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Everything posted by JoeViking245
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To clarify: Do they not show in LaunchBox? Tools < Options < Visuals < Game Details - Show Videos Or are they not playing? View < Media < Auto-Play Videos (Ctrl+Alt+V)
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Alt+F4, File>Exit and clicking the X in the upper right corner all close the app the same [nice] way. In AHK, Process, Close, program.exe is the brute force method for closing an app. Same as clicking End Process in Task Manager. There are a few rare cases though that this is necessary. joytokey.exe is one of them. Glad it worked and glad I could help.
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There's probably a ton of factors involved here. Like sensible vs. completeness. And even that depends on the individual. It really boils down to what do you want to look at. And possibly to a greater extent, what the theme you're using will show (vs. what it will never show because it's not an option). In LaunchBox, what 'will show' is less of a concern. Whereas in Big Box. the Theme you use will dictate if "that image" will ever be displayed. e.g. for Arcade, I don't think I've ever seen a Theme that will display the Arcade-Circuit Board image. Granted, in both LB and BB you can see all images you have for a specific game in the Game Details. The image types you chose will (can) also depend on the platform you're downloading them for. Going back to Arcade, arcade cabinets never came in a box, so a real Box-Front image will not exist. But users have created box-front images for arcade. Though I've yet to see one that shows "the wooden crate". For this, many will use the Arcade-Flyer Front image. Myself, I like the nostalgia of the Arcade-Cabinet image. For all other platforms, at minimum (my opinion) you'd want: Clear Logo Box Front Box Back Box-Spine (if available) Fanart-Background The Box-Front is (typically) the games main image. That, plus the other box images mentioned make up the 3D box model (the one you can rotate to see all sides). In LaunchBox, the logo and background images are what will show on the top of the Game Details panel. Which is both sensible and complete. Note: The Box 3D Model is different from the Box-3D image. Depending on the Big Box theme being used, it may make use of a Cart-Front (or Cart-3D) or Disc (e.g. Wii) image. I think I've seen it more so in the game details section. The Default [game] Startup Theme will use the Disc image for GameCube, Wii, PS1, PS2 and Sega Dreamcast. Screenshot images are a whole 'nother thing. Mainly because there can be a gazillion gameplay images per game, but only one can ever be displayed at a time. Which actually holds true for ALL image types. That said, if you have 2 different Box-Front images for [Atari 2600] Adventure, only one of those will be (can be, actually) shown when you select that platform. However, if you select a different platform then go back to Atari 2600, the 'other'' image might get displayed. It selects them randomly (id there's more than one). I believe it works that way for Screenshot-Gameplay images shown in Big Box as well. But seriously, I don't think even in "completeness" mode, anybody needs a dozen gameplay screenshots. After you get a baseline for what images you want, then come to a realization of only the images you need, the cherry-on-top for media is gameplay videos. If you have a paid EmuMovies account, they can be brought in (imported/downloaded) the same time as images. Just don't forget about actually playing your games too!!
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Batch files cannot detect key presses. But AutoHotkey scripts can. It might look something like this: SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance Force rom = %1% FileDelete, .\reshade-shaders\Textures\bezel.png FileCopy,.\Artwork\naomi\%rom%.png, .\reshade-shaders\Textures\bezel.png Run, nomousy.exe /hide RunWait, Demul07_CRTGeomMOD.exe -run=naomi -rom=%1% Run, nomousy.exe ExitApp $Esc:: { Send !{F4} } Save the file as fileName.ahk This was created 'quick-and-dirty' and has not been tested.
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Version 1.0.3-beta-1 This release is being published here only and will be added to the 'official' download at a later date. MAMEtools (v1.0.3-beta-1).7z Improvement: When running the right-click Bulk Add ADB Additional App, it will now update existing links instead of skipping over them. After further discussion with @dukdukgoos on the LaunchBox Discord channel, it came about that the issue wasn't necessarily wanting to remove the ADB additional apps, but rather the default version of a game had changed (e.g. changed from the parent ROM (1942) to a clone ROM (1942u)) and the link needed updating. General Note: If looking for this Additional App when editing a game, it will be listed under Links.
