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JoeViking245

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Posts posted by JoeViking245

  1. 12 minutes ago, DJ DUDE said:

    I will try to download qbittorrent tonight and see how it goes.

    Just Do It™ :D 

    Over the last 8+ years of playing with this, never had an issue.  No VPN. Just MS Defender.  No more. No less.

    That said, "stuff" happens.  And maybe I've just been lucky (but don't think that's the case. ;)).

  2. 41 minutes ago, XvXPhoenix said:

    Thanks for answering!  Maybe this could be a feature request?  Just don't know how easy or difficult it would be to implement.

    You're welcome!

    Not sure how "easy" it would be to implement (I think the image types have been set for quite a while [many years, hidden deep in the code]).

    RE: a Feature Request... by all means. Yes.  (top of the page under Help & Support) 

    The [potential] caveat being, I'm not sure how the developers would feel about a 'dynamic' image type.  e.g. The users can add in a new type and name it whatever they want. Like "3D Boxes - GH".  Where-as a new 'static' image type may, programmatically be more easily added in.  But it probably wouldn't be "3D Boxes - GH".  Just sayin'. ;)   

    This is all just speculation.  But hey, and it never hurts to submit a feature request.  Regardless of being feasible, reasonable, easy or difficult, or even useful from only one user's perspective.  Like Nike says, Just Do It™. B|

     

    • Like 1
  3. In short...

    1 hour ago, XvXPhoenix said:

    that's the only option

     

    Well, only "reasonable" option.  I suppose you could customize your theme and force it to look in a specific folder (name of your choosing) for the game image file(s).  Viable. But not very reasonable (depending on the severity of your OCD-ness).

     

    Plan "B", create your folder "3D Boxes - GH" and put your images in it.  Then create symlinks to those images in e.g. "Arcade-Flyer".  They'd be stored where 'you want them', but you'd still have to "classify" them as "Arcade-Flyer" in LaunchBox.  So not really a 'good' plan. ;) 

  4. 3 hours ago, DJ DUDE said:

    Brand new and I'm trying to set  up a mame fullset 0.285  in launch box.  I have downloaded the non merged zip from github mirror site for pleasuredome.   I realzie these are rorrent files so I used trrntzipUI.net to get them back to regular zip file (I think, first time using that utility.) 

    The Full Set link on PD Git is actually a "magnet" that will attempt to redirect the download to your installed torrent client (downloader) app.  Many people use qBittorrent.  Not familiar with the one you mentioned.  You will be asked to click OK to have it direct the torrent to you client.

    You client will download the plethora of .zip files into the folder you tell it to.  When 100% done, close your client then either keep that folder of ROMs (zip files) where it's at or move it to wherever you want.

    Then in the Import MAME Arcade Full Set Wizard, Browse to that folder containing the ROMs your client downloaded for you.  (For reference, the non-merged set should contain close to 42,000 zip files)

  5. 26 minutes ago, SilasMurder said:

    Tried it. Same result. Tried all sorts of marking and unmarking in custom options. Tried MAME data and no MAME data. Not sure why it is doing this?

    Just ran a few tests...

    • Tools < Import < ROM Files < Single Platform
    • Add Files (just grabbed some MAME .zip files for testing)
      • Any file(s) will work
    • Platform "FinalBurn Neo"
      • also did "Final Burn Neo"
      • and "FBNeo"
      • All 3 worked (screenshot below)
      • "FBN" did NOT work
    • Scrape-As "Arcade"
      • Selecting ANYTHING other than "Arcade" did NOT work
    • Emulator "MAME"
      • Also did RetroArch - FBNeo core
      • Also did RA - "citra" core (at random)
      • Also did "BigPEmu"
      • All 4 worked (screenshot below)
    • Right after the "bezels" screen
      • The was no option (checkbox) available for "Use MAME Data"
      • Checked none (default)
    • Next screen, this appeared

    image.thumb.png.53fa732804b7746136eee42ffd914881.png

     

    Take away:

    1. Name the platform one of these:
      • FinalBurn Neo
      • Final Burn Neo
      • FBNeo
    2. Set Scrape-As to Arcade
  6. 3 minutes ago, SilasMurder said:

    Never ran into this. Kind of wondering if I should try finalburn neo as a standalone emulator? Would that trick it?

