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JoeViking245

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Everything posted by JoeViking245

  1. When you purchase LaunchBox Premium, it opens up more features available in LaunchBox as well as gives you uninhibited access to Big Box. I guess I didn't know what you were meaning when you asked "That's with Big Box isn't it?".
  2. Full instructions are included in the link.
  3. That's good. It's also a different part of the whole process. So the beta should fix what's needed should you decide to go that route.
  4. That's Edit Emulator in LaunchBox which should carry over to BB.
  5. If you have them already, adding bezels to Demul is a breeze when using the BezelLauncher plugin. However, it doesn't do the fancy CRT effect or bloom. But is does have a simple shader effect available that could give some CRT resemblance.
  6. Are you wanting borders for a lightgun (though I'm not sure if Hikaru has any lightgun games)? The Sinden Wiki has some info about adding a border. But says you need to use ReShade for borders/bezels. Otherwise, if you just want fullscreen, there's "the checkbox". If you just want bezels (or have a bezel that has a built-in 'border'), you can use the BezelLauncher plugin for that. The wiki also says to use nomousy to hide the cursor. You can use LB's built-in hide mouse feature. This, I have no idea about.
  7. Good thought. I thinkâ„¢ it's been fixed in this beta. FWIW, now using "CultureInfo.InvariantCulture". v2.2.2-beta-1 Fixed: Shader values are now forced saved using the imperial decimal. Fixed: Miscellaneous spelling errors in generated log files Added: pcsx2x6 to list of suggested configurations BezelLauncher (v2.2.2-beta-1).7z
  8. (1) will, for any new ROMs added to the new location, will import those new games (if Automated Imports is enabled [for that platform]). If you don't plan to use the Automated Imports [for this platform], this step is not necessary for moving your ROMs. (2) after having relocated the ROMs, will update the app path to those games. If you don't plan to use the Automated Imports [for this platform], The caveat with (2) is, if the ROMs are in their own subfolders (e.g. E:\Emulators\Atari2600\Games\Adventure\Adventure (1978) (Atari) [!].7z) this will not work. Not sure if it's changed over time, but for my parameters I have: -baseinappdir -fullscreen 1 The 1st one runs it in portable mode (otherwise datum is saved to \AppData\Roaming\Stella\), but is not required. The 2nd sets fullscreen=true. Using -fullscreen 0 will set it to 'false' and not go fullscreen. If you set fullscreen via the UI, this is not needed. Note: When opening the emulator, either by double-clicking the exe or right-click a game in LB and selecting "Open Stella", ANY AND ALL changes made will be saved to its AppData folder. So, if you subsequently run a game with the -baseinappdir parameter, the "ANY AND ALL" changes will not be reflected. IF you've made all sorts of cool changes via Stella's UI and you want to make it portable, you can simply copy (or move) all the subfolders and files under \AppData\Roaming\Stella\ into your emulators actual folder. Then make sure you launch the game(s) with the -baseinappdir parameter. If later you want to access the UI to make changes, what I've done is created a batch file ("run portable.bat") next to Stella.exe containing stella -baseinappdir, and run it [instead of the exe]. Just remember to not open the emulator directly from LB to make any changes.
  9. Is it working (bezels get downloaded and show) for other platforms? If you're on version 13.27, there was a bug with the download procedure. And if so, you can roll back to v13.26 [where it last worked], hop onto the 13.28 beta release (where it's been fixed), or wait until the official v13.28 is released (I'm not of the ETA for that release).
  10. Well dang it. With that, I'm out of ideas. Hopefully someone who has this game and knows a fix/work-around will chime in.
  11. Using "select start on my controller to exit emulators" essentially the same as pressing Alt+F4. The Exit Game (LB) and Close the Active Window (BB) will "press" Escape. If the emulator stays active, it will then "press" Alt+F4. At least that's my understanding. You can test it by making a backup of your save(s), then play the game a little and press your button-combo to close it. If it does work to close it, then restart the game and see if all's still good.
  12. What version of LaunchBox are you running? One thing you can try is to disable automated imports (2 locations). Tools < Options < General < Automated Imports Tools < Manage < Storefronts...
  13. I have yet to look into this. It's sitting somewhere on my to-do stack.
  14. @AZUR3US @Rlad Been doing some testing and indeed, when BezelLauncher is enabled, it is not incrementing play time. But... it is incrementing the play count. However, if you go back to LB version 13.22 (an arbitrary version I had installed) it will track time. But only 2 seconds for each game startup. Play 20 minutes, it tracks 2 seconds. So, yeah... confirmed it never worked. 😊 I looked at (refreshed myself what exactly I did way-back-when) my code for this plugin and I can't see rhyme nor reason why this is affecting LB from tracking playtime with the plugin enabled. The only thing I can think of is it's an emulator window focus or an emulator top z-order thing. Where the bezel window may take focus for a second, but then gives it back to the emulator window. All while forcing itself (the bezel) to the top z-order. Another thing is you can play for "that 20 minutes" with BezelLauncher enabled and when you exit, LB's shutdown screen will show. Which itself is a good thing. But to me is perplexing because the shutdown screen knows when the game exits, but the time tracker isn't following suit. Long story short... it ain't gettin' fixed anytime soon.
  15. It's weird that it's just locking up LB/BB (vs. the whole PC). I missed this earlier. Are you saying the when you launch the game from LB, and you press Alt+F4, there are no issues with it closing and LB regaining focus? Or was that an actual question? I don't own the game, so can't test. If pressing Alt+F4 does exit the and returns focus back to LB, what happens if you press your controller mapped button(-combo) to Exit Game (LB) or Close the Active Window (BB)?
  16. When you Ctrl+Alt+Del, are you restarting the whole PC at that point? Or selecting Task Manager and just force closing (End Task) LB?
  17. Did you try disabling Startup Screens? (not sure if it'll change anything, but worth testing) Edit game. (left panel) scroll to the bottom Startup/Pause. Check Override Default Startup Screen Settings. Click OK to save and close.
  18. Ah Ok. Sounds like it may be the game then. Is it a stand-alone exe? Or are you running it through Steam? Is it only in Big Box this happens? Or does it cause issues when ran through LaunchBox as well? If you have startup screens enabled for it, can try turning them off [for process-of-elimination testing]. To clarify, when you say "exit through the game", you're exiting through the games' Menu? Vs. exiting using Big Box's controller mapped Close the Active Window.
  19. Startup/Shutdown has been overhauled in the 13.28-betas. Not sure if it'll fix the issue with this one game. You can opt into the beta releases under Tools < Options < General < Updates (if you so desire to test and provide feedback). Or wait for the Official release. I don't know the ETA for the 13.28 Official release.
  20. VLC has been overhauled in the 13.28-betas and ffmpeg has been removed. (if that helps any. ) You can opt into the beta releases under Tools < Options < General < Updates (if you so desire to test and provide feedback). Or wait for the Official release. I don't know the ETA for the 13.28 Official release.
  21. To clarify: Do they not show in LaunchBox? Tools < Options < Visuals < Game Details - Show Videos Or are they not playing? View < Media < Auto-Play Videos (Ctrl+Alt+V)
  22. Alt+F4, File>Exit and clicking the X in the upper right corner all close the app the same [nice] way. In AHK, Process, Close, program.exe is the brute force method for closing an app. Same as clicking End Process in Task Manager. There are a few rare cases though that this is necessary. joytokey.exe is one of them. Glad it worked and glad I could help.
  23. There's probably a ton of factors involved here. Like sensible vs. completeness. And even that depends on the individual. It really boils down to what do you want to look at. And possibly to a greater extent, what the theme you're using will show (vs. what it will never show because it's not an option). In LaunchBox, what 'will show' is less of a concern. Whereas in Big Box. the Theme you use will dictate if "that image" will ever be displayed. e.g. for Arcade, I don't think I've ever seen a Theme that will display the Arcade-Circuit Board image. Granted, in both LB and BB you can see all images you have for a specific game in the Game Details. The image types you chose will (can) also depend on the platform you're downloading them for. Going back to Arcade, arcade cabinets never came in a box, so a real Box-Front image will not exist. But users have created box-front images for arcade. Though I've yet to see one that shows "the wooden crate". For this, many will use the Arcade-Flyer Front image. Myself, I like the nostalgia of the Arcade-Cabinet image. For all other platforms, at minimum (my opinion) you'd want: Clear Logo Box Front Box Back Box-Spine (if available) Fanart-Background The Box-Front is (typically) the games main image. That, plus the other box images mentioned make up the 3D box model (the one you can rotate to see all sides). In LaunchBox, the logo and background images are what will show on the top of the Game Details panel. Which is both sensible and complete. Note: The Box 3D Model is different from the Box-3D image. Depending on the Big Box theme being used, it may make use of a Cart-Front (or Cart-3D) or Disc (e.g. Wii) image. I think I've seen it more so in the game details section. The Default [game] Startup Theme will use the Disc image for GameCube, Wii, PS1, PS2 and Sega Dreamcast. Screenshot images are a whole 'nother thing. Mainly because there can be a gazillion gameplay images per game, but only one can ever be displayed at a time. Which actually holds true for ALL image types. That said, if you have 2 different Box-Front images for [Atari 2600] Adventure, only one of those will be (can be, actually) shown when you select that platform. However, if you select a different platform then go back to Atari 2600, the 'other'' image might get displayed. It selects them randomly (id there's more than one). I believe it works that way for Screenshot-Gameplay images shown in Big Box as well. But seriously, I don't think even in "completeness" mode, anybody needs a dozen gameplay screenshots. After you get a baseline for what images you want, then come to a realization of only the images you need, the cherry-on-top for media is gameplay videos. If you have a paid EmuMovies account, they can be brought in (imported/downloaded) the same time as images. Just don't forget about actually playing your games too!!
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