Jump to content
LaunchBox Community Forums

Flope

Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Flope

  • Rank
    8-Bit Processor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If you mean to fit the game into the space provided by the overly, I use crt-geom shader (I think that is the name) That shader, besides provided the old pixel style, distorts sides and corners to emulate an old crt (like more rounded edges) For same games, I increase the overly a bit to gain a bit more of space for the game.
  2. It looks great! We have two types of big box themes now, right? the ones that can be installed and updated from the software itself and the ones that we manually install. This one is the latter right?
  3. Awesome work. Regarding the shader files, It has been a while that I wanted to ask about it. I am not an expert but, based on the file, it seems that you don't distort (or tilt) the screen to create the effect of a CRT monitor curvature, right? Any advice regarding distortions? I think for arcades I use some shader call CRT (CRT-Royale, maybe).
  4. Thanks again for taking your time to help me. I will check the documentation. My question regarding the bezels wasn't related to the bezel itself but the game display. I have a 16:9 screen and I see that the bezel is in full display when I turn it on, but then it covers the sides of game. With other bezels, I just adjust manually the position and size of the display. Is that something that we will need to do manually? Doh! Now I am realizing that.....should I display the game in 4:3 format and I will be fine? I think I play all my games full screen stretching to 16:9. EDIT: As @dragon57 suggested, the easy solution was to change the aspect_ratio to "core provided", turn the bezels on, and save core overrides (\config\Snes9x\Snes9x.cfg). In case somebody care, here it is, more or less, the hierarchy of config files and some relevant lines on those files. It is also important to double check rom names (it is case sensitive). \retroarch.cfg \retroarch-core-options.cfg snes9x_aspect = "4:3" \config\snes9x_libretro.cfg input_overlay = ":\overlays\Super-Nintendo-Entertainment-System.cfg" input_overlay_opacity = "1.000000" \config\Snes9x\Snes9x.cfg aspect_ratio_index = "22" input_overlay_enable = "true" \config\Snes9x\Final Fight (USA).cfg input_overlay = ":/overlays/GameBezels/SNES/Final Fight (USA).cfg" \overlays\Super-Nintendo-Entertainment-System.cfg \overlays\GameBezels\SNES\Final Fight (USA).cfg overlays = 1 overlay0_overlay = ":\overlays\GameBezels\SNES\Final Fight (USA).png" overlay0_full_screen = true overlay0_descs = 0
  5. Thanks for your reply. I am using retroarch 1.8.1 (the latest right?) It could be some override. I will keep trying to pin the problem. I need to understand better how the hierarchy of cfg files works in retroarch. Any pointers? To be sure that I understand the project correctly, the bezels should show up in every game automatically, but would the size of the display and position need to be changed manually?
  6. Hi, First of all, thanks for the great work. I love the idea of the project. I am trying to use the bezel project in windows with retroarch. For now, I am trying SNES (snes9x_libretro) but it is not working for me. My games are a "No intro" romset and matches the config file names. I think, at some point in the chain of configs, one of the config files may not do its work. I will use as example "Final Fight (USA).zip" .Here it is how my config files look like: In "\config" I have "snes9x_libretro.cfg" with the following lines regarding overlays among others: menu_show_overlays = "true" overlay_directory = ":\overlays" input_overlay = ":/overlays/Super-Nintendo-Entertainment-System.cfg" In "\config\Snes9x", I have all the cfg for the games including "Final Fight (USA).cfg" with only one line: input_overlay = ":/overlays/GameBezels/SNES/Final Fight (USA).cfg" In "\overlays", I have "Super-Nintendo-Entertainment-System.cfg" with these 4 lines: overlays = 1 overlay0_overlay = Super-Nintendo-Entertainment-System.png overlay0_full_screen = true overlay0_descs = 0 in "\overlays\GameBezels\SNES", I have all the pngs and cfgs for each game including Final Fight (USA).cfg with the following lines: overlays = 1 overlay0_overlay = ":/overlays/GameBezels/SNES/Final Fight (USA).png" overlay0_full_screen = true overlay0_descs = 0 The overlay does not show up in the game. However, if I go to the quick menu, "Onscreen Overlay", I can see the the config file is selected and, If I switch on the overlays (off by default), the correct game overlay shows up on top of the game. The display would need to be adjusted to fit within the overlay. Is that the expected behavior? Will we need to activate the bezels manually and adjust the display size and position? Am I missing something? Initially, I used the web app to do this and later I used the BezelProject-Windows from github. I am not sure if that could have messed something up. Thanks! F
  7. Thanks for all the answer. I "found" the problem and solution. I narrowed it down the issue to the /retroarch/system/dc folder. Literally, the folder itself. I replaced, file by file, the files inside that folder from an older working backup and it did not work. But if I replace the folder with everything, it worked! My first thought was that there was some hidden file messing something. I couldn't see anything. So, I repeat the process again of replacing file by file because it was hard to believe. Nothing. The files within that folder are not the problem. I am not sure if I want to spend more time figure this one out (filenames and folder names looked normal and identical, ....) Since flycast uses the same folder for the bios. Flycast did not work either. Yes. Now, after solving this, I changed Flycast as default DC core.
  8. Thanks for the help. gdi. I checked the checksums of the bios too for sanity check, just in case I did something to them by mistake. I also compared the bios and reicast core from a few months old backup. All the same. With same bios and games, the same reicast core worked a few weeks back. That is why I am thinking it must be some config file. I am quite puzzled cos the only things that I have been changing are bazels. So, replacing the retroarch from the backup solved that specific issue. However, If I go back to that old backup I will be losing a lot of other things. I will try to check the dreamcast config file.
  9. It fails too. So, I am assuming it must be something in some config file causing the problem. Both load the Dreamcast home screen instead of the game.
  10. Just FYI, I found an old backup. I did not update the reicast core, it is the same. Copying the core over did not work. However, replacing the whole retroarch worked. So, some other file got modified. Some config file? I guess I need to figure out which one.
  11. I don't know what I did but my dreamcast games stop working in retroarch with reicast. I guess I updated the cores. I never touched any file. When I try to load a game, it goes to the home screen of the dreamcast. My games are in gdi. Now, I updated retroarch to v1.7.7 and Reicast don’t appear in the list of cores anymore. I think it has been replaced by flycast. So, now I have the following cores reicast (0.1 bd64deb) and flycast (0.1 d60140f) and none work. Is any of you encountering the same problem? I need to do more backups.
  12. Thanks, guys. I have done what you recommended to me. Now, I can play smoothly in the arcade cabinet 2-players games when one of them is required to use a 360 controller. FYI, for whatever reason, my UCR looks for the pluggin subfolder in the working directory (directory in which I am executing UCR from). it would give me an error about not finding the pluggin folder if it wasn't executed from the UCR folder. Not sure if that was the intended behavior. So, I had to use something like this in ahk to execute it. Run, C:\Users\flope\LaunchBox\UCR\UCR.exe, C:\Users\flope\LaunchBox\UCR The 2nd parameter indicates the working directory. Thanks F
  13. thanks for the info. That is the reason I asked. I sounded familiar that something like that existed (based on some video I watched, I think) I will give it a try over the weekend and I will report back.
  14. Hi, Setup: I have an arcade cabinet with bigbox. Controls: Ipac2. To be able to play some windows games with 2 players. I need to emulate a 360 controller with the keyboard (Ipac2) for the 2nd player. I managed to do that using UCR - Interception - ViGem. Now, I need to load UCR (with a specific parameter) before launching the game. Is AHK the best way? I noticed that Launchbox comes with AHK. So, I should create an AHK script and make launchbox to launch the AHK script? So, something like: ... run, c:/UCR/UCR.exe -p "profile" run, c:/Games/game.exe .... I take a similar approach (AHK script) when I need to remap keys for a game that does not allow remapping. Thanks, Flope
  15. the theme looks great. Thanks for doing these. But, I am not able to see changes on the fonts and the background changes depending on the game (it might be the intended way). I following the installation instructions. I reinstalled fonts and windows is telling that they are already there. Do I need to change more options? Am I missing something? Thanks
×
×
  • Create New...