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Posts posted by Rlad
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10 hours ago, dussmannwurst said:
I am, yes
Can you remove your RA details or disable your Internet and see if it stops the crashing.
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On 9/26/2024 at 2:04 PM, ZeusMP said:
Hi,
Ever since the latest update (13.16), I’ve been experiencing some issues that I can’t figure out. Previously, I would occasionally encounter problems due to the large number of games (just under 20K). It would sometimes take a few moments to settle, and if I tried to click on LB whilst its "settling" or anything else, it would crash to the desktop. However, if I left it alone, it would eventually settle and work fine.
The latest update has exacerbated this issue. Now, even if I let it "settle" and try to browse “All games” or simply even search for a game, it crashes to the desktop almost every time. Is there anything I can try to resolve this?Thanks.
5 hours ago, dussmannwurst said:I'm experiencing the exact same issue, and turned on the logging.
Here it is:
2024-10-02 08:24:22 PM FIRST CHANCE EXCEPTION: Das Verzeichnis ist nicht leer. : 'E:\LaunchBox\Games\MS-DOS'
at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty)
2024-10-02 08:24:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start
2024-10-02 08:24:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set
2024-10-02 08:24:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video
2024-10-02 08:24:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused
2024-10-02 08:24:22 PM DataManager.SaveInternal started.
2024-10-02 08:24:22 PM Saving InputBindings.xml...
2024-10-02 08:24:22 PM Saving GameControllers.xml...
2024-10-02 08:24:22 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:22 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:22 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:22 PM Saving ListCache.xml...
2024-10-02 08:24:22 PM Saving Settings.xml...
2024-10-02 08:24:22 PM Saving BigBoxSettings.xml...
2024-10-02 08:24:23 PM Saving ImportBlacklist.xml...
2024-10-02 08:24:23 PM Saving E:\LaunchBox\Data\Platforms\Windows.xml...
2024-10-02 08:24:23 PM DataManager.SaveInternal completed successfully.
2024-10-02 08:24:25 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:25 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:25 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:25 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:25 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:25 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: The remote server returned an error: (429) Too Many Requests.
at System.Net.HttpWebRequest.SendRequest(Boolean async)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: The remote server returned an error: (429) Too Many Requests.
at System.Net.HttpWebRequest.SendRequest(Boolean async)
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: The remote server returned an error: (429) Too Many Requests.
at System.Net.HttpWebRequest.GetResponse()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: The remote server returned an error: (429) Too Many Requests.
at System.Net.HttpWebRequest.GetResponse()
at Unbroken.LaunchBox.Integrations.RetroAchievements.RetroAchievements.GetGamesForConsole(String username, String apiKey, String consoleId)
at LaunchBox.Writers.WatcherAdapterWriter.ResolveTransformerObserver(IList`1 task)
at MappingRegistry.WriteInvalidCreator(IList`1 task, MappingRegistry )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass93_0.NewTransformerMapper()
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ConcatConcreteClient()
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
2024-10-02 08:24:27 PM FIRST CHANCE EXCEPTION: Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
2024-10-02 08:24:27 PM FIRST CHANCE CONTINUED INNER EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ComputeSupportedStrategy(Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.ReadTransformerService(IGameBadge info)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Collections.ObjectModel.ObservableCollection`1.CreateCopy(IEnumerable`1 collection, String paramName)
at System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
at Caliburn.Micro.BindableCollection`1..ctor(IEnumerable`1 collection)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ItemViewModelBase.get_Badges()
2024-10-02 08:24:29 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object.
at ClassLibrary4.Class1.GetAppliesToGame(IGame game)Hope this helps, I have no idea what could be causing out, the most dominant entry seems to be
PM FIRST CHANCE EXCEPTION:
My LB install is on a dedicated SSD, so performance has never been an issue...
Are you using retroachievements?
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I use https://saerasoft.com/caesium/ has lots of options, lossless, bulk scaling.
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2 hours ago, Retro808 said:
Ahhh. I see the glitch now. I was focusing on the color swap. What verison LB are you running?
Latest 13.16
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If I remove the rating, User rating should return to zero and the stars should be blue again like they are before clicking off and back to the game.
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If you un-rate a game (click below the stars) once you select the game again it copies the community rating.
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4 hours ago, faeran said:
At least for your first issue, after app startup, if you simply change from one sidebar filter to another, does that kick in the badges?
Seems to be working now as im going through the saves, will see if i come across any more, got 100s of files to sort out.
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28 minutes ago, faeran said:
At least for your first issue, after app startup, if you simply change from one sidebar filter to another, does that kick in the badges?
Im just moving them all into folders, changing sidebar category works for some not others after moving.
Edit: It's fixed the Batman issue though.
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On 9/5/2024 at 9:35 PM, Sbaby said:
I didn't make new saves after Launchbox started, the scan at startup doesn't work
it's like there are no launchbox saves, but I have thousands of them, to view the badges I have to click on them one by one
This is happening to me now, it worked fine in the beta, then i went back to 13.15 and just installing 13.16 only shows when selecting for some games.
EDIT: Maybe it wasnt picking up everything before and i just hadn't noticed.
Also i've added batman beyond PS1 yesterday (not played) and its showing the same save as N64 version.
EDIT 2: Im using Retroarch 1.15 and sort saves and save states to folders with core name was off, maybe the default has changed on the latest version (i don't know why i would have turned that off.)
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Black Screen videos, videos shrinking into the corner and general lag are all VLC issues.
You need to change to WMP in options.
By doing this if you have any videos that aren't in standard mp4 format they won't play at all so installing a codec pack is necessary.https://www.codecguide.com/download_k-lite_codec_pack_basic.htm
There's a volume slider in the top bar of LB if they're too loud.
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Are you using retroachievements? i have the same issue
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EDIT: I spoke too soon, still happening.
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If it is in the database i can't find it either, searched Dark Moon (US title) only shows original 3DS game.
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It's not often but every now and then I'll come across a game with a missing box front for a system that I know should have a full set. I've not noticed any corrupt files.
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This is still happening.
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I can't navigate between any categories in the sidebar as it defaults to 'All' and crashes.
Debug 2024-05-19 09-29-51 PM.log
If i remove my Retroachievements details it doesnt happen, went back to 13.12 and same thing.
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2 hours ago, Baggio said:
I'm also missing a lot of images and videos now the logic has changed.
With the title Heavy Fire: Afghanistan and the image/video named Heavy Fire - Afghanistan it used to be picked up now it isn't. Just like Ford Racing: Full Blown with files named as Ford Racing Full Blown and AAAHH!!! Real Monsters named as Aaahh Real Monsters
Renaming them properly with Heavy Fire_ Afghanistan and Ford Racing_ Full Blown obviously picks them up but it would be a massive headache trying to find ones that are named incorrectly 😂
Can't we just have it just to ignore special characters in the title when file matching or would that cause more problems?
You can use the clean up media option to at least see what files aren't associated. Then 'move files to folder' button, rename and/or re-add from there.
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1 hour ago, ZeusMP said:
Thanks everyone, I have tried all this and for me none of it worked.
In regards to the Rlad Response (thanks), for me I download my videos manually from YouTube and put them in the video folder directly like I do with all the console games. The name of each video is taken from the edit menu of each game so its exactly the same and worked fine previously. So not sure if my issue is the same.
Also thanks C-beats, I already tried all this in the past, and just retried, but no-go, the images still wont show. The image issue has been happening for several months and was hoping some update will fix it as it used to work fine, but unfortunately so far still ongoing.
All these issues worked at some point so hopefully there is a solution.
It's the same issue, when you add videos and save via the edit menu LB changes characters to underscores. So 'Mario's Quest: Gold' becomes 'Mario_s Quest_ Gold' it won't recognise things now unless in that format.
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I posted about this in the Beta thread, this was the answer given.
On 5/6/2024 at 8:36 PM, faeran said:We looked into this. As you know, LaunchBox has a feature designed to help display media files from external sources based on matching filenames. Unfortunately, we discovered a bug in this code that caused unintended consequences. This bug sometimes linked media to the wrong games, or even multiple incorrect games at once. The bug also allowed this association even if the filenames didn't perfectly match the game files, which sounds like what you have going in your library.
The bad really outweighted the good here, so we fixed the bug to ensure accurate media association, which then also broke the association for any external media that only loosely matched the game's file name.
We will continue to support media from outside sources in the way it was intended, but really for optimal functionality throughout LaunchBox, we strongly recommend using the in-app media tools.
New update causes Launchbox to crash when browsing large list or searching for game
in Troubleshooting
Posted
How many games do you have? I have 16k, zeus has 20k, maybe it's only affecting those with large collections using RA.