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nearvanaman

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About nearvanaman

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  1. Hi JC, i used X to quit rather than Burger|Exit. I have taken screenshots before I exit recently and see if I catch it happening again. Thanks, G
  2. Hi. I have noticed (on beta 3) that games I have added to Launchbox are not there the next day - and I have to re-add them. Two occasions this has happened are with Playstation (2 games) and Playstation 2 (1) games and, in both cases, the files were in a sub-folder of the games folder. I use sub-folders when there are multiple discs and I've never noticed this happening before. I re-added the PlayStation games but found they were gone again the next time I re-opened the app. After re-adding a second time they remained. I have probably closed the app down shortly after adding these games as they were the last thing I did on those respective nights. Thanks!
  3. Thank you @Haggie55. I was able to easily slot (pun intended) in to my existing LB setup and just nuke my existing platform with a paltry 4 tables!
  4. Cosmetic issue. If I scroll down the platform list using a controller and then scroll back up to the first platform, it does not highlight that first platform (no platform is highlighted at this point). However if you click the select button, it does go to that platform's games list.
  5. Hi. Just a re-up on this. The hack still works to get NEC Supergrafx working but if we could add the platform and emulators that would be fab. Thanks!
  6. I might be totally off on this, but I thought that only chd would work as the software list is looking for a file. For example, for "Hotel Mario" to work (per the below from the cdi.xml), you need a hotmario.zip dummy file and the file name hotel mario (1994)(philips)(eu)[!] with the sha1 checksum below. You could could use chdman to convert one of your bin/cue to chd (rename if required) and see if it works? <software name="hotmario"> <!-- Origin: TOSEC <rom name="Hotel Mario (1994)(Philips)(EU)[!].iso" size="366794400" crc="8305fbca" md5="eaba42fc6572a66cb91ceeb976595485"/> <rom name="Hotel Mario (1994)(Philips)(EU)[!].cue" size="123" crc="0a437951" md5="df72c8ced1f5d36a38c5ca2e9330062b"/> --> <description>Hotel Mario (Euro)</description> <year>1994</year> <publisher>Philips</publisher> <part name="cdrom" interface="cdi_cdrom"> <diskarea name="cdrom"> <disk name="hotel mario (1994)(philips)(eu)[!]" sha1="f24e118b807bc2479794eaa6cc35526e70be5bf0"/> </diskarea> </part> </software> Cheers.
  7. Ah, right. I've actually gone through 21 platforms today after being sort of dormant on the Android version since the early days. First time trying the "on device import". Worked great for the other 19 platforms (including 1068 GBA roms).
  8. If that's directed to me, 9 for NGP (.ngp), 73 for NGP Color (.zip).
  9. Hi, For Neo Geo Pocket & Neo Geo Pocket Color, the "import from Folder" on Android didn't work for me. I hit 'Proceed with Import', it identified the games on my phone and a few seconds after hitting 'Proceed', Launchbox crashes. However, it does work fine when importing from Windows Launchbox. I left my roms on my phone and just copied over the platform xml and images (editing the xml for rom location) and was able to launch both platforms from Launchbox in NGP.emu. So, long story short, something amiss when attempting to import on Android, but NGP.emu emulator works fine. Cheers.
  10. I'm embarrassed to report this as an issue to Jason if it's just something that is affecting my environment. Are other folks using Launchbox on an ultrawide monitor without issue? Thanks.
  11. Hey, feels like a dumb question. But is there a secret sauce (setting) to getting Launchbox to maximize on a 21:9 monitor? When I click maximize, it spans what looks like 1.33 monitors!
  12. nearvanaman

    Amiga

    I've had a lot of success with PUAE in the main. But there are some HDF games (known in ransom's collection as non-WHDLOAD 'generic') which are failing to load in the Retroarch core. This is the error that I get: When I try them in FS-UAE, I get the same error. However, if I change the Amiga Model in FS-UAE from A1200 to A4000, these games work. But it doesn't seem like there is A4000 support in the PUAE core. Now I might be simplifying things here and there could be a workaround but just wondering if anyone understands this better than I do? FS-UAE is great but I like using Retroarch as much as possible.
  13. I use FS-UAE and it is great. But I have also started using P-UAE in Retroarch in the last few days based on the videos from @orac31. He's using a set of hdf files which have WHDLOAD built in to them so all you need to do is drop the kickstarts in to the system directory, configure the core options to use A1200 with Fast RAM and everything I've tried has worked.
  14. @ARoth, well I solved the problem for myself. Not sure if this is going to be your issue too. I switched out my Corsair keyboard and mouse for a Logitech (wireless) keyboard and mouse. Lo and behold, it's all working. I got the hint from this thread: https://github.com/jinput/jinput/issues/14 Might just be an incompatibility with that particular product or type of product. ** So what I ended up doing is unplugging the mouse and using the keyboard to launch ParaJVE and select the options - the controller still works. Whatever weird stuff that's happening is due to my mouse.
  15. Hi. Did you check the log file in your emulator folder under data\temp? On my desktop, I see the below error that I assume is the reason my controller is not being recognized. This error is not in the log of my laptop (where my controller is recognized). I have no idea how to resolve though! Attempting to use default windows plug-in. java.lang.NullPointerException at net.java.games.input.RawMouse$Button.<init>(RawMouse.java:197) at net.java.games.input.RawMouseInfo.createControllerFromDevice(RawMouseInfo.java:83) at net.java.games.input.RawInputEnvironmentPlugin.createControllersFromDevices(RawInputEnvironmentPlugin.java:160) at net.java.games.input.RawInputEnvironmentPlugin.enumControllers(RawInputEnvironmentPlugin.java:176) at net.java.games.input.RawInputEnvironmentPlugin.<init>(RawInputEnvironmentPlugin.java:123) at net.java.games.input.DirectAndRawInputEnvironmentPlugin.<init>(DirectAndRawInputEnvironmentPlugin.java:46) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:157) at frc.input.JInputManager.getControllers(JInputManager.java) at frc.input.JInputManager.gatherValidControllers(JInputManager.java) at frc.input.JInputManager.<init>(JInputManager.java) at frc.input.JInputManager.getDefaultManager(JInputManager.java) at frc.emul.vectrex.swing.menu.UIGamePortMenu.populateControllersMenu(UIGamePortMenu.java) at frc.emul.vectrex.swing.menu.UIGamePortMenu.populateMainMenu(UIGamePortMenu.java) at frc.emul.vectrex.swing.menu.UIGamePortMenu.getMenu(UIGamePortMenu.java) at frc.emul.vectrex.swing.menu.UIMenu.getControlsMenu(UIMenu.java) at frc.emul.vectrex.swing.menu.UIMenu.getMenuBar(UIMenu.java) at frc.emul.vectrex.swing.UI.<init>(UI.java) at frc.emul.vectrex.ui.opengl.Display.buildUI(Display.java) at frc.emul.vectrex.ui.opengl.Display.<init>(Display.java) at frc.emul.standalone.VectrexEmulator.createEngine(VectrexEmulator.java) at frc.emul.standalone.VectrexEmulator.run(VectrexEmulator.java) at frc.emul.standalone.VectrexEmulator.run(VectrexEmulator.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at ParaJVE.mainImpl(ParaJVE.java) at ParaJVE.main(ParaJVE.java) - Creating UI window
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