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Posts posted by JoeViking245
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1 hour ago, Rinusch said:
Hi! Thanks for your efforts!!
However, I have an issue with it, which is that it doesn't auto rename corresponding media files too. When I manually set an alternate name for a game, Launchbox automatically renames my media files along with it. The result is that after the rename action, LB can't find the associated media files anymore!
The intent of the plugin is to bulk change game titles to that of a different Region. The issue with renaming the media is, say you went from NA to JP, your JP titles will be displaying the [e.g.] NA Box-Front. Assuming one's available, [I would think] you'd want to have the actual JP Box-Front displayed.
This was, to a degree, thought about. And for the above reasoning, it was quickly forgotten about. Well, ignored.
If there's a common scenario (vs. something niche) I'm missing where this would be viable without causing other issues (e.g. image location based on Region [and rename AND having to move them, then having an NA image in a JP folder...]), please let me know. State your case. Give an example or 2 of use-case.
Behind the scenes, there's also some logistics of image file locations and folder placement. Relocating the images from one region folder and then move them to the new regions folder? Keep them in that folder and hope LB still looks there [now, with the new filename]. Not sure. TBH, sound like a pain.
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6 hours ago, Cineaste said:
I accidentally deleted my badges when I purged the plugin folder.
Decided to recompile but they no longer show in LB? I've tried renaming and using different IDs to no avail. The plugin badge option appears in LB but the image file isn't visible (using custom field entries as an example).
Can I clean the cache somehow?
With the advent of the new Media Packs introduced in v13.21, the embedded image in [new] Custom Badges are not getting extracted.
Manually adding the image file you used into the Nostalgic Platform Badges folder and naming it after the plugins’ Unique Id will allow the badge to show.
There is a Bug Report submitted (is not publicly visible yet), so the developers are aware.
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23 hours ago, Doodah said:
That is so kind of you to get back to me, and so quickly! I was hoping to mimic Mame a bit more and just have that info available on-screen to scroll through when the game comes up
You're welcome. 😎 Yeah, for something like that (see it for each game, on-the-fly), you're probably stuck with MAME or one of it's derivatives (i.e. MAMEui).
If you're super ambitious, you might be able to create a Theme, that calls a plugin (similar to, but not this one) to grab the history info, and then squeeze that into the panel on the right side of the screen. But that'd be kind of a pain. But I'm sure it could be done.
But you know, eventually will have to play these games too.
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2 hours ago, Doodah said:
This is cool. Well done. I was hoping to find a frontend that showed history info per game for MAME. They don't seem to exist. Is one possible?
Thanks. To answer your question, you could try the frontend called LaunchBox and then install this plugin to get what you're after.
But you may want to install a different plugin instead (see below) that give s you 3 viewers in one. It lets you view game specific commands from MAME's command.dat, the specific games history using MAMEs History.xml (just like this plugin) and/or initialization procedures of games emulated by MAME that require some setup which reads from MAMEs gameinit.dll.
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36 minutes ago, Shredder_guitar said:
Do I have a bad profile within the bigpemu emulator that is not set up correctly?
Anything's possible.
To test, you could try removing the contents of your emulators \UserData\ folder. Then copy the contents of your \AppData\Roaming\BigPEmu\ folder into it. Then use the %romfile% -localdata parameter(s).
If that works, you can remove the /AppData/Roaming/BigPEmu/ folder.
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54 minutes ago, paddyG said:
I know we verified the script is running, but it seems it is not actually sending the Escape key (x2).
If you disabled Confirm, it's not even sending Escape once.
Well, it is actually sending it. It's just that RA is not receiving it. There's some fancy shmancy things you can do to make it work that way. But since we're just trying to close the emulator, let's just cut to the chase. Which is what you did in your last post. But I think (not totally sure), the 2nd Return might be 'causing issues'.
The Q hotkey is redundant to pressing Escape. But if you'd rather press Q than Escape, then go ahead and keep it in there.
Lastly, when testing, be sure to wait the w h o l e 5 minutes (300,000ms) plus 6 seconds +/- for the initial 'check'.
#Persistent SetTimer, Check, 6000 return Check: IfGreater, A_Timeidle, 300000 WinClose, ahk_exe {{{StartupEXE}}} ;optional $Q::WinClose, ahk_exe {{{StartupEXE}}}
This worked for me. (5 minutes was a long arse time to wait for a test. But I waited.
)
But fortunately/unfortunately, this is the exact same thing as the OP. Except with a different wait/idle time, using WinClose (which is preferred over Process, Close) and formatting out the WinClose line (which functionally, doesn't make a difference [similar to my 'Q' hotkey]).
That said, not sure what else to tell ya.
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24 minutes ago, mlsaunders1985 said:
Thanks for your reply, though I should have really been more clear that I was talking about when browsing through the games database on the website!
I suppose I could have looked to see that you posted in the LaunchBox Games Database section. But then again, people occasionally post "whatever, wherever" too.
To answer your question (as intended), no. Not in a manner innate to LaunchBox at least. I suppose you could create a plugin that would parse your local database file (in general, a copy of the online Games Database) and have it cross your given platform (or e v e r y t h i n g) for missing games. Or a facsimile there-of (like adding genre filters).
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1 hour ago, paddyG said:
Does this AHK script still work? I've copied and pasted this into the Running Scripts section under Edit Emulator (Retroarch), but nothing happens after 120 seconds... any game that uses Retroarch (mame-libretro) just keeps running.
Windows 10 Pro, Launchbox version 13.22. I've tried Beta 13.23 too, but same thing... nothing happens. It's like the AHK is not executing from Running Scripts when the emulator starts.
I've never tested it, but looking at it, it should. As for running Arcade games using RetroArch vs. stand-alone MAME, that's a different thorn.
To explain what the script is doing, it's checking every 6 seconds. During "the check", if there's been no keyboard presses or mouse movement for a cumulative of 2 minutes, it will (should) close the app. So if you touch the mouse at all (or press a key), A_TimeIdle resets to 0.
To verify the script at least started, below #Persistent, you can add a line MsgBox, script started. (Though you might not be able to see the message box behind the Loading Screen. And... it might pause the script until you click OK.)
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58 minutes ago, mlsaunders1985 said:
Is there any way I can filter the platform games lists to only show games that I've not added to a collection? Apologies if this isn't possible, it would just be very useful for a LaunchBox project I've been working on, and I've been adding every game to one of two collections. So it would be amazing if I could see which games I haven't sorted through yet.
Is there any way? Sure!
If I'm understanding correctly, when you say "filter the platform games list", I'm assuming you're doing this one platform at a time. vs. meaning all games in your collection. And for that platform, you've created 2 "collections". And by "collections", I presume you mean Playlists. (mere semantics, but it's important).
Example [of my understanding]:
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Platform = Arcade
- Playlist-1 = "Games that are a lot of fun"
- Playlist-2 = "Games that are no fun"
One way to "filter" these is:
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Select your Playlist-1 (to see games you have in there so far)
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Select one of the games and edit it
- Add a new Custom Field, call it "Lots of Fun" (or whatever you want)
- Set the value to "true"
- Save and close the Edit Game window
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Select all game in that playlist (click one and press Ctrl+A)
- Press Ctrl+E to start the Bulk Edit Wizard
- For Field, select Custom Field: Lots of Fun
- Enter "true" for the value
- Continue through the prompts to execute, save and close
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Select one of the games and edit it
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Select your Playlist-2
- Do the same as above, changing "Lots of Fun" to "No fun"
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Now.... Create a new Playlist
- In the Auto-Populate tab, check the box
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Set the following
- Field = Platform, Comparison = Is Equal To, Value = Arcade
- Field = Lots of Fun, Comparision = Is Empty
- Field = No Fun, Comparision = Is Empty
- Click OK to save and close
This new Playlist will now contain any game in your Arcade platform that is not in either of those 2 playlists.
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Platform = Arcade
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2 minutes ago, 5thWolf said:
Hmmmm the FAQ says the command line must come after the file. There a way to tell LB to make the command come after the file?
As shown above. %romfile% -localdata
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7 minutes ago, 5thWolf said:
I set the parameter and the game wouldn't launch. Removed it and game launched. Also tried it in a .bat file and is still created the settings in appdata. Did this maybe change on recent versions of the emu? Though it still is in the FAQ as such.
After adding the parameter, may need to re-setup the emulator (BIOS location etc.).
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5 hours ago, Shredder_guitar said:
I don't know EXACTLY what that means and why it seems to matter, but after removing the flag, Atari jaguar CD's were able to load.... I did have to set my resolution and proper display screen to use...again...which indicates that it's using separate profiles for atari Jaguar and atari jaguar CD, otherwise, this has been solved. I hope that this helps someone in the future figure out why atari jaguar CD's are not able to load.
The -localdata parameter makes it so the emulator is portable. It creates a folder in the same location as the emulator to store data. Otherwise (aka without the parameter), all the data is stored in the AppData folder (under C:/users/) making it not portable.
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9 hours ago, SidewaysMan said:
Ok thanks, wonder if the devs would make it an option eventually to have blur or not. Hope so
When you make the copy and then edit to remove the blur, I'd be curious to hear how you like the outcome after using it a while.
It seems to me that if both the background and the logo were both at full visibility (for lack of better words), they could [to a degree] cancel each other out (with like-colors blending into each other) making the logo hard to see. I suppose that would vary from game-to-game, depending on the actual images used together. Then again, it could be that I'm just not seeing it correctly in my head (and don't have a marquee to do any real testing). And it might look pretty dang amazing.
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3 hours ago, ex_conde said:
Hello,
I hereby request help from the community to install the Virtua Striker game on the hard drive I purchased from LaunchBox.
BR.
Paulo Castro
LaunchBox doesn't sell hard drives. You need to contact your vendor regarding how to install games on their drive.
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14 minutes ago, yuljk said:
Tried that - same issue unfortunately. I suspect the script isn't force closing the autohotkey process correctly.
You may need more than 5 seconds for the game to initially load. Maybe try increasing the Sleep, 5000 to say, Sleep, 10000 (10 seconds). Load the game and wait at least 10 seconds before trying to close it. (Normally you'd "wait" a lot longer because you're actually "playing" it.)
Also, you probably need to set a SetTitleMatchMode. But instead, just change the 2 if WinExist lines (respectively).
if WinExist("ahk_exe LaunchBox.exe") if WinExist("ahk_exe BigBox.exe")
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29 minutes ago, yuljk said:
I've tried using the following script after compiling and addiing as an additional app to run after the game closes from another user, but it doesn't work.
Try setting it to run Before Main Application.
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28 minutes ago, SkyHighGam3r said:
I'm hoping someone can see what I might be doing wrong.
Try removing the quotes you have around %romfile%.
OR you can check the box Remove Quotes. (I'd do the prior)
EDIT: In fact, you can remove that altogether ("%romfile%") because LaunchBox will append that automatically (as it will show you in the Sample Command).
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18 minutes ago, 5thWolf said:
The "Completed" checkbox in metadata is gone. Killed the green checkbox in all my games I marked complete
Version 13.22 - Released July 3, 2025
Quote- Fixed: Removed the old Completed checkbox in the Add/Edit Game window, as its functionality is now fully integrated into the new Game Progress system
- Fixed: Removed the old Unplayed/Completed badges, since the new Progress Badge handles all that and then some
More information about the new Progress Badge (Game Progress Tracking) can be found here: Game Progress Tracking - LaunchBox
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On 7/17/2025 at 4:37 PM, 5thWolf said:
PROGRESS REPORT 13.23 BETA
On 7/17/2025 at 5:13 PM, 5thWolf said:PROGRESS REPORT 13.23 BETA #2
On 7/18/2025 at 7:04 AM, 5thWolf said:PROGRESS REPORT 13.23 BETA #3
If these are reports for the version 13.23-beta-1 that came out on Tuesday, should probably be posting in that beta thread (see below). If you're doing some backwards testing for 13.22, then I suppose here is fine. (but maybe change the version number to match)
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3 minutes ago, d8thstar said:
thank you man! it worked! not sure what was wrong with my ini but it must have been corrupted somehow, i copied all your text into my file, didn't work. i used your file and it worked.
thanks again my friend!
You are quite welcome!
Yeah, like I indicated, I tried copying and pasting sections here and there, and it just W O U L D N O T W O R K !!!!! 😖
Glad to hear you're back in business!
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13 hours ago, d8thstar said:
here are the requested files my friend!
Ok, so the logs didn't help much. lol That said, the ini file wasn't much better. I replaced mine with yours and am seeing what you're seeing: mouse doesn't work without rawinput.
Comparing yours and my ini files, they're pretty much apples-to-apples. 'Cept one is a Gravenstein, and the other is a Red Delicious. The 'variety' difference being mainly in the controller/key mappings (vs something [notable] in the Global section). I tried changing some of the mappings (without going too overboard), but my efforts were fruitless. I did try stuff in the Global section as well to no avail.
So, giving up, I give you my ini file. This works for keyboard, mouse and controller [with no rawinput]. You may want to change some of the mappings to your liking.
Some of mine to note:
Start: (controller) "A" or (keyboard) "1" [same as MAME] Coin: "X" or (keyboard) "5" Lost World Fire: "A" or (mouse) Left-click or Ctrl Reload: "B" or Right-click or Alt
Save it to your config folder. Rename your Supermodel.ini (my_Supermodel.ini or whatever). Make a copy of my file (Supermodel - Joe - Copy.ini) and rename the copy back to Supermodel,.ini. This way you always keep a backup of both versions.
When you make changes in the file to suit your needs, I suggest doing them incrementally. Make a change - Save - Test. Wash, rinse and repeat.
Also, in LaunchBox for the Supermodel emulator, you won't need any command-line parameters. FullScreen is set to on in the ini. (but keeping the parameter -fullscreen won't hurt anything either)
I also have (in the ini) CrosshairStyle=bmp, Crosshairs=1 and InputSystem=xinput set in Global. This does not affect games that don't use crosshairs.
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1 hour ago, d8thstar said:
if your willing to keep trying, so am I
and yes, i have a mouse / keyboard but trying to set this up for a friend so it can be run completely in BB mode, controller only.
here are the requested files my friend!
I'll take a look at them in the morning (unless I get Shanghai'd into a honey-do list).
When you say "controller only", you mean 'but also use the mouse for light gun games'? Because you can use the controller for them too. Just want to clarify your end-goal.
In the meantime, if you wanted to try, you could do a fresh install of Supermodel (place in a new folder), run through the -config-inputs to set up the controller, and see if that works any differently. Yeah, configuring the controllers is a pain (because of the lack of a UI), but... should only ever need to be done once. Or...wait.
Regardless, you should at least be on the latest build.
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6 minutes ago, d8thstar said:
the light gun games, mouse no longer moves the cursor, lost world, ocean hunter, la machineguns, etc.
they only see my mouse in rawinput. anyways, i think it's a roadblock i cant seem to get over. but i do thank your time!
Then I'd have to say something's not setup right because the mouse should just work without having to set rawinput. Also, setting it to rawinput puts you back to the original issue of this thread. That said, if you're using the mouse, isn't the keyboard nearby? If I recall, pressing Escape still worked to exit the game.
I'd call this more of a speeDBump than a rOADBLOCk.
Can you attach your supermodel.ini file here (just drag and drop the file onto the reply)?
Also, (if you're not totally sick and tired of all this yet) load Lost Word using rawinput then exit the game. In Supermodels root folder, rename "Supermodel.log" to something like "raw_Supermodel.log". Then load LW without rawinput and exit. Attach Supermodel.log and raw_Supermodel.log as well. (may give some more insight)
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16 minutes ago, d8thstar said:
i set my controls EXACTYLY like yours, mouse games dont even see the mouse now!
Like which games? You can customize/override the command line parameters per game, as needed. Or as shown above, certain parameters can be set per game in the ini file.
Platform Icons are not displayed
in Troubleshooting
Posted
The default location change in version 13.21 with the advent of Media Packs. You can find more information about them here:
LaunchBox Media Pack Feature – Version 13.21 - LaunchBox