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Everything posted by JoeViking245
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Tools < Import < Manually Add Game... Ctrl+N Right-click anywhere in the main (middle) section and select Add Tools < Import < ROM Files < Single Platform, then select Add Files and navigate to the file.
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Error when launching games with stand alone FBNeo emulator
JoeViking245 replied to sipes760's topic in Troubleshooting
Are you setting a custom display setting? vs. say using 1280x920? Do you have any default command-line parameters set that are forcing the display mode setting? Or possibly an errant parameter? In the emulators settings (in LaunchBox) or in the Associated Platforms section? Can you share a screenshot of the command-line parameters you've set in LB (in the main Details section and the Associated Platforms section). When testing outside of LaunchBox, any chance you're testing on a different FBNeo build? e.g. you have it installed in 2 locations and you're testing stand-alone on one and LB is pointing to the exe on "the other" install. -
RetroAchievements not appearing for RVZ, CHD files
JoeViking245 replied to SpecterXV's topic in Troubleshooting
I forgot to add one more link to look into. Troubleshooting RetroAchievements Badges in LaunchBox - LaunchBox -
RetroAchievements not appearing for RVZ, CHD files
JoeViking245 replied to SpecterXV's topic in Troubleshooting
I don't do achievements myself so can't speak to any specifics. But these articles may lend to some insight. RetroAchievements in LaunchBox - LaunchBox RetroAchievements Support for Nintendo Wii - LaunchBox -
Acorn Archimedes not working in Launchbox for me
JoeViking245 replied to Dave S Cramer's topic in Troubleshooting
I personally recommend sticking with v1. For what it's used for in LaunchBox, you don't gain any functionality with v2. Also, sticking with v1, you can make use of the exe located in the ThirdParty folder, keeping LaunchBox truly portable. Along with easily making 'your' scripts usable by all users (e.g. negating the need to have AHK installed on your system). My opinion™. -
Unless this was working for you in a previous LaunchBox version, this is not a beta issue.
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Acorn Archimedes not working in Launchbox for me
JoeViking245 replied to Dave S Cramer's topic in Troubleshooting
Since you're executing a batch file, may need set hide console window to true. (guessing) -
Yes. Anything in the IGame interface (which is pretty much everything in the Game - Edit screen) can be set. There is (at least?) one forum member that exclusively uses AI to [completely] create their plugins. Myself, all my C#/WPF "learning" has been from using the above 2 references and a lot of Googling (which these days brings up an AI response for the task (simple like, get all files in a folder) I'm trying to accomplish). But [proudly] have never asked AL to tell me how do something specific with the LB API.
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Well, kinda. Sorta. No. Depends on your level of C# programming. Here's the LaunchBox/Big Box Plugin API Documentation site that has all the available API calls. Here's a tutorial video Jason created a few years ago on how to create a plugin. It doesn't cover specifically the interface I mentioned, but does help to get-you-going. Visual Studio has been updated since then, but is generally the same for navigating. Let's Build Some Plugins! - 2017-05-08 - LaunchBox Development Live Streams - YouTube
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[V12.9] Keyboard navigation of the UI is inconsistent.
