SiriusVI
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Posts posted by SiriusVI
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1 minute ago, Rlad said:
I hope so as it came with my store purchased PS3. 😁
Haha, yeah I guess it's legit. So that tells me there are some DS3 controllers around that just don't work with the DSHidMini drivers, but only with the original Sony drivers (https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration)
QuoteUsing the official Sony Driver
We do not recommend this driver over DsHidMini on Windows. If you're still interested note that with Sony's driver bluetooth functionality will be unavailable. To use RPCS3's dedicated DualShock 3 pad handler with Sony's driver:
- Disable all third-party tools accessing the DualShock 3 controller (such as ScpToolkit).
- Download the DualShock 3 drivers v3.0.0.0 for Windows and install it. [Source]
- After completion of the installation, restart your PC.
- Connect the controller using a USB cable and press the PS button (in the middle of the pad) to allow the DualShock 3 to start sending reports to RPCS3.
- Select RPCS3's dedicated DualShock 3 pad handler in the Gamepad Settings menu.
Why this is, I don't know.
So that means I must try to hunt down 4 DS3 controllers that work. Guess I must buy and sell a few controllers and hope to get lucky =/ -
16 minutes ago, Rlad said:
I just checked mine with DSHidMini and all axis work.
There are different versions according to this https://www.psdevwiki.com/ps3/DualShock_3
Cant remember if updating through PS3 was a thing or not.
Hey thx, for checking. And you are absolutely sure that your controller is a legit DS3?
What baffles me is that with the original Sony drivers, motion controlls work on all controllers, while with DSHidMini, two of my controllers have the bugged out G axis. What reason could there be for this behavior?
I've just bought 2 more used DS3 controllers and will check what kind of behavior they show. -
Hello everyone,
over the last few years, I've been on a quest of collecting original controllers for various consoles to be able to play emulated games with them.
Currently I am facing a problem using RPCS3 with original Dualshock 3 Controllers. So here is what I did / tried:
1. I tried DSHidMini, which is almost perfect, but there seems to be a bug with the motion controlls. Here is a video showcasing what I am experiencing:- Apparently, the "G axis" does not work with original DS3 controllers (DS4 and DualSense or even Switch Pro Controllers work perfectly, by the way). I originally tried 2 original DS3 controlers with it and both have the same issue / bug with the G axis.
- However, I recently bought a third DS3 controller and IT actually works. Now I don't know if that last controller is a fake (doesn't look like it, though) and therefore it works somehow or if this controller simply has a different firmware installed on it.
- If so, I'd like to update the firmware of the other 2 controllers as well, but there seems to no way to do that on windows. Does anyone know if this is possible. I would very much like to update the DS3 using my PC.
- If not, I am actually considereng buying a PS3 console just to update the controller firmware, buit I don't even know if the PS3 actaully supported controller firmware updates. So my question is: Does anyone know if the controller formware could be updated on a PS3 console?
2. I tried original Sony Drivers for Windows:
- On these drivers, ALL controllers I tried have perfectly functioning Motion Controlls (that's how I know that my controllers aren't broken, by the way).
- However, these drivers do NOT support Wireless functionality over Bluetooth
- Also, These drivers are incompatible with certain Windows 11 security settings. I'd have to permanently disable the "Core Isolation" feature, which I don't really want to do.
For more information on this issue, see here: https://github.com/RPCS3/rpcs3/issues/14220
tldr: I want to use Dualshock 3 Controllers on RPCS3, but the motion controlls don't work on all of my original DS3 controllers. It might be a firmware issue, so I'd need some information on how to update the controller firmware on a Dualshock 3 controller.
Thx for all your input! -
2 hours ago, JoeViking245 said:
When I did my test, the Platform was "Windows". Similar to your last Edit-Game Metadata screenshot.
So another workaround might could be, temporarily change the Platform to 'Windows' (or variant), link the ID, then change it back.
Hey man, no the platform was not "Windows" but actually "Windows Games", which is also notr a standard platform, just like Steam games or GOG games. I made these custom platforms to give each launcher it's own platform and then have "Windows Games" as a platform for games that have no launcher. Everything is nested inside a category called "Windows"-
I'm not sure your suggestion would work, I haven't tested thism yet. However, there are a few points that speak against this working:
1. Why would my strange workaround work with Steam games if the platform name were to blame?2. With my custom GOG Games platform everything works as intended and / maybe because it does not have anything in the application path box.