- 16 comments
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- mame
- troubleshooting
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Namco System 246/256 on the pcsx2x6 arcade fork
JoeViking245 replied to Sbaby's topic in Troubleshooting
It's under JVS Mode - System. -
Big problem: LB doesn't start anymore!
JoeViking245 replied to legolas119's topic in Troubleshooting
Sorry. I figured the article may have talked about doing a manual restore. (obviously I didn't read through it) manual restore (for this case of a corrupt ListCache.xml file) Go into /LaunchBox/Backups/ and look for a zip file that is dated before this issue occurred. Open the zip file Copy the ListCache.xml file that's in there in your /LaunchBox/Data/ folder. Replacing (overwriting) the existing one that's there. Start LaunchBox -
- 16 comments
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- mame
- troubleshooting
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I had actually thought about that, but didn't want to clutter up the plugin with features that can be found elsewhere. Yeah, it's [yet] another plugin. But carries a very small footprint (takes up very little space on your drive) and uses very little resources (which you won't even notice. Even on a 'potato') only when ran.
- 16 comments
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- mame
- troubleshooting
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DemulShooter Auto-Launcher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
@PolybiusExtreme @prophecy0 @Barebum @goofers My 4 and only plugin commentors/followers (thank you for your support): Do any of you use DemulShooter with Dolphin? I'm looking at adding in that emulator and would appreciate some insight. If you do use DemulShooter with Dolphin, please read on. If not, no worries and thanks for checking in. For Dolphin, DemulShooter only requires DemulShooter.exe -target=dolphin5 -ddinumber=x (replacing "x" with an appropriate number) I know that if you leave off -ddinumber=x completely, it'll default to -ddinumber=3. It's my understanding you only need to add -ddinumber=x if you're setup for 2 players. (And... I could have totally misread that when I looked at it a couple months ago.) Either way, it doesn't hurt to add it in. Assumptions on my part: There's only a handful of lightgun games for Dolphin. The DDI number will be the same [on "your" setup] for all Dolphin lightgun games. I'm pretty confident about #1. And would appreciate some confirmation (or correction) about #2. My thoughts are, in DemulShooter Auto-Launcher Settings, to add button to show only games using Dolphin. From there, the user can set which games they want DemulShooter to launch with. Aka, DemulShooter won't start for Dolphin games unless you specifically tell it (the plugin) to. Then of course, there'll be a spot for the DDI number to use (A) for all games, or (B) on a per game basis (depending on the response for #2). I'd rather not launch DemulShooter unnecessarily. Hence forcing 'you' to tell 'me' which games specifically to load it for. Also, if my assumption #1 is correct, it won't be too much hassle. Next big unknowns to me, would a user ever use/need for Dolphin: -nocrosshair -noinput -nogun -profile=[config file] The last one I'll leave available as it makes sense, overall. But not sure if the other 3 are applicable to Dolphin. Are the 1st 3 applicable for Dolphin? Worse case, I'll have users check which games to run DemulShooter with, have them add the "x" number per game and leave the above 4 options available. I think™ that should cover it. As always, am open to suggestions. If you got this far, thank you for your time. -
Big problem: LB doesn't start anymore!
