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nearvanaman

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Posts posted by nearvanaman

  1. Greetings.

    For GOG imports, we don't specify the platform like we do with Epic or Steam. It skips past that and assigns either Windows or MS-DOS to the games on the final screen. I usually name my import platforms after the storefront so I have to remember to update it manually to GOG or the game ends up being sent to another platform.

    Is this a limitation of their API or just the way it was initially designed? Or am I just doing something mental? 

    Because I do not use the default platforms from the import, I assume this is why it also lists all the games that I already have in Launchbox. 

    Thanks.  

  2. On 3/11/2020 at 10:25 PM, DOS76 said:

    As an alternative to using CMP I really would suggest TorrentCheck

    http://wiki.pleasuredome.org.uk/index.php/TorrentCheck

    image.thumb.png.0323957b667e5f0196c29d8d905040ec.png

    I run this every month with the same boxes in the image except I also do delete wrong size files (it doesn't actually delete anything moves it to backup folder) then I simply download the new version of the MAME torrent to the same folder my ROMs are in. It checks the torrent finds all the data that is already present and then downloads the rest then I run TorrentCheck again when its over and verify that everything is present and correct. As a caveat though because I'm also doing this for CHD Software Lists and Software Lists CHDs I have a little different work flow for those. If you don't update anything except the arcade ROMs you don't have to continue reading from this point.

    I've been using TorrentCheck for a while and it sounds like I do a different process than you do. I compare (in this example) .221 torrent to my previous version (.220 folder). TorrentCheck tells me that there are about 150 new files, 150 files with a new size and 9 files not needed. So I go to my .220 folder, move out the 9 files to a backup folder and then manually select (from the Torrent content) each of the files that are either new or different from the .221 torrent. So I should be downloading 300 files from the new torrent.

    But qBitTorrent downloads about 1700 files and, I read, that it's because of the nature of torrents rather than settings that I've chosen. Anyway you would still hope that I could then just dump the 1700 files on top of my .220 but this does not work because not all of these 1700 files are downloaded in their entirety.

    So anyway, have I got this totally wrong? For me it's better than downloading 120GB every month but the time to complete this manual process feels like it's more time consuming than it needs to be. Note - this is just for ROMs. 

    Cheers. 

  3. 17 minutes ago, neil9000 said:

    Just drag and drop the shortcuts it drops on your desktop and choose the "none of the above" option in the wizard.

    Yes, thanks. For installed that works - although I link directly to the exe file. I tend not to install games I'm not actively playing so I was wondering if it was possible to link to a non-installed game using the game ID (subsequently found this thread). I haven't yet found a public "Game ID" for Twitch games similar to SteamDB.  GOG Galaxy has an import for Twitch but the Game IDs are not listed. Thanks.

  4. 16 hours ago, Jason Carr said:

    You can just add a new game via Add in the button bar at the bottom, and put the steam:// text in the Application Path field.

    Yes, thank you. C-B(eats) helped me out on that one too. I'm not really too sure how much more obvious you can make it for someone as oblivious as me! 

    On a slightly-related note, is it possible to manually add games in Twitch libraries?

    Thanks. 

  5. 7 hours ago, C-Beats said:

    Yes. If you manually add a game with the appropriate steam path all the Steam integrations will work. A lot of the times we have seen this the game simply wasn't returned by the Steam API and I'm not sure what all drives that to give a better explanation unfortunately.

    Thanks C-B. I don't know if I'm reinventing the wheel here but to add non-installed Steam games, I had to import a random file from my computer and then edit the Application Path as required. 

  6. I just used Steam import for the first time and did a manual audit when the numbers didn't tally. There are six games that didn't import (Drop, Escape from Tethys, Gravity Wars, Red Gate, Team Fortress 2, UNI - none of them currently installed). Perhaps it's an API issue that's not an easy fix (there's a few others who posted perhaps similar issues here and here), but is there a workaround for manually adding games using Application Path: steam://rungameid/[gameid] ?

    I also noticed a mod (Killing Floor Mod: Defence Alliance 2) imported - I have base game but don't see separate entry for the mod. And I have two 'tools' for a football management game that I possibly installed years ago that were also picked up by the import.

    Otherwise, great job on the imports. I used all the others without issue! 

  7. My ScummVM games went "missing"! So it's due to the ScummVM folder moving from the root to the ThirdParty folder. I use the "epicfail" setup and point to bat files in that directory. The fix is simple - just search for old path/replace with new path in the xml file. Not rocket science to figure it out but just wanted to post in case any one else came across a similar issue. 

    Cheers. 

    • Like 1
  8. 1 hour ago, Jason Carr said:

    Did you happen to close out LaunchBox via Task Manager at all? That's the most likely cause of something like this. We haven't changed any saving or related code in these betas, so if there is an actual issue, it's not likely to be a new one (and I'm pretty sure that we don't have an issue there).

    Hi JC, i used X to quit rather than Burger|Exit. I have taken screenshots before I exit recently and see if I catch it happening again. 

    Thanks, G

  9. Hi. I have noticed (on beta 3) that games I have added to Launchbox are not there the next day - and I have to re-add them.