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I found a workaround. You must remove the application path that points to the steam game here:
With this removed, Launchbox is able to search the game database properly. This is definitely a bug though.
So the steps for the workaround are:
1. Remove the steam application path
2. Match the game to the correct database
3. Press OK to save the changes
4. Download Metadata and Media for the game
5. Add the steam application path back in-
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55 minutes ago, JoeViking245 said:
It doesn't work. For some reason it just shows the old version in the drop done menu. But this seems to be a bug. i cantyple literally ANYTHING (like Super Mario Wolrd )in the text bar and will only show the old RE 4 game.
Any idea what's causing this?
EDIT:
See?
EDIT 2:
Just tried this with another game and here I get this error:
Something is definitely off here. Everything works fine with games that were not imported through Steam.
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5 hours ago, oblivioncth said:
It's definitely cause I was in a hurry but I can't believe I missed that. My copy of Ultimate has the same issue: all of the picture's aren't actually missing, they're just under that nested folder and what I was seeing at the surface level was what the launcher was downloading on the fly.
Dude they really messed that release up XD.
Let me know if it works for you after collapsing the inner one down into the outer one.
Yeah man, so weird. Anayway, of course after moving the folder to the correct location, everythig works fine now. What a headache, honestly...
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19 hours ago, oblivioncth said:
So there are 6 titles in Flashpoint with IDs that start with 'c3e8'

Which means if you truly had all of the images as Ultimate should, you should see 5 other pictures in that folder. I think it's possible you're missing a lot of images and they're being downloaded in Flashpoint on the fly, which is why it's been so hit and miss.
If you right click on the FP\Data\Images\Logos folder and hit Properties, and then let that populate for a (potentially long) while, how many files and how much space does it say there is?OMG, I think I found out what's wrong ... So for some reason there is an image folder nested inside another image folder. Take a look:


The outside image folder shows this:

the inside image folder shows this:

Seems like the inside folder is the correct folder but for some reason it was placed incorrectly after the extraction process. How that happened I do not know.-
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17 hours ago, oblivioncth said:
Yea, in theory since it's ultimate, all of the images should be there and none should download... but with what happened with that build... maybe who knows?
You could try a test like this:
1) Do a fresh import of some really random thing that you know there's no way you imported before, nor have seen within the FP launcher (so no chance for image download). Probably some obscure platform. This part is the most important.
2) Go into LaunchBox and go to one of the games that was imported and of course has no pictures.
3) Right click on the game and go to Edit Metadata
4) Go down to the launching tab on the left so that you can see the UUID of the game within the command-line parameters. For example: 37e5c215-9c39-4a3d-9912-b4343a17027e
5) Determine the FP path the logo for that game should be under. The format is as follows:
P.S. why the fuck does this site not handle text coloring correctly in code blocks in dark mode?
So with my example UUID from earlier, and if I pretend my FP directory is at C:\Users\Player\Flashpoint, the path for that game's logo would be6) Without starting Flashpoint's launcher, see if that logo actually exists at path as noted.
It's possible you also discover like I did that you just don't have many images within flashpoint period and it is downloading them for whatever reason (which I could see happening if you copied over some stuff from Infinity to get the Ultimate build working).EDIT:
So just checking my copy of Ultimate (that I believe I got via the update tool), the following values are set within preferences.json and I did not copy in my preferences file from an Infinity install:
So unless that's always been the case and the Ultimate build of the launcher normally just ignores these settings, this would cause the launcher to download images even though it's Ultimate and isn't supposed to (unless it's always been that way and technically isn't ignored, but has never mattered because if all the images are there in the first place, none would ever get downloaded. It would just mean needless checks for the images happen anyway, but I digress...).
Point being, your launcher is likely downloading the images, so it would be good to check if they're even all there in the first place by checking as I suggested above. If you're missing most of them like I am it should be real obvious. There should be thousands of those folders with 2 character alphanumeric names in the Data/Images/Logos folder if Ultimate was assembled correctly...Hey, thx for the detailed instructions.
