SiriusVI
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Posts posted by SiriusVI
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23 hours ago, Jammy said:
only the ones mentioned in the post.
- snes
- mega drive
- gameboy advance
- sega saturn
- sony playstation
sadly not. it was all on my ssd and i did not have any backups. ðŸ˜
Sucks that you lost your whole setup, but trust me, it's not actually that hard and it won't take that long to build it up again if it's just those 5 platforms.
What you wanna do is:
1. Download Launchbox
2. Setup Retroarch as an emulator (Launchbox can do that for you). Retroarch will be able to emulate all of these platforms, no need for standalone emulators.)
3. Get your games back (depending on how you want to go about it, this can take a bit longer. Did you have a hand-picked collection, a 1g1r set or a complete set with all available games for each system?)
4. Import all the games into Launchox and download all the metadata and media.
5. Aaaaand you're done --> Don't forget to make a backup this time 😃
If you have no experience with Launchbox, it may take a bit longer, and of course getting your game collections together might take a while. But if I had the games ready, JUST the setup within Launchbox & Retroarch would probably take me half an hour.
Good luck and don't forget to have fun.-
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20 hours ago, Gosunkugi said:
Edit*
I have figured out how to successfully run ODYEMU, the Magnavox 1 emulator from within Launchbox, and it was absurdly simple.
Set DosBox as the chosen platform emulator, then it's a matter of creating a .bat for each game. Inside each one write ODYEMU tennis.mo1 for example, and that's all you need, the games will boot right up. Can't believe I was stumped on that. Hope this helps anyone who wants the Odyssey working, (it's totally not worth it :p)
Also the games are nothing but dots on a screen without the corresponding overlays. The game collection I have only includes one overlay, though there is a way to make your own with a utility named BMPTORLE.
Some time it would like to set this up as well. Getting the overlays to work seems like a bit of a challenge, especially when combined with complex shaders with bezels, such as Duimon's HSM shader presets. Will have to try.
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Very nice setup. It's always great to see how different users set up their collections differently to get some new ideas =).
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4 hours ago, McMeekan said:
I am able to get a number of high-resolution texture packs to work within Retroarch (Mupen64plue core with GLideN64) - all those are *.HTS compression files but the Wave Racer one uses an *.HTC compressed file and it does not seem to work. I have made sure the "Use High-Re textures" is on along with Cache Compression, Full Alpha Channel, enhanced texture storage, and enhanced Hi-Res Storage but it still does not use the High-Resolution textures. I had it working previously but had to do a full re-install of RetroArch and now it's the only High-Resolution pack that is not working. Any ideas?
Interesting ... as long as they are all in the "cache" folder, they should work regardless whether they are .hts or.htc files. If the texture pack worked before, then it's probably a settings issue. Do you have per chance a per game profile for Mupen64 for Wave Race?
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On 2/18/2025 at 3:04 PM, Visuals said:
Hallo zusammen
ÂHallo zusammen!
Ich moechte euch meinen neuen YouTube-Kanal GameProphets vorstellen, der sich auf Tutorials rund um Emulatoren und Launchbox konzentriert – und das alles auf Deutsch! 🎮
Es gibt zwar viele englische Tutorials zu diesen Themen, aber oft ist es einfach viel leichter, alles in der eigenen Muttersprache zu verstehen, besonders wenn man mit der Technik noch nicht so vertraut ist. Deshalb habe ich den Kanal ins Leben gerufen, um deutschsprachigen Anfaengern und auch fortgeschrittenen Nutzern zu helfen, das Beste aus Launchbox und Emulatoren herauszuholen.
Auf GameProphets findet ihr derzeit Tutorials, die Schritt fuer Schritt erklaeren, wie man Emulatoren in Launchbox integriert, damit ihr eure Retro-Spiele problemlos geniessen koennt. In Zukunft plane ich, auch weitere Themen wie den Bau von Arcade Cabinets zu behandeln.
