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JoeViking245

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Everything posted by JoeViking245

  1. Additional Apps that are executables ([with the exception of batch files] or use an emulator) are considered Alternate Versions. To expand on the Feature Request, you'd need a checkbox [or something] to distinguish between it being an Alternate Version, or otherwise. From some old notes.... Additional Apps that show in Game Details .txt .pdf .cbr .cbz .html docx https//..../ http//..../ According to this list, you can add your comic book zip files as Additional Apps to appear in at least in the games Details Panel. As we discovered earlier, .txt files won't show in the Pause Menu. And this may simply be an oversight. [tested] .docx (MS Word docs) won't appear there either. So the cbr and cbx most likely won't either. We do that web links will appear in the Pause Menu. Personally, I'm still not sold on having batch files in the Pause Menu is a means to an end. But someone in need making a Feature Request to add txt, cbr/cbz files to it seems quite reasonable. Also, keep in mind, the number of the added documents to the Pause Menu is limited to the available real-estate in its UI. So do you add an additional checkbox to show/not-show in the Pause Menu?
  2. So, your game's Manual Path points to a batch file? Just tested and it does work (except of course from the Pause Menu). You can only set one Manual path per game. Hence your batch file to allow opening several docs/pdf's/images etc. at once. If you have several docs (e.g. Strategy Guide, User Guide, Reference Card, Tips & Tricks) per game, chances are you really only want to open one of those. Rather that all-of-them-at-once. This is where Additional Apps come in handy. Note, in BB you do have the option to not use its built-in PDF viewer.
  3. Thanks! I not good enough to get high scores to know. 😊 I know @Sbaby has gotten good at this. Maybe they can chime in with some ideas.
  4. You might ask on the Sinden Discord page if anyone's found a good way to automate that. I couldn't find anything that appeared to work for toggling enhance pointer precision. But I'm sure there's something out there. For mouse speed, you can run this in a script. Set the 2nd to last number to your desired speed. My default is 15. Hint: that's the number to change. ; Sets mouse speed 1 (slowest) to 20 (fastest) DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, 15, UInt, 0) To see what your current mouse speed setting (so you know what to set it back to), run this: DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, MouseSpeed, UInt, 0) MsgBox, Current Mouse Speed is %MouseSpeed% ; 1-20
  5. No idea what cbz is. The interweb says something about banking and stocks. But have a feeling that's not what you're referring to. Regardless, Feature Requests can always be made, top of this page, under Help & Support. Another option for the images is... Create a new emulator that the app path points to C:\Windows\explorer.exe Name it what you want Add an Associated Platform. Any platform. Just don't make it default Save and close Edit your game (e.g. Alien Syndrome) Add an Additional App Check the box Use Emulator and select the one you created above for the apps "ROM path", type in the full path to your stage maps folder Click OK to save and close. Caveat: you can only access this via right-click the game, click Play Version and select the "Additional App". But it will open the folder containing the images.
  6. 50's pretty close to the # I posted above. And is way better than 640. The CHD's infrequently update. You may very well be able to use the 0.280 CHD's with MAME 0.286.
  7. Nope. Just a link to a .pdf or web link as shown above. When I said '[At least] pdf files (and web links) will appear in the pause menu`, I failed to mention .txt files will not appear in the Pause Menu. But they will in the game Details Panel.
  8. That's not a good sign. I mean, it's not the end of the world. But MAME shouldn't ever need to be ran as admin. Did you start stand-alone MAME from Windows explorer? Or from right clicking a game in LB and selecting Open MAME? If the latter, sounds like your running LB as Admin.
  9. Additional App .txt and .pdf files (plus several other file types, e.g. web links like my "ArcadeItalia") will appear in the Game Details panel as clickable links. [At least] pdf files (and web links) will appear in the pause menu (the one above the pdf is a web link)
  10. You might want e.g. just 2-player versions. i.e. The Simpsons, the parent is a 4-player version. Whereas it has clones that are only 2-player. That said, when using the MAME Arcade Fullset Import Wizard, you can prioritize 2-player versions.
  11. Go into list view and verify the titles. Look for any extra characters or (words in parenthesis). I couldn't mine (in a test) to order them wrong.
  12. For the images, put them into a pdf. Text files can stay as is. Alien Syndrome (stage maps).pdf Alien Syndrome (Walkthrough).txt Alien Syndrome (Walkthru - FAQ).txt Then add these as Additional Apps to the game(s) to show up as documents.
