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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I'm not able to reproduce it hanging on Refresh All. If you zip up and attach your Logs folder (\LaunchBox\Plugins\BezelLauncher\Logs\) I'll see if I can find anything in there where the issue is occurring. One "fix" could/would/should be... with LB closed, delete (or rename) BLSetup.xml then start LaunchBox and go to Tools - BezelLauncher Setup. -
Glad to hear it worked! Yes. "Relatively" is relative. "Easy" is in the eye of the beholder. That said, the process seemingly is actually pretty straight forward. But it comes down to a cost/time benefit. The process to "close the Additional App" (that I can think of) actually "kills" the app. So, it's not very graceful. But it most cases it won't 'hurt' anything. Like killing an AHK script or DemulShooter. (See caveats below) That's a loaded question. For "you"? Yes, of course. For the developers to implement it? Right now, today, this minute? A resounding No. 1) You have the tools available to do what you want. Simple version: the script I just gave you. Less "simple": [You] taking a few extra steps and create an Additional App to close (kill?) the app After Game Exits. 2) Goes back to the time/cost benefit. The 'immediate' benefit is negated by item 1). However, to submit a Feature Request is free for everyone. Submit it. Share it. Enough people upvote it, the one-in-charge of time/cost management will happily tell their developer/programmer (who may mutter "they have the tools to deal with this already") to implement it. And wha la. Request option "B": Another [unavailable] feature option would be to have Running Scripts for games that don't use an emulator. In the games Emulation section, if the Use an Emulator box is un-checked, have a field for Running Scripts (similar to what's in Emulators, and how they function). Caveats to auto closing after game exits: The caveat to either of these is games that are ran via a launcher. Notably TP and Steam (maybe the other storefronts too?). The 'launcher' launches the actual game then closes itself. You told LB how to start the game, and that's what LB monitors for "game exiting". So with launchers, the "game" essentially starts and exits right away [as LB sees it]. Making this nearly all for naught. Use the tools already available because they're there, they do work and they're "relatively easy to implement".
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This assumes the games exe file is "OR2006C2C.EXE" (adjust accordingly). If it's being ran through Steam or TP, that's a completely different story. Process,Wait,OR2006C2C.EXE WinWaitClose,ahk_exe OR2006C2C.EXE ExitApp 1::Enter ; Start button 5::Escape ; Coin button Wait for the games exe process to be running Now wait for the games exe process to close/exit While waiting: Hotkeys "1" and "5" will be active Actually, they'll be active as-soon-as the script is running. So don't get jumpy pressing the "5" key. Exit/close the script when the games exe process is no longer running
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Cannot scrap Resident Evil 4 Remake from Steam correctly
JoeViking245 replied to 51mm5's topic in Troubleshooting
Click the red X next to LaunchBox DB ID For the Title, type in "resident evil 4 remake" It will show "Resident Evil 4 (Deluxe Edition)" select it Go to the Alternate Names section Select "Resident Evil 4: Remake" Click "Set Selected Name as Title" Click OK to save and close -
Can you share a link (or 2 or 3) to a game(s) on the Games Database that you're seeing this happen? This way the developers can try to reproduce it and possibly find a fix.
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To clarify, you're talking about 2 different sites. Correct? The LaunchBox Forums (where we're at now) Users' icons (avatars). Which seem to be showing for you now. I know on some older posts, inserted images can sometimes appear blank. Clicking the "image" will open the actual image in another tab/window The LaunchBox Games Database ("the database/DB") https://gamesdb.launchbox-app.com/
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LaunchBox does not have any available command-line parameters when starting it. But you should be able to deduce the parameters needed to launch a game by combining the full emulators application path the command-line parameters (if any) or overrides under Associated Platforms the full path to the ROM file (depending on checkboxes checked in the emulator settings)
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It shouldn't import games already existing. Though I'm not sure if it overwrites the existing games or skips matches. I assume the latter. One sure way of finding out. Turn on the Backups feature. Exit LB (to ensure a backup is created). Start LB and re-import your new ROM set. If it screws things up, restore your backup and go to Plan B. ? Just because it updates doesn't mean you have to. My method is to keep my ROM set up to date then read whatsnew.txt to see if there actually are any "new" games. Then add the 0 to 5 new games. But also, my "curated" set in LB points to my full set folder. So any ROMs that get updated are a non-issue (as the game's ROM file [Launching section] points to the same filename).
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Don't recall what the startup time for my cab with its antique i5 is, but about 19 seconds seems right. Here's an article about Troubleshooting LaunchBox & Big Box Performance that may (or may not) help give some insight.
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Me too. Here's what I found in that section: <configuration name="Keyboard layout" tag="kbd:LAYOUT" mask="24"> <confsetting name="QWERTY/,УЕИШЩ" value="0"/> <confsetting name="QWERTY/ЯВЕРТЪ" value="24"/> <confsetting name="QWERTY/ЙЦУКЕН" value="8" default="yes"/> <confsetting name="Test?" value="16"/> </configuration>
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My ignorant American mind would have never guessed that. Thanks for being "curios" and looking into it further AND most of all, figuring it out! (I'll add this to my notes)
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Welp, I'm at a loss. Tried it here (LB 13.26) with MAME 0.285 and 0.286 with no error. Your MAME is from MAMEDev? (Or LB installed it for you. Same thing.) vs. something like MAMEUI or HBMAME Reinstall MAME? Try the importer again. File a bug report: (the top of the page) click Help & Support and select Report A Bug. If you're still morbidly curious... Run the importer, get the error, open the file in \LaunchBox\Metadata\Temp\ that's approx. 305MB (it won't be an xml file) using NP++, look again for the line number. Though this won't help with the issue at hand. But may show 'a something'.
