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kurzih

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About kurzih

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    16-Bit Artificial Intelligence

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  1. Yes I agree, but I thought this was related enough to continue the discussion in this thread with an issue with screenshots that is occurring right now on the database. Just moved this "new" discussion here:
  2. I got bumped from a related thread since this was not really in the center of that discussion: Just recently I'm seeing moderator changes/replacements from native PNG resolution to slightly upscaled JPG screenshots - with older games like from the Spectrum ZX etc., claiming that it's "better quality" making a bigger sized JPG screenshot. I think that is misleading and a bad mistake to approve those changes/replacements. Why is that? Because JPG files when saved (or should I say auto-scaled by Launchbox/BigBox) into a different resolution will add grain/noise especially around texts etc. PNG has lossless data compression and looks great auto-scaled in HD of whatever resolution (smaller or bigger) and it will also preserve the colours. No user should need to make screenshot image bigger than what they are in their native resolution if they are saved in PNG. I don't mind if someone upscales a PNG image (even if it's not really of any use), but changing perfectly fine PNG screenshot files into JPG is making the quality worse, not better - especially with BigBox. I'm sure there's people here in this forum who are very familiar with these formats and I'm quite sure they would voice it for PNG as a preferred format for screenshots. And anyone can google more about the benefits of PNG and problems with JPG for screenshots or in general, like https://en.wikipedia.org/wiki/Portable_Network_Graphics. Even if the database allows both JPG and PNG image file formats, I think we should focus on what's best for what image type and avoid any false moderation claims and stop replacing perfectly good, already approved, native resolution PNG images. I'm emphasizing "screenshots" here. I don't wish people to start changing Box - Front/Back / Flyers images from JPG to PNG. Since that would only fill everyone HDs. High/Maximum Quality JPG files are OK for these kind of files but are not good for screenshots (especially old games with low native resolution).
  3. Sorry neil9000, but I have to debate this. I'm on @Freestate side of view on this one. And bringing this topic back on. Just recently I'm seeing moderator changes from native PNG resolution to slightly upscaled JPG screenshots - with older games like from the Spectrum ZX etc., claiming that it's "better quality" making a bigger sized JPG screenshot. I think that is misleading and a bad mistake to approve those changes. Why is that? Because JPG files when saved (or should I say auto-scaled by Launchbox/BigBox) into a different resolution will add grain/noise especially around texts etc. PNG has lossless data compression and looks great auto-scaled in HD of whatever resolution (smaller or bigger) and it will also preserve the colours. No user should need to make screenshot image bigger than what they are in their native resolution if they are saved in PNG. I don't mind if someone upscales a PNG image (even if it's not really of any use), but changing perfectly fine PNG screenshot files into JPG is making the quality worse, not better - especially with BigBox. I'm sure there's people here in this forum who are very familiar with these formats and I'm quite sure they would voice it for PNG as a preferred format for screenshots. And anyone can google more about the benefits of PNG and problems with JPG for screenshots or in general, like https://en.wikipedia.org/wiki/Portable_Network_Graphics EDIT: I'm emphasizing "screenshots" here. I don't wish people to start changing Box - Front/Back / Flyers images from JPG to PNG. Since that would only fill everyone HDs. High/Maximum Quality JPG files are OK for these kind of files but are not good for screenshots (especially old games with low native resolution).
  4. I guess you might have tried this already, but just to make sure: did you try to remove the ID in the Edit window (red button next to the ID) and then clicked on "Search for Metadata" - also making sure it's the correct platform when it finds the game from the database? It's possible the ID has changed, if for example the game had a duplicate entry and the other ID has been removed.
  5. Sounds to me like a misunderstanding. Did you write what you were planning to do in the "Reason" field? I warmly recommend to use it to avoid any confusion. Sometimes it might be hard for moderators to guess if there's something not so obvious to everyone. Thank you for using your time to add missing backgrounds, they really make a difference especially in BigBox! One more thing on this background topic: I don't know who doesn't do it, but I would personally hope that backgrounds (and back/front cover arts for the matter) would be uploaded in JPG instead of PNG. Those are taking a huge amount of space right now - I'm talking about cases like 0,7MB versus 4MB per image. Screenshots and pictures with a "transparent background" (3D Boxes, logos, discs etc.) are those that really need to be PNG for good upscale and keeping the background transparent. JPG is fine with rectangle shapes otherwise
  6. Does anyone know when we will have more platforms added to the database or should we wait for the next community vote? Just wondering how much down this is on the priority "to-do" list. I have quite a lot of local game media ready to be added as soon as we get more platforms in.
  7. Just a quick comment on my part: I would first look at the cover/back cover (priority North American) information as the main source for the publisher's name as we do for the title name. And my opinion is that companies usually use a shorter version of their trade name for external communication to consumers for example. And for legal contracts, agreements, manuals, contact details etc. they use full trade names. I don't think this community driven database requires the full legal trade names of publishers and what type of business (limited, public, co-operative, private etc.) the company it is. I'd stick with the simpler approach. But that's just my opinion. Big gaming databases like Gamefaqs (simpler) and Moby Games (gathering all possible regional versions, type of business) are total opposites in Company naming. There's truly nothing wrong or more right about this. The question is, what do we want? (I know that I'm going to take a break from moderation if someone starts to change every publisher's that's already out there 😅)
  8. Please read this thread below (it's not an old thread, you could actually have posted there before making a new thread about the same kind of topic), there's been quite a lot of discussion about this and the reasoning is good - so let's PLEASE not go back and forth on the database and rather keep to the image tags as they are mentioned and explained:
  9. Sorry Pike, I should have been more clear about Game & Watch being from Nintendo My first touch to gaming back in the 80's .What is really cool is that they are bringing a brand new model with the Super Mario 35th Anniversary in 2020. Hopefully at some point the Database Platform list will be tidied up (removing duplicate / empty ones) and will have some brand new (well, actually old) platforms too. There's a thread for new platforms here:
  10. Some of them are (intentionally) mixed up in the Game & Watch Platform: https://gamesdb.launchbox-app.com/platforms/games/166 I think they are meant to be there, since they don't have any other place (kind of a unwritten thing, probably because there's a core in retroarch that had them mixed up and a tutorial for that): I'm using that platform to get metadata from the Database and have them as separate platforms for: Bandai Electronics Konami Hanhelds Misc Handhelds Tiger Electronics So we would need NEW platforms to get those database entries moved where they would belong. The question is of course, what to call the platforms. "Easier" ones are probably Electronic games by Bandai, Tiger and Konami:
  11. I've been pretty happy with the free "Bulk Rename Utility". Has a nice preview option too before kicking it into action.
  12. Looks like this numbering change of mine to the correct naming got someone confused: Wizardry versions for the Japanese Game Boy Color have part II and III switched around compared to most version (Famicom has it too). No one knows why ASCII did that. Read here for the history: http://www.hardcoregaming101.net/wizardry-llylgamyn-trilogy-version-comparison/ they also confirm what I'm saying. I'd like to remind that: a) The database rule #2 "Game names should reflect the box of the game, with the exception of games that break scraping in LaunchBox" b) do not blindly trust fan-submitted websites. double check and triple check from different sources. Many of us have noticed that even the very good Moby Games has had incorrect information (like region info). c) the same information about cover name priority can be found when adding new games: And as told before, this game was not released outside Japan for the Game Boy Color - thus the numbering is correct on the covers: Hopefully this is now crystal clear, I really don't like my time getting wasted with back-fixing entries that have been corrected.
  13. I made the changes yesterday, so the Wizardry games should be fine now. Also deleted the cover you asked to.
  14. No problemo! I actually noticed that there is also an issue with the numbering with the Japanese Game Boy Color version of the game, they should be vice versa: III is actually II. You can double check by looking at the roman numerals on the cover images.
  15. For future similar cases: you can use the "EDIT"* option to replace a wrong image that has already been uploaded & approved. Then the wrong image doesn't need to be deleted if it's simply replaced (and no need to upload a new image either). This will save time and make the change faster too. *EDIT button is found on the bottom left corner after you click on an image you want to replace. Then you simply select a new image for a replacement with "select image file to upload". You can also delete an image from the edit window, with the "delete image" option. Screencaps for EDIT option with replace or delete in mind: EDIT: The numbering is actually wrong, database rules says that the name should be the one from the cover art. And the name from the cover art for the Japanese version is: Wizardry II: Llygamyn no Isan / Wizardry II: Legacy of Llylgamyn (I know confusing, since western version this would be III). There is no other version than the Japanese version. As you can see "The Knight of Diamond" is the version III for the Japanese version:
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