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Hamburglin

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Everything posted by Hamburglin

  1. Ok. I'll check it out. It's big box's marquee solution.
  2. So far so good. I have another theme related question. How do I use only the game's banner when in console playlists? It always shows the console on the marquee, and the actual banner is smaller and only in the upper right:
  3. I have "play sounds during attract mode" set to off and also turned "atrract mode navigation sound volume" to 0% in both my theme's options and also the normal options (notnaure why there's two identical options for these). However, when attract mode goes back to a platform or category, it still makes a back or select sound. Anyone know what's going on?
  4. Ok, sorry for the spam but I figured it out. For unified redux specifically, I needed to select scroll wheel 4 for games list to get them to show as full screen. Thanks!
  5. Ok, so for unified redux, I checked "use platform video" which gives me nice, full screen video when attract mode is on categories or platforms. However, when inside a platform, say like dreamcast, the videos are smaller again.
  6. Thanks. The unified are closer but still only about 1/3 if the screen. I'd prefer 1/2 or 2/3. It's more exciting that way in attract mode. Most family and friends don't care about the details. I find it strange that there aren't ent bigger ones...
  7. The default big box theme is ok, but the actual game videos are like 1/8 of the screen. I'd like to use a theme where the video takes up at least 3/4 of the screen. Is there one out there like that?
  8. Tekkn is one of those games in mame that load twice. Like blitz 2k. For some reason, tekken loses window focus after it boots the second time. Blitz does not have this issue. Anyone know what's going on? This is through retroarch mame current.
  9. Let me know if I can provide any other info! These are pretty annoying and common.
  10. Awesome. Are you saying that the registry holds the ID -> game.exe name mapping, or the ID -> current runningbprocess name and its PID? It looks like it's the actual running process data. If that holds the executable name then it's just a matter of figuring out how to kill a process with that name. If there's no name, then you'd need to interface with process explorer to see whats running and map those backwards to an ID.
  11. I'm not sure how ahk would know what the last exe that was started by it would be. But who knows.
  12. Yeah, that's it. I'm wondering how launchbox sets that variable and makes it accessible to LB's ahk. Edit: per your explanation, it can't easily be done for steam games. I wonder if ahk can be smart enough to go find the process thst was created from a specific steam id.
  13. In th ahk scripts for exiting emulators like sega model 2, the code references a variable of the current emulator. It does not literally say "exit segamodel2.exe". Somehow, launchbox has a variable stored of the emulator that launched and can access that via ahk in its running script to kill it.
  14. Thanks! Maybe that will work. It will just take sole time to make it for each game. I'm curious... how does launchbox know what emulators are active and are able to close those without direct reference?
  15. I'm fairly familiar with OS's and filesystems. None of the games they'd be playing hold long term game data. In the incredibly small chance there is ever corruption, the games can be reinstalled. I'm going for usability and consistency here (critical in the design of apps and games for your customers) and will look around for solutions! Maybe additional apps on per game basis will work.
  16. I have a custom arcade with both emulator and pc games on it. I have my esc key bound in a couple emulators AHK running script to exit the game forcefully. Retroarch handles most but ones like Sega model 2 need this hack. I need to apply this to all steam games too, so that my friends and family don't get confused when the esc key (triggered by a stream deck button) doesn't exit the game for PC games. Otherwise they need to manually exit through the pc game's menu.
  17. Ok, I've recorded three bugs likely caused by laggy UI and/or race conditions/lack of locking. 1. Move to another game in the wheel and quickly press select. The marquee won't update: 2. Spam select as you enter a game playlist from another playlist. The marquee doesnt populate and when you exit the game, nothing shows up in the game preview area: 3. As you switch a games, wait half a second so that the game preview JUST starts to load and then hit select. The video sound will continue to play in the background. Mega bezel makes retroarch take forever to load but you get the point: 20230722_114536.mp4
  18. I figured it out. The game crashed whenever "run ahead" in the latency settings was set to on. I turned it off. Mods: I meant to put this in the troubleshooting forum. Do you mind moving this there?
