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JoeViking245

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Posts posted by JoeViking245

  1. 12 hours ago, prophecy0 said:

    First off, thank you for this plugin. It saves SO much time with configuring DemulShooter in LB.

    You're welcome. :) 

     

    12 hours ago, prophecy0 said:

    I received the attached error when I tried to launch the plugin's settings via LaunchBox.

    Edit:  You didn't follow the Installing and Using instructions; The 2nd bullet (right after extracting the files).

    (I should probably fix this. But this also shows me who can follow instructions. ;))

     

    12 hours ago, prophecy0 said:

    games launched via TeknoParrot don't seem to hook properly with DemulShooter unless DemulShooter is launhed after TP has launched the game EXE

    Can't say I've ever heard of that before.  'Need to launch DemulShooter after the TP game is running.'

    Unless you're saying that's the case ONLY via the plugin. If this is the case, may need to set the -pname= option for those games (?) via the settings menu.  Edit Which according to the above error, you can't even do that.

  2. 9 minutes ago, 1quicksi said:

    The other games that I have artwork for do properly show the 3D Box art.

    If the image is anywhere under /Images/Atari 7800/anyFolderName/, when you edit the game, it should appear as one of the images in the Images section. If it's not showing there, something's screwy in either where you saved it, or how it's actually named.  If it does show there, verify what image type it's set to.

     

    If none of that helps, can you share some screenshots? 

    • The folder it's in and filename you have it saved as in Windows Explorer. 
    • Edit the game and show the main Details section
    • Your A7800 platform main section in LB where the other boxes are showing but this one is not
  3. 3 minutes ago, 1quicksi said:

    Can someone please point me int he right direction

    That image would go in the \Box - 3D\ folder.

     

    5 minutes ago, 1quicksi said:

    I've attached the image as well as the name I thought should be used

    You show the folder(s) you tried, but not the filename.  The filename should be the_games_title.png or the_games_rom_filename.png. Suffixing the image filename with -01 is optional. But does help is you have more than one image of that type for a game.

    e.g. 3-D Asteroids.png (or 3-D Asteroids-01.png)
            C:\......\......\LaunchBox\Images\Atari 7800\Box - 3D\3-D Asteroids.png

    Also, you'll want to make sure your Image Group is set to 3D Boxes (assuming you put it into the Box - 3D folder)
    This also assumes you didn't rename the game Title to something other than 3-D Asteroids.

  4. 8 minutes ago, Tsik said:

    is it possible/easy for the plug-in to show the current "Sort by..." state?

    Short answer, no.

     

    Long answer, no.

    Of the 4 possible 'states' the sort can be in, 3 of them use the platforms Sort Title field.  e.g. Edit the platform and set the Sort Title.  The 4th one (Title ascending) removes the Sort Title from all the platforms. Putting it in its default sort state.

    For Release Date Ascending, the Sort Title is the platforms Release Date, in seconds.  e.g. NES is 427100400 (aka7/15/1983). 

    For Release Date Descending, it creates a list of the platforms and seconds (above), reverses the sort order based on the seconds into a new list. Then iterates through that (reversed/descending) list, setting the Sort Title to, starting at 0 (zero) up to the total number of playlists, for each playlist.

    For Title Descending, it does the same thing but with the initial sort being based on the title.

    So,

    • If the Sort Title(s) field is empty, it's sorted by
      • Title ascending.
    • If the Sort Title(s) has a number longer than (say) 6 digits, it's sorted by
      • Release Date Ascending
    • If the Sort Title(s) has a number less than 5 digits, it's sorted by
      • Title descending
        OR
      • Release Date descending

    Essentially being a guessing game for the latter 2.

    I suppose I could come up with something really creative for what it uses for the 2 descending sorts to be able to distinguish them apart.  But you'll notice one cool thing, with the plugin window open on top of you LB window, when you click Apply Sort, you can see the sort order change in the LaunchBox window immediately. Well, it may take several milliseconds. But seems pretty fast.

    If you're viewing Platform Categories, be sure to expand one of them before opening the plugin. Or Alt+Tab to LB and expand one an Alt+Tab back to the plugin window. ;) 

     

    39 minutes ago, Tsik said:

    Anyway, thanks again.

    You're welcome!