JoeViking245 replied to legolas119's topic in Troubleshooting
From the LaunchBox for Windows - Strategy Guide: Backing Up and Restoring Your LaunchBox Setup - LaunchBox -
Validating database hash is painfully slow
JoeViking245 replied to KevinInSeattle's topic in Troubleshooting
If you had updated to the 13.28-beta release and are seeing it 'worse' (or I suppose, still an issue), for best results of helping to get it resolved please post you findings on the 13.28 beta thread. Note, the afore mentioned "Improvement" was done in release beta-4. Since you're still seeing it in beta-5, it would help best to let the deveulopers know in the beta thread. -
Validating database hash is painfully slow
JoeViking245 replied to KevinInSeattle's topic in Troubleshooting
Apologies. You are correct. It doesn't give you the 'option' to not update it. I guess what I was thinking of was when importing games or manually adding a game and clicking Search for metadata. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Thanks for testing that. Personally, I never look at how long I've played a game and as stated, no one has brought this to my attention. When I get back to town later this week, I'll look into this more. But my gut feeling says no. It comes down to how LaunchBox is determining the game is still active/being played and what BezelLauncher is doing with the emulator. Which this plugin is [basically] only resizing the emulators window and setting it as the active window. Hence my perplexation. To clarify, if you use just the mouse to adjust the slider and save, there're no issues? But when using the arrow keys to adjust, is when the issue occurs? If these are both true, I have a fix in mind [for (hopefully) later this week]. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Well, this is perplexing. You couldn't find anything because no one's brought it up before. I'd be curious to know if this happens with all emulators [using BezelLauncher], or just the Mupen GUI. Are you seeing this with other emulators using BezelLauncher? Or just the Mupen GUI emulator, as well? If it's with all emulators, it makes me think that the playtime tracker is looking for the emulator to be the top Z-order window (which is where the plugin forces the bezel to be) vs. the Active window (which will be the emulator, itself). -
What version of Windows is on the old PC that it can run with only 2gb of RAM? Not sure what you mean by "put the correct packages into the LaunchBox folder for the host machine". To copy one install of LB to another machine, you just copy the entire /LaunchBox/ folder [and subfolders] over. The inner exception error message might actually be more useful if it were visible. You can drag that window to the side to move it from behind the loading/initializing window. (I think) you can could also... with the error window focused, press Ctrl+A then Ctrl+C to copy the contents of the error message. In the end, I don't think the 2 gig of RAM is "the issue". But will more-so be "an issue".
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DemulShooter Auto-Launcher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Well, "if you're going to do it, do it [mostly] right". -
DemulShooter Auto-Launcher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
When I wrote this plugin (about 4 months ago), I had just received my 1st lightgun ever. Got a feel for how DemulShooter works and threw this plugin together. There are a few games where you may come across the 'game title issue'. I thought I had changed them to match LaunchBox's naming convention. But appears not all of them. That, or I didn't change them and was waiting to see if anyone actually uses this plugin and would bring it up. As you did. I know at one point I contemplated having duplicate entries covering the various game title possibilities. But quickly threw that to the wayside. RE: moving the dictionary to an external config-type file: I had actually thought about this too. But this was after I had already created all the dictionaries and didn't feel like redoing it all. Also, doing it that way seemed abut too volatile for my comfort zone. I'd rather have my plugins Just Work™ without the potential of 'external interference'. I'll take a look at it next week now that someone has noticed and get 'er fixed up. Thanks for letting me know. -
just updated and now it wont open error code xxxxx
JoeViking245 replied to tunegaming's topic in Noobs
This error indicates there's an issue with your license file. You need to email support with your information to get it resolved. support@unbrokensoftware.com -
Correct. Tools < Options < General < Updates You can read more about it here: LaunchBox Beta Versions - LaunchBox
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You can't have multiple instances of the app running at the same time. You could set it up to have just 3 Platform Categories (lightgun, racing, arcade) and open Big Box in the Platform Category View. Then from there you enter whichever category you wish.
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Validating database hash is painfully slow
JoeViking245 replied to KevinInSeattle's topic in Troubleshooting
You're welcome. As far as when the official 13.28 release will be, I'm not in "that" loop. aka, don't know. Automated imports can be triggered via the settings: Tools < Options < General < Automated Imports -- Enable Automatic ROM Imports Tools < Manage < Storefronts -- Enable Automatic Imports On Startup The local database file should only get updated if either of those finds and imports new games (assuming they're enabled), if you manually import new games or if you run: Tools < Download < Update Metadata and Media for ... Games... (which gives you the option to not update it) Tools < Download < Force Update Games Database Metadata... There may be 1 or 2 other actions that I missed. But the local database file won't be updated unless one of these actions are triggered. -
Select the one for LaunchBox Games Database.
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You're welcome. What do you mean? Just let LaunchBox download the images for you and they'll be placed into the correct folders for you. You never have to even look at the folder structure.
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Once you add a platform, they should show up under /LaunchBox/Images/platform_name/image_type_folder/