JoeViking245 replied to chinagreenelvis's topic in Troubleshooting
When it seems to go nowhere, press the Left or Right arrow keys to widen/narrow that section. You might try a MouseMove,x,y,z MouseClick, left instead. Don't recall on the Default theme, but I know in Omni, the 🤍 [Favorite] icon is always in the same location. You'll just have the figure out the x/y coordinates for where it's located on your screen. Can always upvote an existing Feature Request (like the one I linked in your other post for Favorite) or create a new request if one doesn't exist. The UI is designed to be used by a mouse and keyboard (which includes keyboard shortcuts). Similar to most everything in Windows. Keep in mind, having [too] many keyboard shortcuts can possibly things even more convoluted. You mentioned in your other post about creating a plugin. Have you seen all the keyboard shortcuts Visual Studio has? Many times, I find it's easier to mouse-to-the-tool. But yes, certain shortcuts could be in order. (see Feature Request mentioned above) There is The LaunchBox Strategy Guide page that goes over quite a few things and is continually growing. It does not currently (that I saw) have an article covering available keyboard shortcuts. (Could be another Feature ("article" rather) Request.) -
First you'd need to create a global hook to detect your key/key-combo using P/Invoke or something similar and have that activated when LaunchBox starts. Then you'd need to have a SelectionChanged event in OnEventRaised via the ISystemEventsPlugin interface to detect [if and] which game is selected, while navigating around LaunchBox. If your keypress is detected and the current selection is a game, set the game's Favorite flag to True. Or better yet, invert the current state. aka: create a toggle On/Off. Curious.... how are you currently, say.. selecting a different Platform? Or Playlist? Then selecting a game. ...without using a mouse? Unless you're feeling creative and ambitious, you might would rather upvote this feature request, spread the news asking others to upvote it and hope that it innately gets implemented. Feedback - LaunchBox: Add Keyboard & Controller Shortcut Support for Favoriting Games
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RetroArch not launching games - LaunchBox 13.26, Windows 11
JoeViking245 replied to Jasno's topic in Troubleshooting
Please don't post the same question in multiple threads. Someone responded to you in your other thread. -
DemulShooter Auto-Launcher
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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ServoStik
JoeViking245 replied to Dinomight's topic in Third-Party Applications and Plugins (Development and Beta Testing)
You won't see it in the Plugins Manager because it's not an 'official' LaunchBox plugin. In fact, looking at the code, you won't "see" it anywhere, except for the files in the plugins folder. Assuming you downloaded the v1.0.4 (in a post near the top of this page), inside the zip file is a ReadMe.txt file with further instructions. Actually, they're probably similar to those detailed part way down on page 1 of this thread. From what people have posted, follow those and it should just work when you launch a game. I don't have the hardware to make use of this, so haven't personally tested it. -
I imagine so. I don't normally emulate this console, so honestly haven't looked at it in a long time. Asking me about something from 2 years ago is also a big ask. That said, just ran a game and everything seems to work as expected. Here's what I got: Cemu v2.6 (a subsequent update from the original v2.0-65 I tested with 2 years ago) In the emulator itself, I have Remember main window position un-checked. I'm not sure if this is required for anything as I open the emulator fullscreen via the command-line parameters anyway. In LaunchBox, the notable emulator settings are: Default Command-line Parameters -f -g Pause Screen section All 3 boxes are checked (required to have LB's Pause Menu show) Running Script section $Esc::WinClose, ahk_exe {{{StartupEXE}}} This exits the game/emulator via my LB Exit Game controller mapping (as well as pressing Escape) and also exits it from the Pause Menu. Reading back in this thread, there was some discussion about running something-or-another as Admin. Don't do that!
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Glad you worked it out. For reference, The Exit Script is for exiting from the Pause Menu. The Running Script section is, as you've found, what you're looking for.
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Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
Make sure the badge is named after the plugins’ Unique Id name that you gave it. The image then needs to go into \LaunchBox\Images\Media Packs\Badges\Nostalgic Platform Badges\ folder. Similar to what I mentioned above. And also where you should also see your year-2025 badge images. This is because when the new Media Packs were implemented, LB copied those images from the old location to the new. Subsequent custom badges that get added don't/won't show [until you manually copy/move them]. You might be able to install v13.20, add you Custom Badges [verify they're working as expected], then update that to 13.26. Or, just copy them as described above. This is [still] a known bug since v13.21. Though a bug report had been created quite a while back, it was never made public as it was "awaiting approval from the admins". Just now went to see if there were any updates, but can't seem to locate my initial report. [see above for 'the assist'] -
Give this a read and see if it helps any. RetroAchievements Support for Nintendo Wii - LaunchBox
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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There a reason we can't scrape from IGDB.com???
JoeViking245 replied to Sprinklezonk's topic in Troubleshooting
And humble.