-
Posts
4,904 -
Joined
-
Last visited
-
Days Won
36
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by JoeViking245
-
Depends on the error you received. If it was something like "can't from the ROM.." You have (at least) 2 options: Open LaunchBox Select the platform Select all games in that platform (select one and then press Ctrl+A) Go to Tools < File Management < Change ROMs Folder Path for Selected Games... Read and follow the Prompts With LaunchBox not running Edit the platforms file you changed the game's ROMs location e.g. E:\LaunchBox\Data\Platforms\Nintendo 64.xml Do a bulk Find & Replace Find: E:\LaunchBox\Games\ Replace with: C:\LaunchBox\Games\
- 1 reply
-
- 1
-
-
Where to put playlist images?
JoeViking245 replied to norwichred's topic in Playlists & Playlist Media
Nothing foolish about it. Just "keeping you on your toes". As of v13.21, the location to store playlist Clear Logos (and a few other specific image types) have moved. Can see more details about it here: https://feedback.launchbox.gg/help/articles/0459065-media-packs -
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
-
Just Do It™ Over the last 8+ years of playing with this, never had an issue. No VPN. Just MS Defender. No more. No less. That said, "stuff" happens. And maybe I've just been lucky (but don't think that's the case. ).
-
You're welcome! Not sure how "easy" it would be to implement (I think the image types have been set for quite a while [many years, hidden deep in the code]). RE: a Feature Request... by all means. Yes. (top of the page under Help & Support) The [potential] caveat being, I'm not sure how the developers would feel about a 'dynamic' image type. e.g. The users can add in a new type and name it whatever they want. Like "3D Boxes - GH". Where-as a new 'static' image type may, programmatically be more easily added in. But it probably wouldn't be "3D Boxes - GH". Just sayin'. This is all just speculation. But hey, and it never hurts to submit a feature request. Regardless of being feasible, reasonable, easy or difficult, or even useful from only one user's perspective. Like Nike says, Just Do It™.
-
In short... Well, only "reasonable" option. I suppose you could customize your theme and force it to look in a specific folder (name of your choosing) for the game image file(s). Viable. But not very reasonable (depending on the severity of your OCD-ness). Plan "B", create your folder "3D Boxes - GH" and put your images in it. Then create symlinks to those images in e.g. "Arcade-Flyer". They'd be stored where 'you want them', but you'd still have to "classify" them as "Arcade-Flyer" in LaunchBox. So not really a 'good' plan.
-
The Full Set link on PD Git is actually a "magnet" that will attempt to redirect the download to your installed torrent client (downloader) app. Many people use qBittorrent. Not familiar with the one you mentioned. You will be asked to click OK to have it direct the torrent to you client. You client will download the plethora of .zip files into the folder you tell it to. When 100% done, close your client then either keep that folder of ROMs (zip files) where it's at or move it to wherever you want. Then in the Import MAME Arcade Full Set Wizard, Browse to that folder containing the ROMs your client downloaded for you. (For reference, the non-merged set should contain close to 42,000 zip files)
-
Hmm, something must have been wonky with the original 13.26 install. Glad to hear it's all working now!
-
Just ran a few tests... Tools < Import < ROM Files < Single Platform Add Files (just grabbed some MAME .zip files for testing) Any file(s) will work Platform "FinalBurn Neo" also did "Final Burn Neo" and "FBNeo" All 3 worked (screenshot below) "FBN" did NOT work Scrape-As "Arcade" Selecting ANYTHING other than "Arcade" did NOT work Emulator "MAME" Also did RetroArch - FBNeo core Also did RA - "citra" core (at random) Also did "BigPEmu" All 4 worked (screenshot below) Right after the "bezels" screen The was no option (checkbox) available for "Use MAME Data" Checked none (default) Next screen, this appeared Take away: Name the platform one of these: FinalBurn Neo Final Burn Neo FBNeo Set Scrape-As to Arcade
-
The FinalBurn Neo import feature is new ("officially" as of 12 days ago). I don't know if it's to check the core you select with RA and/or the standalone emu to be able to determine is it FBNeo ROMs you're importing or not. The announcements were not very descriptive. TBH, haven't tried it and my suggestions were just guesses. 😊 But yeah, try the standalone emu. Then later you can change it.
-
Are you importing them into the platform "FinalBurn Neo" and setting the emulator to FBNeo?
-
Edit the MS-DOS platform and check that the Scrape-As value. Is it set to MS-DOS?
