Hamburglin
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Everything posted by Hamburglin
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I updated the script to force the use of rawinput mode when grabbing the mouse ID's. Sometimes it would use directinput (no idea why) and not be able to find the gun IDs. Secondly, there was a bug if you only had MOUSE in the config instead of MOUSE2 or MOUSE3 and the regex wouldn't find the correct pattern to update with the gun ID.
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Got it. I just checked again after doing a reboot and ensuring that VRR was enabled. Sadly, I was wrong. I'm not sure why it was smooth after a reboot yesterday. Maybe vrr was temporarily disabled. The framerste is still fought over as you can see with the fps changing (its not a performance issue), which causes the uneven scrolling. The video was taken after a fresh reboot. 20240429_095113.mp4
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The big box menu is choppy and stutters when you have and variable refresh on (gsync or free sync). It's very obvious when scrolling through games. However, I updated today and see that it's smoother again, like no vrr is on. I checked my video card settings and vrr is definitely still on. Has anyone else noticed this or is it just me? I was told in the past that it's an issue with the older library or package used to create bix box's ui. Maybe that got updated on the side?
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LED Blinky doesn't switch animation when PC games start
Hamburglin posted a topic in Troubleshooting
LED Blinky has a specific animation when browsing games in Big Box. It switches to static lights (still technically an animation) when a game starts. This works fine for emulated games. However, when PC games start, it continue to use the Big Box animation. Anyone know what's going on? -
Just feel the need to out this out on the internet in case anyone else ever runs into this. This had me pulling my hair out. Setting up light guns in retroarch flycast is already confusing enough. Anyways. If you happen to use the bezel overlay that shows what buttons are being pressed via an snes controller... that somehow intercepts and breaks the player 1 light gun controls from doing anything. Player 2's light gun works fine because player 2 doesn't trigger the buttons on the overlay.
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Makes sense. The backups make me feel better. Sadly, my arcade playlists are manual and highly curated. I suppose I can regex out the U's at the end of games in the playlist xml file, right? Maybe that'll be easier since I don't start the games any other way in my arvade cabinet. How does this game file path ending with U vs not have to do with the prioritized launch version of the game?
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Ok, so dealing with the issue again when I had family over for thanksgiving, I think the problem arose when I updated retroarch mame core. I think they changed the way games are loaded. I.e tmntu is a "clone" and does not load anymore. You need to point to only tmnt. I figured this out when I had to change xmenu to xmen. The game was stuck on a 13B BAD memory issue and wouldn't get to the title screen. I had to delete its nvram file for it work. It seems like updating the mame core to a newer version broke this all somehow. Can I reimport my mame library to fix this somehow? As in, set all games with a "u" clone version to the normal version?
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I can't remember when this happened and if I messed it up or it was something else. My target launch apps for games like tmnt are actually set to tmntu, as if I didn't use a mame merged list. Which I am. For example, tmnt is just tmnt in mame merged, but tmntu in mane non merged. For some reason, my mame games got set to use the non merged set. This means I need to manually remove the "u". This was not a problem a month or two ago so I'm trying to figure out what changed. I don't think I did an import and I definitely have been using the make merged set for over a year. Anyone know what's going on or if I can fix it by reimporting my arcade games as merged? I'm in the betas.
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All you have to do to confirm the input delay is pause the game, hold down an attack then push the skip ahead one frame button. Count how many presses or frames it took. Most mame games are about 3 frames behind what they should be. This is not the same thing that vrr and vsync help with.
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Has anyone gotten dual gun4ir guns working with supermodel 3?
Hamburglin replied to Hamburglin's topic in Troubleshooting
Glad you figure it out. I can say that no light gun games in any of the emulators have issues with WI for scaling as long as you set the scaling per application. In fact, supermodel 3is the only emulator that needs it for light gun use. Otherwise yeah, light guns definitely need to be set to the correct aspect ratio (16:9 vs 4:3) but thats a different problem entirely. -
Navigation sound set to 0% but still makes sound
Hamburglin replied to Hamburglin's topic in Troubleshooting
Yeah but shouldn't the navigation volume effect everything? -
Is there a theme where the video takes up most of the screen?
Hamburglin replied to Hamburglin's topic in Features
That makes sense. -
Is there a theme where the video takes up most of the screen?
Hamburglin replied to Hamburglin's topic in Features
Got it. So that marquee image is static. What's the easiest way to get video marquees? -
Is there a theme where the video takes up most of the screen?
Hamburglin replied to Hamburglin's topic in Features
Ok. I'll check it out. It's big box's marquee solution. -
Is there a theme where the video takes up most of the screen?
Hamburglin replied to Hamburglin's topic in Features
So far so good. I have another theme related question. How do I use only the game's banner when in console playlists? It always shows the console on the marquee, and the actual banner is smaller and only in the upper right: