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JoeViking245

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Everything posted by JoeViking245

  1. It's supposed to point to a file. Not a folder.
  2. Tools - Manage Platforms. Edit your platform and browse to the Video Path (field).
  3. Delete the file mentioned above (that file, and nothing else), then start Big Box. This will do exactly what you asked.
  4. I'm not sure about a "replacement". But they seem like they may do similar things.
  5. LaunchBox Games Database - Game Comparer View File See What You're Missing™ Compare games in your platforms against what's listed in the LaunchBox Games Database See which platforms are in the Games Database that are not in your collection Filter out games by Release Type, Genre and Co-op. Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found. (optionally, import missing game placeholders into your existing platform) Output the results to a tab-delimited text file. Requires LaunchBox 13.19 or newer Installing; Copy the contents of the zip file into your /Plugins/ folder e.g. D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll Using: In the Tools menu, select LaunchBox Games Database - Game Comparer Select a platform to compare. (the list excludes platforms you've imported using Add Missing Games to NEW platform [see below]) This will show games listed in the database for this platform that are not found in the selected platform. (this searches and compares by database ID) Click the games ID # to open the LaunchBox Games Database to that game. Other things: Toggle Local games NOT in Database This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform. Toggle Missing Platforms This show database platforms not found in your collection. Search is done by Name Only. Exact match (but Ignore Case). Does not cross-check the platforms Scrape-As value. Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below). Settings: (click the gear icon) Show only games that match the criteria (boxes that are checked). Filter by Release Type, Genre and/or Co-op. Click Save and Close to save the selected filters and close the settings window. Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window. Click the Close icon to close the window without saving and changes. The column headers will be highlighted Orange if any filters are set for that column. Add/Import options: Add Missing Games to NEW platform This will create a new platform named platform_name (M) e.g. Atari 2600 (M) Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform. Re-running it will essentially recreate the platform based on the items in the datagrid. Add missing games to selected platform (not recommended) This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise). Game Placeholders: The imported game placeholders will have set their Title LBDB-ID Broken=True Installed=False With Installed=False, you can set Arrange By and choose Installed. But you can't Filter by it (nor Broken) You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option. This can be helpful if you decide to add them to your existing platform. "Broken" can be used to hide the placeholders. Output Results to A Text File: This will output the results to a tab-delimited text file. The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder. If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt e.g. D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt Click the view file icon to view the created file. Click the open folder icon to open you Windows Explorer to the /Output/ folder Notes: This will not check your games that are Additional Versions (Additional Apps). Additional Versions don't contain a LaunchBox database ID # to compare against. It "the numbers don't add up", check your platform for duplicates. If an update is available, the Info icon will flash red. Click it to find a link to the downloads page. Submitter JoeViking245 Submitted 09/03/2025 Category Third-party Apps and Plugins  
  6. Version 1.0.0

    7 downloads

    See What You're Missing™ Compare games in your platforms against what's listed in the LaunchBox Games Database See which platforms are in the Games Database that are not in your collection Filter out games by Release Type, Genre and Co-op. Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found. (optionally, import missing game placeholders into your existing platform) Output the results to a tab-delimited text file. Requires LaunchBox 13.19 or newer Installing; Copy the contents of the zip file into your /Plugins/ folder e.g. D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll Using: In the Tools menu, select LaunchBox Games Database - Game Comparer Select a platform to compare. (the list excludes platforms you've imported using Add Missing Games to NEW platform [see below]) This will show games listed in the database for this platform that are not found in the selected platform. (this searches and compares by database ID) Click the games ID # to open the LaunchBox Games Database to that game. Other things: Toggle Local games NOT in Database This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform. Toggle Missing Platforms This show database platforms not found in your collection. Search is done by Name Only. Exact match (but Ignore Case). Does not cross-check the platforms Scrape-As value. Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below). Settings: (click the gear icon) Show only games that match the criteria (boxes that are checked). Filter by Release Type, Genre and/or Co-op. Click Save and Close to save the selected filters and close the settings window. Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window. Click the Close icon to close the window without saving and changes. The column headers will be highlighted Orange if any filters are set for that column. Add/Import options: Add Missing Games to NEW platform This will create a new platform named platform_name (M) e.g. Atari 2600 (M) Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform. Re-running it will essentially recreate the platform based on the items in the datagrid. Add missing games to selected platform (not recommended) This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise). Game Placeholders: The imported game placeholders will have set their Title LBDB-ID Broken=True Installed=False With Installed=False, you can set Arrange By and choose Installed. But you can't Filter by it (nor Broken) You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option. This can be helpful if you decide to add them to your existing platform. "Broken" can be used to hide the placeholders. Output Results to A Text File: This will output the results to a tab-delimited text file. The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder. If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt e.g. D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt Click the view file icon to view the created file. Click the open folder icon to open you Windows Explorer to the /Output/ folder Notes: This will not check your games that are Additional Versions (Additional Apps). Additional Versions don't contain a LaunchBox database ID # to compare against. It "the numbers don't add up", check your platform for duplicates. If an update is available, the Info icon will flash red. Click it to find a link to the downloads page.
