-
Posts
4,842 -
Joined
-
Last visited
-
Days Won
36
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by JoeViking245
-
As someone stated... "Lumping everything in as "arcade" is a mess and simply not workable IMO." I agree. I'd say the developers thought of that, and in turn thought about people like us (and I'd imagine themselves) who individually manage our "Arcade platforms". vs. lumping everything into one large unruly, unmanageable Arcade platform. You know, "keeping it real" and leaving technicalities aside.
-
Yes. The dll is just a Badge plugin. Nothing more. Then, add Microphone as a supported controller to your games. That folder didn't already exist?? What version of LaunchBox are you on?
-
roms Unable to add roms in Launchbox!
JoeViking245 replied to ServiceMode's topic in Troubleshooting
I can't answer that. It's not that I won't. It's that I can't. Ok. Arcade has a lot of clones. And those get added as Additional Apps. Which is what you see when you select Play Version If you really want to check your counts, from the Tools menu, Audit the platform. Look in the Additional Apps column and count up all the numbers of apps it shows. Add those to the number of games the platform shows. -
roms Unable to add roms in Launchbox!
JoeViking245 replied to ServiceMode's topic in Troubleshooting
Go to and check View < Badges < Game Attributes < Enable Multiple Versions Do any of your games show the Multiple Versions badge? Right click one of those games that do and select Play Version. There you'll see some of the "missing games". -
The LaunchBox Custom Badge plugin support is [still] partially broken (since at least LB version 13.21). A bug report for it was submitted July 2025. The good news is that it does work. You just need to manually add the badge image to the proper folder and name it correctly. place your dll file in the /Plugins/ folder. place you image file in \Images\Media Packs\Badges\Nostalgic Platform Badges\ The image file needs to be named the same as the UniqueID you gave it in the plugin. mic.png One thing I noticed with the plugin you created is that for the individual games, the Support value has to be blank (or select "(Empty)"). Otherwise it will not show. Not sure if that was intended but thought I'd mention it.
-
It tells you what the problem is. "Specifically" on the line the ---> is pointing to (Line # "011"). It can't find the file "Lightgun.exe" inside the folder "D:\Gun Build\Tools\Sinden Lightgun V2.01 beta\" Change the file path on line 11 in you script to where it actually is.
-
Can you share the .dll file you created? What folder exactly did you put the image in?
-
That's very odd, because the importer doesn't really "look" at your ROMs other than 'counting' them to see that you have at close to a full set and their location to set the ROM path. It then uses the xml to get/set all the game names/titles and then import them based on that and the filters you set. Regardless, well done. Sounds like it's now working.
-
I should have also asked what version of LaunchBox are you on? Since you keep getting the error, I assume you kept retrying the Full Set Import Wizard and kept trying to have LaunchBox install/setup MAME for you. At this point, it may be easiest to have you install it yourself. Look in your /LaunchBox/Emulators/ folder and remove any MAME subfolders. Check in Tools - Manage - Emulators and see if you have multiple installs there. If so, remove them all. Now add a New Emulator, start typing in "MAME" for the name. To the right should appear a globe icon. Click it to go to MAMEDev's site. Download and install the revision that matches the revision of your MAME ROM set. The 2 MUST match! Alternately install it yourself somewhere. Either way, next point the Application Path to your "new" mame.exe file. Click OK to save and close. Start the Full Set Wizard again. When you get to the 'set the emulator', select the Manually Set up... (worded something like that) option. You'll get a "Warning", click passed it and select the emulator you just installed. Hopefully this time you won't get the error. The Error: During the Full Set import, LaunchBox will use your mame.exe along with the parameter "-listxml" top create an xml file of all the games that specific revision of mame.exe emulates. LB then parses the xml to get all the games' info. The error is [I believe] indicating there was an error in the xml file. Possibly got corrupted somewhere along the way. If you still get the error, report back with your LaunchBox version and the revision (version) of MAME you installed. Also add a screenshot of the error (if it's not the exact same as in your OP).
-
How do add Hypseus-Singe emulator to Launchbox
JoeViking245 replied to legolas119's topic in Troubleshooting
It's a couple years old but should still be valid. -
roms Unable to add roms in Launchbox!
JoeViking245 replied to ServiceMode's topic in Troubleshooting
Where/how (what are you doing different) are you seeing those 2 different [expanded] lists? I assume when you're in Platform Category view, and you expand the Arcade Category icon , you see the 'shorter' (last image) list of Playlists. And the (middle image) 'longer' list you're seeing is on someone else's, or a different LaunchBox build you have? To get the "missing Playlists, you can right-click the [other] Arcade Platform icon and select Create Missing Arcade/MAME Playlists and follow the prompts. -
roms Unable to add roms in Launchbox!