    The FinalBurn Neo import feature is new ("officially" as of 12 days ago).  I don't know if it's to check the core you select with RA and/or the standalone emu to be able to determine is it FBNeo ROMs you're importing or not.  The announcements were not very descriptive.  TBH, haven't tried it and my suggestions were just guesses. 😊  But yeah, try the standalone emu. Then later you can change it.

  7. 3 hours ago, ZazaZizi said:

    Heya, just got premium and I could have sworn my platform icon for MS-DOS used to be the MS-DOS logo, now it seems to have changed to WIN. Not sure if messing around with the options I changed something or not, but I was wondering how I could adjust it to the correct icon.

    Edit the MS-DOS platform and check that the Scrape-As value.  Is it set to MS-DOS?

  8. Yes. I've been seeing the same thing.  I think [a big?] part of it is the forums been getting hit with spam quite a bit recently.  When a spammer is identified and banned, their recent posts get deleted.  A guess I have is when their posts are deleted, the thread is staying marked as "un-read".  It didn't used to do that.  Assuming my guess is correct, that is.  Regardless, something screwy is going on.

    • Thanks 1
  9. Did some hands-on testing and learned a few things...

    Using -c (scummvm.ini):

    • If you start ScummVM without "scummvm.ini" in the same folder as the exe, it will be created in %AppData%.  And save states etc. will be saved there as well.
    • If you use the -c parameter (or --config= ), regardless of what you set it to, Saves will be saved into the %AppData% folder.  Unless you use the --savepath= parameter as well.  Same with --logfile= and anything else that gets saved to disc.
    • If you start ScummVM with "scummvm.ini" in the same folder as the exe, and no -c parameter, everything gets saved in a "portable" fashion.

     

    Using -p:

    When launching a game with the -p parameter, ScummVM will see it as a "new game" but still identify it (monkey2) correctly.  But it will then suffix the "new games" id with -1.  And since the scummvm.ini file doesn't contain a specific section for "[monkey2-1]", no custom settings you originally made will load.  This 'suffix thing' is the same with save states.  

    If you manually edit the scummvm.ini and copy/paste the [monkey2] section and rename it [monkey2-1], upon launching with -p, ScummVM will again, find a "new game". This time suffixing it with -2.  ...We call this an uphill battle.

     

    The Fix:

    I tried this, that and the other thing to be able to load the saved game-specific settings and nothing worked.  Except 1.

    • Open ScummVM
    • Select the game you made specific changes to (Monkey Island 2)
    • Click Game Options
    • Make note of the ID (monkey2)
    • Close ScummVM
    • In LaunchBox, edit the game
    • In the Emulation section
      • check the box Use Custom Command-line Parameters
      • In the space below it, put
        • -f monkey2 %noromfile%
      • (if you prefer, you can change -f to --fullscreen.  Same thing.)
    • Click OK to save and close
    • Wash, rinse and repeat for other games you've made custom settings for
    • Play games

     

    Final Note:

    With that, you can revert the emulators Default Command-Line Parameters to -p %romfile% --auto-detect --fullscreen.  (removing the -c config parameter)

    • Like 1
    • Thanks 1
  10. Sounds like (possibly)... your local database file is over 24 hours[ish] old. So, it will 1st download (update) your local database file.  It may then do an integrity check of the download but then load the file into memory.  At that point the metadata begins to import.

    If you go to do another metadata import on the same day, it should start it right away.

    To circumvent this "several minute" delay, before importing new metadata [on a new day] go to Tools < Download and select Force Update Games Database Metadata...  This may be more psychosomatic than actually being "faster", but feels faster. ;) 

  11. 10 minutes ago, Tsik said:

    the default place is where ScummVm looks/creates its files automatically is "C:\Users\[UserName]\AppData\Roaming\ScummVM"

    (side note) If you have LaunchBox install or update ScummVM for you, during this process, LaunchBox will create an empty "scummvm.ini" file in the emulators folder (if one doesn't exist there). Making ScummVM portable.

    With that, if your settings were originally all saved under %AppData% and you had LB update the emulator, the 'older' setting are not copied over.

     

    This however does not explain why when launched outside on LaunchBox, the specific settings load. But not, when launched from within LaunchBox.

    Unless the testing is inadvertently being done between 2 separate installs of ScummVM.

  12. 19 minutes ago, Ronen1984 said:

    I tried it and it doesn't work

    Can you share some screenshots?

    Edit your ScummVM emulator (in LaunchBox) and show

    • The main Details section
    • The Associated Platforms section

    Edit your Monkey Island 2 game and show

    • The Launching section
    • The Emulation section
  13. On 9/7/2024 at 8:50 AM, w00master said:

    However, in MAME games I run into a focus issue.

    Did you ever find a resolution to this?  (asking a year and a half later 😊)

    My GUN4IR is enroute and I'm going to want to do the same thing:  switch between Fullscreen and 4:3, game/emulator pending.

    I think the losing focus issue can be resolved be setting the (4) Run commands to run minimized.  (Won't know until mine arrives and I set it up)

    e.g.  Run, %COMSPEC% /C echo M3.1 > COM4,,Min

  14. 6 minutes ago, DodgeUK said:

    Cheers. It tells me my license is epired. It had done but I thought I still got Big Box without updates. Thanks for your help.

     

    From the Purchase link, under the FAQ's:

    Quote

    How long does a Regular License last?
    Forever. No Really! Your Regular License unlocks all the premium features and gives you a year of updates. After that, you can keep using LaunchBox on any version released before your year was up.

    Here, "LaunchBox" meaning LaunchBox and Big Box.  

    If you wish to reinstall the last version your license is valid for [to maintain all the premium features that version offers], you can reinstall it from that version's setup file located in your /LaunchBox/Updates/ folder.  If you no longer have access to that file, you can email support@unbrokensoftware.com and they should be able to help you out.  (with the appropriate setup file and your license.xml file)

  15. 13 minutes ago, DodgeUK said:

    Hi everyone. Not sure if this is something that can be sorted. I paid for the access to Big Box but didnt renew and I have since re-installed Launch Box and I cannot find the license file. Is there a way for a copy to be sent to me?

    At the top of this page, click Premium and then select Lost Your License?.

  16. 43 minutes ago, LP64 said:

    Seems to be working perfectly now

    Good to hear.

     

    44 minutes ago, LP64 said:

    Initially I was using it to import a Final Burn Neo Romset

    Rumor has it, LB's latest 13.26 now includes FinalBurn Neo importing. Haven't checked it out myself though.

    Quote
    • New Feature: Added full FinalBurn Neo arcade ROM import support across both the Single Platform Import wizard and drag and drop imports, making it easier to bring FBNeo based arcade collections into LaunchBox

     

  17. 14 hours ago, LP64 said:

    I have encountered a bug with the xml importer with regards to clones being listed as additional apps under the wrong parent rom

    I think I fixed it.  Try v0.1.0 in the OP.

     

    Curious, what's your use-case for using this plugin?  (beyond "because it's there." ;))  Are you doing custom imports into separate Platforms (e.g. "Tetris" or "Sega Model 3")?  Using this as an alternate to the Full MAME Arcade Import Wizard?   Don't like the Wizards filtering?  Use it because it has a super cool looking UI?  Again, just curious.

    • Thanks 1
  18. 43 minutes ago, LP64 said:

    The xml importer page seems to identify the correct parent rom for the clones before importing so it appears the importer knows what it is meant to do, something just goes awry during the actual import.

    Can you share your xml file?  You can just drag & drop the file here (do NOT paste the contents of the file).  This way I can see 1st hand where I need to fix it.

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