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nearvanaman

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Everything posted by nearvanaman

  1. Well, there you go. I spent about 20 minutes searching for the phrase in the subject line. Thanks for pointing me to the right place. Option #1 worked for me!
  2. Hi. For the first time while doing an update, I'm having an issue. The update download (Windows 10) won't complete (I mean it might if I waited long enough but it's been 15 minutes stuck here). Never come across this before. Is there maybe a cache directory or something that I can clear to try and move this along? Thanks!
  3. Wonderful stuff, Zombeaver. This is remarkable work. I have successfully completed an import in to my existing Launchbox. But just wanted to let you know that "Shadow Skimmer" shows up as being missing. It's just that there's a space in the file path in the xml.
  4. Greetings. For GOG imports, we don't specify the platform like we do with Epic or Steam. It skips past that and assigns either Windows or MS-DOS to the games on the final screen. I usually name my import platforms after the storefront so I have to remember to update it manually to GOG or the game ends up being sent to another platform. Is this a limitation of their API or just the way it was initially designed? Or am I just doing something mental? Because I do not use the default platforms from the import, I assume this is why it also lists all the games that I already have in Launchbox. Thanks.
  5. Ok, cheers. I've just gone through the 221 tedium so i'll go full DOS76 next month ?
  6. I've been using TorrentCheck for a while and it sounds like I do a different process than you do. I compare (in this example) .221 torrent to my previous version (.220 folder). TorrentCheck tells me that there are about 150 new files, 150 files with a new size and 9 files not needed. So I go to my .220 folder, move out the 9 files to a backup folder and then manually select (from the Torrent content) each of the files that are either new or different from the .221 torrent. So I should be downloading 300 files from the new torrent. But qBitTorrent downloads about 1700 files and, I read, that it's because of the nature of torrents rather than settings that I've chosen. Anyway you would still hope that I could then just dump the 1700 files on top of my .220 but this does not work because not all of these 1700 files are downloaded in their entirety. So anyway, have I got this totally wrong? For me it's better than downloading 120GB every month but the time to complete this manual process feels like it's more time consuming than it needs to be. Note - this is just for ROMs. Cheers.
  7. Yes, thanks. For installed that works - although I link directly to the exe file. I tend not to install games I'm not actively playing so I was wondering if it was possible to link to a non-installed game using the game ID (subsequently found this thread). I haven't yet found a public "Game ID" for Twitch games similar to SteamDB. GOG Galaxy has an import for Twitch but the Game IDs are not listed. Thanks.
  8. Yes, thank you. C-B(eats) helped me out on that one too. I'm not really too sure how much more obvious you can make it for someone as oblivious as me! On a slightly-related note, is it possible to manually add games in Twitch libraries? Thanks.
  9. Thanks C-B. I don't know if I'm reinventing the wheel here but to add non-installed Steam games, I had to import a random file from my computer and then edit the Application Path as required.
  10. I just used Steam import for the first time and did a manual audit when the numbers didn't tally. There are six games that didn't import (Drop, Escape from Tethys, Gravity Wars, Red Gate, Team Fortress 2, UNI - none of them currently installed). Perhaps it's an API issue that's not an easy fix (there's a few others who posted perhaps similar issues here and here), but is there a workaround for manually adding games using Application Path: steam://rungameid/[gameid] ? I also noticed a mod (Killing Floor Mod: Defence Alliance 2) imported - I have base game but don't see separate entry for the mod. And I have two 'tools' for a football management game that I possibly installed years ago that were also picked up by the import. Otherwise, great job on the imports. I used all the others without issue!
  11. My ScummVM games went "missing"! So it's due to the ScummVM folder moving from the root to the ThirdParty folder. I use the "epicfail" setup and point to bat files in that directory. The fix is simple - just search for old path/replace with new path in the xml file. Not rocket science to figure it out but just wanted to post in case any one else came across a similar issue. Cheers.
  12. Hi JC, i used X to quit rather than Burger|Exit. I have taken screenshots before I exit recently and see if I catch it happening again. Thanks, G
  13. Hi. I have noticed (on beta 3) that games I have added to Launchbox are not there the next day - and I have to re-add them. Two occasions this has happened are with Playstation (2 games) and Playstation 2 (1) games and, in both cases, the files were in a sub-folder of the games folder. I use sub-folders when there are multiple discs and I've never noticed this happening before. I re-added the PlayStation games but found they were gone again the next time I re-opened the app. After re-adding a second time they remained. I have probably closed the app down shortly after adding these games as they were the last thing I did on those respective nights. Thanks!
  14. Thank you @Haggie55. I was able to easily slot (pun intended) in to my existing LB setup and just nuke my existing platform with a paltry 4 tables!
  15. Cosmetic issue. If I scroll down the platform list using a controller and then scroll back up to the first platform, it does not highlight that first platform (no platform is highlighted at this point). However if you click the select button, it does go to that platform's games list.
  16. Hi. Just a re-up on this. The hack still works to get NEC Supergrafx working but if we could add the platform and emulators that would be fab. Thanks!
  17. I might be totally off on this, but I thought that only chd would work as the software list is looking for a file. For example, for "Hotel Mario" to work (per the below from the cdi.xml), you need a hotmario.zip dummy file and the file name hotel mario (1994)(philips)(eu)[!] with the sha1 checksum below. You could could use chdman to convert one of your bin/cue to chd (rename if required) and see if it works? <software name="hotmario"> <!-- Origin: TOSEC <rom name="Hotel Mario (1994)(Philips)(EU)[!].iso" size="366794400" crc="8305fbca" md5="eaba42fc6572a66cb91ceeb976595485"/> <rom name="Hotel Mario (1994)(Philips)(EU)[!].cue" size="123" crc="0a437951" md5="df72c8ced1f5d36a38c5ca2e9330062b"/> --> <description>Hotel Mario (Euro)</description> <year>1994</year> <publisher>Philips</publisher> <part name="cdrom" interface="cdi_cdrom"> <diskarea name="cdrom"> <disk name="hotel mario (1994)(philips)(eu)[!]" sha1="f24e118b807bc2479794eaa6cc35526e70be5bf0"/> </diskarea> </part> </software> Cheers.
  18. Ah, right. I've actually gone through 21 platforms today after being sort of dormant on the Android version since the early days. First time trying the "on device import". Worked great for the other 19 platforms (including 1068 GBA roms).
  19. If that's directed to me, 9 for NGP (.ngp), 73 for NGP Color (.zip).
  20. Hi, For Neo Geo Pocket & Neo Geo Pocket Color, the "import from Folder" on Android didn't work for me. I hit 'Proceed with Import', it identified the games on my phone and a few seconds after hitting 'Proceed', Launchbox crashes. However, it does work fine when importing from Windows Launchbox. I left my roms on my phone and just copied over the platform xml and images (editing the xml for rom location) and was able to launch both platforms from Launchbox in NGP.emu. So, long story short, something amiss when attempting to import on Android, but NGP.emu emulator works fine. Cheers.
  21. I'm embarrassed to report this as an issue to Jason if it's just something that is affecting my environment. Are other folks using Launchbox on an ultrawide monitor without issue? Thanks.
  22. Hey, feels like a dumb question. But is there a secret sauce (setting) to getting Launchbox to maximize on a 21:9 monitor? When I click maximize, it spans what looks like 1.33 monitors!
  23. nearvanaman

