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Everything posted by JoeViking245
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This emulator has a toolbar that doesn't seem to natively be able to be removed when windowed. In BezelLauncher Setup, select your platform then emulator. Click the Test button and set the frame to the bezel per the instructions. Then stretch the window so that the top Y value is set to -5 (negative five). This will "push" the top menu bar off screen (or pretty close. Can play with the values.). If you see side and bottom borders, you can stretch them slightly behind the bezel and/or below the bottom. Respectively. Be sure to click Save before closing the resizing window.
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Is the game showing fullscreen when it does load? Or windowed? Be sure to remove --fullscreen from the Default Command-line Parameters. Also make sure there's nothing there in the Associated Platforms section as well. Is there anything in the Running Script section that sends the hotkey F11? (toggle fullscreen [default]) Did some testing and the only I could get it to hide the bezel is when --fullscreen was present in the command-line parameters. I could also get it to hide when pressing F11. Pressing it again makes it reappear. If it's still getting hidden ('disappearing') after loading a game, try pressing F11. If that makes the bezel appear, then somewhere/somehow your emulator is starting in fullscreen mode.
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Update to handling CHD paths using LaunchBox's built-in parameters and negating the need to edit mame.ini. When your CHD folders are not subfolders of where your [regular] ROMs are located: Example: G:\Roms\MAME\MAME 0.287 ROMs (non-merged)\area51.zip G:\Roms\MAME\MAME 0.287 CHDs (merged)\area51\area51.chd In LaunchBox, edit your MAME emulator. The default command-line parameters should already contain -rompath %romlocation%. Attach to that, a semi-colon, a double-quote mark, the full path to your CHD folder and another double-quote mark. That part of the command-line parameters in this example will now look like this: -rompath %romlocation%;"G:\Roms\MAME\MAME 0.287 CHDs (merged)" Do not add any spaces before or after the simi-colon nor quotes. Also, no trailing-slash at the end of your CHD path. All thanks go to @faeran who messaged me this Unusual Gem saying, "Another way to handle this... separate paths with a semi-colon". (a kind-of Homer Simpson forehead-slap, "doh" moment. Of course this works! )
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Lol. Ok point taken. You have way more platforms than I do. But the ones not working does better give something for the developers to look at.
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It's more of an emulator setup issue than a frontend issue. The emulators I use with my Gun4IR are Demul, Flycast, Model2 (emulator.exe) and [standalone] MAME. I don't use TeknoParrot, but do have a couple games using JConfig. Then alongside these, I use DemulShooter (where applicable), LUA scripts for MAME and QMamehook.
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Did you remove -rompath %romlocation% from the command-line parameters? (Tools-Manage Emulators-Edit [MAME])
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Assuming you're referring to MAME, yes. (be sure to read the entire post)
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The lightgun I believe should be being seen as a mouse. When mapping the trigger and buttons (aka left/middle/right clicks) try pointing the gun at the screen when pressing them. Specific lightgun & emulator software pending, if you're not aiming the screen, the gun thinks you are shooting offscreen and uses different modes. Depending on what you selected in the lightguns' software settings.
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Would it have been easier to list the ones that don't show achievements?
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tldr: But here's a how-to guide that Faeran wrote about 2 months ago. Big Box Navigation Sounds - LaunchBox
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MAME Hi-Score Display - A plugin for BigBox
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
In short, no. This plugin gets the high score data directly from the games' high score file. No data is saved by the plugin. To add players initials for machines that don't keep track of them would be (initially thinking) a nightmare. Basically, an external app that you load up, extract the high score numbers from the hi file, manually add the players initials to the corresponding scores (if you go this far, you could add their full name, maybe even throw in a date and time), then save that to a file. From there, you could then parse 'that file'. That said, this would not be impossible. Could make it "automagical" similar to how DnaDistributer does his PINemHi leaderboard for Visual Pinball tables. Regardless, it's not something I'm not willing to tackle.- 52 comments
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Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
No. There was a "glitch in the Matrix" that the developers were able to quickly resolve (thanks for bringing it up, BTW). But the final part of the fix (in this case) required us to remove those folders as mentioned [so LB could rebuild them]. -
Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
Fixed(ish). Close LaunchBox Navigate to you /LaunchBox/Plugins/ folder Delete the following folders: Dolphin LaunchBox Integration PCSX2 LaunchBox Integration RetroArch LaunchBox Integration (Re)start LaunchBox -
Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
I'm seeing the same issue with those 3 updates. For now, I suggest leaving the 3 emulators alone. If you know of and feel you have to update one of them, do it manually. You know, the old-fashioned way. -
"None" is for a list of games that do not have an associate platform. "Exists" is for a list of games that do have an associate platform. "All" is for a list of all games, regardless of platform association. Correct. Currently it's scan all platforms, or one-by-one.
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Thanks Christian, for not only all you've done for the LaunchBox apps and the Community, but for your never relenting help to me and my exhaustive plugin programming questions. You have always been and continue to be greatly appreciated! I wish you all the best! Be well and talk soon.
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Error when launching games with stand alone FBNeo emulator
JoeViking245 replied to sipes760's topic in Troubleshooting
Good. Process of elimination, step #1 complete. Typically, the box Remove Quotes would get unchecked as well (just like MAME). Though with fbneo64.exe, it does work either way (not sure if it does for MAME). Try: Change your Blitter to DirectX9. -
No, that's fine. LB's Log files don't help much for third-party plugins. If there was an error message that popped up when it "crashed", that could be helpful. But if not, no worries. Do you have any platforms where their Default Emulator is not RetroArch, MAME or DOSBox? e.g. For your Dolphin emulator in the Associated Platforms section, Nintendo Wii is listed in there and Default Emulator is checked. Did you try to exit/restart LaunchBox then start BezelLauncher Setup again? (possibly in glitch in the matrix which doing this resolves it?)
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To make an "official" request, at the top of this page click Help & support and select Request a Feature. That way it'll get 'logged' to-be-looked-into. vs. "Hey! That's a great request! I'll have to remember to look into that. [time passes...] What was I supposed to look into? Maybe if I look through the myriad of posts I'll remember. Now... was that on the forums? Discord? Facebook? X?..." etc. etc. After the post becomes public, be sure to post a link to it here so others that come across this can go and upvote it.