  19. Finally, I tried with a fresh default retroarch config and I'm having the exact same issues as above, even when I swap to the suggested options for scaling and rotation.
  20. Oof. I tested a default retroarch config and it worked 😭 Time for changing settings one by one until I figure it out.
  21. Not sure when this happened, but it must have been within the last month, Blitz games won't load and crashes retroarch when I start them up. My error log complains about swap interval and not having enough samples for monitor refresh rate estimation. The only thing I can remember changing is gl to glcore, and turning mega bezel shaders on. I set video back to gl and turned off the shaders but it still crashes, It works in standalone mame fine. [INFO] RetroArch 1.14.0 (Git e3c92b0) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Core(TM) i7-8809G CPU @ 3.10GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2 [INFO] Built: Dec 13 2022 [INFO] Version: 1.14.0 [INFO] Git: e3c92b0 [INFO] ================================================= [INFO] [Input]: Found input driver: "raw". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: fullscreen. [INFO] [GLCore]: Found GL context: "wgl". [INFO] [GLCore]: Detecting screen resolution: 2560x1440. [INFO] [Video]: Fullscreen set to 2560x1440 @ 120Hz on device \\.\DISPLAY3. [INFO] [WGL]: Extensions: WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_create_context_es2_profile WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_ARB_framebuffer_sRGB WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_swap_group WGL_I3D_genlock WGL_AMD_gpu_association WGL_ARB_context_flush_control WGL_ARB_create_context_no_error WGL_EXT_extensions_string [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Vendor: ATI Technologies Inc., Renderer: Radeon RX Vega M GH Graphics. [INFO] [GLCore]: Version: 4.6.0 Core Profile Context 22.8.1.220810. [INFO] [GLCore]: Using resolution 2560x1440. [INFO] [WinRaw]: Mouse #0: "GUN4IR Pro Micro P1". [INFO] [WinRaw]: Mouse #1: "GUN4IR Pro Micro P2". [INFO] [WinRaw]: Mouse #2: "\\?\HID#IrDeviceV2&Col08#2&2818a073&0&0007#{378de44c-56ef-11d1-bc8c-00a0c91405dd}". [INFO] [WinRaw]: Mouse #3: "I-PAC 2". [INFO] [WinRaw]: Mouse #4: "2.4G Keyboard Mouse". [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [Autoconf]: Xbox 360 Controller configured in port 1. [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Autoconf]: Xbox 360 Controller configured in port 2. [INFO] [Video]: Found display server: "win32". [INFO] [Autoconf]: Xbox 360 Controller configured in port 3. [INFO] [Autoconf]: Xbox 360 Controller configured in port 4. [INFO] [XAudio2]: Requesting 16 ms latency, using 16 ms latency. [INFO] [Display]: Found display driver: "glcore". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\Emulation\Emulators\RetroArch\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\Emulation\Emulators\RetroArch\content_favorites.lpl". [WARN] [WGL]: wglSwapInterval(-1) failed. [WARN] [WGL]: wglSwapInterval(-1) failed. [INFO] [Content]: Updating firmware status for: "C:\Emulation\Emulators\RetroArch\cores\mame_libretro.dll" on "C:\Emulation\Emulators\RetroArch\system". [INFO] [Core]: Using content: "F:\Emulation\Games\mame merged 250\blitz2k.zip". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  22. Ok, yet another issue while messing with the settings above, specifically the scaling aspect ratio. If I use "core provided", the black tv bezel that mega bezel creates fits and is in the right place. If I select "full" then the mega bezel tv bezel is nowhere to be seen.
  23. I've also tried changing the orientation in the shader parameters but thar stretches is horizontally even more. My current guess is that I have a weird setting set, but I had to redo my retroarch couple weeks ago. Or that my windows os video settings are interfering somehow. Or a legit bug. I download the shaders just before I posted this post. I also just noticed that I can print the shader parameters tonscreen so I've attached that too. (It was at the wrong angle on the tv so I had to rotate the picture so that it's easier to read)
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