most/all) softlist BIOS and Device files are in with the MAME full Arcade set. (just not the softlist game ROMs)
If you use the MAME Arcade Full Set Import Wizard, on one of the screens is a list of items to check/un-check. One of them is Skip Games Unplayable in MAME (or similar). Unchecking that will import the miscellaneous file you're [most likely] seeing.
If you don't want to reimport, you can click the filter icon (when in your Arcade platform) and select Genre - System - BIOS and delete the resulting files. Do the same with Genre -System - Device.
I say "delete" (in LaunchBox, that is) because they do you no good and you can't play them anyway. If you want to "Hide" them instead, select All of the above resulting filtered files and press Ctrl+E to start the Bulk Edit Wizard. Then select Hide and set it to true (or however it's deemed).
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57 minutes ago, Johnny T said:
2025, still an issue unless I'm missing something? I'm getting things like "Double Density Floppy Drive" in the list... I wish there was an extra filter for MAME that we could select to include 'non-playable games' (which often means games that can be played but there aren't perfectly emulated) and another filter for "Skip devices".
When selecting Skip games unplayable in MAME, do you have some examples (3-5 maybe) of games that are not imported but are [to a degree] playable? This could help narrow down the filtering process.
Or are you saying when selecting Skip games unplayable in MAME, it's still importing things like "Double Density Floppy Drive"?
I'm fairly certain that when checking that one box, only games tagged as "preliminary" are excluded (leaving "imperfect" and "good").
If it's the preliminaries are what you're want/missing, you might should put in a Feature Request to 'add another filter'.
In the meantime, there's always the currently available Plan "B".
- Un-check Skip games unplayable in MAME,
- Complete the import
- Select the Arcade platform you just created
- Select Filter - Genre - System - Device
- Select all the filtered "games" and press Delete
- (Do the same for BIOS)
Once that's all done,
- Select Filter - Status - preliminary
And see what you've been missing.
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32 minutes ago, dov_EL said:
Has anyone already tried out any NFC readers to pair with BigBox for loading games?
There's a plugin for that.
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50 minutes ago, Elhora said:
The thing is that i realise there is no (or i'm blind) "mute/unmute volume" shortcut in Launchbox/Bigbox. So i dont know how i can map a shotcut to my Mute/unmute button to achieve this.
If ever you have any idea.....
You're not blind. Or... we both are.
Depending on what you wired the Mute/Unmute button to and what mode it's in, you might be able to create an AutoHotkey script that you have run when you start LaunchBox and/or Big Box. For this (possible) option to work, you need to know what your button is mapped to.
Example: Your encoder in keyboard mode and you have the button mapped to "M" (again, just an example). The script would look like
m::Send {Volume_Mute}
1 hour ago, Elhora said:i have the same with "pause", i dont know if there is a unified shortcut in LB that can pause my game no matter which emlator i'm playing.
To use the built Pause Screen, set the pause button. Note: LB and BB require separate mappings.
LaunchBox:
- Keyboard Mode: Tools < Options < Gameplay < Game Pause
- XInput Mode: Tools < Options < GameControllers < Mappings - Show Pause Screen
Big Box:
- Keyboard Mode: System Menu < Options < Keyboard Mappings - Show Pause Screen
- XInput Mode: System Menu < Options < Controller Mappings < Show Pause Screen
Once that's all dialed in, take a look around at all the other cool things you can do from within the Options Menu(s).
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1 minute ago, Elhora said:
Really strange it doesn't show on the home page.
?? The link shows for you under Help & Support. doesn't it?
Or are you thinking the Technical Forums Support link should be a top-menu item? If that's the case, also hidden under Help & Support is Request a Feature. Though I don't think there's a specific area for the main web site 'features', just click Create a new post and start typing your request/suggestion. Doing it there will ensure it'll get noticed and tracked. (Whereas a post here on the Forums can inadvertently get overlooked.)
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2 minutes ago, Elhora said:
I dont know if it's supposed to work that way, but when i arrive on the homepage of Launchbox, i have no link to the forum
Is the Technical Forums Support not an option when you click Help & Support?
6 minutes ago, Elhora said:i have no link to the forum neither to create an account or go to profile.
Then once in the Technical Support Forums, you profile should be in the upper right.
Not sure what's there if not logged in. I imagine 'Sign in or Create an Account'.?.
Once here, you might think about adding it to your favorites bar.
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28 minutes ago, Elhora said:
hi everyone,
I dont know if it's supposed to work that way, but when i arrive on the homepage of Launchbox, i have no link to the forum neither to create an account or go to profile.
The only way i have to access the forum (aside from my browser history) is to click on the GameDB menu and from there, the link to forum and my profile appears on the top menu. That's not a big deal, but it's annoying.
I use Google Chrome, but i have the same problem on any browser.