1. I tried your new importer plugin and the nesting worked perfectly.
2. I followed your suggestions for the images. I looked up 10 different apps from different platforms and all the images were actaully there. Example:


Now of course I don't know if all the images are actually there, but at least the ones I checked were present.
I also stumbled on the option for on demand image downloading, but I figured it doesn't matter, because all the images are there already. But I'm not sure, of course.
EDIT:
OK, so I just tested something else. I went into the Flashpoint launcher, searched that game from the screenshot and launched it inside the flashpoint launcher. Then I reimported everything to Launchbox again and, well, take a look:

It still did not import the logo, but it did import a screenshot that it didn't import before. I then double checked to see if screenshots of other apps were missing until they are launched one time in Flashpoint, but the screenshots were all there. So I don't know what's going on unfortunately =/ -
8 hours ago, oblivioncth said:
Hmm. I'll see if I can think of anything but currently I'm a little stumped. If the images are there and the copy failed, then you should certainly see an error. So the fact that doesn't happen means that for whatever reason the importer doesn't think the images are available.
I did just remember that I actually had downloaded a copy of ultimate (can't remember if via torrent or updater application) onto an external drive enough though I never did anything with it. I checked it's images folders just to make sure they didn't change the layout with Ultimate for some reason, and although they didn't, for whatever reason the images folder is super barren, with almost no images at all. Maybe the same thing happened to you?
Maybe it's a dumb question since presumably you would have checked this, but who knows, can you see the images when using the stock launcher (i.e. making sure they exist on the source end as well)?
Hey thx for answering. In the Flashpoint Launcher I can see all the images. However, I don't know if the images are actually on my drive or if the Launcher just loads the images online as it needs to. This has never been an issue with older versions of Flashpint, though. So yeah, the images not being on the drive could be a reason why this does not work, but why wouldn't they be on the drive, though? I downloaded Ulimate 12.0 and extracted as normal and then used the internal updater to upadate to 12.1 ...
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5 hours ago, oblivioncth said:
Well I still don't have a copy of Ultimate so I guess you got lucky XD.
I fixed the favorites groping, just haven't pushed it yet. If you refresh the images in LB do they then load? Seems like it might not auto refresh them at start like it used to, or maybe it takes a bit longer. I had manually trigger a refresh for most (all?) of them after an import.
Or did you check and actually see for sure that the images are not being place into your LB setup?
I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content.
Hey, yes I actually checked the Launchox folders. The images are not in there (see the pictures below):



5 hours ago, oblivioncth said:I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content.
That wouldbe ideal. I would have done the "nesting" manually anyway, but if you could implement that, it would be even better.
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On 11/7/2023 at 7:57 PM, oblivioncth said:
They always have to break something random for no reason when the updates are pushed...
Try the latest version I just uploaded.Hey man, thank you for updating the importer. Importing the games worked perfectly this time, however, I am still having trouble with the images.
I use the "Copy" optrion and it seems like the images are not copied to my Launchbox directory. There are SOME few games that have an image copied over, but most im them do not (The ones that are there might be leftovers from a previous install, too). Can you reproduce this on your end?
Thx!
EDIT:There is another issue as well: The "Favorites" playlist is not grouped under the Flashpoint Platform Category.
While I'm at it, may I make a suggestion for improvement? I think it would be better if the playlists were separated from the platforms. In my ideal world, we would have 2 platform categories:
1. Flashpoint Platforms2. Flashpoint Playlists
EDIT 2:
I just checked again. I deleted my "Flash" folder in Images and restarted the importer. Afterwards, the Flash folder was recreated and it now has 86 images in it. So your importer definitely does copy over some images, but only very few. Hope this helps. -
@oblivioncth Looks like 12.1 has just been released, although the ultimate variant is not yet available as a separate download.
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Yeah, I figured it out myself! That's first, haha.