-
Yes. I've been seeing the same thing. I think [a big?] part of it is the forums been getting hit with spam quite a bit recently. When a spammer is identified and banned, their recent posts get deleted. A guess I have is when their posts are deleted, the thread is staying marked as "un-read". It didn't used to do that. Assuming my guess is correct, that is. Regardless, something screwy is going on.
-
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
-
"But wait! There's more..." Go here: LaunchBox for Windows - Strategy Guide Scroll down to and under Advanced Features click LaunchBox Built-in Command Line Variables.
-
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
-
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
-
Did some hands-on testing and learned a few things... Using -c (scummvm.ini): If you start ScummVM without "scummvm.ini" in the same folder as the exe, it will be created in %AppData%. And save states etc. will be saved there as well. If you use the -c parameter (or --config= ), regardless of what you set it to, Saves will be saved into the %AppData% folder. Unless you use the --savepath= parameter as well. Same with --logfile= and anything else that gets saved to disc. If you start ScummVM with "scummvm.ini" in the same folder as the exe, and no -c parameter, everything gets saved in a "portable" fashion. Using -p: When launching a game with the -p parameter, ScummVM will see it as a "new game" but still identify it (monkey2) correctly. But it will then suffix the "new games" id with -1. And since the scummvm.ini file doesn't contain a specific section for "[monkey2-1]", no custom settings you originally made will load. This 'suffix thing' is the same with save states. If you manually edit the scummvm.ini and copy/paste the [monkey2] section and rename it [monkey2-1], upon launching with -p, ScummVM will again, find a "new game". This time suffixing it with -2. ...We call this an uphill battle. The Fix: I tried this, that and the other thing to be able to load the saved game-specific settings and nothing worked. Except 1. Open ScummVM Select the game you made specific changes to (Monkey Island 2) Click Game Options Make note of the ID (monkey2) Close ScummVM In LaunchBox, edit the game In the Emulation section check the box Use Custom Command-line Parameters In the space below it, put -f monkey2 %noromfile% (if you prefer, you can change -f to --fullscreen. Same thing.) Click OK to save and close Wash, rinse and repeat for other games you've made custom settings for Play games Final Note: With that, you can revert the emulators Default Command-Line Parameters to -p %romfile% --auto-detect --fullscreen. (removing the -c config parameter)
-
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
-
Sounds like (possibly)... your local database file is over 24 hours[ish] old. So, it will 1st download (update) your local database file. It may then do an integrity check of the download but then load the file into memory. At that point the metadata begins to import. If you go to do another metadata import on the same day, it should start it right away. To circumvent this "several minute" delay, before importing new metadata [on a new day] go to Tools < Download and select Force Update Games Database Metadata... This may be more psychosomatic than actually being "faster", but feels faster.
-
(side note) If you have LaunchBox install or update ScummVM for you, during this process, LaunchBox will create an empty "scummvm.ini" file in the emulators folder (if one doesn't exist there). Making ScummVM portable. With that, if your settings were originally all saved under %AppData% and you had LB update the emulator, the 'older' setting are not copied over. This however does not explain why when launched outside on LaunchBox, the specific settings load. But not, when launched from within LaunchBox. Unless the testing is inadvertently being done between 2 separate installs of ScummVM.
-
Can you share some screenshots? Edit your ScummVM emulator (in LaunchBox) and show The main Details section The Associated Platforms section Edit your Monkey Island 2 game and show The Launching section The Emulation section
-
LaunchBox + MAME + Gun4IR + AHK Script Window Focus Issues
JoeViking245 replied to w00master's topic in Noobs
Did you ever find a resolution to this? (asking a year and a half later 😊) My GUN4IR is enroute and I'm going to want to do the same thing: switch between Fullscreen and 4:3, game/emulator pending. I think the losing focus issue can be resolved be setting the (4) Run commands to run minimized. (Won't know until mine arrives and I set it up) e.g. Run, %COMSPEC% /C echo M3.1 > COM4,,Min -
From the Purchase link, under the FAQ's: Here, "LaunchBox" meaning LaunchBox and Big Box. If you wish to reinstall the last version your license is valid for [to maintain all the premium features that version offers], you can reinstall it from that version's setup file located in your /LaunchBox/Updates/ folder. If you no longer have access to that file, you can email support@unbrokensoftware.com and they should be able to help you out. (with the appropriate setup file and your license.xml file)