By homepage, I presume you mean https://www.launchbox-app.com/.
If so, at the top right is Help & Support - Technical Support Forums.
I know on my old, wonky laptop, sometimes the top menus don't show everything. But there'll be 3 vertical dots (I think that's what it was) that will 'pull down' the remaining menu items.
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27 minutes ago, Alex F. said:
Hi,
I'm at the end of the line, really.
In Bigbox, I'm unable to access the options menu. The only buttons on my keyboard that work are the arrow buttons and the X button, which exits Bigbox. This means when opening Bigbox I can navigate through the standard startup theme but nothing else.
No other keyboard buttons work whatsoever.
I already deleted the bigboxsettings.xml file, upon restart Bigbox created a new one but no change.
Can anybody please help me? So many thanks in advance!
The default Back keyboard binding is Escape. From the main view it starts into, you should be able to press Escape, and it'll take you into the System Menu. From there, go to Options, press Enter (the default Select key) and go to Keyboard Mappings and assign the keys to your liking.
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5 hours ago, danielsan27 said:
If you go fast switching from a game to another on the wheel, and you fast launch the game you switched, the video snap hasn't time to be loaded, so...the game will start and then, the video snap on late, will start on background....
Thanks for the update! And solution. Well... workaround.
I you haven't already, at the top of this page click Help & Support then click Report a Bug and report for findings. This way it'll for sure get recorded and tracked (and hopefully, even resolved). Where-as [only posted] here on the forums it could inadvertently get lost in the abyss.
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41 minutes ago, VodkaParalyzer said:
If I were to nuke the games from LB, then ensure that everyt file is in the Arcade/Games folder, and then import everything from there, would that work?
Yes. Easiest way is to right-click the Arcade platform and click Delete. When it asks to delete Images (2nd popup), click no. Move all (the rest of..) the files (and chd folders) into /Games/Arcade/. Then run the Arcade Full Set Import Wizard (and it won't ask if you want to move the files.
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1 hour ago, VodkaParalyzer said:
The files that were left in my download folder do physically exist
Yes. What I meant was, for the games that got imported and their ROM path (as shown in LaunchBox when you edit the game) is pointing to the Downloads folder.
On your last screen shot for Dragon's Lair, if you go to the Launching section, is that path pointing to the Downloads folder? Or /Games/Arcade/dlair.zip?
Going back to "what I meant was"... in either of those 2 folders, do the files dlaird.zip, dlaire.zip, dlairf.zip exist (aka the 3 other Additional Apps)? This question is rhetorical because in a merged set, they won't.
You'll note in your Downloads, the folder "dlair" is there. Which of course contains the chd which "dlair.zip" will be looking for when you go to launch the game. LaunchBox won't copy the games' associated files. Just the actual ROM file.
Notes on the other files I see in Downloads...
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(1on1gov.zip) did get copied (twice?)
- Note: this game also requires the BIOS file coh1002m.zip, which would not have been copied. But does exist in your Downloads folder
- (2mindril.zip) 2 Minute Drill is a screenless game that shouldn't have been imported
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(3b1.zip) UNIX PC Model 3B1 is a computer
- as are 3b2xxx
- (3bagfull.zip) 3 Bag Full is a slot machine
- (3c505.zip) 3Com EtherLink Plus is an ethernet card for a computer
- (3cdpoker.zip) 3 Cards Poker 96 Another slot machine
Bottom line is, to have LaunchBox be able to successfully copy your MAME ROM files to a different folder
when importing, you need to have a non-merged set.And because you can with a non-merged set is the only reason (I'm guessing) the developers left the copy feature enabled [when using the Arcade full set import wizard].There isn't really a reasonable way to determine what set-type the user has. So toggling the copy feature isn't an option. Completely removing copying when using the full set import wizard would probably make for a lot of angry users.EDIT: The copy feature isn't in the Arcade Full Set Import Wizard. My mistake/confusion. But the feature is available in the regular Import ROMs. The reasoning why some ROMs don't get copied/moved stands.
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(1on1gov.zip) did get copied (twice?)
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1 hour ago, haradooku said:
I would expect something like this to be an inherent feature to the LaunchBox/BigBox software, especially premium (considering a user was able to devise and implement the plugin alone in the first place lol).
LaunchBox features are generally community driven. "Generally", in that the developers come up with some pretty good ideas in their own. I believe there's a feature request on the Feedback page for this. So if it's something you really think should be added, be sure to upvote it.
If I had a nickel for every plugin I created that its intended "feature/use" subsequently got implemented into the official LaunchBox, I'd have 10¢ over the course of 6 years. lol
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On 6/7/2025 at 8:43 PM, VodkaParalyzer said:
I imported all of my Arcade roms, and even though I selected Move all files to Games/Arcade, it only moved some of them
Meanwhile, the games themselves show up in LaunchBox, they're just pointing to the original folder where they were.
