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JoeViking245

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Everything posted by JoeViking245

  1. This could be as simple as adding -rompath %romlocation% to your command-line parameters. This would also alleviate the need to edit the 'rompath' in mame.ini. The "current config" you showed looks fine and is how it should before a standard MAME install. If you changed it to what damage shows (which isn't 'wrong'), the above won't help. To save on a bunch of back-and-forth of "show us a screenshot of this and that, what do you have for this and that setting(s)...", install this plugin and run it on your Green House (or any one of your gnw games) game and see what it tells you.
  2. This has absolutely nothing to do with what you quoted me on. Edit the game and add a new Additional App Set the app path to AutoHotkey.exe located in the ThridParty subfolder Set the command line parameter to "full/path/to/your/ahk/file.ahk" (including quotes) Set the app to Run Before Main Application Your file.ahk could look something like this: Loop { ifwinactive, ahk_exe myEmulator.exe { sleep 10000 send {F4} break } } When you start your game, this will keep an eye out for myEmulator.exe (change accordingly) to become the active window. When it is, the script will count to 10 then press F4
  3. Do you have the command-line parameter in there? -dvd_path If you open the emulator and then Load it from there, does it play?
  4. If you're talking about importing your zipped games, you can drag and drop the zip files onto LaunchBox. Alternately, Tools < Import < ROM Files < Single Platform Select the folder containing the zip files or select the zip files themselves. If you're talking about auto-importing games that have been already added to your RPCS3 emulator, it should just work. Or are you talking about launching the iso file from within the zip(s)? If so, is it safe to say that checking the box Extract ROM archives before running in the emulator settings [in LaunchBox] doesn't work?
  5. Version 1.3.4 released Improvement: When switching games in the Bulk feature, "Hide images you already have" checkbox status no longer resets Thanks @Blood-PawWerewolf for the feedback/suggestion.
  6. Found one more 'straw'. Is Game Pulse enabled? (in LaunchBox) Tools < Manage < Plugins...
  7. Grasping at straws.... To clarify, it is enabled, like so: And it's not showing here: Below Video and above Achievements. Or does it go straight from Video to Achievements? What BB theme are you using? If it's not the Default theme, try it and see if anything changes.
  8. Instructions are right in the "INSTALL" file included with the download. Can open it with any text editor. Those can be found in the "OPTIONS" file. There's even info in the "README" file. Which tells you: "INSTALL tells how to build and start Odin, OPTIONS lists every option and setting". Yes. Yes it does. ( what you're looking for is -r )
  9. Plugin updated! Now requires LaunchBox v13.19 or newer Fixed: Changes in LaunchBox 14.0 Startup Screens caused major issues showing the bezels Fixed: Shader values are now forced saved using the imperial decimal Fixed: Miscellaneous spelling errors in generated log files HUGE thanks to @dragon57 who knowingly or otherwise gave me inspiration to resurrect plugin after I felt all hope was lost after the revamping of the Startup Screens in LaunchBox 14.0. I mentioned the following on the Support page and felt it worth repeating: Truth be told, against my better wishes I asked AI how to fix this. It gave me a few suggestions, which I did try, and they seemed to have gotten it closer to consistently working again. However, as is my obstinate way, I deleted all the AI code and went back to coding old-school.
  10. It's possibly this: Improvement: LaunchBox Games Database features now use Unbroken Account sign-in through your web browser for cloud sync, ratings, and MAME high scores; you will need to reconnect your account once after upgrading From LB -> Cloud -> Connect to Unbroken Account, then complete the browser sign-in. If it already shows you as connected, disconnect and reconnect.
  11. I may be slow, but I get what you're saying now.
  12. Ahh... I think we're talking about 2 different things. The database ("dB") as I know it is the actual local copy of the LaunchBox Games Database located here: \LaunchBox\Metadata\LaunchBox.Metadata.db I think what you're referring to is the datum for your LaunchBox collection located in the \LaunchBox\Data\ folder. And here, yes. We are definitely talking about 2 different things. Correct. you can't edit the xml files externally while LB is running [without using the API]. Well, you can. But LB will overwrite any changes you made to the xml's when it closes.
  13. If Claude was so smart, it would have told you how you can work with the local database while LaunchBox is running. Just sayin'. Unless Claude is a Google or Bing search-result response, I've never used it. (I have a feeling it's its own thing though. No idea.) But I have accessed, parsed and extracted data from the local database file while LaunchBox is running. To clarify, I'm concurrently accessing the same physical file as LaunchBox. aka, I'm not [needlessly] making a copy of the file to use.
  14. I was talking with @dragon57 who was wishing me condolences on my plugin and got inspired to give it one-more-go. Truth be told, against my better wishes I asked AI how to fix this. It gave me a few suggestions, which I did try, and they seemed to have gotten it closer to consistently working again. However, as is my obstinate way, I deleted all the AI code and went back to coding old-school. I still have some minor refactoring and behind-the-scenes cleanup to do but believe I have a viable resurrection. If you (or anyone reading this) could give this a test, it would be greatly appreciated. BTW, you mentioned you don't use startup screens, but really, the overall experience is much better with them enabled. Not just with using this plugin, but with LaunchBox in general. But this 'resurrection' should work either way. Thank you for your time and consideration. BezelLauncher (v2.2.2-beta-4).zip
  15. One option: Edit your Pinball platform and change Scrape-As to "Arcade". Select those games and then Tools < Download < Update Metadata and Media for selected Games... (or do edit them individually) When done, change Scrape-As back to "Pinball"
  16. If you have LaunchBox import it for you from Steam, it should just work. If you're manually adding the exe or a batch file, that's a little different. If you are adding them manually, can try... when in your Windows platform, press Ctrl+N to add a new game. Type in the title "Balls of Steel" and press enter. You should get something like this:
  17. My opinion, I'm inclined to say no as they are not actual pinball machines. Despite the fact that users have been able to create/emulate them with VPX. Strike Zone (also by Williams), Aristocrat (Prosperity Coin Machine Corporation) and King Tut (Bally) are [also] actual pinball machines. e.g. vs. I suppose if you were able to find these bowling machines on a definitive pinball source such as ipdb.org, then I might re-think my thinking.
  18. Which game for which platform is it you're trying to find? Which game for which platform is the only option it's giving you? Can you share a screenshot of the game's Details page you're having troubles with?
  19. Please don't post the same question twice within 8 hours. (Or ever, really) Stick to your original post located here: Launchbox as frontend for windows. - Noobs - LaunchBox Community Forums
  20. The MAME high score feature not working was resolved in another thread by disconnecting and re-connecting to the Cloud feature.
  21. As long as their directly (or at least very closely) related to the topic Request, by all means, do add them.
  22. Either you've logged onto the database or the feedback site(s) before, or someone else already used your name. As you can see by mine, I had to through 244 iterations before I found one that was already taken. In case you had long on before, isn't there an option on for Forgot Password?
  23. According to my notes...
  24. If this is in line with what you're thinking, may want to give it an upvote. Add a Community Ports, Recomps and Decomps Manager - LaunchBox
  25. In Windows Explorer, navigate to your \LaunchBox\Images\Arcade\ folder. Delete the 5 "Cart" related folders. Repeat in your other Arcade related platforms. Then in Big Box, you might need to refresh the image cache. System Menu < Options < Image Cache < Refresh All Images Then in the future, don't download any cart related images for you Arcade platforms. (for reference, the cart shown in your screenshot will be in the Fanart - Cart - Front folder)
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