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daphnefan

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About daphnefan

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  1. Thanks for all the links! Would anyone know where I could find a collection of Dreamcast marquees? Seems weird there isn’t an easy to find pack given how many arcade game came to the machine.
  2. I'll give this a shot tonight and see how it works. What i am trying to get is for the image to show up but not stretched, and for the empty space left by the unstretched image to appear as a blurred background. I think this code might work for that. Thanks for being so helpful!
  3. So this is the code im using, but it stretches the image and that is killing me <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- GRID DEFINITIONS --> <Grid Height="1080" Width="1920"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> <TextBlock x:Name="GameMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainMarquee" Grid.RowSpan="3" Grid.Row="0" Grid.ColumnSpan="8" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl> Here is the code from the Mr. RetroLust's Marquee Screen Filler Magic that im trying to adapt, but i get errors every time. <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"><Image.Effect><DropShadowEffect BlurRadius="99" /></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> </Grid> </UserControl> I'm guessing that the place to place this is near the end of the first code, but i've tried just out and out replacing that section and it didnt work and ive tried just replacing little bits here and there where i noticed differences and it also gave me errors. I must be missing something but im not sure what.
  4. I deleted what I had tried and reverted to the code I posted earlier and came here for help lol. I tried taking all the lines in retrolust’s code that y’all about the image source and plug them in the best I could but I either got marquees that were center on the screen (so I only saw the very top of them) or it would just give me an error and revert to default settings
  5. hi all. I just got my vitrolight in the mail and the files on the first page were excellent! however, is there a way to make this work with @Mr. RetroLust's Screen Filler Magic? Every modification i try to make to adapt his xml stuff to the stuff from the first page ends in error for me. the other option is to have the marquees stretch but i dont like how that looks.
  6. this is awesome! is there any chance for a complete pack?
  7. Hi! I just discovered this theme and it's fantastic! Is there a way I can make it work in 4:3?
  8. I was having this same issue too, only I would get null and then the game would be in slow motion every time I tried to use my automation bindings for changing the volume while playing retroarch. I cleared my bindings for slow motion and all and it still would do this. My fix? Pause the game first with the new pause feature under another binding. Then change the volume and unpause. This workaround prevents the issue I was having until I can figure out a better solution
  9. Wow this post was incredibly helpful! Now I know what I'll be doing as soon as I have some free time. Thanks!
  10. Hi all! Is there a way to set unlimited lives using this method? I check it off under the settings in Daphne but when I load the game via Launchbox (I used ETA Prime's tutorial to set things up) the games work but no unlimited lives.
  11. hey, no log file appears in that folder but ive attached the log produced by LB Debug 2019-02-24 08-11-04 AM.log
  12. @eatkinola so I've left attract mode running for most of the day and I noticed two things: It doesn't lock up big box anymore! However, after some time (maybe an hour or more) it will completely quit bigbox and send me back to windows. But it works much better now!
  13. Great news! I really look forward to the update. I loved the theme but couldn't keep using it due to the locking up.
  14. I have almost the same setup you have and redream seems to cause a lot of video signal dropouts for me, and that's with the paid version. I switched to demul and it's given me zero issues. So let me know how redream works for you!
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