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Rlad

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Posts posted by Rlad

  1. 18 hours ago, Ged said:

    So I think I've figured it out but would appreciate input as it was a fluke.   I've been setting the controllers options after pressing F1 and then clicking back a couple of hierarchies until i get to the main menu. Scroll down to settings / input / controls then set the controller up in there and save configuration....What I subsequently did was to find the controllers under Quick Menu / Controls and I saw that START was allocated to C buttons...which i changed..and voila...now works..

    What is the difference between setting the controls in the main menu versus the quick menu ?  

    Thanks

    'Input' is to match the correct buttons on your controller, 'Controls' is to remap those buttons per system or per game.

    Input determines how your controller works in the Retroarch menus. A to select, B to go back for example, but you may want to swap those as they are for Nintendo consoles so you'd use 'Controls' in the Quick menu to do that.

    Does that make sense?

  2. 22 hours ago, Gustavus said:

    Is there really no option to turn off the 3D models? It shouldn't be mandatory to have them...I feel like its extra taxing on my PC and made the scrolling slower.

    I just prefer the nice 2D images (its how I've always had my emulators)

     

    Please with a future update, have an option to turn them off 

    You can turn them off in the latest Beta.

    • Like 1
  3. 3 hours ago, EASTWOOD2002 said:

    Hi Rlad,

    Thanks - I've tried that and cannot seem to get the correct dimensions. Doesn't help that once you've overridden the default box - the height, width, depth - all have to start from 1.000. Plus within the NIntendo G&W range - there are so many variations on box sizes that getting it right for one type would make another look strange.

    Obviously these are early days for the 3D engine in Launchbox - hopefully it'll improve such that a box's height, width, depth would be generated proportionately to one another.

    You can go below 1.000 if you type in the number, you''re right though it could do with a per game overide.

    • Like 1
    • Thanks 1
  4. On 12/1/2022 at 4:25 PM, EASTWOOD2002 said:

    One thing I have noticed sine Launchbox 13.0 - even though I've created box fronts, backs and spines for the Nintendo G&W series, the spines look too wide in BigBox compared to the raw files. It's quite clear that even though the spine is the exact height of the box front, the width of the spine seems way too wide. Not sure what's happening here???...seems OK for other platforms in BigBox

    Screenshot.jpg

    If you rightclick>edit the platform in LB you can overide the default box sizes.

    • Like 1
    • Thanks 1
  5.  

    On 11/23/2022 at 4:21 AM, MJF said:

    Can we get a better logo for this kids game please? Here are two boxes to go by. A logo was recently added, but it's of poor quality

    ab874613-5f32-4576-961d-7a38bca584d9.png

    6536c40a-eed2-4e62-9cfa-7e707a6ebf4f.jpg

    19 hours ago, seaview59 said:

    no good scans out there, this is the best I could do with it

    Untitled-2.png

    A bit sharper.

    SesameStreet.thumb.png.dc32058b7e21625c98088ff890469dc6.png

    • Like 1
  6. 24 minutes ago, Gaming.Zone said:

    Hello,

    I am looking if there is a pack containing all of these and who the original designer was.  I found this in McFly's download back when I was looking at things for a reference.  I love the style and I want to see if the author has any others to pick from if they have a template or help inspire my build further.  Any idea where the original pack is with these in it?  Additionally   I am trying to create or find categories for different buckets like "Game Engine" - Where I think ScrummVM, MUGEN, etc. feel separated then Arcade where they seem to default.

    I appreciate any help.

    image.thumb.png.25761dbb80f98499d0d01daa67c4d029.png

    That's from @Juketsu themes

    Here are the others

     

    Computers.png

    Consoles.png

    Handhelds.png

    • Like 1
  7. 1 hour ago, C-Beats said:

    Going to assume this is you just confirming those transitions DO NOT work for you, but ARE NOT the transitions you were using when initially reporting this issue, is that correct?

    Correct

    "Fixed: Sometimes backing into a platform view in Big Box would not reload the details and resume video playback"

    is the initial bug

    The video above is a seperate issue discovered.

     

  8. 2 hours ago, C-Beats said:

    What are your transitions set to? If you set them all to Quick Fade do you still see the issue?

    Transition is fade, Fade Quick has same issue, i tried Explode and Slide Horizontal but they don't work at all, just go to a black screen after the transition. I have to windows key out and edit the xml as i can't get back to the settings menu.

  9. 23 hours ago, Whatscheizer said:

    Also, if you're not put off by a bit of tinkering, trimming down YT gameplay to something more manageable can be pretty easy with this tool I've been using it for a while to trim the "trailer approved for all audiences" message off of my movie previews. Works pretty well and is pretty straightforward to use. 

    This tool is great, i've been using AviDemux but it only does MP4, no good for Steam trailers without converting them first. And it's a lot more straightforward.👍

    • Like 1
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