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JoeViking245

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Everything posted by JoeViking245

  1. If you edit e.g. Double Switch, in the Images section does it have any images? Are any one of those of type "Box 3D" or "Screenshot"?
  2. Looks like they got it working the other day as shown here:
  3. Good to hear. Rumor has it, LB's latest 13.26 now includes FinalBurn Neo importing. Haven't checked it out myself though.
  4. No. In your case it wouldn't. I just wanted to make sure you weren't on a super old LB or plugin build. I'm [still] not able to reproduce it here. Also had someone else (in a different country even) check, and it it's working there as well. My 1st thought was maybe your IP was being blocked or you're using a VPN. But I think that would produce some other error. Then again, I've no idea how all that works anyway. Restart the computer? (grasping at straws) Don't know. Sorry.
  5. Not sure what to tell you. What do the 1st 2 lines of the log say? LaunchBox version: 13.26.0.0 HLTB: v2.3.5 Starting MainWIndow.... 7:41:12 AM Searching game: "Journey to the Savage Planet" Platform: "Windows" 7:41:13 AM Found more than one possible match: 2 7:41:13 AM Exact title match found 7:41:13 AM MainStory: 7 Hours 7 Minutes 7:41:13 AM MainExtra: 11 Hours 2 Minutes 7:41:13 AM Completionist: 17 Hours 3 Minutes 7:41:13 AM Time view changed to: H M 7:41:13 AM MainStory: 7 Hours 7 Minutes 7:41:13 AM MainExtra: 11 Hours 2 Minutes 7:41:13 AM Completionist: 17 Hours 3 Minutes
  6. What does it say in the logs? (/HLTB/Logs/) Be sure to look at the most recent one.
  7. I think I fixed it. Try v0.1.0 in the OP. Curious, what's your use-case for using this plugin? (beyond "because it's there." ) Are you doing custom imports into separate Platforms (e.g. "Tetris" or "Sega Model 3")? Using this as an alternate to the Full MAME Arcade Import Wizard? Don't like the Wizards filtering? Use it because it has a super cool looking UI? Again, just curious.
  8. Can you share your xml file? You can just drag & drop the file here (do NOT paste the contents of the file). This way I can see 1st hand where I need to fix it.
  9. What are the 6 sub processes it has going? Idle, it should have only 2. In the past (and may have been a long time ago), I've seen 4. But never 6. An aside, MalwareBytes may not be helping any.
  10. -f -g?
  11. New Release v2.1.0 New Feature: (option) Go straight to the Game Details View from the platform wheel for platforms having only one game. exist Feature: (option) Launch games directly from the platform wheel for platforms having only one game.
  12. Thanks! Good to hear it's still working well. Interesting idea. I'm not sure if the LaunchBox API has a call to "push" you into a specific View. e.g. Platform View > Games View > Game Details View Code-wise, it [appears it] would be just a matter of changing Launch_The_One_Game to Go_To_The_One_Games_DetailsView. Then a matter of changing the plugins UI to ask which option you want for each platform while still keeping it "pretty". Then do I rename the plugin or just create a new one. For the 2 or 3 people that might use it. I'd be curious to hear how many users actually have a platform with just one game in it. Seems odd. But probable. I'll add this to my "Hey Joe, are you bored?" to-do list and see if it's even possible. No promises. No timeline.
  13. Different emulator than the subject topic. But for Citra, you can: Start citra-qt.exe Under View options, check Fullscreen Exit Citra
  14. Manually type it in. It should appear there (once a game is added to it) by default since it's scraped as Arcade. If not, edit the platform and in the Parents tab check the Box for the Category you want it to show under.
  15. For those who don't use MAMEUI, and just want to "see" the ones available in MAME: All handheld games found in MAME (1426) All "Working" handheld games in MAME (477) Although, these are not sorted by manufacturers.
  16. Version 2.3.5 Released Fixed: once again @chrimbobells
  17. Check the path to the game you're launching. You say it works passing game.nsp. But the log is showing game.xci. And you definitely want to use citron-cmd.exe here vs. citron.exe. Can you also share a screenshot of the Associated Platforms section. Also, make sure the citron-cmd.exe file you point to in LaunchBox is the exact same executable you used when [successfully] testing from the Command Prompt. (unfortunately (or not), this is a very common mishappen circumstance)
  18. No. Too subjective. Also, each platform can have one or more emulators and each emulator needs to be setup individually. When adding an emulator, many of them will have their settings [in LaunchBox] auto populated. Though many emulators can work out-of-the-box with just these settings, some may require extra steps to be taken. Aside from that, LaunchBox can do nearly everything for you. See Getting Started here: LaunchBox for Windows - LaunchBox See LaunchBox Tutorials here: Unbroken Software, LLC - YouTube Kind of an inverse "example" of proper game settings. Don't you think? And now that you've learned how to add games, you want to delete them? To delete the games' ROM file when removing a game from your LaunchBox collection, go to Tools - Options. In the General section, check the box Allow deleting ROMs when deleting games.
  19. [Always] Use the one directly under /LaunchBox/ to place plugins into. e.g. D:\LaunchBox\Plugins\Microphone Badge.dll Note, LaunchBox needs to be started after placing the .dll file into the folder. It's only during startup that LaunchBox will load it.
  20. Not sure what to tell you beyond what I've written. Maybe try the previous plugin you posted (the one I used and got to work) along with the writeup I did. One notable thing different between it and your last screenshot is the change in Unique Id. So with using your new one, be sure to change the filename of the image to match it. And don't forget to check that it's enabled each time under Badges. At least until you settle on a single plugin.
  21. You can type in any name. You're not required to use any of the pre-configured names.
  22. In the one I downloaded from your earlier post, you had it set to Category. "Microphone" is fine because that's what you called it when you added it in Manage Game Controllers. Where your screenshot shows "partial support", that going to make the plugin look for only Category="Microphone" AND Support="Partial Support". So not sure if you want to remove that latter part. In the C# code section, with the latter part it will show in there somewhere something like && Value.Equals("Partial Support"). You'd want to remove that part if you only want to check if the Category="Microphone".
  23. Hmm... worked here using the method described above. (13.25) v13.21 Do you have any folders or images under \Images\Media Packs\Badges\? Where are your default badge images located? (e.g. Steam, Achievements etc.) Media Packs - LaunchBox
  24. Version 6.1.1-beta-1 Improvement: Newly imported games' Application Path will now be saved as relative paths, keeping LaunchBox truly portable. ImportMameSoftwareLists (v6.1.1-beta-1).7z @Tsik RE: hash folder location: A quick test shows that (with LaunchBox not running) if you manually edit the file swlFolders.xml located in this plugins folder and set the <hash> value to a relative location [and save it], when opening the plugin and clicking the 1st "Next" button, the hash files will populate. <?xml version="1.0" encoding="utf-8"?> <folders> <source /> <destination /> <hash>..\Emulators\MAME\hash</hash> <emulator>MAME</emulator> </folders> Note: If you click Browse on that 1st page and set a new location, it will get saved as an absolute path. If all goes well with the ROM's relative application paths, I'll look at saving the Folders paths as relative paths as well in the next plugins official release.
  25. If they're MAME type ROMs (I presume, since using Arcade), try checking this box
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