    • Like 1
  5. Inspired by a Feature Request: Feedback - Sort Platforms by Platform Release Date

    Sort Platforms by Release Date or by Title (default).

    Setup:
    Extract the contents of the zip file into your /LaunchBox/Plugins/ folder.
    e.g.  D:\Launchox\Plugins\Sort Platforms\Sort Platforms.dll

    Using:
    From the Tools menu, select Sort Platforms.
    In the plugin window, select Sort by Title (default) or Sort by Release Date then click Apply Sort.
    (Optional) Set sort order to Descending (or Ascending).

    That's it.  Nothing too fancy here.

     

    image.png.7957d043bfa259e1f5177269bb83a5d3.png

     

    Sort Platforms (v1.0.0).7z

     

    @Tsik I think the request may have been yours.

     

    • Like 1
    • Thanks 1
  6. 1 hour ago, JKeift said:

    The last version to display everything correctly was 13.15

    It looks like you're using the Old Default theme.  Though not sure switching to Default will change anything.

    You might could try... In your v13.27 LaunchBox install under /LaunchBox/LBThemes/, create a new folder called Old Default 13.15.  Then from your v13.15 install, copy the contents of /LaunchBox/LBThemes/Old Default/ into the new folder you created.

    Then go to Tools < Options < Visuals < Main Window Theme and select Old Default 13.15 and see if that works like-you-like.

  7. 2 minutes ago, JKeift said:

    I really liked how different boxes from different consoles and platforms were displayed at roughly the same size even though they had different dimensions and orientations

    Tools < Options < Visuals < Boxes  --  un-check the box Dynamic Box Sizing.

  8. 15 minutes ago, St_Eddie said:

    Hi, Launchbox hasn't provides the previous two updates. I have the option to 'check for updates upon launch' enabled (and 'auto download in background' disabled), yet whenever I start up Launchbox there is no notification of a new update, and indeed my version number is behind the last two updates.

    Please could somebody help me to fix this issue.

    Thank you.

    There was an issue with a release [about 2 versions ago] where the notification wouldn't show. It has since been fixed.

    You can manually check for updates (which if you're on "that version", that's what you'd need to do) by clicking the 'hamburger' Menu < Help < Check for Updates...

    • Like 1
  9. 8 hours ago, Drodrik said:

    Hello , is it normal to get crashed, when I'm using this plugin in Azahara emulator for 3ds and I miss click the mini screen?

    If the bezel's going fullscreen and the emulator window is "inside" the bezel, no.

    Try checking the parameters g and h (in BezelLauncher Setup and see if that helps.

    If that doesn't help, can you attach the corresponding Log file [e.g. the most recent log file in the plugins Logs folder. The file will start with "log". Not "SetupLog"].

  10. 6 minutes ago, Froz3nLav4 said:

    how to fix error code 

    Anytime an error code like that appears, it's one of three situations:
    1. The license is banned
    2. The license has been altered (you tried to change details in the file, or the file has been corrupted).
    3. You are using an Android license on PC or vice versa

    aka: The error indicates something is up with your license file.  Email support@unbrokensoftware.com and they can sort it out for you.

  11. 19 minutes ago, 51mm5 said:

    Im using Xenia Manager alongside Launchbox, is there a way to get Launchbox to automatically launch game when clicking on game from within Launchbox?  I know with other emulators, Launchox automatically launches the game even if it loads the emulator first.  I've got Xenia Manager installed under manage emulators and all Xbox 360 games point to it.

    Since Xenia Manager is not an emulator itself, you might try setting up in LaunchBox the emulator you setup inside Xenia Manager.  (Similar to how it's shown several posts up.)

    • Like 1
  12. 26 minutes ago, stonev said:

    if I use the game’s emulation section to set the control file, does it overwrite the default -c linuxloader.ini or append to it?

    It completely replaces the Default Command-line Parameters.  Just like it does when you add command-line parameters in the Associated Platforms section when editing an emulator.

     

    So you need to re-add -c linuxloader.ini and append -o myHOTDControls.ini

    image.png.6a302e0f1153fe6691248aece70246fd.png

     

    If all goes well, it'll load linuxloader.ini, found in the same folder as linuxloader.exe.  And as was not noted above, it will look for myHOTDcontrols.ini in

    1. the same folder as linuxloader.exe
      • if not found, then looks in...
    2. the same folder as the ROM (.elf) file

    From v3.0.6 and newer, it looks for the files in that order (if no path/to/file.ini is given).  From the changelog:

    - Changed the default behavior of -c, -o and -d to not load from the game folder 
    by default if no path is specified. Now, if you pass just the filename, it will 
    search in the current directory, then will fallback to the game folder, 
    if not found there, it will use the default config.
    • Thanks 1
  13. 8 minutes ago, stonev said:

    Apparently, LL finds whatever file(s) it needs at the end of the path

    It does. Which is a nice command line feature.  But now very front-end friendly.

    This shows what elf file it's looking for. For each game:  Lindbergh Loader - EmulatorEggs

    For gsevo, it didn't have a .elf file (as you mentioned).  Let alone an "abc.elf" file ("abc" as found in the link above).  Getting lucky I copied a file named "vsg" and renamed it to "abc.elf" and used it.  It worked.

     

    For kicks and grins, I just tested:  for hotd4, I renamed "hod4M.elf" to "joe.elf" and set the ROM path (in LaunchBox) to it.  It also worked. :)  Getting more crazy, I removed the file extension from the file and pointed the ROM path to "/path/to/joe". That worked too.  

    So, by all rights, for gsevo, point the ROM path to the file "vsg".

  14. I like to keep it a little cleaner without the use of batch files for each game. 

    What's working for me is to add the emulator to LaunchBox just like normal.

    image.png.9a61f3730861145947c9f92499e4f0cd.png

    • For the few games I've tested, they all work using a single ini file
      • No special per-game changes needed
      • Named mine linuxloader.ini (as shown above). Can rename yours to whatever_you_want.ini
    • This ini file gets located in the same folder as the emulators executable
      • Requires version 3.0.6 or newer. 
        • Otherwise you need to put -c "full\path\to\linuxloader.ini"
        • Or.. copy linuxloader.ini into each of the games' folder containing its .elf file

     

    Then for the game's ROM file path, point to the game's .elf file (not just the folder). This alleviates the need for the -g parameter in the Default Command-line Parameters.

    image.png.f099290484afde6fceeb5ea59f9283d6.png

    Since there's only a handful working at this point, don't expect or go looking for an automagical way of adding these. Just drag & drop each game's .elf file onto LaunchBox and let it add the game.  Yes. It will need to be done one-at-a-time.

     

    If you have a need to load a game-specific ini file (configuration and/or controller), in the game's Emulation section, you can check the box and add the parameter(s) there.

    image.png.7cb5f1a33d687d4b74210b064302140a.png

     

     

    To get the most out of the lightgun games, I'll start QMameHook and just let it run in the background, behind-the-scenes.  (Use your hooker of choice).  Then with the help of the DemulShooter Auto-Launcher plugin, DemulShooter loads automatically as needed when launching a game.

     

    My shameless plug:

     

    • Like 2
    • Thanks 1
  15. Pretty sure all of the Steam Lego® games, when in 2-player mode, will split the screen [when the 2 characters are far enough apart].

    Years ago, I saw a prototype for a Big Box plugin that would allow you to launch 2 to 4 games at once and would split the screen accordingly.  e.g. 4 games would split the screen into quadrants (top left, top right, bottom left, bottom right).  They could be the same game or 4 different games.  Setup was not for the faint of heart. A bit of manually modifying your Big Box theme(s), having 4 complete installs of the emulator(s), and a bunch of other pre-configuring.  The "4 complete installs" were installs on your hard drive. You couldn't just add e.g. the same install of RetroArch to LaunchBox 4 times.   Early testing showed that it was working well. But the author, unfortunately is no longer around.

    • Like 1
  16. It will only delete (remove) the "GAMES from your [LaunchBox] collection".  "Collection" being the games you have installed in LaunchBox. (I guess that can still sound confusing. ;))

    It will not delete the ROMs from your computer.  UNLESS you check the box under ToolsOptions, "Allow deleting ROMs when deleting games". This is un-checked by default.  Also, if it were checked and you went to delete a game or platform, a 2nd popup message will show:
    image.png.833bd90abea4896dacc320b883bccec0.png

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