JoeViking245 replied to ServiceMode's topic in Troubleshooting
Try.. in the emulator Details window, on the Default Command-Line Parameters line, add to the end -rompath %romlocation% So it'll look like -keyboardprovider dinput -rompath %romlocation% -
-
What version of mame.exe is your emulator?
-
Did some testing, configuring, messing around and looks like you'll need to create a custom badge for it to show. You can create it Visual Studio along with the LaunchBox API or use @jayjay's Custom Badge Creator app.
-
roms Unable to add roms in Launchbox!
JoeViking245 replied to ServiceMode's topic in Troubleshooting
Share a screenshot of Edit your MAME emulator in LaunchBox Show the main Details section Show the Associated Platforms section Edit a game that's not launching Show the Launching section Show the Emulation section -
Launchbox/Bigbox doesn't fully close on exit
JoeViking245 replied to alnyden's topic in Troubleshooting
One [major] thing to consider is why it's still running in Task Manager after exiting. (more so with LaunchBox) When it exits, it closes the UI [right away] so you can go about doing other 'computer' stuff. After closing the UI, LaunchBox then goes about saving any changes (e.g. adding platform/games, editing stuff, etc.) that were cached during your session, in the background. Thus still present in Task Manager and not instantly being able to restart it [right away]. "Killing" it in Task Manager will essentially erase any changes that have not yet been saved to your drive. The amount changes you made (as well as the speed of your system) will determine how long it actually stays in Task Manager after "closing". I've seen it take from nary a couple seconds to upwards of 45 minutes. Do NOT take the 45 minutes as a measure of any sort of norm. That was on an old, slow arse machine, and I had done a MASSIVE import. Use it as just an [exaggerated] indicator that the more changes made, the longer it may take. The takeaway here is, let it finish "doing its thing" in the background, without "killing it" and potentially compromising your build. Make a mental note of changes you made and then take note of how long it actually stays in Task Manager. Even if it appears nothing is happening, wait it out. If you find you're making little-to-no changes and it stays in Task Manager after exiting 10-minutes (that's just a round number I threw out there) and doesn't go away, then it should be looked into further. On a related note, you may want to look at and upvote this Feature Request if you agree with it: Feedback - Seamless Switching Between LaunchBox and Big Box When Launching Executables -
Edit the game and in the Start/Pause section check Override click Customize check Enable Game Startup Screen un-check Enable Game Shutdown Screen Click OK, OK To edit your Windows games in bulk select all the Windows games press Ctrl+E (to start the bulk edit wizard) for the Field, select Startup Screen - Shutdown Enabled leave the Value un-checked click Next, Next if you want to still have the Startup Screens enabled Select Yes for the Field, select Startup Screen - Enabled check the Value box click Next, Next Select No Otherwise (for no Startup or Shutdown screens) Select No
- 1 reply
-
- 1
-
-
Does the Enable microphone support appear under View < Badges < Controller Support? I'm not sure if you can simply add them like that. May need to create a custom badge.
-
If you had Box-Front images (can have them along with your Box-3D images) for the games, it would take care of that. The 3D Model your referring to uses the Box-Front image for the rendered 3D box. (It will also use a Box-Back and Box-Spine images for when you spin the box with the mouse.) But if you must, you can disable seeing the 3D model under Tools < Options < Visuals < Game Details. (un-check Show 3D Model).
-
The "marques" on the left are Clear Logos. When a Clear Logo (image) for a game doesn't exist, it will show as white text. So the correct metadata Media you need to download for the game is Clear Logos. Once you've done that (from LaunchBox), in Big Box, you may need to go to System Menu < Options < Image Cache < Refresh Game Wheel Images to have them appear.
-
20 "images"? Or 20 "games"? If the latter, it's auto-importing files/games that are in the platforms' Games/ROMs folder that aren't in your collection. You can disable the Auto-Import feature globally under Tools < Options < General < Automated Imports. Or you can do it per-platform by right-clicking the Platform in the left panel and select Edit. Check the box Disable ROM Auto-Import. Details about the Auto Import feature can be found here: Automated ROM Imports - LaunchBox If I totally misunderstood, can you share some screenshots of what you're referring to?
-
This is a known issue. See more here: Feedback - Big Box Platform Wheel Not Rendering Until Scrolling
-
Pretty sure that's not downloading anything. Unless you've added new ROMs to the platforms folder and it's imported those and downloading metadata/images for those new ones. Most likely what you see is LaunchBox updating the cache for the images. Still. nothing being downloaded.
-
You might be able to just..., in the Associated Platforms section for the emulator, for that platform, check the box Extract ROMs.