Der Kanal ist noch ganz frisch, aber ich lade regelmaessig neue Videos hoch. Schaut gerne mal rein und abonniert, wenn euch das Thema interessiert!
Hier geht's zum Kanal: GameProphets auf YouTube
Ich freue mich ueber euer Feedback und hoffe, dass ich euch bei euren Projekten unterstuetzen kann!
Beste Gruesse,
[Dein Name oder Nickname]Message brought to you by ChatGPT 😅. But could be pretty useful for German users. 😃
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15 hours ago, skizzosjt said:
it is possible to have arcade CATEGORY and arcade PLATFORM use their intended videos (light blue with set of cabs "A" for category, and purple with set of cabs "B" for platform) along with their proper hardware device image. I certainly made it work at least. you're gonna have to make some edits whether that is renaming files and/or changing names or conditions in LaunchBox or the theme.
It's kind of a shame. COLORFUL is probably the cleanest and most consistent Theme out there. However, there are so many color mismatches that in its current state it's unusable for me. It also doesn't seem that fixing this this is a priority.
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On 1/31/2025 at 8:52 PM, kmoney said:
I have determined that my freezing/locking up issues while in attract mode is VLC. I know VLC is the recommended one to use but I have been using WMP for over 24 hours without any issues where as while using VLC BigBox would freeze within a couple of hours.
Â
5 hours ago, Raw64life said:I switched from VLC to WMP a year or two ago due to this issue which AFAIK was never resolved, and it honestly works great. I've had no issues with WMP at all.
I have also switched to WMP years ago, because VLC causes weird graphical issues for the first few seconds a video is playsing on three different PCs I tried. Have had no problems with WMP whatsoever and never went back to VLC to this day.
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There is a third party plugin that can import PS3 games. I imported my rpcs3 games with it before Launchbox could do it on its own and it imported all games, even PS1 classics, PSP Minis and so on. Or do you mean something different?
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7 minutes ago, C-Beats said:
This. You have 3D box art in your Box - Front image priorities. Either that or that image is tagged incorrectly and isn't marked as a 3D Box image.
That was it. Removed 3D Boxes from the Box Front Priorities and it works. Thank you!
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I just updated and downloaded some metadata / media after auto-updating the store-fronts (first time I tried it) and I got this error. Don't know if this is related to the update or not:

Full error here:SpoilerThe calling thread cannot access this object because a different thread owns it.
App: Â Â LaunchBox
Version: 13.18
Theme: Â Default
Type: Â Â System.InvalidOperationException
Site: Â Â Void VerifyAccess()
Source:  WindowsBase  at System.Windows.Threading.Dispatcher.VerifyAccess()
  at System.Windows.Window.get_CriticalHandle()
  at System.Windows.Interop.WindowInteropHelper.get_CriticalHandle()
  at Unbroken.LaunchBox.Windows.Desktop.MessageBoxEx.Show(Window ownerWindow, String text, String caption, MessageBoxButton buttons, MessageBoxImage icon, MessageBoxResult defResult)
  at DescriptorUtils.ReflectAspectPolicy(Window ownerWindow, String text, String caption, MessageBoxButton buttons, MessageBoxImage icon, MessageBoxResult defResult, DescriptorUtils )
  at Unbroken.LaunchBox.Windows.Desktop.MessageBoxManager.ShowError(String error)
  at ReaderAlgo.ReflectAspectPolicy(String error, ReaderAlgo )
  at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.OnSelect(Boolean skipWizard)
  at FactoryComparator.ReflectAspectPolicy(Object , Boolean skipWizard, FactoryComparator )
  at Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.ExcludeInvalidIterator()
  at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ChangeAwareVisitor(Object )
  at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.PopSessionProcessor()
  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()Recent Log:
  18:43:40 Exception
Â
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On 8/1/2024 at 3:17 PM, znam said:
the same problem with the G axis not working
were you able to solve the problem?Late replay, but still: unfortunately I haven't been able to figure out why some controllers don't work and some do. I also don't know how to distinguish between the working models and the non-working models.