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Well, no. Because 1 is to 164, as 4292731 is to 4,292,895. Either way we go, nothing came to light. It's also possible that LB stripped some of the unused elements before parsing it, Thus changing the line numbers even further. Did you try rerunning the Import Wizard?
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The error message looks like an xml parsing error. Since list the listxml result starts with a DOCTYPE declaration, go down from the line it says errored about 163 more lines. (to approx. line 4,292,894) "163" being about the length (# of lines) of the declaration. Also, you're probably looking for <machine name=. I suspect LaunchBox parses the xml into a Model which has the elements saved as capitalized words. (like shown in the error, Name) Or, retry the MAME Arcade Import Wizard again. It's possible when LaunchBox ran its own -listxml, something got malformed.
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Depends on the error you received. If it was something like "can't from the ROM.." You have (at least) 2 options: Open LaunchBox Select the platform Select all games in that platform (select one and then press Ctrl+A) Go to Tools < File Management < Change ROMs Folder Path for Selected Games... Read and follow the Prompts With LaunchBox not running Edit the platforms file you changed the game's ROMs location e.g. E:\LaunchBox\Data\Platforms\Nintendo 64.xml Do a bulk Find & Replace Find: E:\LaunchBox\Games\ Replace with: C:\LaunchBox\Games\
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Where to put playlist images?
JoeViking245 replied to norwichred's topic in Playlists & Playlist Media
Nothing foolish about it. Just "keeping you on your toes". As of v13.21, the location to store playlist Clear Logos (and a few other specific image types) have moved. Can see more details about it here: https://feedback.launchbox.gg/help/articles/0459065-media-packs -
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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Just Do It™ Over the last 8+ years of playing with this, never had an issue. No VPN. Just MS Defender. No more. No less. That said, "stuff" happens. And maybe I've just been lucky (but don't think that's the case. ).
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You're welcome! Not sure how "easy" it would be to implement (I think the image types have been set for quite a while [many years, hidden deep in the code]). RE: a Feature Request... by all means. Yes. (top of the page under Help & Support) The [potential] caveat being, I'm not sure how the developers would feel about a 'dynamic' image type. e.g. The users can add in a new type and name it whatever they want. Like "3D Boxes - GH". Where-as a new 'static' image type may, programmatically be more easily added in. But it probably wouldn't be "3D Boxes - GH". Just sayin'. This is all just speculation. But hey, and it never hurts to submit a feature request. Regardless of being feasible, reasonable, easy or difficult, or even useful from only one user's perspective. Like Nike says, Just Do It™.
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In short... Well, only "reasonable" option. I suppose you could customize your theme and force it to look in a specific folder (name of your choosing) for the game image file(s). Viable. But not very reasonable (depending on the severity of your OCD-ness). Plan "B", create your folder "3D Boxes - GH" and put your images in it. Then create symlinks to those images in e.g. "Arcade-Flyer". They'd be stored where 'you want them', but you'd still have to "classify" them as "Arcade-Flyer" in LaunchBox. So not really a 'good' plan.
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The Full Set link on PD Git is actually a "magnet" that will attempt to redirect the download to your installed torrent client (downloader) app. Many people use qBittorrent. Not familiar with the one you mentioned. You will be asked to click OK to have it direct the torrent to you client. You client will download the plethora of .zip files into the folder you tell it to. When 100% done, close your client then either keep that folder of ROMs (zip files) where it's at or move it to wherever you want. Then in the Import MAME Arcade Full Set Wizard, Browse to that folder containing the ROMs your client downloaded for you. (For reference, the non-merged set should contain close to 42,000 zip files)
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Hmm, something must have been wonky with the original 13.26 install. Glad to hear it's all working now!
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Just ran a few tests... Tools < Import < ROM Files < Single Platform Add Files (just grabbed some MAME .zip files for testing) Any file(s) will work Platform "FinalBurn Neo" also did "Final Burn Neo" and "FBNeo" All 3 worked (screenshot below) "FBN" did NOT work Scrape-As "Arcade" Selecting ANYTHING other than "Arcade" did NOT work Emulator "MAME" Also did RetroArch - FBNeo core Also did RA - "citra" core (at random) Also did "BigPEmu" All 4 worked (screenshot below) Right after the "bezels" screen The was no option (checkbox) available for "Use MAME Data" Checked none (default) Next screen, this appeared Take away: Name the platform one of these: FinalBurn Neo Final Burn Neo FBNeo Set Scrape-As to Arcade
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The FinalBurn Neo import feature is new ("officially" as of 12 days ago). I don't know if it's to check the core you select with RA and/or the standalone emu to be able to determine is it FBNeo ROMs you're importing or not. The announcements were not very descriptive. TBH, haven't tried it and my suggestions were just guesses. 😊 But yeah, try the standalone emu. Then later you can change it.