    Amiga

    I've had a lot of success with PUAE in the main. But there are some HDF games (known in ransom's collection as non-WHDLOAD 'generic') which are failing to load in the Retroarch core. This is the error that I get: When I try them in FS-UAE, I get the same error. However, if I change the Amiga Model in FS-UAE from A1200 to A4000, these games work. But it doesn't seem like there is A4000 support in the PUAE core. Now I might be simplifying things here and there could be a workaround but just wondering if anyone understands this better than I do? FS-UAE is great but I like using Retroarch as much as possible.
  24. I use FS-UAE and it is great. But I have also started using P-UAE in Retroarch in the last few days based on the videos from @orac31. He's using a set of hdf files which have WHDLOAD built in to them so all you need to do is drop the kickstarts in to the system directory, configure the core options to use A1200 with Fast RAM and everything I've tried has worked.
  25. @ARoth, well I solved the problem for myself. Not sure if this is going to be your issue too. I switched out my Corsair keyboard and mouse for a Logitech (wireless) keyboard and mouse. Lo and behold, it's all working. I got the hint from this thread: https://github.com/jinput/jinput/issues/14 Might just be an incompatibility with that particular product or type of product. ** So what I ended up doing is unplugging the mouse and using the keyboard to launch ParaJVE and select the options - the controller still works. Whatever weird stuff that's happening is due to my mouse.
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