What I did / had to do is just buy a ton of Dual Shock 3s and hope to get lucky. Soo far, I've bought 7 controllers and there are 3 working ones among them. I'd like to have a set of 4 working controllers, so I guess I'll have to buy a few more to get the last working one. -
I really absolutely love Launchbox for all the features and tweakability it offers. I have sunk countless hours setting it up to my specific liking. I couldn't do that with any other frontend. It's become a really fun hobby of mine.
So I hope people don't take it the wrong way, when I say that the performance and the user experience in Launchbox and BigBox is very bad. My collection is huge and I know LaunchBox struggles with that, but I also have a very high end PC, capable of running just about anything. I've tried all the optimizations suggested, I have read every thread, I have tried it on three different systems over the years. It's safe to say, the problem is not on my end (if you don't count having a huge collection as a problem, that is).
Navigating the GUI in Launchbox, every click, every edit, everything is sluggish. It takes forever (3 seconds when trying to edit one game up to over a minute for some bulk edits) for Launchbox to respond to anything I do. BigBox also has issues, such as the very slow booting process.
I believe this is not what most people expect from software nowadays. It should respond instantly to what the user does. Ideally, it should open instantly, and every click should have an immediate response.I can tolerate a bit of laggyness and I'm at an age where I have learned to be patient. But still, LaunchBox drives me crazy sometimes.
To make a long story short. I really love Launchbox and BigBox, but please oh please try to fix ther performance. This should be your top priority.
Anyway, I hope you didn't take this the wrong way. I'm still glad I paid for Launchbox/BigBox and I'd gladly do so again.-
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On 9/22/2024 at 1:07 AM, CKID said:
I have been having no issues importing roms since I took standalone Retroarch out of LB, I tried adding Retroarch again and I immediately got the import error. Removed it and the roms imported with no issues. This is all with debugging off.
Do you have symbolic links inside your RetroArch folder? My test suggests that symlinks might be an issue. But then again, it might just be something else.Â
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Just an update from my setup and what I currently do as a workaround:
Again, my issues stem from there being Symbolic Liks inside my "Emulators" folder "M:\Launchbox\Emulators" (I believe it's only the symlinks inside my main Retroarch folder "M:\Launchbox\Emulators\RetroArch", but I'm not 100% sure).
As a workaround, I currently rename my "Emulators" folder to "Emulators_" whenever I want to change Emulator settings within Launchbox, import new games or change settings on a specific patform. I won't get the "Object reference not set to an instance of an object"-error when the EMulators folder is renamed to something else.
When I'm done editing, Irename the Emulators folder back and I can start launching games. -
I've just received another one of these errors, after I restored soem of my symlinks (with the external drive attatched, so the symlinks were acessible) It happened when I tried to edit my "MS-DOS" platform I wanted to change the "parent" category.
Â
(Inner Exception)
Object reference not set to an instance of an object.
App: Â Â LaunchBox
Version: 13.16
Theme: Â Default
Type: Â Â System.NullReferenceException
Site: Â Â Void PopTransformerAnnotation(System.Collections.Generic.List`1[System.String])
Source:  LaunchBox  at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditPlatformViewModel.PopTransformerAnnotation(List`1 i)
  at ResolverCreator.WriteInvalidCreator(Object , List`1 i, ResolverCreator )
  at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditPlatformViewModel.Save()
(Outer Exception)Exception has been thrown by the target of an invocation.
