
SiriusVI
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Posts posted by SiriusVI
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7 hours ago, cleverest said:
I'm assuming this collection is not a 1g1r collection (and contains only English except translated games+non-English platforms only), right?
Would you be willing to share the complete game list (excel/spreadsheet)? - I have 60k games in mine as per the restrictions above...I'd like to see what I'm missing...You are correct, he includes everything there is. For a 1g1r set 60k games sounds about right if you have all the major consoles and handhelds, but it depends on what you inlcude. I am at around 300k titles with a (mosty) 1g1r, but I do also include the Flashpoint ultimate collection, the Exo (DOS, ScummVM, ...) collections and C64 dreams, as well as sveral TOSEC collections for the computer systems (which then makes it not strictly 1g1r anymore, since there is no easy way to convert a TOSEC set to 1g1r). Then Ialso started adding magazines and comics and that way, the collection can get really large really fast.
Been thinking about going the same route as OP, but have decided against it, because Launchbox will get cluttered up too much for my personal taste and BigBox doesn't handle such huge collections very well, even on a high end PC. I want to still have a conveniently usable collection rather than a complete archive. Plus, if I decided to include everything, I'd probably force myself to do the same for the newer systems (PS3, XBOX 360) as well, and that would mean A LOT of additional storage space, which I don't want to spend money on atm. I'm at around 35-40 TB right now, despite having compressed to CHD or other compressed formats whenever possible. This saved a huge amount of space, but if you want WiiU, Switch, PS3, PSVita, 3DS, Flashpoint Ultimate, ... you'll eventually reach those numbers, even on a 1g1r set. -
34 minutes ago, faeran said:
Steam games have undergone a foundational change to the way they are matched to our database.
We have a number of phases planned to get it all deployed, and at the moment we have deployed phase 1 which stopped incorrect matches from happening.
More work is needed to get through the remaining phases, which will solve what you are seeing here. Most of the remaining work is database related, so best I can say is, it's coming
Got it. Thx for the info!
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Hey,
just imported Dying Light 2 from Steam and when looking to sync it to Launchbox's database, it doesn't work. It doesn't even search for anything, the error message just appears instantly:
It's like the search function doesn't work at all for this specific game. It works on other games, or it used to work. Dying Light 2 is the only game I bought after updating to the latest Launchbox version.
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On 7/25/2023 at 10:02 AM, oblivioncth said:
Just pushed the update for FP12. I did move a bit of a faster pace than usual and make a large number of behind the scenes changes. so it's possible there's some uncaught bugs, but everything seems pretty good as far as I can tell.
Ironically, not long after you mentioned the page on the Flashpoint website that went over each platform in detail the Flashpoint Archive team removed that page because they felt it wasn't being maintained well enough. So using content from that in LB went from pretty much unfeasible (for me, in a reasonable amount of time), to outright impossible XD.
The good news is that I did make the change such that all platforms are now automatically grouped under a "Flashpoint" Platform Category, and those platforms (as well as the category itself) will use their corresponding icons.
This looks super cool! Will try it out immediately ... well after downloading for a very long time, haha.
EDIT: Flashpoint 12 Ultimate doesn't seem to be available for DL, yet. Does your new tool version also work for 11.1?
EDIT 2:On 7/25/2023 at 10:02 AM, oblivioncth said:Ironically, not long after you mentioned the page on the Flashpoint website that went over each platform in detail the Flashpoint Archive team removed that page because they felt it wasn't being maintained well enough. So using content from that in LB went from pretty much unfeasible (for me, in a reasonable amount of time), to outright impossible XD.
Just wanted to mention that the page is online again.
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Hey everyone,
this is more of a bug report. I believe the platform icon for PSP and PS Vita are the same. Is this intended?
Best wishes,
SiriusVI
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44 minutes ago, rexryan said:
Archive has a DSI set in NDS, Maybe faster to download than convert.
I'd prefer to convert them.... but I don't know how. Need to find a tutorial online.
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Oh OK, so I's need to find a way to convert the files to .nds. Thx.
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On 6/28/2023 at 5:30 PM, kurzih said:
Not sure how much things have evolved today, but back then I could start individual DSiWare files with No$GBA (direct emulation, not with Retroarch). Would be nice to have it in Retroarch..
Are you sure? From what I found, that is not possible. You CAN launch individsual DSi games, but DSiWare games need to be installed do a nand file and then must be launched from the internal DSi menu. Same with MelonDS. Do you remember how you set up the emulator to launch DSiWare games directly?
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On 3/12/2022 at 11:33 AM, kurzih said:
Anyone interested about digital only Nintendo DS(i) games: most of the DSiWare game entries have now been added to the database, initially there was just a few dozen of them and now there's a few hundred
This is what's on the menu (didn't add applications or "samples" of full games) - some still missing from the database, but please feel free to contribute them - I don't think I'll add anything more myself:
https://en.wikipedia.org/wiki/List_of_DSiWare_games_and_applications
Recommended emulation with Launchbox: Retroarch/MelonDS Core (needs a special setup & boot from DSi Nand/Firmware and some files in Systems dir).
Most games work pretty well, unless requiring the DSi Camera. Note that MelonDS's DSi emulation is a WIP.
Does a solution exist to somehow add individual DSiWare games to launchbox and have them launch in MelonDS. Every tutorial I found to achieve this is too inconvenient (such as having to add a retroarch instance for EVERY game one adds to the platform.)
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I'm also interested in this. It would also enable us to launch android games in Launchbox without emulators that often don't work well.
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3 minutes ago, sundogak said:
See this thread if using CEMU version 2.0
Thank you! This did the trick:
ESC::
{
SetTitleMatchMode, 2
WinWaitActive, Cemu
WinClose
} -
On 2/11/2023 at 5:17 PM, moudrost said:
Doesn't work for me either. Just goes into windowed mode. Not running as admin. It closes however, when I hit the exit combo on my controller a second time. Odd. Even weirder: If I hit ESC on my keyboard, the emulator closes immediately.
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@oblivioncth
I've just updated to the newest version and everything worked great as always. However, I have a few suggestions on how to probably improve the plugin, although I am not at all sure it's possible:
1. Could Flashpoint be imported in a way so that "Flashpoint" is a platform category and then all the individual platforms are assigned to that category rather than the launchbox root? Having all the platforms show on the root level kind of clutters up the launchbox selection. I usually do this manually and things look really tidy, but everytime I update, many of the platforms are placed on the root level again.2. Is it possible to include the description of the platforms from the official site intoo the "Notes" section of each platform? I mean the ones found here: https://bluemaxima.org/flashpoint/platforms
Anyway, theser are my 2 cents.
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On 6/6/2023 at 12:21 AM, Zombeaver said:
Instructions are in this post.
What would be the best way to update from a previously integrated C64Dreams version? I believe I would first have to delete the platforms, playlists and categories from Launchbox completely before integrating the new collection right?
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24 minutes ago, faeran said:
I'm kind of curious if it's a platform or playlist issue. One thing you could try is to first completely close LaunchBox. Then head into your LaunchBox\Data\Playlists folder. Temporarily move everything out of this folder to a safe location on your PC.
Now, open up Big Box and see if that made any difference at all.
Don't forget to do the reverse to get your playlists back.
I'll make sure to try that, although I don't really have many auto-generated playlists.
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Old thread, I know, but I still have the same experience. I have recently bought a high end PC with one of the fastest Intel CPUs, DDR5 ram and only SSD storage, no HDDs and sadly, Bigbox runs basically the same as on my 10 year old, much weaker PC. The start up time is now much faster, which is awesome, but the videos just take way too long to show up.
Example: Once the voice says "initializing BigBox", it takes around 10 seconds until the first platform category video starts playing and then when I go around all the platform categories, the videos take forever to change. So if I am on "consoles" and move up to "computer systems" for the first time, the console video still plays for another 10 seconds before the computer systems video starts. When switching to "handhelds", the transition is a bit faster. It seems to depend on how many games are imported. Computer Systems is the largest platform category, so it takes the longest.
Oddly, once I have gone through all of the platform categories once, the transitions are instantaneous the second time.
The same thing happens with all the platforms inside the platform categores and also on the level of individual games, but it's much less noticeable, because a single platform does not have as many games a platform category. The change is instantaneous, but the videos / transitions will lag / stutter a bit.
I have no idea why this is. I thought it might be because of the video player, so I switched from VLC to WMP, but the issue persists.
I must add that because of all the computer systems I have integrated, I have almost 300.000 games in Launchbox / BigBox. I guess BigBox struggles with these unreasonably massive collections. -
Hey everyone,
I have a specific scenario and don't know what to do:I have a few PS2 roms that I converted from .iso and.bin to .cso to save some space. I have created a 1g1r dat file that contains the complete 1g1r set. Now what I would like to do is to check what games I am missing, but I want to check the files I have against the file names in the dat (not the md5 or sha1), since the files are now in .cso.