  7. Did you install from within Big Box? That is, had BB download it for you and then set it as the theme to use? If so, which theme (The developers will want to be made aware of this)? Or did you download it from here on the Forums and then set it in BB? To set it to Default from outside of Big Box, edit /LaunchBox/Data/BigBoxSetting.xml using any text editor. Search for <Theme> Replace that line with <Theme>Default</Theme>
  8. Try again now.
  9. lol Since you'll be using an I-Pac, you shouldn't need to change a thing. For ease, may want to keep it in keyboard input mode (vs. Xinput mode). My antique I-Pac doesn't (can't) even support Xinput mode. So I was safe. Then anything you want/need Xinput for (most anything outside of MAME), attach a controller. Sounds good. Other than you won't be able to setup/use the Pause Screen(s) with the free version of LaunchBox.
  10. Short version: Yes. Long version: [generally] LaunchBox does not keep 'record' (say, via an xml file or otherwise) of images associated with a game. On-the-fly, it looks in the respective platforms folder under /Images/. It looks for an image file matches the games Title or the games ROM filename (minus extension). (not sure of the order-of-precedence) Note RE: game Title and image file names. If the game Title has invalid filename characters, they will get replaced with an underscore when saving/naming the image file. e.g. Title = 19XX: The War Against Destiny Image filename = 19XX_ The War Against Destiny.png Additionally, LaunchBox also replaces single-quotes with an underscore. That is correct. Also correct. Following the guidelines of "SelectedGame". You're on a roll. Coded in the Default Pause Theme (specific for "Arcade") for this image is SelectedGame.ArcadeControlsInformationImagePath When you look in the /LaunchBox/PauseThemes/Default/ folder, you'll see Default.xml and Arcade.xml. The latter being the (specific for "Arcade") mentioned above. Default.xml is the Pause screen shown for platforms that don't have their own xml file. Default.xml shows the images: SelectedGame.ClearLogoImagePath SelectedGame.FrontImagePath SelectedGame.CartFrontImagePath So no control panel images. Sort of. No. For Arcade[.xml], it dynamically shows the static control panel image for that SelectedGame (if one exists). You're not that lucky to have available dynamic images like what CPWizard does. In my image above, that panel was created using CPWizard, customized to match my cab (green and buttons etc. layout). I then had CPW save an image file for each game. (Yeah, a ton of images. lol) When you download images, (for Arcade) you can get (if available) Arcade - Controls Information (a generic layout) And/or Arade - Control Panel You're welcome. Now that you have a good basis, I think it's time to stop planning, start setting things up and get to playin'.
  11. The scripts for Save/Load sates are going to be emulator dependent (i.e. what keys need to be pressed to complete the action). Also, the emulator needs to support it. Pretty sure SuperModel doesn't support save states. Not sure about the other 2. So to make it work for these emulators, you need to first confirm they even support save states. Then you need to know what the key presses are needed for each.
  12. I can't imagine who wouldn't have all assets for the platforms available to display. 😁 I suppose there's a way to set that sections visibility to only display if there's more-than one asset. Then hide (collapse, actually) if there's 1 or less.
  13. Ah... I swear when I tested it, the large image stayed and the carousel disappeared. Retesting (along with your comment) proves me wrong. Sorry about that. That said, not sure there's a setting for it (e.g. Don't Show the Carousel). You can however modify [a copy of] the Default theme to remove it. Make a copy of the Default theme folder /LaunchBox/LBThemes/Deflault/ (e.g. Default - Copy) Open PlatformFiltersDetailsView.xaml located in the Views folder [of the copy] with any text editor (Notepad++ works great for this) Comment out, or delete lines 1277 through 1340 Alternatly, search for <!-- PREVIEW IMAGE --> starting with that line, comment (or delete) everything below it until you get to <!-- PLAY BUTTON FOR VIDEOS --> 64 lines total Save and close Set Default - Copy as the theme in LaunchBox
  14. Sounds like LaunchBox can't either. Try moving them into their respective console subfolders under /LaunchBox/Games/. This way when they go to get imported, LaunchBox will know what console they belong to.
  15. If you're referring to the new Welcome Wizard, for "testing purposes" you can simply rename your /LaunchBox/Data/ folder (e.g. /LaunchBox/Data-01/) then start LaunchBox. Alternately you could instead, move the Data folder to another location outside of /LaunchBox/ and then start LB. Another option is to run the installer found in your /LaunchBox/Updates/ folder and install it into a new location. (e.g. D:\LaunchBox Testing\) Be careful not to install into double folders. (e.g. D:\LaunchBox Testing\LaunchBox\)
  16. It was 6 months ago. See this answer for the latest-and-greatest.
  17. Undo what you did in your startup folder then in Bog Box, go to System Menu < Options < General < Enable Using Big Box as the Windows Shell Be sure to read all the fine print first.