App: Â Â LaunchBox
Version: 13.16
Theme: Â Default
Type: Â Â System.Reflection.TargetInvocationException
Site: Â Â System.Object InvokeMethod(System.Object, System.Span`1[System.Object] ByRef, System.Signature, Boolean, Boolean)
Source:  System.Private.CoreLib  at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
  at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context)
  at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs)
  at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter)
  at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs)
  at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
  at System.Windows.Controls.Primitives.ButtonBase.OnClick()
  at System.Windows.Controls.Button.OnClick()
  at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
  at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
  at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
  at System.Windows.Input.InputManager.ProcessStagingArea()
  at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
  at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
  at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
  at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)Recent Log:
  07:30:16 Exception
And on top of that, I just got this error as well, which I never got before:

Trying to import roms from an external drive, keeping the roms in their current location (not automoving them toi the Launchbox directory).
The errors go away once I delete my symblic links again. There seems to be a serious issue with symlinks.-
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Yeah well from my understanding (which is very limited of course), this error results because Launchbox wants to write something somewhere where it has no access for whatever reason. In my case it (probably) was because I had Symlinks that lead nowhere.
I don't know what might be wrong in your case. It happened with the katest update for you, too? -
OK, so after hours of testing, I think I finally found the solution:
I had a few title updates and DLC for citra installed to an external HDD and then created Symbolic Links from "M:\Launchbox\Emulators\RetroArch\saves\Citra\Citra" to the place on my external HDD. The HDD however is not connected to the PC at all times, to increase its longevity. My errors completely disappeared once I deleted the symlinks and for now it's stable again.
I only recently remembered that I had created these symlinks, that's why I previously thought symlinks were not to blame, but I believe they definitely are.
Now the question is why this problem occurs in 13.15 and 13.16. Could this be related to the Emulator Update Plugins and the new Saves Feature? Also, What can I do about it. I need to keep the symlinks, because I'd run out of space without them =/. -
So I can definitely say that it has something to do with my main instance of RetroArch.
Â
If I remove Retroarch from my Emulators Folder, the error does not appear. If Retroarch is present, the the error appears when deleting a platform. The associated platforms set in Launchbox for Retroarch have nothing to do with it I think. I deleted all associated platforms but one and the error was still there.
Â
I still have to figure out what exactly causes it. If I make a new instance of RetroArch, the error is fixed, but I have a very thorough setup for many cores, and I just can't start from scratch.
Â
Any ideas what in my Retroarch folder could cause this weird error when deleting a platform???
Â
EDIT: the error does not appear in 13.14. Maybe there was a change made that messed something up with my system? Tje plugins that update the Emulators? Or the new save feature?
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I'm making a new post here to keep it more orderly. I think I have now found the issue. It seems to be a larger issue with my emulator folder. All my emulators are located in "M:\Launchbox\Emulators"
What I have just found out is that if I rename my "Emulators" folder to something else ("Emulators_BACKUP"), I get no no more crashes with both 13.15 and 13.16 when deleting platforms, and so on.
So, the issue must be with something inside my emulators folder. Does anyone have any idea how to troubleshoot this?
EDIT: Wait a second, might this have something to do with symbolic links? I have various symbolic links in my emulators folder that point to directories on external drives. Could that be an issue? I don't know how to test this, because I have so many symbolic links and I don't want to delete them all. Also, I need those symlinks badly.
Any ideas?
EDIT 2:
More testing - Symlinks are probably not the problem. I tested JUST my retroarch emulator without Symlinks and the error still appeared. After removing retroarch again (empty emulators folder), everything worked again.
EDIT 3:
OK so the last Test I did for today was to move my Retroarch Emulator into a Folder outside of Launchbox and set the path in Launchbox to the new location of this emulator. The result is that when Retroarch is set up in Launchbox, there is the crash, if not, then not. Might this have something to do with the associated platforms? I have A LOT of them. What might be the error? -
Recently I've been getting this error randomly, when deleting a platform or changing emulator settings:

Does anyone know what this is?
EDIT:
Please help, Launchbox is completely unusable. None of my backups (even from months back) work.
The complete error reads this:
ÂObject reference not set to an instance of an object.