For clarity, is your MAME ROM set a merged, non-merged or split set? If it's a merged, the files that didn't get moved most likely don't physically exist.
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8 hours ago, Sprinklezonk said:
Does it work for anyone else? Please help.
Just tested. No luck. Force updated the local database, then all 4 were found.
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I'm not at my main PC the test. You might try force updating your local database file under Tools < Download < Force Update..
Is the platform you have these in named Windows? If not, doesn't really matter. Just make sure that the platforms' Scrape-As is set to Windows.
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1 hour ago, Middcore said:
In borderless fullscreen, the games are actually fullscreen and the bezels do not show up, presumably because the game is rendering "on top" of them.
Can you attach a log file created when running PCSX2? They're found in the plugins folder. (just drag and drop the file into your reply here)
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3 minutes ago, Suhrvivor said:
Can we please have a reminder of the specific rules on the database website? For example, when you select to upload screenshots, have a reminder that native resolution without enhancements is preferred and when uploading background images a reminder that it shouldn't have logos nor watermarks? It would reduce the amount of bad submissions of people that start contributing without reading the rules.
In some form, on the Database site, I think that's a good idea. "Some form" being like a sidebar note(s), popup tooltip or sub heading in that section (as appropriate). Or somewhere consolidated to less than 30 forum pages.
If it's not already there, add a suggestion/feedback/feature request, then create a post to let people know to upvote it. If there is already something there, upvote and [still] create a post to let people know to upvote it. Feedback - LaunchBox Games Database
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30 minutes ago, Middcore said:
Yes.
This is what I see.
Well, despite what I said earlier about running fullscreen, I found in my settings that I had Start Fullscreen checked.
If I un-check that, I get what you're showing.
One other setting (that may be the key) is to set Fullscreen Mode to Borderless Fullscreen.
Hopefully the latter (in conjunction with the prior) is "the fix".
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7 hours ago, Middcore said:
Trying to set this up for PCSX2 and I can't get it to make the GUI bars at the top and bottom invisible. Of course I can't have the emulator run fullscreen because then the bezels don't show up at all. Could anybody give me some guidance on this? Thanks.
Correct. Fullscreen must be disabled. PCSX2 is one of the ones that just works. Just tested with the most recent version and had no issues.
Is you emulator setup with just -batch as the Command-line Parameters?
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24 minutes ago, kiddanplay said:
I clearly see a Dreamm icon in my images folder
25 minutes ago, kiddanplay said:E:\eXoDOS\Images\Platform Icons\Platforms
I know nothing about eXoDOS. I've only ever seen them in the LaunchBox folder structure.
Also note, starting with LaunchBox release 13.21, that's changed. You can read about it in The LaunchBox Strategy Guide here:
LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
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31 minutes ago, Mojojojoey said:
thanks, i dont want to uninstall and download all the are work and button configurations. im downloading media player right now , and k-lite full too right now. ill try manually. first. if not ill reinstall if i have too with Minium deletion at least to keep my art works.😒
You would be doing just the reinstall over you existing installation part. No uninstalling. Doing it this way you wouldn't lose any of your existing settings, imported games, downloaded etc.
But... manually downloading and installing K-Lite works too.
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7 minutes ago, Mojojojoey said:
thanks, thats what i was thinking but i skipped it during the installation. now i just need to figure out how to install now.
If you didn't install the codecs before, you should be able to just reinstall LaunchBox and it'll ask again. Click yes this time.
Instructions here: https://feedback.launchbox.gg/help/articles/8637029-installing-updating-and-managing-launchbox#owlpb0sqz6q
Make sure to select the correct directory to re-install to as described here: https://feedback.launchbox.gg/help/articles/8637029-installing-updating-and-managing-launchbox#rcilxi12sqr
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Progress Badges: "last ditch effort"
I like the colored Progress Badges found in Nostalgic Platform Badges (\Nostalgic Platform Badges\Progress\) (beta-3)."Issue": When using the Legacy Conversion Badge Pack, the "last ditch effort" isn't kicking in show the Progress badges from Nostalgic Platform Badges.
Result: No progress badges are shown. (They do show when Nostalgic Platform Badges is selected.)
Some Testing:
Attempted copying the images directly into \Nostalgic Platform Badges\ (from the Progress subfolder) to no avail.
Copying the \Progress\ folder into \Legacy Conversion Badge Pack\ does work.
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5 minutes ago, andyco47 said:
windows media playback does not work for me if i switch back to vlc its fine any answers for me please?
Did they work for in LaunchBox version 13.21? When you initially updated to 13.21, did you install the K-Lite Codec Pack? Or by-pass/skip that part of the update?
BezelLauncher
in Third-Party Applications and Plugins (Released)
Posted
No worries. Glad to hear it's working now.