Jason6300
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Hey everyone, I would appreciate any guidance anyone may have on this configuration. I have a Pixelcade LED installed inside a 32-inch Rec Room Masters cabinet, running Launchbox and Big Box. I currently only have Arcade (MAME) installed, and recently added Pinball FX3. I followed the instructions for enabling LEDBlinky (and registered) and installed the Pixelcade software, and also the Pixelcade Pinball package. By default, the Pixelcade Listener is starting automatically, and when browsing ROMs in LB, seems to work fine. I'm having challenges switching between the Pixelcade listener application, closing this before launching the Pixelcade Pinball PinDMD application, and then reversing this process when quitting Pinball FX3. I could use any guidance on how to allow Arcade and Pinball to coexist and use the active marquee for both, knowing that only one Pixelcade application can be running (Pinball or the main application). Here's the logic: 1. Browsing ROMs in LB, marquee displays platforms and/or ROMs on Pixelcade LED 2. If user selects a Pinball FX3 game, it should close the Pixelcade listener application and start the launcher located in the Pixelcade Pinball folder. there are launchers there for Pinball FX3, and some others. I presume using this launcher rather than via Steam or PinballFX3.exe directly also launches the PinDMD.exe application. 3. User plays the game, and quits Pinball FX3 and also the PinDMD application (this is something I'm also still troubleshooting, how to use the Exit button (mapped to ESC) to quit rather than pull out the keyboard and pressing Alt-F4.) 4. Start the Pixelcade Listener application back up before going back into BB/LB. Hope this makes sense! Thank you.
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Latest beta running Windows 10, no other programs running. While downloading images for a platform with many files, and attempting to move the Launchbox window to another part of the screen, the entire window freezes and becomes non-responsive, and stops updating. Unable to click and drag the window at all when this happens, must kill process to resume. Task manager indicates two CefSharp.BrowserSubProcess tasks running along with two Launchbox processes.
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I'm having issues with the theme manager in Big Box 11.7 beta 3. I cannot change themes if the computer is offline. If the them is already downloaded, shouldn't I be able to select a different them without requiring an internet connection?
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I'm using version 11 beta 3 and experience lock-ups when changing to an alternate ROM as the default in the edit screen. For example, changing any of the CPS-3 ROMs to the NOCD version as the default results in a hang each time. Fresh LB install, new Windows 10 install.
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I attempted to download the MAME full set media after upgrading to the 11.7 beta 1. However, sometime during the night it timed out again, just stalling during the download. I had selected both Launchbox media and EmuMovies. It definitely seems to be an issue related to EmuMovies media, or what is selected under that option, as I don't seem to have any pauses or freezes when only selecting Launchbox media. When it hung, just like before I clicked cancel but it never closed the process. Selecting to exit via the menu worked fine, but the Launchbox process was still hung in the task manager, requiring a force quit. Keep in mind this is a new install. Thanks!
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Jason, thank you. Do you know why LB is not reporting these errors like other missing media and continuing to process? Why is it hung when it encounters one of these, and unable to properly terminate the process on cancellation? I tried accessing a number of the other gamesdb image links which all resulted in a 404 error. Not sure why it eventually just gives up and hangs. I did try to disable EmuMovies media options completely when searching for media, and it seems to complete without issue.
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I tried to download the metadata and images for the MAME full set again, using LB version 11.6. I didn't try to do anything else in LB, and it successfully downloaded media from the Launchbox database and EmuMovies up until the game "Under Fire", at which point it is stuck at "Downloading file 1 of 4: Advertisement Flyer - Front". I have left it running for an hour, and it never completes. Clicking the Cancel button results in a Windows busy cursor, not spinning. LB never fully completes the process, nor can I do anything else processing-wise due to a message appearing indicating I need to wait for the current process to complete first. So I need to go to the Launchbox menu to quit, which does seem to exit. I hope it's doing that cleanly, and that the media downloaded is saved, as I don't have a prompt asking me to save or keep metadata or images as it does when successfully completing an import. Here's the log file before I click Cancel: 2020-09-20 08:57:44 PM Downloading "http://api.gamesdbase.com/3335642c356037313532c833362d613132c364c8312e323432ffddc9fb57c85f755e71c55bc76d5d7161686d64.png" to "G:\LaunchBox\Images\Arcade\Advertisement Flyer - Front\Under Fire-02.png" 2020-09-20 08:58:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2020-09-20 08:58:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2020-09-20 08:58:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2020-09-20 08:58:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2020-09-20 09:00:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2020-09-20 09:00:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2020-09-20 09:00:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2020-09-20 09:08:47 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2020-09-20 09:08:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2020-09-20 09:08:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2020-09-20 09:08:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2020-09-20 09:08:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2020-09-20 09:08:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2020-09-20 09:08:52 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed No errors logged after the Cancel button pressed, but process seems to be hung regardless.
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I updated the above with a log file snippet with debugging enabled. It seems like some sort of HTTP time out, but this affects any larger collection downloads, in this case SNES. Smaller collections don't seem to have the issue, but it sure is annoying to come back to an Arcade media update and see it stalled. Sadly, I am unable to cancel the operation, after pressing Cancel the spinning wait cursor appears and I have to quit LB before trying again.
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I'm also experiencing this. I tried from multiple systems, and each time it hangs while downloading media for games from either Emumovies or the LB database. It seems to have begun with the last couple updates (11.5 - 11.6). I'll revert back to 11.4 and see if this is resolved there for now. Update: Tried using 11.4, same issue. Started with a blank database, tried to import MAME. It was able to download up to (driverfrcg) before getting stuck while "Downloading file 14 of 14: Video Snap". Canceling does not actual stop the process, need to quit Launchbox directly. Unsure what to do besides waiting for an update before updating or adding any systems. Update 20-Sep: Here is the snippet from the logs during a recent stall: 2020-09-20 04:57:38 PM FIRST CHANCE EXCEPTION: The operation was canceled. at System.Net.Http.ConnectHelper.ConnectAsync(String host, Int32 port, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean allowHttp2, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.GetHttpConnectionAsync(HttpRequestMessage request, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.SendWithRetryAsync(HttpRequestMessage request, Boolean doRequestAuth, CancellationToken cancellationToken) at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, CancellationToken cancellationToken) at System.Net.Http.HttpClient.FinishSendAsyncUnbuffered(Task`1 sendTask, HttpRequestMessage request, CancellationTokenSource cts, Boolean disposeCts) at System.Net.HttpWebRequest.SendRequest() at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 2020-09-20 04:57:38 PM FIRST CHANCE EXCEPTION: The operation has timed out. at System.Net.HttpWebRequest.GetResponse() 2020-09-20 04:57:40 PM Downloading "http://images.launchbox-app.com/b105191b-f9b1-4fbc-822c-9bba2ec609e3.png" to "G:\LaunchBox\Images\Super Nintendo Entertainment System\Box - 3D\North America\Ultima_ The Black Gate-02.png"