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JoeViking245

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Posts posted by JoeViking245

  1. 2 hours ago, Who_Dunnit_Roger said:

    Late to the party on this but setting it up now. 

    I created a ServoStik Folder in Plugins and dropped the files there

    I then went to Plug-in Tools Manager but not able to see it.

    What am I doing wrong?

     

    Thank you

    You won't see it in the Plugins Manager because it's not an 'official' LaunchBox plugin.  In fact, looking at the code, you won't "see" it anywhere, except for the files in the plugins folder.

    Assuming you downloaded the v1.0.4 (in a post near the top of this page), inside the zip file is a ReadMe.txt file with further instructions. Actually, they're probably similar to those detailed part way down on page 1 of this thread.

    From what people have posted, follow those and it should just work when you launch a game.  I don't have the hardware to make use of this, so haven't personally tested it.

  2. 5 hours ago, Tseu said:

    Hi @JoeViking245, since this thread is now two years old, I was wondering if a definitive solution has been found for the Cemu closing issues?

    I imagine so. I don't normally emulate this console, so honestly haven't looked at it in a long time.  Asking me about something from 2 years ago is also a big ask. ;) 

    That said, just ran a game and everything seems to work as expected.  Here's what I got:

     

    Cemu v2.6 (a subsequent update from the original v2.0-65 I tested with 2 years ago)

    In the emulator itself, I have Remember main window position un-checked.  I'm not sure if this is required for anything as I open the emulator fullscreen via the command-line parameters anyway.

    In LaunchBox, the notable emulator settings are:

    • Default Command-line Parameters
      • -f -g
    • Pause Screen section
      • All 3 boxes are checked (required to have LB's Pause Menu show)
    • Running Script section
      • $Esc::WinClose, ahk_exe {{{StartupEXE}}}

    This exits the game/emulator via my LB Exit Game controller mapping (as well as pressing Escape) and also exits it from the Pause Menu.

     

    Reading back in this thread, there was some discussion about running something-or-another as Admin. Don't do that!

  3. 20 minutes ago, BDeRbDaMaStA said:

    I created a custom badge named "test"

     

    20 minutes ago, BDeRbDaMaStA said:

    moving the png to the Images -> Badges folder

    Make sure the badge is named after the plugins’ Unique Id name that you gave it.

    The image then needs to go into \LaunchBox\Images\Media Packs\Badges\Nostalgic Platform Badges\ folder. Similar to what I mentioned above. And also where you should also see your year-2025 badge images.

     

    26 minutes ago, BDeRbDaMaStA said:

    What's bizarre is that I created a few badges back in 2025 and they still work to this day in 13.26.

    This is because when the new Media Packs were implemented, LB copied those images from the old location to the new.  Subsequent custom badges that get added don't/won't show [until you manually copy/move them].

    You might be able to install v13.20, add you Custom Badges [verify they're working as expected], then update that to 13.26.  Or, just copy them as described above.

     

    30 minutes ago, BDeRbDaMaStA said:

    Is anyone available to assist or is this a known bug  with 13.26?

    This is [still] a known bug since v13.21.  Though a bug report had been created quite a while back, it was never made public as it was "awaiting approval from the admins".  Just now went to see if there were any updates, but can't seem to locate my initial report.

    [see above for 'the assist']

     

    • Thanks 1
  4. 1 hour ago, Sprinklezonk said:

    Almost 2 years later, and still no answer/explanation to this. Wonder if there is some legal reasons they can't do it? Because Launchbox charges, maybe they can't use an open database? Frustrating to always have to add all the PC games I add. Almost zero VR games as well. I have moved on to a Playnite build for my VR stuff - much easier now to pop in  (a lot more complicated to set up initially though).

    Looks like this plugin will scrape from there.

     

  5. DemulShooter Auto-Launcher

    View File

    Automatically start DemulShooter when launching a game.

    When launching a game, this will check for a valid DemulShooter emulator and associated ROM.  If found, DemulShooter will be started with the appropriate command line parameters for that emulator/ROM.

    This reduces the need for customized Additional Apps, batch files or AutoHotkey scripts to run DemulShooter. (See Notes)

     

    If you don't have a lightgun or have never setup DemulShooter, there's really nothing more to see here.