  13. I don't have any Dinput encoder/controllers (and will mutter under my breath, thank goodness). Those are not native to Windows and (I believe) require SDL something something something to be detected and work (even though you say your Windows sees them). Pretty sure LB/BB should be able to at least see them. What I'm getting at is I know just enough about this to be quite dangerous and unhelpful. 😊 In LaunchBox under Tools - Options - Game Controllers (where you say they're not showing), checking Use All and clicking Refresh does nothing? What I do know (well, have heard mention of, quite a few times over), is that using a something like DS4Windows (or x360ce or reWASD) can make "the issue" go away. Another viable option is, if your encoder is able to use (switch to) Xinput mode or even keyboard mode (which is what the one on my cab uses), that would/should make it all 'just work'.
  14. MAME doesn't know where you ROMs are. When you launch the game(s) from LB/BB, the command line parameter -rompath %romlocation% is passed to MAME and the %romlocation% is replace by LB/BB with the path to the ROM you're launching. Essentially telling MAME where that ROM is located. That said, you can't (at this point) set the individual games' controls from within MAME. To launch games directly from MAME... Open MAME go into General Settings - Configure Folders Select ROMs Select Add Folder Select the drive your LB is on Select down to /LaunchBox/Games/Arcade/ assuming that's where your ROMs are Press TAB so set [the folder] e.g. here, 2 folders are set Return to Previous Menu Press Escape Select Save Settings Press Escape to close that menu Now, on the left panel (still in MAME's UI), click on Available. You should see the games that you have in LaunchBox. You can now launch the game directly from MAME and test to see if you can TAB into MAME's menu and set the trackball. Hope that all makes sense. If you are unable to set/map them there, it stands to reason, you won't be able to do it when launching the game from Big Box.
  15. No. You should never need to run an emulator or LB/BB as admin. In fact, don't do it. Re-reading your thread, to clarify... the issue is when you launch an Arcade game from Big Box and while in-game, you TAB into MAME's menu, you can't set any inputs using the trackball. But if you start stand-alone MAME, load a game, TAB into the menu while in-game, you can map the trackball. If you do the latter (and everything's ok), when you launch the game from BB, are the in-games controls working? As in you can play the game with the desired controls?
  16. In Windows Explorer, navigate to your /MAME/cfg/ folder. It'll be in there. The joystick on my cab can control it too. But that's because of the Analog Inc/Dec settings (up/down/left/right, respectively). You could try removing the Inc/Dec mappings.
  17. Here's a related post about setting up a trackball with Marble Madness. I wasn't able to set the X and Y axis using the trackball either. But what I found was, it works with MAME's defaults. I did need to adjust the sensitivities for that game. (but pretty sure that one is game specific)
  18. Here's the settings I have and it "just works" [with the trackball]. Deleting marble.cfg then starting the game, you should see this via TAB Adjust the sensitivity in Input Assignments [from default 30] to 130 (at least that works for me) Exiting the game, marble.cfg could look like this. <?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="marble"> <counters> <coins index="0" number="2" /> </counters> <input> <port tag=":IN0" type="P1_TRACKBALL_X" mask="255" defvalue="0" sensitivity="130" /> <port tag=":IN1" type="P1_TRACKBALL_Y" mask="255" defvalue="0" sensitivity="130" /> </input> <mixer> <audio_effects tag=":speaker"> <effect step="1" type="Filters" /> <effect step="2" type="Compressor" /> <effect step="3" type="Reverb" /> <effect step="4" type="Equalizer" /> </audio_effects> <sound_map tag=":speaker"> <node_mapping node="" db="0.000000" /> </sound_map> </mixer> </system> </mameconfig>
  19. Just be sure to get the matching MAME 0.281 release (the emulator to go with the ROMs). (see more below) LaunchBox/Big Box don't care if they work or not. They merely passed along the command line parameters you provide (or what they auto populate when you add the emulator to LaunchBox). To distinguish, LaunchBox is what you use to add your Platforms, emulator and games and organizing it all through platform categories and playlists. Quite a few people actually just use it as their working frontend. Big Box is for showing off your collection in a "pretty" fashion. And the "intent" of both of them is to play games. Many get caught up in building their collection and making it pretty and forgetting to actually play the games. When you're ready to import you Arcade games, you can use the MAME Arcade Full Set Import Wizard (via Tools - Import). As you navigate through the wizard, your given many options. e.g. point to the folder containing your ROMs Select the version (0.281 in your case) On the Would you like to automatically install and configure MAME? screen Select the 1st ("Recommended") option (this is what I was talking earlier when I said "see more below") LaunchBox will download and install MAME 0.281 for you as the emulator for your Arcade platform One screen down the road will ask about "filters" with several checkboxes One of the boxes is Skip games unplayable in MAME. LEAVE that one checked. This I suppose is how BB "will be able to tell which work or don't" Actually, probably them all alone (use the defaults) The defaults on all the screens are that way for a reason. They just work. Make use of resources available to you. e.g. The Arcade Database Search for a game and see what it says about it. Search "dlair" and you'll see a pretty green dot indicating it's playable. Do the same for "cobra" and you see this: RE: ROM files and their location, put the ROMs where you want the before importing This is a personal preference and will be dictated by your personal degree/level of OCD. /LaunchBox/Games/Arcade/ is the default location. But by no means is required. CHD's ROMs come in individual folders, per game The easiest way to use those is to place their folders in the same folder as your MAME ROMs /LaunchBox/Games/Arcade/dlair/dlair.chd If this is detrimental to your OCD-ness, you can place them elsewhere in their own location/folder Then either in the MAME UI or by editing mame.ini, tell MAME where the ROMs and CHDs are located Some modifications to the default command-line parameters will be in order as well Never, never, never unzip you ROMs files. Leave them as is. I mean, you can unzip them to see what 's inside if you want. But MAME needs them in zip form
  20. The CHD set only comes as a merged set. Your non-merged MAME ROMs will work without issue with the CHD set. In a non-merged ROM set, each game file contains all it's necessary BIOS, Device and System files to run. e.g. Operation Wolf (opwolf.zip) will contain its game files plus the necessary files from the required Device file cchip.zip. Note, in your non-merged set, you will still see the 2 files opwolf.zip and cchip.zip. And realistically, you could delete cchip.zip and still be able to play opwolf.zip (and any of its clones [opwolfb, opwolfp, opwolfj etc.]). But don't do that. A note about CHD's - Some food for thought... The are 640 of them (including clones) 351 are parents 57 of those are considered "Working" (by MAME's standards) (these numbers are from MAME release 0.266, but should still be close to the current 0.286)
  21. Pretty sure you can rule out the animation effect of the Disc images. That's a fairly basic WPF storyboard animation. May look impressive in code. But is essentially as simple for WPF to do as it is for it place text on the screen. You could comment out those 2 lines in the 2 files having them and test from there. But if you're seeing the same issue in BB between all WheelxGamesView views (e.g. You see it using Wheel2 and also when using Wheel4), that will rule out the animation being an issue. To supplement the extensive testing you've done thus far, grab an N64 reference video, make copies of it matching the filenames of your Steam videos. Move you original Steam videos to somewhere safe and place the 'copies' in their place. Yeah, in this test, all Steam games' videos will "be the same video". But each game is accessing/loading a separate "file". Hope that makes sense. This should rule out or confirm that the Steam videos, original, converted, trimmed or otherwise are the underlying issue. Which you may have deduced already and be a moot test.
  22. When importing a platform (or updating metadata and media) and selecting to add bezels, LaunchBox downloads the Bezel Project files and then places the bezels for [only] the games being imported, into their appropriate folder. e.g. for MAME, they get placed in your /MAME/artwork folder. Myself, I don't use them for the RetroArch systems I have. But imagine they go in something like /RetroArch/Overlays/../../ But that's just a guess (for RA). So the temp folder/files is just that. A temporary download to then "cherry pick" just the ones for your games being imported/updated. Assuming 'your' best option is getting them from EmuMovies (which is the best option), the only other option I'm aware of is Scour the internet for them (time consuming and most likely, a fruitless adventure) Look in the Downloads section (here on the Forums) Create your own
  23. Note that LaunchBox and Big Box controller settings are separate. As in, set them in LaunchBox for LaunchBox and set them in Big Box for Big Box. I'm not familiar with that particular encoder. Is that set for Xinput? Dinput? keyboard mode?
  24. Uhhh.... where? If my directions aren't clear or don't make sense based on what you're seeing on your setup, DO NOT follow my directions! This really all depends where exactly you "found a second .exe file for LaunchBox". If it's not like (or similar to how) I described, please elaborate on what exactly you're seeing.
  25. Thanks! And yes. That could be a problem. (obviously I didn't even look close enough to notice) I will pass this along to the proper authorities for resolution.
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