Is there any easy way to do this?
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I saw here was an update on the Github page, but now there are two different versions: static and shared. Which one do I use to import flashpint 11.1 into Launchbox?
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Thank you for your detailled reply! Seems like I have alooooong way ahead of me. As I said, Amiga floppy files, Amiga CD32 and Amiga CDTV all run perfectly with the retroarch core. It's just the CD games for the regular Amiga System, like Quake, that don't work at all. I've tried enabling teh Global HD setting in PUAE but I wasn't able to getinto the workbench screen that your screenshot shows, so I don't know how to install any games.
For now I'm stuck =. If you know what I should do next, please tell me. I'm away over the weekend. Need to get back to it when I return.
Thanks again! 😃 -
Hey everyone,
I 'm currentyl trying to setp up some amiga systems with retroatch (PUAE core) and I'm a litle confused about launching games in bin/cue format apparently from a system called "Amiga CD". Now, I know what regular amiga is and I can run the games just fine. I also know about Amiga CD32 & Amiga CDTV, both run no problem. But then there seems to be "Amiga CD" as well.
So my first question is, what even IS "Amiga CD"? I cannot find any information on it. is it like a CD addon for Amiga computers? For example I have a version of Quake for this system. Google has this info on it and calls it a PPC game, but I don't know what that is: https://quake.fandom.com/wiki/Quake_(Amiga_version)
Second question: How would I have to set up PUAE to get them up and running. All I get is a black screen when trying to run these games.
Hope someone can help me out.
Thanks! -
On 8/3/2022 at 7:27 AM, sqlallstar said:
They are a bit of overkill. Only useful if you're building romsets from a list or something. For practical purposes, they are worthless as you'll have non-working games, trashy hacks, and duplicates of a lot of games. However, some revisions you'll find are actually different a bit, certain things ARE changed, but a lot of the time, its only bug fixes. Sometimes it matters though, there are a few things removed from certain games... but.,. yeah.
I use TOSEC for many computersystems, since No Intro lacks a lot of these systems and even if they are included, there sometimes aren't that many games. TOSEC on the othe rhand has a lot of (maybe even a complete?) set ofgames for almost any computer system. And the best part is that they are separated from Application roms for any given system. Mame Software Lists are also an option, but here the apps are mixed in with the games, which is not ideal. Also with TOSEC, you can easily just search for beta versions of a rom and delete them from the set. Duplicate Versions of games are usually combined together when importing into launchbox, so hat's not a big problem either.
I used to use goodsets just for the hacks, but I found that there are so many different versions for the same hack and a lot of them are not completed, so I don't use goodsets anymore. At some point I will manually create the completed hacks myself (this will take forever though).-
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On 12/24/2022 at 7:17 PM, oblivioncth said:
Oh OK.
You should be able to just import over your current setup without issue.
Thanks. It seemed to have worked 😃
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2 hours ago, oblivioncth said:
Technically I've never asked the team about doing this, but from my familiarity with it I would imagine trying to just overwrite everything would have a high chance of breaking stuff.
What I would do is remove the old copy of 10 and then put the copy of 11 in the same exact place with the same folder name so that the paths are the same.
Then, if you don't want to mess with updating your imports, just download the latest version of CLIFp manually and drop it into the new FP folder.
If you use the favorites system within Flashpoint then you'll need to export your favorites so that you can import them into the new version: https://bluemaxima.org/flashpoint/datahub/Extended_FAQ#TransferPlaylists
You might have misunderstood. I don't want to copy the new Flashpoint folder into the old one.
I was just asking if I can import the new Flashpoint into launchbox or if I have to delete all the flashpoint platforms previously imported into launchbox first.
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On 10/23/2022 at 7:53 AM, oblivioncth said:
Don't mean to spam, but I figured I'd ping you guys, just in case you were relying on an email or whatever to be notified.
Hey man,
I finally have some New HDD space and downloaded Flashpoint 11. Now if I want to update m existing Flashpoint 10.1 install integrated into Launchbox, do I just install the new version 11 over the existing launchbox install or do I have to remove the previous installation from Launchbox?
All the best!
Launchbox | Bigbox | 532 Platforms | 534 Playlists | 600,000+ Games | The ridiculous collection (updated Jan 20 '23)
in Collections and Builds
Posted
That can't be right. Fllashpoint Ultimate alone has well over 170.000 titles as of Version 11.1. Version 12 should come out soon with even more titles.