So this script opens yuzu with betterjoy and then closes both of them when hitting escape:
run, M:\LaunchBox\Emulators\Yuzu\BetterJoy\BetterJoyForCemu.exe, M:\LaunchBox\Emulators\Yuzu\BetterJoy, min Esc:: { WinClose, ahk_exe yuzu.exe Process, Close, BetterJoyForCemu.exe } !F4:: { WinClose, ahk_exe yuzu.exe Process, Close, BetterJoyForCemu.exe } Send, !{F4} -
Hey everyone,
I have another problem I'd lie to solve with an AHK script and as always, I'm a t a loss, haha. It is similar to my last problem when I wanted to run and close a program called XOutput.exe with my retroarch emulator.
This is the script that was suggested to me and it worked:
run, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput\XOutput.exe, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput, min Esc:: { WinClose, ahk_exe XOutput.exe } !F4:: { WinClose, ahk_exe XOutput.exe } Send, !{F4}
Now I want to rund and close a program called "BetterJoy" whenever I start a Switch game with yuzu emulator. I can get BetterJoy to launch together with yuzu, but the shutdown process doesn't work. My guess is that while XOutput turns up as a program in task manager, Betterjoy is listed under "Background Processes". So I need to find a way to automatically kill that background process, once I shot down yuzu.
Here is what I got so far (again, launching works, but shut down won't):
run, M:\LaunchBox\Emulators\Yuzu\BetterJoy\BetterJoyForCemu.exe, M:\LaunchBox\Emulators\Yuzu\BetterJoy, min Esc:: { WinClose, ahk_exe BetterJoyForCemu.exe } !F4:: { WinClose, ahk_exe BetterJoyForCemu.exe } Send, !{F4} -
14 minutes ago, JoeViking245 said:
Without overthinking it...
$Esc:: { WinClose, ahk_exe {{{StartupEXE}}} Sleep, 5000 WinClose, ahk_exe {{{StartupEXE}}} }That worked perfectly!
Thank you 😃
(Seriously, I have NO idea what is going on with Wii Sports and that bluetooth dongle. Every game I've tried works perfectly when just shutting down the emulator)-
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1 hour ago, JoeViking245 said:
Test this, then confirm that's what's needed to be done. So remove -b, launch the game and let it completely load. Then see if [physically] pressing Escape, waiting 5 seconds, and pressing Escape actually works.
If that works, then it's simply:
$Esc:: { Sleep, 5000 Send, {Esc} ExitApp }This should work if you place the above in the Running Script section of the emulator and physically press "Escape" on the keyboard. If you're using a controller to exit the game ('stop the emulation'), that may be a different story.
When using a controller to exit the game, LB/BB "presses Escape" (along with some other behind-the-scenes voodoo) and the Running Script (above) might catch that and do the Sleep/Escape thing. Don't know.
Hey, thx for the suggestion.
This didn't work unfortunately. This is what happens:
When pressing ESC (on my actual keyboard), nothing happens at first. If I wait a few seconds and try to press ECS again, the emulation eventually stops, but the emulator won't close.
I've tried this AHK earlier and when I have this AHK, the emulation stops immediately if I press ESC for the first time, and if I press ESC a second time, the emulator closes:
Quote$Esc::
{
WinClose, ahk_exe {{{StartupEXE}}}
}
So what I need is basically have this command executed twice when I press ESC. -
Hey everyone,
I have a very niche issue that I'd like to resolve using a specific AHK command.Short story:
I want an AHK script that first stops Dolphin's rom emulation and then waits a few seconds until the emulation is stopped before it closes the emulator entirely.
Long story:
I have an original Wii Bluetooth module converted to USB, so I'm able to use Dolphin's Bluetooth Passthrough feature. (more info here: https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough)With most games, everything works fine, but with some games (such as Wii Sports USA (Rev 1)), closing the emulator before the emulation stops, causes a weird issue with the bluetooth adapter. I am in no way capable to explain why or how this happens, but the result is that I have to uninstall the bluetooth device from my device manager and then reinstall it with the Zadig software, before Dolphin accepts the BT device again.
If I however stop the emulation and then afterwards exit the emulator, everything works as expected.
Hope someone able to help.
EDIT: It should be achievable by:
1. first removing the "-b" from the default command line parameters in the emulator settings
2. somehow telling Dolphin via AHK script to send ESC and after (say 5 sec) send ESC again.
I just don't know how to do that -
39 minutes ago, oblivioncth said:
Got a lot blowing up on me at the moment and there's fact the current release has so many issues means I might have to potentially jury rig some things so it hasn't been a huge priority of mine.
I'll get to it when I can but if it seems to involved I may opt to wait on the next release, sorry.
Understandable, thx!
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On 10/4/2023 at 5:32 AM, oblivioncth said:
Oh woops, I was mainly looking at your responses on mobile in hurry so I think I reread part of a previous post and thought you said that it did mentioned 12.1. Nevermind.
Hmm. The version.txt thing was probably a goof by them and might present an issue, but we'll see.
Have you already been able to figure out what the deal with Ultimate is this time around?
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30 minutes ago, oblivioncth said:
Phew, well that explains that at least, as otherwise that issue was sounding pretty nebulous. You shouldn't even be able to activate that with Ultimate, but the importer thinks you're using Infinity because of the way you Frankensteined the builds. On that note, I'm sure that's why you're experiencing the problem with the images not appearing, though I'm not totally sure why yet since I haven't messed with Ultimate myself, but in the end you'll need to somehow restore your copy to a proper straight build of Ultimate only.
Once I have my copy downloaded and can inspect it a bit I'll update FIL so that it properly supports 12 Ultimate (annoying its 12.1 and Infinity isn't labeled as that, but oh well).
I haven't frankenstined too much on my current build. I've simply copied over that one config file and when I checked there was just one line missing from my ultimate install compared to the infinity one.
This is the contents from the infinity config file:
{
"flashpointPath": "../",
"useCustomTitlebar": true,
"startServer": true,
"server": "PHP Infinity Router",
"backPortMin": 12001,
"backPortMax": 12100,
"imagesPortMin": 12101,
"imagesPortMax": 12200,
"logsBaseUrl": "https://logs.unstable.life/",
"updatesEnabled": false,
"gotdUrl": "https://download.unstable.life/gotd.json",
"gotdShowAll": false
}As far as I can tell, the onlky difference is that on ultimate, the following line is missing. Otherwise they are identical:
"server": "PHP Infinity Router",And as I said, that's all I've changed this time around.
30 minutes ago, oblivioncth said:(annoying its 12.1 and Infinity isn't labeled as that, but oh well).
So did they actually update it to 12.1 already? I thought that was a misunderstanding on my part. Anyway, the "version.txt" still says it's infinity, so no way for me to make sure what version of Ultimate is currently out.
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2 hours ago, oblivioncth said:
Obviously you shouldn't need to copy stuff from Infinity to make it work so of course I'll need to adjust for the new file names (which of course they had to change arbitrarily).
Not sure what's up with the speed, so I'll try and figure what's going on with that to. I just started downloading Ultimate myself.
OK, my bad. I accidentally clicked on force download all images. I deactivated it and now the import process is very fast.
However, now I have the problem that no images are displayed in Launchbox. This never happened before, either:
I can Launch the games, and the images are copied to the corresponding Launchbox folder.
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On 9/28/2023 at 8:43 PM, oblivioncth said:
So the newest release of Ultimate is marked as 12.1? Care to send the exact contents of version.txt?
That's frustrating because Infinity is still just 12 even when updated fully, which means I might need to change how I handle versioning...
OK, so I couldn't wait and decided to redownload Ultimate and try again. This is what I've found:
1. you need to download Infinity and copy the "config.json" from the Launcher directory to ultimate's launcher directory. Doing this will solve the missing key error.
2. When using the importer, it takes much longer now than with 11.1. This screenshot shows the progress after roughly one hour after starting the importer. I'm not sure what's wrong. Might be that Ultimate is just weird this time around.

RPCS3 with original Dualshock 3 Controllers
in Emulation
Posted · Edited by SiriusVI
OK, So another DS3 controller has just arrived and it also has the same issue with the broken G axis. I'm starting to wonder if there is a way to figure out ehat controller will work before I buy them.
Another DS3 controller should arrive shortly and I will test that one, too. let's see.
EDIT: Just to make sure that my PC config is not at fault, I tried all controllers on a separate PC and they show the exact same behavior. So it's not my config that's at fault, either.
EDIT 2: All devices show in DSHidMini as: USB\VID_054C&PID_0268\7&E523A19&0&3
There is no difference.