
Hamburglin
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Has anyone gotten dual gun4ir guns working with supermodel 3?
Hamburglin replied to Hamburglin's topic in Troubleshooting
First of all, thank you for trying to help me. The calibration just made it worse. I pointed the red crosshair at the squares perfectly, and now the game's crosshair is way off to the side somewhere when my red crosshair is in the middle of the screen. And of course the initial problem remains: when I look down the sights of the gun, it doesn't align with the red crosshair OR the newly tuned in-game crosshair. Every step is offset. My gun4ir aspect ratio is set to content/133. This works perfectly in mame and sm2 with demulshooter. I also turned fullscreen off in supermodel3 ini to ensure that it's 4:3 aspect ratio and at 1024x768 resolution. As for the gun vs analog_gun, I don't understand. Gun does not work at all when in rawinput mode. Only analog_gun settings do anything. This does nothing at all: InputGunX = MOUSE4_XAXIS This works: InputAnalogGunX = MOUSE4_XAXIS Here is my gun configs. Again, InputGuns do NOTHING. The moment I remove InputAnalogGun stuff in rawinput mode, the guns cease to function. They don't control the crosshairs and don't react in gun tuning: ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE4_XAXIS,JOY2_XAXIS" ; analog, full X axis InputGunY = "MOUSE4_YAXIS,JOY2_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY2_BUTTON1,MOUSE4_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY2_BUTTON2,MOUSE4_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "KEY_T,MOUSE3_XAXIS,JOY3_XAXIS" ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY3_YAXIS" ; analog, full Y axis InputTrigger2 = "JOY3_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "JOY3_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen InputAutoTrigger2 = 1 ; Analog guns (Ocean Hunter, LA Machineguns) InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right InputAnalogGunUp = "KEY_UP" ; digital, move gun up InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down InputAnalogGunX = "MOUSE4_XAXIS,JOY1_XAXIS" ; analog, full X axis InputAnalogGunY = "MOUSE4_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON" InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON" InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "MOUSE3_XAXIS,JOY1_XAXIS" ; analog, full X axis InputAnalogGunY2 = "MOUSE3_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft2 = "KEY_A,JOY1_BUTTON1,MOUSE3_LEFT_BUTTON" InputAnalogTriggerRight2 = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON" Gun3 and 4 are my gunri4 guns. -
Has anyone gotten dual gun4ir guns working with supermodel 3?
Hamburglin replied to Hamburglin's topic in Troubleshooting
Now the problems are: When I aim at the center of the screen, the red cursor is far down to the bottom right. The red cursor + in game cursor are perfectly aligned. The X and Y control is just WAY off My damn gamepads won't register ANYTHING when trying to configure their controls with raw input mode. I have no way to add coins or hit start now Damn, this is really frustrating. -
Has anyone gotten dual gun4ir guns working with supermodel 3?
Hamburglin replied to Hamburglin's topic in Troubleshooting
This is my supermodel 3 controls config for lost world controls: ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE3_XAXIS,JOY2_XAXIS" ; analog, full X axis InputGunY = "MOUSE3_YAXIS,JOY2_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY2_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY2_BUTTON2,MOUSE3_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE4_XAXIS,JOY3_XAXIS" ; analog, full X axis InputGunY2 = "MOUSE4_YAXIS,JOY3_YAXIS" ; analog, full Y axis InputTrigger2 = "JOY3_BUTTON1,MOUSE4_LEFT_BUTTON" InputOffscreen2 = "JOY3_BUTTON2,MOUSE4_RIGHT_BUTTON" ; point off-screen InputAutoTrigger2 = 1 ... InputSystem =rawinput I'm also launching the game like this: Supermodel.exe -input-system=rawinput "...\lostwsga.zip" ................... My god. The issue was that lost world uses controls for for "; Analog guns (Ocean Hunter, LA Machineguns)" too. You need to set the analog guns there. WTF!! -
Is there any other way to get off screen reloading to work with demulshooter and sm2? If you use that setting in your gun4ir guns then reloading in mame games won't work (except for area 51) because right mouse gets unbound in mame.
