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Flope

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About Flope

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  1. Thanks for all the answer. I "found" the problem and solution. I narrowed it down the issue to the /retroarch/system/dc folder. Literally, the folder itself. I replaced, file by file, the files inside that folder from an older working backup and it did not work. But if I replace the folder with everything, it worked! My first thought was that there was some hidden file messing something. I couldn't see anything. So, I repeat the process again of replacing file by file because it was hard to believe. Nothing. The files within that folder are not the problem. I am not sure if I want to spend more time figure this one out (filenames and folder names looked normal and identical, ....) Since flycast uses the same folder for the bios. Flycast did not work either. Yes. Now, after solving this, I changed Flycast as default DC core.
  2. Thanks for the help. gdi. I checked the checksums of the bios too for sanity check, just in case I did something to them by mistake. I also compared the bios and reicast core from a few months old backup. All the same. With same bios and games, the same reicast core worked a few weeks back. That is why I am thinking it must be some config file. I am quite puzzled cos the only things that I have been changing are bazels. So, replacing the retroarch from the backup solved that specific issue. However, If I go back to that old backup I will be losing a lot of other things. I will try to check the dreamcast config file.
  3. It fails too. So, I am assuming it must be something in some config file causing the problem. Both load the Dreamcast home screen instead of the game.
  4. Just FYI, I found an old backup. I did not update the reicast core, it is the same. Copying the core over did not work. However, replacing the whole retroarch worked. So, some other file got modified. Some config file? I guess I need to figure out which one.
  5. I don't know what I did but my dreamcast games stop working in retroarch with reicast. I guess I updated the cores. I never touched any file. When I try to load a game, it goes to the home screen of the dreamcast. My games are in gdi. Now, I updated retroarch to v1.7.7 and Reicast don’t appear in the list of cores anymore. I think it has been replaced by flycast. So, now I have the following cores reicast (0.1 bd64deb) and flycast (0.1 d60140f) and none work. Is any of you encountering the same problem? I need to do more backups.
  6. Thanks, guys. I have done what you recommended to me. Now, I can play smoothly in the arcade cabinet 2-players games when one of them is required to use a 360 controller. FYI, for whatever reason, my UCR looks for the pluggin subfolder in the working directory (directory in which I am executing UCR from). it would give me an error about not finding the pluggin folder if it wasn't executed from the UCR folder. Not sure if that was the intended behavior. So, I had to use something like this in ahk to execute it. Run, C:\Users\flope\LaunchBox\UCR\UCR.exe, C:\Users\flope\LaunchBox\UCR The 2nd parameter indicates the working directory. Thanks F
  7. thanks for the info. That is the reason I asked. I sounded familiar that something like that existed (based on some video I watched, I think) I will give it a try over the weekend and I will report back.
  8. Hi, Setup: I have an arcade cabinet with bigbox. Controls: Ipac2. To be able to play some windows games with 2 players. I need to emulate a 360 controller with the keyboard (Ipac2) for the 2nd player. I managed to do that using UCR - Interception - ViGem. Now, I need to load UCR (with a specific parameter) before launching the game. Is AHK the best way? I noticed that Launchbox comes with AHK. So, I should create an AHK script and make launchbox to launch the AHK script? So, something like: ... run, c:/UCR/UCR.exe -p "profile" run, c:/Games/game.exe .... I take a similar approach (AHK script) when I need to remap keys for a game that does not allow remapping. Thanks, Flope
  9. the theme looks great. Thanks for doing these. But, I am not able to see changes on the fonts and the background changes depending on the game (it might be the intended way). I following the installation instructions. I reinstalled fonts and windows is telling that they are already there. Do I need to change more options? Am I missing something? Thanks
  10. This is another example for "Guns, Gore, and Cannoli". Changing controls within the game does not work. It resets to defaults when starting the game. Do I need to exit the app (last lines of code below)? #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. run, steam://rungameid/322210 #IfWinActive AHK_exe ggc.exe ; ; Player2 with keyboard1 d::a g::d r::Space ; Jump a::Space ; Jump2 s::k ; Kick j::m ; next weapon w::j ; shoot i::r ; reload k::u ; grenade q::i ; molotov f::s ; crouch ; Player1 with keyboard 2 LControl::Up ; jump 2 LAlt::Numpad1 ; Kick c::NumpadAdd ; next weapon v::NumpadSub ; prev weapon LShift::Numpad0 ; shoot z::Numpad2 ; reload x::Numpad4 ; grenade Space::Numpad5 ; molotov #IfWinNotExist AHK_exe ggc.exe ; ExitApp
  11. This is how I solve it. I am not sure if it is the best way. So, I am happy to take suggestions. This for a silly game called chompy chomp chomp or something like that. 1. I installed AutoHotKey 2. I wrote the following script to run the game and to remap some of the keys. I saved it as "chompy.ahk" #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. run, steam://rungameid/292570 #IfWinActive AHK_exe ChompyChompChomp.exe ; LControl::. g::d d::a r::w f::s a::v 3. I stored the script in launchbox\Games\Windows. 4. I edited the launcher for that game in LaunchBox changing the Application Path to "Games\Windows\chompy.ahk Thus, LaunchBox will lunch the script instead of the game. The script will launch the game and it will remap the keys while the game is active. It seems it works fine.
  12. Hi, My setup is an arcade cabinet with ipac-2 (like a keyboard) running LB 9.0 in win 10. I have a couple of simple steam games that I am not able to configure the keyboard controls. I was thinking to use AutoHotkey to remap the keys only for each of those games. I noticed that LB has the option to use AutoHotKey for all the games in the same platform. Can I use AutoHotkey for a specific game? Any pointers on how to start with this will be really helpful. Thanks,
  13. Thanks for the help. Yes, I am using a win 10 from work. That might be the issue I tried the winrar approach and other stuff including running some unlock-file command from the power shelll but nothing work I will keep looking.
  14. I am new in launchbox amd I am trying to use this theme. However, I am not able to do this step and when changing the theme complains about lack of access to the dll files. "Go to the “Plugins” folder inside of the extracted folder and right-click on the .dll files. Choose Properties -> Click on “Unblock” at the bottom of the window. Close the window. Repeat that for all .dll files in that folder. If the "Unblock" button isn't there than you are already good to go." In my windows 10, I don't have the "unblock" option and the properties it seems to indicate that all users have "full access". Any suggestions on how to solve it? Thanks, Francesc
  15. I found the issue. It was a problem with ipac-2. It was sending the signal of key "Return" as if it was constantly pressed (more or less). I unplugged and plugged the cable for Return and it seems it stopped doing that. I hope it doesn't happen again.
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