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Everything posted by JoeViking245
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
This plugin needs an emulator assigned [directly] to the games (in LaunchBox) to work with. Since your games use a batch file, they 'don't have an emulator' that the plugin sees. aka, this plugin can't work with batch files. If the batch files all point to a common executable file, you may be able to use ReShade to add a bezel. You may also try asking on eXoDOS's discord to see if/how others add bezels. -
100% on both of these! (at least for LaunchBox. Didn't test in Big Box) Thank you!
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Cool! That works. I imagine it gets setup just like any other emulator. Just follow the instructions under Setting up on the main page. The only thing needed for the emulator is to make sure it's not set to fullscreen. And if you can't change that, you can try what I suggested a couple posts back. But before you go into too much trouble creating your bezel, you may want to try setting up using a bezel you already have from a different platform. Just to make sure it'll even work with eXoDOS. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
At a quick glance, those are all "TV" bezels, and you want a computer monitor looking bezel. As for sourcing bezels, I think you just need to search Google. There may be some here in the Downloads section. Not sure. I don't really use bezels myself, so not really sure of any good places to look for some. Maybe someone who comes across this thread has one (or a couple) they can share. -
You can add to the command-line parameters --fullscreen.
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I don't use eXoDOS. I think what you're getting at is, in eXoDOS you launch the game fullscreen, but the viewable gameplay area is set to 4:3. Leaving black borders on the left and right sides. And you want to place the bezel on top of that. Never tried that. And I'm not sure if this'll work... But I think what you want to do is, when you go into the BezelLauncher settings to setup the emulator in the respective platform, set the orange frame to the full extent. The orange frame shown is from a stock photo. The red frame is [approximately] what you're shooting for. Set it to full extent (e.g. 1920x1080). -
When you say using or not using "the script", are you referring to launching the game from Big Box vs. launching the game direct from the emulator? If not, what is "the script"? Also, which emulator are you using? Is this just happening in NES? Or other platforms too? And it happening all using the same emulator? Or various emulators? Sorry. I'm a details kind-of-guy. And sometimes details matter when trying to troubleshoot.
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In the Running Script section for Cemu, I have $Esc::WinClose, ahk_exe {{{StartupEXE}}} and it seems to work fine.
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For the games in a given platform, it depends on how you have the games stored for that platform. If the games' ROM files were in a single folder e.g. F:\LaunchBox\Resources\Games\SNES\*.sfc, then: - In LaunchBox, select you NES platform then select all games (click one, then press Ctrl+A) - Tools < File Management < Change ROMs Folder Path for Selected Games... - follow the prompts If the games' ROM files were in individual subfolders per-game within the platforms folder, e.g. F:\LaunchBox\Resources\Games\SNES\Frogger (USA)\Frogger (USA).sfc F:\LaunchBox\Resources\Games\SNES\Goof Troop (USA)\Goof Troop (USA).sfc The above method won't work. The "easy fix" for this is the edit the platform xml file(s). e.g. L:\LaunchBox\Data\Platforms\Super Nintendo Entertainment System.xml In there, do a bulk Find (F:\LaunchBox\Resources\Games\) & Replace (L:\Games\) If you changed the platforms' folder name (e.g. from SNES to Super Nintendo Entertainment System), account for that in your find and replace.
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"Console videos", aka Platform Theme Videos can be downloaded via: Tools < Download < Platform/PIaylist/Category Theme Videos... Note, these are different from gameplay videos and video themes for the games themselves which come from EmuMovies. Note 2, downloading Platform Theme Videos is a premium feature and requires a LaunchBox license. EmuMovies integrated downloads (I believe) requires their paid subscription. Video playback is also a premium feature that requires a LaunchBox license. Gameplay and platform videos can be downloaded directly from EmuMovies. But you'll need to manually save (or move) them to their appropriate subfolder(s) inside the LaunchBox folder structure.
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No. In order to have playlists in LaunchBox, the games have to have already been imported into a platform. So the lightgun build is not using LaunchBox as its frontend? Merging 2 different frontends is not really a practical thing to do. You'd be best to just [manually] add the lightgun emulators and games to your LB build. Since your LB build was from a pre-built drive, you may need to learn how to do that. Which really, isn't that difficult. The LaunchBox Strategy Guide can help with that just like it previously did for you in the Troubleshooting LaunchBox & Big Box Performance section. Go here and look under Getting Started. LaunchBox for Windows - LaunchBox Amongst the multitude of information, there's a section for Single Platform Imports and one for Multi-Platform Imports another for Setting Up an Emulator Manually. But would probably be best to start reading from the top and work your way down.
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When you right-click and edit the platform, in the Title box change the name and press Tab. Click Yes. This will open up the Folders tab. You'll notice e.g. Videos is now set to Videos\your_new_platform_name Same with Music, Manual and all the different image types. The Game folder is only used with Automatic Imports or if you manually add new games and select Copy the files into my LaunchBox games folder or Move the files into my LaunchBox games folder. That will be the folder it looks in, copy to or move to. It will not try to change the path to the games you already have imported. Click Yes. This is what will move the Videos and Images etc. to the new platforms folder name. (this is what you want so your media doesn't get effed up) You could click No if you wanted. Then go into LaunchBox/Videos/ LaunchBox/Manuals/ LaunchBox/Images/ LaunchBox/Music/ ...and re-name the platform subfolder(s) to the new name (so they don't get effed up). (which is what Yes does) Of course, if you have games in the LaunchBox/Games/[the-platform-name]/ folder, clicking yes will move those. Which is not your case.
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Can you expand on this a little? I mean, for lightgun games there's the ROMs and emulators (or .exe games). The only other thing off hand I can think of is DemulShooter and your output hook app of choice (MAMEHooker, HOTR, QMAMEHook, OutputHooker [my choice]. But these are 3rd party apps that don't get integrated into LB itself. There is a plugin for DemulShooter which I suppose would technically be integrated. If you use it. I suppose you could also set the Hook app to start when LB/BB starts (Tools < Options < General < Startup Applications). Which is what I do (because it has such a small footprint and uses minimal resources). If you created a bunch of static playlists, those may need to be recreated [when moved from one build to the other]. If they're dynamic, then they should be ok. If you're really nervous, you could... make a copy of your main LB build (the LB folder structure itself). Then start copying or adding stuff from the lightgun build into the copy. This way your 2 original builds are still intact in case something gets messed up. Option "B", install a new 'build', and add from both into it.
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As an aside, do not start LaunchBox as Admin. In short: It tends to mess with things. More detail: It breaks relative paths in the app. The OS tells us we were starting from some place in the OS folder structure instead of where it was actually launched from.
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A .log file is a Log file. When you play a game, it just populates the file with information (including your settings). Look inside your emulators' folder (not the manager, the 2nd one you downloaded). Then look inside /config/ for a .config.toml file (e.g. xenia.config.toml). Edit that file (any text editor) the same way you "edited the .log file". The Xenia Canary branch is what I've seen recommended.
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Not to 'pimp my gig' on the beta thread, but there's a plugin that may be able to help with that. Bulk change game Titles to Alternate Names (by Region) - Third-party Apps and Plugins - LaunchBox Community Forums
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Images randomly corrupt in Beta version of LaunchBox
JoeViking245 replied to Madhead's topic in Troubleshooting
Nah. I opened it in an image viewer, then took a screenshot and uploaded that. Good! That was the response I was hoping to get when I created it. Glad you find it useful. It seems to me that once the image is placed into its respective /Images/ subfolder, it shouldn't ever be written to (e.g. re-saved in any fashion) again. They will get read from like when creating a cache image or just grabbing it to show fullscreen. Noting that it appears it's only affecting images with an alpha layer set transparent is probably a-something. But is beyond me. Looks like MysterNybble is working with you on this in the beta thread, so best to keep it going in that [one] thread. -
Images randomly corrupt in Beta version of LaunchBox
JoeViking245 replied to Madhead's topic in Troubleshooting
Crazy messed up! 1) Is this an image downloaded from the LaunchBox Games Database? 2) Is this an image downloaded from EmuMovies? 3) Is this (and I think you said it is) a .png you created and saved? Did the file you zipped and attached come direct from your \LaunchBox\Images\[platform]\Clear Logo\ folder (I'm assuming it's a Clear Logo)? If (3) above, did you manually it add to the Images/../../ folder? Or did you edit the game and browse to the image file and LB copied it into the respective folder? Some other means? At any point after the image was added to and associated with its game, did it look "normal"? Then later got corrupted? -
Need Help Setting Up Kyty in Launchbox
JoeViking245 replied to Mr. Shizzy's topic in Troubleshooting
Unless they changed something in the last 2 months for the emulator, it seems it should. 1) Does the game your testing run when launched from the emulator itself? 2) Does your command-line parameters have --game (that's [dash][dash]game)? 3) Is your game pointing to the eboot.bin file for the game? To verify nothing has changed as far as the required command-line parameters, from the Windows Command Prompt, you can execute kyty_emulator.exe --help to get a list. -
I can't attest to this being "the issue", but I do know that drives not formatted NTFS can have issues with the symlinks LaunchBox creates and uses at runtime. (at least that was the case when I wrote that in my notes about a year ago)
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I recall that previous post now. If I'm understanding correctly, the concern is not that when you restart BB, it doesn't start on the last platform you left on. But that it's not physically writing to the BigBoxSettings.xml file every time you select a different platform. It's only writing to the xml file if: a) you go into the platform [to look at the games] then go back to platform View b) when shutting down Big Box Is that correct? Or did I miss something [again] (which I sometime do, and I apologize for that).
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Can you elaborate a little on "do something"? Unless by "do something" you mean restart LaunchBox, I don't think it's the same thing as AzgoRAth was experiencing in Big Box. Also, I just started up LaunchBox and it opened to my "last" platform. (vs. defaulting to "All"). I just tested here and Big Box [for me] did startup in last Platform I had opened. There may be something else in a setting somewhere (e.g. starting in Platform View) but I haven't finished my 1st cup of coffee to "think" about it. The only other possibility I can think of is how is BB being shut down and is it getting a chance to properly save the "Last Platform" used? Edit: I did not check for, if it was remembering the last game.
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shadPS4 not reading game saves when loading in LaunchBox
JoeViking245 replied to crusadeRGP's topic in Emulation
How frequent are there updates? How do you know when there's an update? You have to run the QT Launcher to find out, don't ch'ya? Because I doubt the command-line launcher will check. Or do you check the main web page or GitHub site periodically? Or maybe get a notification from the GitHub site? Then manually update it? Whatever your method for checking and updating, maybe make a simple batch file that will copy the file for you. After doing the update process, just run the batch file. I still don't know where the saves are actually saved to, but looks like another possible option is if you look in Settings, and click on the Paths tab, there's something about Saves. Which I presume sets the save path. You could probably look in the folder it shows and see if your saves are actually in there. The maybe create that /user/ folder under Pre-Release as discussed earlier, copy the /home/ folder in the main directory to it. Set the above to this new location. Play a game and make a new save and confirm it goes into that new folder location. -
Yes, when editing the individual games, the other 2 do have and show their own images. These are Custom Badges I made. These 3 games actually all point to the same ROM file but are setup to use different emulators (as depicted by the badges). Normally you would just have the one game, then right-click and select Launch With and choose an emulator. But this is on my test-build and I set it up the way I did while I was still testing and comparing between the 3 emulators. The 3 emulators are the model2 emulator, SM2-Emu and MAME. You can create your own custom badges using JayJay's app.