    Two occasions this has happened are with Playstation (2 games) and Playstation 2 (1) games and, in both cases, the files were in a sub-folder of the games folder. I use sub-folders when there are multiple discs and I've never noticed this happening before.

    I re-added the PlayStation games but found they were gone again the next time I re-opened the app. After re-adding a second time they remained. I have probably closed the app down shortly after adding these games as they were the last thing I did on those respective nights. 

    Thanks!

  10. Cosmetic issue. If I scroll down the platform list using a controller and then scroll back up to the first platform, it does not highlight that first platform (no platform is highlighted at this point). However if you click the select button, it does go to that platform's games list. 

  11. On 9/11/2019 at 10:42 PM, Jason Carr said:

    Thanks for this. I'll get it available without a hack here soon, but if this works in the mean time, then that's killer. :)

    Hi. Just a re-up on this. The hack still works to get NEC Supergrafx working but if we could add the platform and emulators that would be fab. 

    Thanks!

    • Like 1
  12. 15 hours ago, jamai36 said:

    I only have bin/cue files, and I followed the steps to a tee - it's not working. MAME opens to 'initializing' and then retroarch crashes.

    The one thing I don't get is - how does it know where to look for the bin/cue, if I am using the dummy folder to add it into launchbox?  What links the two steps together?  I feel if anything is causing this problem, it's that.   If anyone has used bin/cues for cdi (or has any insight) that would be awesome.  Even though the cd-i is a trash console to most, I was actually really excited to play a few games that I gawked at as a child reading EGM's. 

    Thanks~

    I might be totally off on this, but I thought that only chd would work as the software list is looking for a file.  For example, for "Hotel Mario" to work (per the below from the cdi.xml), you need a hotmario.zip dummy file and the file name hotel mario (1994)(philips)(eu)[!] with the sha1 checksum below.  You could could use chdman to convert one of your bin/cue to chd (rename if required) and see if it works? 

        <software name="hotmario">
            <!--
            Origin: TOSEC
            <rom name="Hotel Mario (1994)(Philips)(EU)[!].iso" size="366794400" crc="8305fbca" md5="eaba42fc6572a66cb91ceeb976595485"/>
            <rom name="Hotel Mario (1994)(Philips)(EU)[!].cue" size="123" crc="0a437951" md5="df72c8ced1f5d36a38c5ca2e9330062b"/>
            -->
            <description>Hotel Mario (Euro)</description>
            <year>1994</year>
            <publisher>Philips</publisher>
            <part name="cdrom" interface="cdi_cdrom">
                <diskarea name="cdrom">
                    <disk name="hotel mario (1994)(philips)(eu)[!]" sha1="f24e118b807bc2479794eaa6cc35526e70be5bf0"/>
                </diskarea>
            </part>
        </software>

    Cheers. 

    • Like 1
  13. 2 minutes ago, Cruz1214 said:

    yea it was, I was just wondering if you were trying to do a lot at once and it might have been a memory issue

    Ah, right. I've actually gone through 21 platforms today after being sort of dormant on the Android version since the early days. First time trying the "on device import". Worked great for the other 19 platforms (including 1068 GBA roms). 

  14. Hi,

    For Neo Geo Pocket  & Neo Geo Pocket Color, the "import from Folder" on Android didn't work for me. I hit 'Proceed with Import', it identified the games on my phone and a few seconds after hitting 'Proceed', Launchbox crashes. 

    However, it does work fine when importing from Windows Launchbox. I left my roms on my phone and just copied over the platform xml and images (editing the xml for rom location) and was able to launch both platforms from Launchbox in NGP.emu. 

    So, long story short, something amiss when attempting to import on Android, but NGP.emu emulator works fine. 

    Cheers.

    • Like 1
  15. I've had a lot of success with PUAE in the main. But there are some HDF games (known in ransom's collection as non-WHDLOAD 'generic') which are failing to load in the Retroarch core. 

    This is the error that I get: image.thumb.png.cbcfc207f58a978aebdd2ce8635829b4.png

    When I try them in FS-UAE, I get the same error. However, if I change the Amiga Model in FS-UAE from A1200 to A4000, these games work.

    But it doesn't seem like there is A4000 support in the PUAE core. Now I might be simplifying things here and there could be a workaround but just wondering if anyone understands this better than I do? 

    FS-UAE is great but I like using Retroarch as much as possible. 

     

     

  16. I use FS-UAE and it is great.

    But I have also started using P-UAE in Retroarch in the last few days based on the videos from @orac31. He's using a set of hdf files which have WHDLOAD built in to them so all you need to do is drop the kickstarts in to the system directory, configure the core options to use A1200 with Fast RAM and everything I've tried has worked. 

     

     

  17. @ARoth, well I solved the problem for myself. Not sure if this is going to be your issue too. I switched out my Corsair keyboard and mouse for a Logitech (wireless) keyboard and mouse. Lo and behold, it's all working. 

    I got the hint from this thread: https://github.com/jinput/jinput/issues/14 

    Might just be an incompatibility with that particular product or type of product. 

    ** So what I ended up doing is unplugging the mouse and using the keyboard to launch ParaJVE and select the options - the controller still works. Whatever weird stuff that's happening is due to my mouse. 

    • Like 1
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