     


    Requirements:

    • LaunchBox v13.19 or newer
    • DemulShooter installed and setup**
    • The plugin file (RunDemulShooter.dll)
    • "settings.txt" in the plugin's folder and edited/saved (see below)

    **See DemulShooter documentation for setting it up and its supported emulators & ROMs.
        https://github.com/argonlefou/DemulShooter/wiki



    Installing and Using:

    • Extract the contents of the zip file to the /Plugins/ folder
      • e.g.  D:\LaunchBox\Plugins\RunDemulShooter\RunDemulShooter.dll
    • In that plugins folder, create a new "settings.txt" file.
      • In the file, add "demulshooter = full/path/to/DemulShooterFolder" (without quotes)
        • e.g.  demulshooter = E:\My LightGun Files\DemulShooter
      • The path can be a relative path to LaunchBox.
    • Start LaunchBox
    • (optional: Start QMamehook or MAME Hooker or your alternative Hook flavor of choice)
    • Launch a valid DemulShooter emulator/game.



    How it works - What it does
    When a game is launched, the plugin will...

    • Check the game's emulator against a list of supported emulators
    • Check the game's ROM file against a list of supported games for that emulator
    • Check if DemulShooter.exe (or DemulShooterX64.exe) is inadvertently already running and then kill the process
    • Start DemulShooter.exe (or DemulShooterX64.exe) with the corresponding parameters
    • If the game's emulator is TeknoParrotUI, -noinput will be added to the parameters
    • System 357 games will also have -pname=rpcs3.exe added to the parameters

    Examples:
    Game:       Silent Hill: The Arcade
    ROM file:  SilentHill.xml
    Emulator: TeknoParrot
    Launches: DemulShooter.exe -target=ttx -rom=sha -noinput

    Game:      Ninja Assault (US)
    ROM file:  ninjasltu.zip
    Emulator: Flycast
    Launches: DemulShooterX64.exe -target=flycast -rom=ninjasltu

    Game:     Manic Panic Ghosts
    ROM file: manicpnc.zip
    Emulator: Demul
    Launches: DemulShooter.exe -target=demul07a -rom=manicpnc

    Game:      Razing Storm
    ROM file:  RazingStorm.xml
    Emulator: TeknoParrot
    Launches: DemulShooterX64.exe -target=rpcs3 -rom=razstorm -pname=rpcs3.exe -noinput



    Support emulators:

    • Demul   (Demul 07a or newer)
    • Model2 Emulator
      • emulator.exe
      • emulator_multicpu.exe
    • Flycast
    • TeknoParrot



    Notes:

    • TeknoParrot games must use TP as the emulator (TeknoParrotUI.exe) and the ROM must point to the game's xml file. 
      • The xml file must be named for the games ROM (as TP names them).
      • e.g. for Luigi's Mansion Arcade, "LuigisMansion.xml"
    • Games that are standalone executables are not recognized by this plugin.
    • When launching a game, a check is done to see if DemulShoorter is already running (e.g. if it didn't shut itself down from a previous launch). If it is, it will kill the existing process. This avoids the "Dude! You can't start DemulShoorter because it's already running".

     

    Big special thanks to @magicray1028!!  Without Ray's support, guidance and testing, I most likely would have never created this.

     

    As always, all thoughts, views, suggestions, comments are welcome.


     

  6. 45 minutes ago, Utras said:

    any way to make the emulator open in fullscreen

    In the emulators Running Script section, add to the beginning of it

    WinWaitActive ahk_exe snes9x.exe
    send !{Enter}

     

    As for mgba, I've never used that emulator.

    • Like 1
  7. I'm running out of ideas then.

     

    One screenshot you didn't show was the emulators Associated Platforms section. (you showed the Details and Running Script, but not that one)

    Double check the emulator is pointing to the correct exe file.  Yours is snes9x.exe. But mine is snes9x-x64.exe.   Either could be correct.  One way to verify is to right-click the game and select Open Snes9x... If the emulator opens, then it should be fine.  (can test again File-Load Game to confirm that one is for sure working outside of LaunchBox.)

