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Posts posted by JoeViking245
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1 hour ago, erling1000 said:
Don't know if this is the place for this, but the last few (beta) updates of LB have brought me a new problem...
The correct place would be in the beta thread(s) for that release.
This way the developers will for sure see it and hopefully have some insight for you.
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11 minutes ago, DoyleDuncan said:
EmuMovies connects fine through Filezilla, but Launchbox throws an error. Anyone else seeing this again?
Just tested and it's working fine here. Can you share a screenshot of the actual error (as there can be several different types).
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2 minutes ago, Starwind Amada said:
Tried to disable it and I got the "not enough space" message and it crashed. Stuck on "loading interface" again and I have to reboot.
The full C and E drives is most like the cause of the issue you've been having this whole time in your Stuck On "Loading Interface" AGAIN. This Is Unacceptable thread.
Hopefully when you get your enclosure for your other drives and get things moved around, that will take care of things.
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11 minutes ago, Starwind Amada said:
My C and E drives is pretty full
Yeah, that would definitely prompt the message "There is not enough space on the disk."
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6 minutes ago, Starwind Amada said:
Why do they keep coming back?
Auto import is enabled for that platform. You can edit the platform and check the box Disable ROM Auto-Import. If you want to disable it for all non-storefront platforms, you can do so inside Tools - Options.
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4 minutes ago, Starwind Amada said:
What does this mean?
How much free space do you have on your E drive? If your E drive has plenty of free space, how full is your OS drive (typically the C drive)?
5 minutes ago, Starwind Amada said:In the Temp folder are a bunch of empty subfolders. What happens if I delete them?
If when you close LaunchBox and it's finished doing its saves and cleanup and the empty Temp folders are still there, yes, you can delete them. Though they should get removed when properly shutting down LaunchBox.
However, deleting empty folders won't free up any notable space.
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Very well thought out and presented!
If you decide to proceed with the suggestion in the below link, be sure to post back here with a link to the request after it becomes public (up to 7-14 days) so that other can go an upvote it.
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7 minutes ago, Rincewind said:
Thanks @JoeViking245 I think its the LB theme not the BB one but I'll take a look.
Ah..
Rincewind (LaunchBox for Windows - Custom Themes).
Not Rincewind Theme (Big Box - Custom Themes).
I suppose the mention if "LB theme" and "scrollbar" should have been a big giveaway.
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11 hours ago, Lukeyboy67 said:
I'm using the LB theme Rincewind theme and since the v14.0 update the scrollbar has disappeared, anyone else got this bug and if so know a solution? Cheers
Though it's possible that it's something that needs to be fixed by the LB team, it may still be something that needs fixed/adjusted by the theme developer.
Either way, for 3rd party theme support it's best to ask in the comments section of that themes thread. This way the author of the theme will get notified and can find out what's going on and proceed accordingly. Also, if others are experiencing the same issue with the specific theme, they'll know it's "not just them".
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On 9/26/2026 at 2:59 AM, Rinusch said:
I think you should be able to reproduce it if you try it for yourself.
I did the following steps and was unable to reproduce it removing the Alternate Names.
- Imported D:\Games\Out of this world.zip into Sega Genesis
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In Alternate Names, selected Another World and clicked Set Selected Name as Title
- Another World was removed and Out of this world was added
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Back in the Metadata section
- The Title was changed to Another World
- Europe was 'inserted' into the Region field
- Clicked OK to save and close
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Tools < Download < Update Metadata and Media for Selected Games...
- Checked Search for game information in the local metadata database (recommended)
- (no images)
- Selected - Yes, download and replace all existing metadata and media
The Title got changed to Out of this world
Europe was still in the Region field (this could be considered a bug)
Alternate Names contained Another WorldAssuming you did all the same steps (except maybe you imported multiple games), it's this last thing that's different.
A 2nd test doing all the same steps except selecting Yes, but do not replace any existing fields or media (recommended), as expected nothing changed. And Alternate Names [still] contained Out of this world.
Note in both of these tests, the game had the LaunchBox DB ID #32809 assigned.
If the steps I took are different, let me know.
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10 minutes ago, Dybdal said:
Different command lines for different extensions
In the examples of using MAME and Atari 2600, both carts and cassettes are .zip.
Or something?
I'd be curious to hear how that would/could work.
A giant look up table that checks the platform and ROM filename then gives the appropriate command line parameters? Atari 2600 might seem easy enough. But get into the nightmare of Apple series command line parameters.... ugh. But suppose it is possible. If you can find some sucker to put the lookup table together. lol And if that works, it's just a matter of getting the developers to incorporate it.Bit here, I'm just thinking about MAME. So there's still the others.
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15 minutes ago, skizzosjt said:
List of community plugins that you have installed
Nice list!
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16 minutes ago, Dybdal said:
While 3 isn't easy to implement, i am sure is the right way to do it.
Though you can physically add the same platform ("Atari 2600") more than once in the Associated Platforms section of an emulator, you can't really do anything beyond that.
Looking at my screenshot above, if both of the Associated Platforms in the red box were simply Atari 2600 (aka, the exact same platform), and they contain different Command-line Parameters (as shown)
- They both can't be checked as the Default Emulator
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There is no way to tell a game listed in Atari 2600 which set of Command-line Parameters to use
- If there was, you'd still need to tell each game in the platform which 'version' of the Command-line Parameters to use
The current way to accomplish what (I think) you want is to have the game(s) use their Custom Command-line Parameters option. This gives you:
One emulator (MAME)
[only] One Associated Platform (Atari 2600)
One platform (Atari 2600 - containing both carts and cassettes)To do this, you:
Edit the "cassette" games
In the Emulation section
Set MAME as the emulator
Check the box Use Custom Command-line Parameters
In the box below that, type in -rompath %romlocation% a2600 -cart1 scharger -cass
Wash, rinse and repeat (changing the parameters used) for the "cartridge" gamesYou would of course (somehow) want to differentiate the carts from cassettes within the one platform to do this. But you'd have to do the same thing with your option #3.
But once you can "sort them", you can use the Bulk Custom Command-line Editor plugin to make it go a lot quicker.
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43 minutes ago, Dybdal said:
Is it possible in Launchbox to setup the same emulator multiple times under the same entry under Associated Platforms?
If I'm following your question correctly, Yes.
You can have e.g. MAME (the name you gave it in LaunchBox) as an emulator and MAME-2 (the name you gave the 'other' one) also as an emulator, with both of them pointing to the exact same mame.exe file. Those 2 "emulators" can also both have the same Associated Platform (e.g. Arcade). But only one of those can be set as the default emulator for that platform.52 minutes ago, Dybdal said:The issue really stems from how computers (mainly) use multiple types of media (Carts/Cassettes & Disks) when you have a lot of them
So.... you want to have 2 (or more?) emulators in LB (e.g. MAME and MAME-2) because your Associated Platforms list is too long?
Or is the issue, you imported e.g. your carts and cassettes into the same Platform? Personally, I separated mine out.
1 hour ago, Dybdal said:your emulator list starts looking crowded and difficult to find what you need.
When you say "emulator list starts looking crowded" are you saying here, you have a different emulator (e.g. MAME and MAME-2) for each platform? I mean, I have a lengthy emulator list too because I don't use RetroArch for everything under-the-sun.
At the same time, my MAME emulator has a 'crowded' Associated Platforms section because of all it can emulate. But TBH, I don't really play any of those. I set 'em to see that they can work, then just leave 'em there.
If I totally misunderstood what you're trying to convey, maybe add some specific examples. Also maybe some screen captures along with the narrative. Pictures usually show the correct thing that words themselves get lost in Joe-translation.
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6 hours ago, Milleland said:
If I press Alt + Tab, I can see all active windows: the emulator, the LaunchBox Startup Screen, Xenia Manager, and LaunchBox.
While holding Alt, if you tap Tab until 'the emulator' is highlighted/selected and let go of Alt, does it bring the game to the front? Is the emulator window Fullscreen?
Set Fullscreen to on.
Xenia Settings
Select your emulator
Turn Fullscreen to On-
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IMPORTANT! Please remember to include the following when providing your feedback:
- The program you are referring to that you have tested: LaunchBox or Big Box
- Your hardware specs and OS
- What you were doing in the app and how you were doing it
- Which theme you used
- The input you were using during your testing: controller, keyboard, or mouse
- List all community plugins that you have installed
- If you experience any crashes (LaunchBox or Big Box crashes to your desktop), we'll need the whole crash report, which includes Windows event logs (a lot of times it's multiple logs related to the same crash) and the mini memory dump that is stored in your Logs folder. The dumps may be large and include private data, so reach out if you want to share privately
- Your LaunchBox and/or Big Box debug logs
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2 hours ago, rawbee said:
the engine's core initialization still insists on taking over the full display.
Big Box is intentionally designed to show/run in exclusive fullscreen and has no available option to be windowed.
I've heard that you can run Big Box on a Virtual Machine to have it be windowed. I've never tried that myself. But was told it worked.
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46 minutes ago, Greenknight9000 said:
Ah, I was told to submit it here by an Admin. I guess I have to wait until they approve it?
It was suggested by a moderator that once your request becomes public, you then post it here to entice others to up-vote it.
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49 minutes ago, AVAWildy said:
Been having the same issue. I think it's bugged because it used to work fine. It seems to be repeatedly going back to "Searching" every 1-3 files, which takes a while before it does the next 1-3 files.
This is a known issue and seems to be related to games that have a + symbol in their title.
You can read more about it here:
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1 hour ago, Hazuki said:
And thank, I didn't get any notifications from the previous post 😊
Yeah, when submitting/uploading something, you only [automatically] get notified of posts from the main download page. For the Support page (this one), even though you're the submitter, you need to subscribe to this page to get notifications.
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58 minutes ago, AssassinKingz said:
Hello Everyone, I have a issue with my launch box, I'm trying to play some ps3 games but that message keep popping, Ive tried END TASK the emulator because I thought there was another one running but it was only one and but still didn't work can someone please help me with this!!!
I moved this to Troubleshooting because it really had absolutely nothing to do with Big Box Sound Packs.
When checking in Task Manager to see if another instance is running, look in the Details section (vs. Processes).
Worse case, reboot the PC, start LaunchBox, select the game and click on Play once (vs. accidentally double-clicking it).
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12 minutes ago, smag91 said:
I've just had a look and its shows as 'Thank you for playing' in the .xaml file. I downloaded the current 1.1.5 version and im using it on colourful - dark 2.03 by viking.
K. Well the current 1.1.5 version has 6 variants to choose from. Sometimes when creating/transposing code, something like a T and g might get accidentally left off.
Regardless, the one you downloaded and use on your system sounds to have the text correct.
Which means the text is getting cut off. On (or just below) that same <TextBlock line, try changing the FontSize to a [little bit] smaller value. e.g. if its "38", try using "34" or "32".
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12 minutes ago, Gaz70 said:
All the images appear to be stored in LaunchBox\Images\<platform>\Box - Front (example)\North America etc.
Correct. The full-size images are stored there.
22 minutes ago, Gaz70 said:So why would some of the images be in cache-LB as well? Why does it not just use the folder they are downloaded to? This just seems to take up unnecessary disk space?
You'll notice the cache files are much smaller than the original image files.
When populating the main section in LaunchBox with images, it's much faster to load a several kb (cached) image than it is to load a [up to] couple MB (original) image. And that's just one image of the number of games you may have in the particular platform. Also navigating large sized image files [unnecessarily] can be clunky.
Keep in mind, the images (whether in the cache folder or their original location) get loaded into your computer's memory for displaying.
e.g. My Sega Genesis Box-3D folder itself is 1.09GB (1026 images). Where-as my Cache-LB folder is [only] 320MB (13,522 images)
Bringing it to a load-time/HD space/RAM cost benefit.
LaunchBox 14.0.1 Not Launching
in Troubleshooting
Posted
Might try reporting in the latest release thread. This way the developers will for sure see this.
As an aside, v13.15 is quite a big jump backwards. That was even before .NET 9.0 was introduced into LaunchBox (v13.19).