  18. Read through the 1st post. The answer to your situation is in there.
  19. Sticking with Arcade, when you play a game and then pause it (which to me feels a bit Sacrilege ), you'll see that it already does this. Here (the Default Pause Theme) you have the game-specific Clear Logo [SelectedGame.ClearLogoImagePath], "Box-Front" [SelectedGame.Box3DOrNormalImagePath] (I set 'Arcade Cabinets' to the top of the priority list) and Arcade - Controls Information [SelectedGame.ArcadeControlsInformationImagePath} (showing my custom control panel for my cab). And of course, you can add, move, resize the images to your heart's desire. Again, it's game specific. And it looks for the "SelectedGame". That is, you don't need a specific [pause] theme for a specific game. If fact, you can't because they're created per platform. Or use "default" as a fallback (as seen in \LaunchBox\PauseThemes\Default\).
  20. This assumes you'll use the Import MAME Arcade Full Set Wizard. It depends on: When you get to the How would you like to filter your games? screen, which option you choose Import Clones as Additional Versions (Recommended) Skip Clones Entirely Import All Clones as Separate Games (Not Recommended) Choosing the recommended option, the main game shown will be the one based on the Region to Prioritize (another option on the same screen) that you select. The "other" version(s) can be played by right-clicking the game, selecting Play Version and choosing the version you want to play. Not sure what you're meaning by folder. You can only Favorite the main ("Default") game. If you have the different version as Additional Versions, you can set whichever version you want as the main game. (Edit the game, go into Additional Apps, select the game and click Make Default). That's between you and MAME. LaunchBox sends the ROM name (e.g. 19xx [Europe] or 19xxu [USA]) to MAME and MAME looks for the bezel based on that. No. When importing using the Full Set Wizard, LaunchBox only looks at your ROMs just enough to know "Yes. You have a full set.". After that, it doesn't look at, nor care what set type you have. Take 19XX: The War Against Destiny as a continued example. When LB imports this game and it clones [as Additional Versions] making 10 total different versions, whether you have a merged set or a non-merged set (my personal preference), it's going to set the respective games application ROM path to the ROM for that game. So the USA version will point to 19xxu.zip. If you have a merged set, that file doesn't physically exist. But that's OK. MAME knows how to find it [inside 19xx.zip]. No. Well, other than you can import ROMs from withing Big Box. You can import the updated set into your existing platform without fear of duplicates. The caveat is if MAME removes a game entirely. Which is rare. This will not alter any settings you made in MAME. As stated, I prefer using (the larger in size) non-merged sets. It provides better flexibility if you want to completely remove (and delete) games. e.g Remove the parent and keep the clone. Also, with each ROM being completely self-contained, you don't have to worry about BIOS and Device files as they're in with the ROM. Import CHD games on an as-desired basis. Making sure MAME can run it 1st. e.g. As of version 0.266 (yeah, old notes. lol), there were 640 CHD ROMs (including clones). 351 were parent ROMs. 57 [of the 351] were considered working. Once you imported your games and got the looking pretty (in LaunchBox/Big Box and during gameplay with your desired bezels and shaders), don't forget to actually PLAY them too. Ahh... bezels..., LaunchBox can import those for from the Bezel Project if you so desire. (an option during import) You mentioned you have custom bezels, so just leave that option un-selected.
  21. You can set Region Priorities under Tools < Options < Data < Region Priorities. And I believe that will use that region as the priority when selecting the Title during import. But TBH, I'm not for certain. Since (it seems) you have your games already imported, there are a couple options (aside from re-importing). Change each game manually Edit the game. Go to the Alternate Names section. Click (select) the Name you wish to see. Click Set Selected Name as Title. Bulk change the game Titles to an Alternate Name found for a selected Region using this plugin:
  22. Did you try the Solution in this thread?
  23. Add more stuff to the platform and the carousel could look pretty slick. Or... in Tools < Options < Visuals < Platform Details, un-check the top 4 boxes.
  24. Can you share a screenshot of what you're seeing?
  25. Are you talking different versions (v1.0, v1.1, v2.0 and US, EU...) of the game? Or different ports (SNES, PSX...)? If versions, during import you can check the box to combine different versions. If ports, that's kind of difficult because during import, you're importing into a specific platform. There is however the option (under Tools < Options < Visuals < Game Details) to show possible ports that list the game from other platforms in the game details. This might suffice for the intent of what you were originally after. Not really following here. If you're in SNES, it'll show the SNES cover for it. Same for when in the other platforms. My image above kind of shows that if you look at the different platforms LaunchBox found it in. In the end, you always have the option to request a feature that isn't already available. At the very top of this page, click Help & Support and select Request a Feature. That'll take you to the Feedback site where you can also view other forum member's requests. If you see one you like, be sure to vote for ("upvote") it.
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