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I reinstalled retroarch and now all of the bezels are gone
Hamburglin replied to Hamburglin's topic in Troubleshooting
Once the image cache actually cleared and all the bezel packs were downloaded it worked! Thanks for making that so easy. I guess each emulator actually stores its bezels themselves with this feature. Mame still had its bezels. -
I honestly can't even remember how I got the bezels but I thought it was through the media download in launchbox. What doesn't make sense to me is why deleting and reinstalling retroarch would make those bezels disappear. Anyone know how I get the bezels back? For some reason LB has been stuck on clearing image cache for like 15 minutes after I tried downloading the bezels per the video out there. Is it stuck?
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Has anyone gotten dual gun4ir guns working with supermodel 3?
Hamburglin replied to Hamburglin's topic in Troubleshooting
Player 2 has a green crosshair. Nothing moves that crosshair. Only the red crosshair moves with gun1. Gun2 does not move the green crosshair overlay. -
Has anyone gotten dual gun4ir guns working with supermodel 3?
Hamburglin replied to Hamburglin's topic in Troubleshooting
There's nothing to calibrate. P2 gun isn't registering at all. -
I'm hoping someone here has gotten this to work. No matter what I do, I can't get my second gun read by the emulator. I've set input mode to raw inputs and remapped my mouse controls to mouse3 and mouse 4 (which I checked are what my guns are via -input-config mapping). Anyone know what I could be missing?
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I found a possible solution the devs may want to look at. I found ONE pc game that was flickering too. The refresh rate was set to 60 in the options. The fps was going all over the place, trying to stick at 119 but being shoved lower. The fix was setting the refresh rate to 120 in the game's options. Is LB or BB trying to commandeer the refresh rate to 60hz by chance?
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Ok sorry for the spam but the fps battle and flickering in LB and BB is occurring due to freesync premium being on. If I turn it off then bringing up the menus holds the fps at 119 instead of flailing around. Shit... yeah I think id really prefer to disable hardware/gpu rendering for LB/BB. Freesync is huge for gaming to me.
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Ok, I found one way to trigger the fps tug of war. 1. Alt tab to any window besides LB to get the frame rate back up to the intended 119hz 2. Go back into LB. It should still be at 119hz 3. Click tools -> manage -> emulators to bring up a menu window. 4. OR, just launch big box and it happens immediately. Boom, fps is all over the place. It sometimes triggers JUST by clicking on the tools drop down menu and letting it sit there for a second.
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Ok, sounds like I'll need to flip through a few settings. I did just figure out what's causing the flickering (when it does occur). Something is fighting for the refresh rate in BB to be 61hz whereas the tv is trying to use 119hz:https://gfycat.com/badterrificant I flipped freesync off and on it got rid of the flickering. Im going to check if its a BB thing only or all around: https://ibb.co/KKk9Y2t Edit: only keeping premium free sync on and turning vrr + gsync off, I don't see the framerste fought over (and therefore flickering) anymore. For now... Strange how that only showed up in BB but maybe it's another WPF app thing. Edit 2: Nope, the 61 vs 119 fps fight continues on and ONLY when LB or BB are the focus window.
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It's a weird one. It's an amd Vega laptop style gpu that comes physically attached onto a NUC Hades Canyon board from around 2018. Intel is in charge of the drivers now (even though it's red amd styled) and I think they used this relationship to start their own gpu business. My tv is a 77" LG C2 ran in 2560×1440 @ 120hz in its new fancy game mode with amd free sync premium (vrr) enabled.
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That's all fine and dandy. Not placing blame, just letting you guys know that ONLY big box had an issue after a driver update. Nothing else did, including retroarch, srand alone emulators, windows gui and pc games. I also getting flickering in big box's UI sometimes as well. The entire screen where it's black flickers really obviously a couple times a second and its a random rhythm. Not sure if it's a vudeo driver setting, resolution or framerate thing and I haven't tried to figure it out. Again, everything else works fine.