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Posts posted by JoeViking245
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1 hour ago, drtechnolust said:
During a Bulk change when choosing an Emulator if Retroarch is selected is it possible to add Core selection as well.
No. Cores are only set on a per emulator basis.
To set them per game, you'd need to set the games' custom command-line override parameter(s) in its Emulation section. And those can't be changed using the Bulk Edit Wizard either.
However, you can use this plugin to bulk change the command lines [of the selected games].
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39 minutes ago, damageinc86 said:
Ok thanks I guess ill have to actually get in touch the program to see what that looks like. Do you need a controls.dat or something for cpwizard to look at to populate the roms list with what the controls are? Then you superimpose your button setup to it? And then it always will put whatever the original say, "fire" button is, and put it on what you've designated as your fire button?
You haven't even open it yet? 😒
In the readme file that comes with it, there's a list of data files needed. Pretty sure it comes with them, but the readme file has links for where to get them. Depending on how you plan to use it (e.g. just exporting images vs. using it directly from within MAME) you may not need all that are listed.
The default layout will have buttons already there. Add or remove to match your cab. The default buttons correspond to MAMEs default buttons. e.g. Player-1 Button-1 is Ctrl. P1B2 is Alt. P1B3 is Space. etc. If you've changed them on your cab, you can reassign them in the app.
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19 hours ago, damageinc86 said:
Hey Joe, was curious just how you use cpwizard to create a template of your own panel and have it "gray out" the unused buttons like you showed in your 1941 example? Any chance you could do like a screen capture tutorial video of you using the program to do that?
Dang! That was done almost 5 years ago! And don't think I've opened the app since then.
I believe it comes with a few templates already. For the background (green panel), I forget how exactly I made that (Photoshop or something). You could probably take its default background and use [something like] Gimp to change the color to your liking.
Should be able open the default template and then move the buttons around to match your cab. The greying out is automagical when you generate the images.
From some OLD notes I have about generating the images:
Edit Options MAME Filters check or uncheck Fileters accordingly ***make sure Includes and Excludes fields are empty*** MAME Paths set the MAME exe path "OK" View Preview make sure you can see files listed Close File Export - Batch Image Layout 1024 x 768 Draw Background Output Folder ..... "GO!" 'and now we wait...'
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3 minutes ago, SiriusVI said:
I'm not sure I understand what you mean ... you need to associate the CD-i platform with the right core inside the retroarch emulator config in retroarch. Can you send an image showing your problem?
How to select the core was answered/resolved in Discord.
QuoteSelect RetroArch and click Edit. Then go into the Associated Platforms section.
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36 minutes ago, MBGeek said:
However you have shown me that this is WAY to big of a pain in the ass to make work LOL.
As for being a PITA, not really. I mean the information's there. Plus I gave you the answer.
For MAME, the ROMs are best found getting a MAME fullset. In MAME's softlist (software list) set, each system is in its own folder. e.g. a2600 and a2600_cass.
For most MAMEs softlist's, it's just a matter of giving it the softlist name (a2600) and the ROM name. That is, you can get away without having to state the media (-cart). In this case, you're loading a cartridge and a cassette. So the media is required.
There's one (or more) threads on this site that go over most every softlist system and the command line parameters for using [standalone] MAME. And I think you can use the .a26 files with MAME.
Regardless of which route you decide to go, always glad to help. As are many others here on the Forums. But the ol' adage is, if MAME can emulate it, use it. That said, there are some cores in RetroArch that can emulate certain systems just-as-well. Except Arcade. (My opinion... do NOT use RetroArch for Arcade!)
36 minutes ago, MBGeek said:Again please don't think I am unappreciative, I am OVERWHELMINGLY appreciative, but sometimes the correct answer is not the answer your looking for
Again, glad to help! And "the correct answer" gives you a 100% working system (Atari 2600 with a cassette to cartridge converter) for all 13 games that you'll never need to look up anything more for it. Plus, you now have the knowledge to apply towards future systems. 😎
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1 hour ago, MBGeek said:
From a command prompt, the error I get is
What are you entering at the command prompt? (it'd be helpful to know where you're starting from)
1 hour ago, MBGeek said:Now I get that the games came on tape and there is certainly a switch that is needed
For consoles, the hash files come in super handy.
For example, you found that scharger.zip is in with /a2600/. And looking at /hash/a2600.xml you'll find scharger shows the part name to be "cart". (which coincides with all ROMs in /a2600/)
Now grab a cassette. e.g. The Official Frogger (offifrog.zip). This is found in /a2600_cass/. Since you found it in /a2600-cass/, you know that the media is a cassette ("cass"). But is also found in the xml file.