    If you have 2 (or more) different copies of Snes9x installed on your computer, make sure that the one you're testing with outside of LaunchBox is the same one you're running from within LaunchBox.

    Try removing -fullscreen from the Default Command-line Parameters and see if that changes anything.

    When you say "it keeps loading but the game won't open", are you seeing the emulator's window and just a black screen?  Or the LaunchBox "Loading..." screen?

    • Thanks 1
  8. That looks good for the emulator.  Can you provide some for the game?

    (follow the red arrow the edit the game)

    image.png.9dffc6b2e1204475a274599616972b55.png

     

    Edit one of the SNES games and show screenshots of 
    - the main Metadata section
    - the Launching section
    - the Emulation section

    image.thumb.png.035b69d4b65c9c001da9b2532b458fe3.png

     

  9. Can you share some screenshots of how you have it setup in LaunchBox:

    Edit your Snes9X emulator [in LaunchBox] and show screenshots of 
    - the Main Details section
    - the Associated Platforms section

    Edit one of the SNES games and show screenshots of 
    - the main Metadata section
    - the Launching section
    - the Emulation section

  10. That's pretty vague.

    When you say "directly", are you saying directly from the emulator? Or is it a Windows games that doesn't use an emulator? Or do you mean when you launch it from LaunchBox?  What do you mean by "it loads and doesn't open"?  Can you provide a little more details/specifics?

    What platform? What emulator? Which game?

  11. Again, it's not an incorrect number.  It's merely a 'different' number.  To help with your endeavors, try this.  Hint: use the "incorrect" number.

    https://gamesdb.launchbox-app.com/games/dbid/4538

  12. 3 minutes ago, chinagreenelvis said:

    I'm stuck on an older version (12.9), so I don't know if that has anything to do with it - but you can see the ID number in LaunchBox (and in the Metadata and playlist XML files) is incorrect, although the link goes to the correct URL.

    Nothing to do with being on an older version.  Those numbers are indeed different. And will be for all games.  But rest assured, they are correct. Respectively.

    The good news is the metadata pulled for the game is true to the game. And as you found, links you to the corresponding online page for the game.

  13. 42 minutes ago, lishremix said:

    Just ran into this as well from the Steam import. Manually searching "Biohazard RE:2" is not working either.

    Start with Tools < Download < Force Update Games Database Metadata... (just to be sure)

    Then edit the game and type in "Biohazard RE:2" and press enter.  Select the game "Resident Evil 2 (Remake)"

    (If need be, 1st click the red X to clear the current LBDB ID# image.png.3a03abc3c334ad5a8ff5360ed4a27163.png )

    image.png.b8f34831e55fc163c621e5db936c6545.png

    In the left panel, click Alternate Names.

    Select "Biohazard RE:2".

    In the bottom middle of that window click Set Selected Name as Title.

    Click OK to save and close.

    • Like 1
  14. 22 minutes ago, mig530 said:

    Right now it's on 13.26 c/username/Launchbox

    I'm trying to downgrade to 13.17 which I installed on c/Launchbox. It works, When I open it it says 13.17 but when I transfer the files and I open it, it says 13.26. I didn't transfer the updates folder and auto updates are off.

    Ok. So a whole different folder location. That's good.  Did you transfer the /LaunchBox/Core/ folder?  That would cause an issue.

    May try only copying:

    • Data
    • Games
    • Emulators (if it's there)
    • Images
    • Videos

    Actually, you could just copy the entire contents of C:\username\LaunchBox\ into [an empty] C:\LaunchBox\.  Then run the 13.17 installer and point it to C:\ (as the installer will make it C:\LaunchBox\).  Double check updates are off. Exit LaunchBox. Delete the contents of the /Updates/ folder and "call it a day".

     

    And it never said 'a new update has been downloaded, would you like to install it now'?  (Assuming it did) Even if you clicked No, at that point it will install it next time you open it.

    If that message popup never showed, check and double check that you're actually starting the exe located in C:\LaunchBox\.

  15. When you installed the downgrade, did your select the folder /LaunchBox/? Or its parent folder?  Right before the final "Install" click, it'll show the folder structure it will install to.  The installer will add "LaunchBox to the install location.  So if you selected /LaunchBox/, it will install into /LaunchBox/LaunchBox/.  Check for a folder inside your LaunchBox folder called "LaunchBox".

    When you say "reverts back", are you saying when it opens, it says it's 13.26? Or does it say it's going to install [update to] 13.26 (and at that point, you're kind of stuck)?

  16. Did you prioritize Steam media for these Steam games? (You should have. Makes sense. Right?)

    Do the videos show in LaunchBox? If so, try testing with the Default theme [in Big Box].  If not, they won't show in Big Box. 

    Similar with launching games. If they don't launch from LaunchBox, they won't launch from Big Box. (if you ever come across that issue).

    I just recalled, there's currently an issue with downloading new Steam videos that's being work on by the developers.  You can read more about it here: Feedback - LaunchBox

  17. 1 hour ago, fitzman45 said:

    is the point to remove the Steam games as well, but just not blacklist them

    Yes.

    1 hour ago, fitzman45 said:

    As for my Wolfenstein and Pinball Platforms I created, they do work correctly in BigBox -- I can select them on the Wheel and they show a video preview to the left.  That being the case, are you recommending, leave those alone and just delete the Steam platform and therefore the games in there, but I should be able to pull them back in when I go through the process?

    You have the info and tools to deduce what you can do.

    I rarely make recommendations. But merely suggestions. What I suggested was a fresh start.  But yes, there's more than one way to accomplish the desired end result.  Using your powers of deductive reasoning, 'you got this'. 👍

     

     

    1 minute ago, fitzman45 said:

    I did not selected anything to "Scrape As".  Should I have??

    Yes. Scrape-As Windows.

  18. 28 minutes ago, fitzman45 said:

    Question: That deletes the Platform "Steam" (formerly "Windows"), but doesn't remove any games from Launchbox, right??

    If there are games in that platform, those games will be removed from LaunchBox [as well as the platform]. But they will not be "blacklisted".

    Think of it as no platform, no games. ;) 

     

    28 minutes ago, fitzman45 said:

    I don't see a gear icon, but I do see a square on the far right of the Steam line and I see the choice for "Set Import Platform".  I assume that is what you are talking about.

    Hmm... that square should be a ⚙️.  Regardless, "Set Import Platform" = Set Import Platform. so yes.

     

    28 minutes ago, fitzman45 said:

    3. I created a platform called Wolfenstein and one called Pinball where I placed in there games from Steam.  Should I delete those Platforms as well as part of Step 1 to clean that up, and then do your last part?

    You indicated Wolfenstein was "fine".  But when you import into the new Steam Platform, it might bring them in again.  For a "fresh start" (regarding Steam et. al.) Yes. Remove those as well.  Then do the Bulk Edit thing for those respective games (after importing into Steam. Of course. ;)).

     

    17 minutes ago, fitzman45 said:

    Do I want to Log Out prior to going through the steps you outlined?

    No. 

     

    5 minutes ago, fitzman45 said:

    since I created 2 additional Platforms (Wolfenstein and Pinball) and move Steam games into those, should first move those games back into the Steam platform (formerly Windows) before I start all this?

    No.  See fresh start above.

  19. 2 minutes ago, fitzman45 said:

    I was thinking maybe I remove all my Steam games from Launchbox, rename the Platform back to Windows, and then bring the Steam games back in?  Any thoughts on that?

    That would/should fix it.  Actually, right-click the platform (left panel) and select Delete.  Deleting the games themselves will add them to a "blacklist", preventing them from being auto imported.

     

    To import Steam games into the "Steam" platform, go to Tools < Manage < Storefronts....  Click the gear icon to the right of Steam and select Set Import Platform and type in Steam.  Click OK and click Close.

    To move e.g. Wolfenstein games to a different platform, select those games in the [now] Steam platform. Press Ctrl+E to start the Bulk Edit Wizard. For the Field, select Platform.  For the Value, type in Wolfenstein.  Click Next.  Next.  Click Yes, I would like to migrate my media. Click No, I would not like to make more changes.

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