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Posts posted by PixelDragon
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17 hours ago, JoeViking245 said:
It's not possible using this [threads] application. Additional Apps (the versions not 'displayed') don't have a property to indicate it has RetroAchievements. So there's nothing to filter to.
Yes, that's right, you need to import your games without combined them, or select the default game to launch, individually.
In case you didn't know, there is a native badge that shows games who have multiple versions, it can help if you do it manually.
My advice is to import your game without combined them, by platform.
Scan for achievements, by platform.
Then fusion the games who have the same RA achievements set, manually (or delete the games you will not use).
At this point, you will be able to customize your preferences with new custom fields and custom badges.
Be aware that there his some case to case exceptions, like regional version who have different sets, and different platform game who have the same Achievements : NES & FDS games for example. -
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For me, all my autopopulate playlists doesn't refresh.
The games from the list, are those from the init.
And if I want to access to the list of games in the playlist edit option, the app freeze every time...
By the way, the Ascendant and Descendant sorting is a good idea, but it reverses the tittle sorting to.
It would be more useful if it can apply to multiple fields, not just only one. -
8 hours ago, faeran said:
Beta 5 is out to address the issue with Grid view spacing:
- Fixed: Grid view spacing issue while arranging by groupings in some themes
@neil9000 @kmoney @PixelDragon
If you guys have time to confirm that would be great.
Yes it's fixed ?
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12 hours ago, C-Beats said:
Not saying all your points are without merit. I'd love to get an association system in place within the DB for things like storefront id's and third party associations but we have to weigh the development time and resources carefully between both the websites and the applications we develop. Since the dev team at the moment is two people, there isn't a ton of time to move around to make things happen though. Since the database system works right now for the majority of games it goes up against the decision is usually that our time is better spent elsewhere where there are more pressing obvious flaws and needs that demand more attention, or offer a better "bang for our buck".
I'm happy with the app in general, it's better than nothing, and it's currently the best you can find.
It's just the "dev" part of me, who think things can be developed more efficiently.
Anyway, keep the good work. I will see what comes in the future, and maybe I will develop my own plugins to satisfy my specifics needs. -
On 7/12/2021 at 1:39 AM, C-Beats said:
You misunderstand how we acquire the achievement information and are assuming that logic is cached when it is not.
Actually, I was aware of this. I simply hopped that you can find a simple solution.
What I think is that the actual system for adding game and /or the LB database is not the best.
Steams games should be added in the DB (with a boolean for games with achievements) and recognized by their ID not their names... THIS to avoid wrong names or mixed data in LaunchBox : see the simple example of "Him & I" (attached file) who is recognized with the name "Shütshimi" (sic), but has the good poster... this is just unbelievable. And not acceptable in a certain way for those who have paid for a license. I can give you other example if you want, like "The Room three", who wasn't even recognized for import, and some other imports with the wrong name. This is absolutely not a unique case. I give a lot of time to correct the import errors....
I can understand this is a lot of work, and I appreciate the efforts, but I'm a developer too, and seeing the way the DB is built and how the games are recognized. Sorry, I just don't get it...
ROMs have their own CR32 Hash or whatever Hash you want, why don't you use them ?
Steam games have IDs, why are they not in your database, and why don't you use them ?
Same logic for GOG or Epic... or others who could be implemented so easily, and especially without any error.
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36 minutes ago, C-Beats said:
@MadK9 @PixelDragon Can you explain what you are doing to see this? Are we talking about opening another LaunchBox instance right after closing one, or something else?
I'm just starting the LaunchBox app, on Window 10, the "loading screen" with the "progress bar" appears, then at the end of the progress bar, the screen is closed, then I wait for the "start screen" from the app to appear, and sometimes it just doesn't appear. So after 1 minutes or 2 I reclick on the Icon shortcut to start the app again (the "loading screen" with the "progress bar" appears again, I have no message saying me that an instance of the app is still running). And generally on the second try it works, the max was on the 3rd attempt. It can work on the first try, too.
I can also say that this bug appeared for me since the 11.15 version (Don't remember for sure, if it was after the reinstallation of it, since the 11.16 beta 1 was bugged, but I think it was clearly before). -
21 minutes ago, C-Beats said:
Not sure I'm following, can you elaborate?
I have the same problem, and it's random.
Sometimes the starting "popup screen" with the "progress bar" ends, and the application is not loaded. There is no message error.
Restarting the application works, sometime, sometimes not. It's unstable. -
18 hours ago, JoeViking245 said:
I don't think Steam Achievements are accessible through the LaunchBox API. So someone would need to create a plugin for that, or you put in a BitBucket feature request and hope a lot of others would like to see that as well.
They are already accessible, they appear in the games details, same for RetroAchievements.
So the logic can be : if a steam game have achievements in game details, just show a badge.
Honestly, I don't see why RetroAchievments and Steam badges are not a part of the official release, it's just a boolean condition... the logic is already there.
I will try to see what I can do on BitBucket, or eventually code it myself as a plugin.
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I try to find a way to make a Steam badge, for games who have achievements, but can't find a way.
Do you have any idea ? -
This is great, the RetroArchAchievement and the SteamAchievement badges should be part of the official release...
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@JoeViking245
Cool, let's play then ! -
@Krakerman
Thank you, update made. -
@JoeViking245
Thank you. This is really cool.
Where is stored the png file for the badge ? I would like to customize it with this one : (see attached file).
And I have some suggestions : If I understand this plugging, it doesn't auto-update, if a new game receive achievements, we need to add a text file manually.
So it's not the best I think.
If we look the LaunchBox option, there are 2 checkboxes, one for RetroAchievements, and another for Achievements, certainly for Steam (see attached file).
The tool made by @jayjay does not have these two fields, so unfortunately we can't use them.
But with your logic we can maybe use another trick : if you look here "yourPath\LaunchBox\Images\Cache-LB" you can see two folders : RetroAchievements and SteamAchievements.
Maybe we can find a logic with the files in these 2 folders.
What do you think ?
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This is great, I'm looking to create a badge for games who have RetroAchievments, and one other for Steam games who have achievements.
Do you think it's possible with your application ? -
"All platforms"
Thank you -
Same problem here, I think it's a regression from the last update.
I hope this will be fixed with the next one. -
I would like to see an "I want to play" checkbox, similar to Favorite, with a badge to display.
LaunchBox 13.12 - Beta Thread
in Beta Testing
Posted · Edited by PixelDragon
syntax
I'd like to take advantage of this Beta and the RAHasher update v1.7, to point out that not all platforms nor achievements are supported in Launchbox: NDSi (platform) and Nintendo Pokemon Mini (achievements) for example.
There's also a conflict between the 'Scrap As' and the 'Scan for Achievements' option : NES <> FDS ; Neo Geo Pocket <> Neo Geo Pocket color, for example.
If we integrate RA achievements, it would be nice to make them fully compatible.
I hope you can take a look on this.