Now that you know the system, the required media and the respective ROMs, put them altogether.
mame.exe a2600 -cart scharger -cass offifrog
Now you can add to your collection and play all 13 (2 of which are only partially supported and there's 38 if you include clones) games.
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You won't be able to load the sln. That's just how it is. Even if you manually added references, some just will not load (e.g. BigBox.dll). As in, they're not loadable references from "the outside".
Also, the themes don't Build like you would an app. So, the ones you only need are what's in the declarations of the xaml. What you really need is just a way to be able to preview the xaml.
The only way I've found is to comment out the lines that are erroring and then [temporally] replace them with a place holder (like an <Image>). Another option (say, if starting from scratch) is to work with a blank xaml and add your grids and stackpanels etc. to appear how you want them. This way you get a visual of the layout. Then fill in some elements (e.g. Image or TextBlock) to fine tune any alignments, margins etc. Lastly, put in the 'proper' elements.
Neither of which are ideal.
I agree that at least having "dummy pack" of the un-referenceable dlls (made referenceable) could be useful. These 'dummy dll's' could merely contain object placeholders, enough to not throw errors "for the average Joe" trying to view the xamls.
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26 minutes ago, Blackstar00 said:
Im using Launchbox (not Big Box) 13.23 and keeps randoming crashing.
Usually after exiting a game, launchbox locks up, then crashes without any error.
Music from game titles in launchbox breaks up and skips.You might try updating to the latest beta release.
Under Tools < Options < General < Updates, check Update to Beta Release. Then select Menu < Help < Check for Updates...
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1 hour ago, totoro said:
I wanted to ask if there's any way to have this platform added to the database
You can request adding a console not in the database on the Feedback site. Requests posted here have the possibility of getting lost in space and time (unintentionally overlooked). Requests added to Feedback get placed on "the list".
Here's a direct link to the Database section of the feedback site. Feedback - LaunchBox Games Database
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5 hours ago, launchretrogirl2562 said:
it should be named horizont.ini
The file is just a MAME derived list of the machines (games) only (no configurations). So can be named whatever_descriptive_name.ini. This would get placed in /MAME/ini/folders/ then can be accessed in the MAME interface by selecting Custom Filter.
Alternately, it can be used by something like the
MAME (Custom) XML Importer plugin for importing just the games listed.Correction: can be used by something like the Create Playlists from MAME category ini files plugin for creating playlists from just the games listed.
Or, one could just look through it to see all the ROM names for horizontally oriented machines.
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31 minutes ago, damageinc86 said:
I can't get that website to export anything. no pop-ups ever show up to save. It just says "(# of games) games exported" and then goes back to the search page. No idea where they were exported to lol.
Following the example steps above (changing Machine to Game), on the final click on Export, the site will gather the data then depending on your web browser, you will be asked to save the download or it will just start downloading. The download is saved to wherever you save file downloads.
If you're still having issues, try a different browser.
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45 minutes ago, Elhora said:
There are some games that are in the DB when i check the website, but when i click search for Media, ht says there is no such game in the DB.
Going to Tools < Download < Force Update Games Database Metadata... should resolve the issue of missing games.
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LaunchBox themes are in /LaunchBox/LBThemes/ and Big Box themes are in /LaunchBox/Themes/.
Image and video placement in the respective themes are set in the xaml files located in the themes /Views/ folder.
Though the themes for each interface are completely different, they will both utilize images and videos found in /LaunchBox/Images/ and /LaunchBox/Videos/.
There's a pdf document in /LaunchBox/Themes/Documentation.pdf
There's also documentation on this site: Big Box Theming - LaunchBox
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7 hours ago, soqueroeu said:
Is there a way to avoid this?
Uncheck Root.
In your last image, the upper arrow is for the Consoles (Category) checkbox. The lower arrow is for the Root checkbox.
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1 hour ago, Glinako said:
Sure thing, I changed the value of the virtual OSD to "override", I am not sure how it got changed but reverting back to the correct value fixed it. It is all covered in this doc from MAME Dev OSD audio support — MAME Documentation 0.280 documentation.
Thanks! Others coming across this issue will be appreciative.
I know they had an audio issue about 2 revisions back. It changing was probably a left-over fragment of the issue and resolve.
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1 hour ago, Volikhar said:
That beta Update fixed the issue perfectly! Thanks JoeViking! Do you still want my logs from before or are they not needed now?
Also do you still have your Kofi link! Il send you a Small thanks for your plugin and assistance!Whew! Glad it worked. It appeared to be a simple oversight on my part, and thankfully that's all it was. A painless, non-drawn-out fix.
No further information (logs etc.) is needed.
If you wish to share your appreciation, in the plugin Settings, you can click the Info icon
and then click the Viking Mickey
to navigate to my Ko-fi page. (He ain't there just for his good looks.
)
From the immortal words of Bartles & Jaymes, "Thank you for your support."
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23 minutes ago, spiritedusual said:
This is still the case. How do I change the bigbox pause menu save state shortcut to match the name shortcut? if I have to change the mame shortcut what is bigbox looking for?
Dang, this was from almost a year ago. (Have to try to remember)
I'm not sure if the save state defaults (F6 etc.) have changed in MAME since then or not. But the 3 [possible] states at least are still the same. The save state actions are set in LaunchBox when you edit the MAME emulator. Big Box adheres to whatever those settings are.
Honestly, I'm not familiar with what state options are available in the Pause Menu because, to me, using them (and pausing for that matter) for Arcade games is borderline sacrilegious. So have never really bothered looked.
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4 hours ago, Volikhar said:
Is there any help I could get with this thank you
Try the attached beta update.
Fixed (hopefully): When Keep playing when LaunchBox is not in focus is set to False, player is not pausing until after the 1st song in the playlist is over (aka, after starting the 2nd song). An adverse side-effect of the 2.0 update.
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2 hours ago, Volikhar said:
despite the toggle being set to stop the music when lb is not in focus, it plays continually, in games, in and out of focus.
Is this contrary to what your screenshot is showing? If so, I'll see if I can do some investigating.Oops. Never mind.In the meantime, can you share the log files (located in the \LBambient\Logs\ folder)? Best to start setup, set the toggle to Not Play, get something playing, start a game, play for a minute or so (music still playing?), exit the game then share the most recent log file.
Also, what emulator is this happening with? Steam games? Windows games? A platform using RetroArch? Arcade/MAME?
Oh, and this is the support page for the plugin (which there's a link to this page from the Info window [clicking the i in the lower right corner of the plugin settings window]), so it's a perfect place.
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2 hours ago, Glinako said:
Changed the driver in MAME and works fine now
Can you share what you changed it from and to so that future readers can benefit from this?
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35 minutes ago, mattlord09 said:
For me to be able to play from BB i need to click on mouse, GAME OVER appears, then pinball can be played.
I had this happen the other day when I was updating JP Salis's tables. It did that on some tables, but not all. The next day, it didn't happen anymore.
Theory: Try "turning it off and back on". (The computer, that is.
)
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2 hours ago, Brett_00 said:
I just updated to the latest version of Launchbox and noticed that my video snaps are now not appearing.
If the videos had worked before in the Free version, it was a glitch. Video playback support is a Premium feature and is not [supposed to be] available in the Free version.
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5 hours ago, OneooneO said:
Sorry for the late reply, I lost all track of time playing Arcade games. Again, thank you for taking the time to help me out and explain everything you have been a great help !
If you're actually playing the games, there's absolutely NO reason to apologize.
Always glad to help.
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8 minutes ago, OneooneO said:
What am I missing so i can problem solve the rest myself and not have to bug you ?
Read the output on the screen?
When you ran Check ROM(s), it showed you in red that some files are missing from within the zip(s) and what their names are.
This is most likely due to a mismatched ROM set and MAME executable.
Case-in-point: Your Robocop ROM is for version 0.130 (or older). The Winning Run ROM is for version 0.201 (or older). (Don't ask how I found that out because it's a PITA. lol)
Solution: Get a ROM set that matches you MAME executable version (e.g. both are for version 0.251). (That, I can not help you with)
Alternately, remove the game(s) from LaunchBox that won't play because of a mismatched set. (But that's no fun.)
Reading the onscreen output: (e.g. Winning Run)
In the upper right, you'll see that a Device file is required for this game. When running Check ROM(s), you'll see in the output
Checking Device file...
sys2mcpu.bin CRC is goodBut right above that, under Checking ROM file... was nvram is missing from the ROM winrun.zip.
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Editing the Default theme via Visual Studio
in Big Box Custom Themes
Posted
Note, the namespace Transitions is inside the assembly Unbroken.LaunchBox.Windows[.dll].
xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Windows.Transitions;assembly=Unbroken.LaunchBox.Windows"