App: Â Â LaunchBox
Version: 13.16
Theme: Â Default
Type: Â Â System.NullReferenceException
Site: Â Â Void RunSupportedGlobal(System.Object, System.Object)
Source:  LaunchBox  at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DeletePlatformMenuAction.RunSupportedGlobal(Object , Object )
  at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DeletePlatformMenuAction.OnSelect()
  at ParserPool.WriteInvalidCreator(Object , ParserPool )
  at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DeletePlatformMenuAction.Go(String platformName, Window parent)
  at ProxyMap.WriteInvalidCreator(String platformName, Window parent, ProxyMap )
  at Unbroken.LaunchBox.Windows.Desktop.MenuActions.SidebarDeleteMenuAction.OnSelect()
  at ParserPool.WriteInvalidCreator(Object , ParserPool )
  at Unbroken.LaunchBox.Windows.Desktop.ContextMenus.SideBarMenu.<>c.CloneTransformerParams(Object sender, RoutedEventArgs args)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
  at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
  at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)Recent Log:
  18:33:49 Exception
EDIT 2:
Went back to version 13.14 and the error disappeared for now. Updated to 13.16 again and the error reappeared. I'm not sure about 13.15. I thought the error appeard there, too, but I just updated and now it's gone with 13.15. Maybe I misremembered.
EDIT 3:
Did some further testing. 13.15 works. 13.16 is definitely busted on my machine. Can't delete plafforms or change Emulator settings. =/
EDIT 4:
I think there might be two separate errors. On 13.16. I cannot delete platforms and change emulator settings and on 13.15 I get this error if I change the emulator of a platform, I can however delete platforms:
Â
The Emulator crash has something to do with DOSBOX. If I have Games with "use dosbox" enabled and also have MS-DOS in my retroarch Associated Platforms, I get this crash.
EDIT 5:
Just set up a fresh install of Launchbox on another drive. Same error with 13.16 when editing the emulator settings for MS-DOS. -
Hey,
for testing purposes, I want to duplicate a MS-DOS Platform that I have. I can't reimport all the games, I need the platform to be an exact copy, with a different name, e.g.: MS-DOS-Test. So what I did was just copy the MS-DOS Platform, renamed it to MS-DOS-Test and changed all the instances of "MS-DOS" in the xml file to read "MS-DOS-Test". That didn't work, so I also manually added the platform in the platforms.xml file, but that also didn't work.
Can anyone tell me what I need to do to duplicate a platform?
Thx! -
On 8/30/2024 at 7:12 PM, -McFly- said:
Agreed, very time consuming and near impossible. I don't make 1g1r sets.
If you know how, 1g1r sets can be created fairly quickly, but only if you have good dats from no intro and redeump. It's not possible with TOSEC unfortunately.
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11 hours ago, cleverest said:
Not 1G1R, right?
Does this count Includes beta, demos or all language versions of a game possible?Â
For 1g1r sets, it doesn't get larger than around 52.000-55.000 games, depending on how many systems you add (consoles + handhelds + arcade). I'm at around 52.000. That includes everything up to the PS3 in consoles (excluding Xbox 360) and PS Vita in handhelds.
The only way to get beyond this number is with computer systems, but if they are not curated by no intro or redump, it's very time consuming / near impossible to make a clean 1g1r set.

lost all emulation data and need to start from scratch......after 12+ years? 🤔
in Noobs
Posted · Edited by SiriusVI
There are great ways to automate this as well.
If it's just bezels / overlays that you want, then you should take a look at the bezel project. It's a fully automated installer that will automatically set up bezels for all of your games:
https://github.com/thebezelproject/BezelProject-Windows
If you want something even fancier, I suggest looking into HSM shaders with included bezels. I recommend Duimon's shader presets:
https://forums.libretro.com/t/duimon-hsm-mega-bezel-graphics-and-presets-feedback-and-updates/28146
https://github.com/Duimon/Duimon-Mega-Bezel
Here is an example of what they loo like: