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bojo5150

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Everything posted by bojo5150

  1. I'm experiencing a similar issue but I'm suspect that its related to recent releases of Launchbox. I've been running Big Box for approx. 6 months now and overall I've had a great experience, never had any choppiness like other users have posted and my startup time was seconds at most. As of recent (past 2 weeks) my startup time has reached unacceptable levels. I have a startup video that lasts about 15-20 sec. and now I get a black screen for another 47 sec. after while I wait for Big Box to start (I'll post a video when I get home this evening) Additionally after boot I have theme videos that play for each "Platform Category" which for me is Console/Handheld, Arcade, and Game Systems (Platforms). These videos play as you rotate the wheel. (I use Unified as well) however after the long wait Big Box skips the currently selected "Platform Category" video and randomly selects a sub-category ie. Nintendo WIi, etc... From a numbers perspective I have a 3.9 GHZ i5, 16GB RAM, and a GTX 970. I have 120Gb SSD drive that boots Windows 7 64 and a 1Tb SSD drive that houses all my games. I have 4,987 games which really isn't that much. The machine rests in a dedicated cabinet and is only used for gaming. 2 things changed in the past 2 weeks, I upgraded from Launchbox 9.4 to 9.6 and then to 9.7 last night (to see if it fixed my problem which is didn't) and I added 6 new games with 1 new emulator (Teknoparrot 1.93 since it now supports Lindbergh on Win 7) Else everything is the same as when it worked really well. Is there a way to downgrade back to 9.4 without messing anything up? @Jason Carr any other ideas to fix this? Anything change that could impact Big Box startup times from 9.5-9.7 releases? As note, once booted everything works great, no choppiness whatsoever and flipping between genres, platforms, videos, transitions, etc.... is near flawless and loads in milliseconds.
  2. @RetroNi would you be willing to share the .psd file of this? I'd like to adjust it to fit the screen better.
  3. Team, I'm running into issues with Launchbox forcing a mouse cursor reset after launching a game. I have several young children that enjoy using the Arcade Cabinet to play games, they especially love the light gun shooters but there challenged with games that do not have visible crosshairs (mouse cursors), mainly Naomi & Hiraku. I went ahead and wrote an AHK script that changes the mouse cursor and then upon hitting Escape reverts back to the Windows defaults. I use a compiled version and launch as an "Additional App" for these games via launchbox. The problem is that upon launching the game/rom launchbox resets to use the default windows mouse cursor and I need to figure out how to stop this for these games. If I run the script and launch Demul directly the Cursor changes as I wish and the game plays great! Its just when I attempt to launch via Launchbox or Big Box that I'm challenged. How can I force Launchbox to not do this for select games? My AHK script has been pasted in below for review if necessary. Please help! Thank you! Cursor = C:\Demul.cur CursorHandle := DllCall( "LoadCursorFromFile", Str,Cursor ) ; change cursor size IMAGE_BITMAP := 0x0 IMAGE_CURSOR := 0x2 IMAGE_ICON := 0x1 ; size cx := 48, cy := cx ; fuFlags LR_COPYFROMRESOURCE := 0x4000 CursorHandle := DllCall( "CopyImage", uint,CursorHandle, uint,IMAGE_CURSOR, int,cx, int,cy, uint,0 ) ; replace cursor Cursors = 32512,32513,32514,32515,32516,32640,32641,32642 ,32643,32644,32645,32646,32648,32649,32650,32651 Loop, Parse, Cursors, `, DllCall( "SetSystemCursor", Uint,CursorHandle, Int,A_Loopfield ) return ; end of auto-execute section $Esc:: ; restore system cursor SPI_SETCURSORS := 0x57 DllCall( "SystemParametersInfo", UInt,SPI_SETCURSORS, UInt,0, UInt,0, UInt,0 ) ExitApp return
  4. Team, any ideas on this? Another way to look at my problem is if I create an AHK that launches a windows-based game in a different directory and the AHK closes after the windows game launches. I use the AHK as my game listed in the "Application path" field. No other parameters are set in launchbox nor do I have an emulator selected on the "emulators" tab. Launchbox launches and runs the game perfectly however Big Box launches the AHK and the "Exits" and closes the windows game and returns to the "Play Game" menu. How can I solve for this??
  5. That was easy! Thank you!
  6. Does anyone know how to associate a controller profile to a specific game? It doesn’t look like it’s an option in the CEMU game profile settings. I have various controller profiles and wish to automatically load the correct one when launching the game. (Ie when launching Mario 3D World I want my P1_Mario_3D controller profile to automatically load. Right now I can’t use Launchbox because I need to go into CEMU’s options and load a controller profile each time.
  7. First, my apologies if I’ve missed something on this topic throughout the forums. I’ve searched and couldn’t find anything. essentially I’ve broken my collection down into 3 “Platform Catagories”, Arcade, Console/Handhelds, and Platforms. Arcade & Console/Platforms have many “Playlists” within them while Platforms simply houses all of the Platforms I have emulated. When I launch Big Box I want the first screen to always boot to the filter “Platform Categories”. As it stands no matter what I do it boots into “Playlists”. Is there a Configuration file somewhere that I can change what filter Big Box loads upon boot up? Thanks for all your help team!
  8. I've recently starting adding many of the windows based arcade games that use various gameloaders vs emulators and I'm struggling with 2 games that must launch from the gameloader vs. the game.exe file. (Sega Rally 3 & Ford Racing Full Blown) Both use a loader called Mohkers Loarderz which launches the game.exe from its associated .ini file. Everything launches and runs fine in Launchbox however Big Box will not launch the game. (It definitely launches the loader but then everything outside of bigbox closes abruptly) In Launchbox, All I have is the path to the loader listed in the "Application path" field and it runs fine. (..\SR3\MohkerzLoaderz.exe) What do I need to do to get this working in Big Box? As note, I've never been able to get Teknoparrot to work (crashes when I attempt to configure any games controls in the UI interface) so I've given up on it and use various loaders to load the same games instead. Please Help! Thanks in advance!
  9. That did the trick!! Thank you so much!
  10. Hey everyone, I'm really struggling to get Dolphin to run in Launchbox, everything runs great outside of the launchbox environment so I'm really not sure what to do. I'm using an older version of Dolphin/Triforce specifically: "Triforce-3.0-697-x64" so that I can play Mario Kart GP. In Launchbox I went to: Tools--> Import--> ROM files--> Next--> Add Folder--> Selected "Nintendo GameCube" under platforms--> Added a new emulator that I titled "Dolphin_Triforce" and configured the emulator. The game imported fine (couldn't find any media but that's fine) but when I dbl click to launch the game I get the attached error. I'm guessing I need a custom default command line in which I'm not sure what to put there. I've also uploaded screenshots of my emulator settings. Any advice would be much appreciated!! Thank you!
  11. Hey guys I'm in a similar boat but maybe in a little different scenario then sidknott. I've been using Launchbox premium for about a month and have imported MAME, M2, M3, Demul, and FBA with all of there respective romsets. I'm been going through each game 1 by 1, launching them to test if there working and if I would like to keep the game or not as well as completely customizing the Genre's, etc... to make playlists that fit my style along with graphics for them to be used in Bigbox. Needless to say I have a TON of time into this at the moment. Today I just learned that I cannot customize the FBA key mapping which is a total bummer and have decided that I have no choice but to switch over to RetroArch. My question is how do I easily switch all the ROMs currently associated with FBA in my configuration to open with RetroArch without destroying all the work I've put in and having to reimporting everything?
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