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nearvanaman

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About nearvanaman

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  1. I might be totally off on this, but I thought that only chd would work as the software list is looking for a file. For example, for "Hotel Mario" to work (per the below from the cdi.xml), you need a hotmario.zip dummy file and the file name hotel mario (1994)(philips)(eu)[!] with the sha1 checksum below. You could could use chdman to convert one of your bin/cue to chd (rename if required) and see if it works? <software name="hotmario"> <!-- Origin: TOSEC <rom name="Hotel Mario (1994)(Philips)(EU)[!].iso" size="366794400" crc="8305fbca" md5="eaba42fc6572a66cb91ceeb976595485"/> <rom name="Hotel Mario (1994)(Philips)(EU)[!].cue" size="123" crc="0a437951" md5="df72c8ced1f5d36a38c5ca2e9330062b"/> --> <description>Hotel Mario (Euro)</description> <year>1994</year> <publisher>Philips</publisher> <part name="cdrom" interface="cdi_cdrom"> <diskarea name="cdrom"> <disk name="hotel mario (1994)(philips)(eu)[!]" sha1="f24e118b807bc2479794eaa6cc35526e70be5bf0"/> </diskarea> </part> </software> Cheers.
  2. Ah, right. I've actually gone through 21 platforms today after being sort of dormant on the Android version since the early days. First time trying the "on device import". Worked great for the other 19 platforms (including 1068 GBA roms).
  3. If that's directed to me, 9 for NGP (.ngp), 73 for NGP Color (.zip).
  4. Hi, For Neo Geo Pocket & Neo Geo Pocket Color, the "import from Folder" on Android didn't work for me. I hit 'Proceed with Import', it identified the games on my phone and a few seconds after hitting 'Proceed', Launchbox crashes. However, it does work fine when importing from Windows Launchbox. I left my roms on my phone and just copied over the platform xml and images (editing the xml for rom location) and was able to launch both platforms from Launchbox in NGP.emu. So, long story short, something amiss when attempting to import on Android, but NGP.emu emulator works fine. Cheers.
  5. I'm embarrassed to report this as an issue to Jason if it's just something that is affecting my environment. Are other folks using Launchbox on an ultrawide monitor without issue? Thanks.
  6. Hey, feels like a dumb question. But is there a secret sauce (setting) to getting Launchbox to maximize on a 21:9 monitor? When I click maximize, it spans what looks like 1.33 monitors!
  7. nearvanaman

    Amiga

    I've had a lot of success with PUAE in the main. But there are some HDF games (known in ransom's collection as non-WHDLOAD 'generic') which are failing to load in the Retroarch core. This is the error that I get: When I try them in FS-UAE, I get the same error. However, if I change the Amiga Model in FS-UAE from A1200 to A4000, these games work. But it doesn't seem like there is A4000 support in the PUAE core. Now I might be simplifying things here and there could be a workaround but just wondering if anyone understands this better than I do? FS-UAE is great but I like using Retroarch as much as possible.
  8. I use FS-UAE and it is great. But I have also started using P-UAE in Retroarch in the last few days based on the videos from @orac31. He's using a set of hdf files which have WHDLOAD built in to them so all you need to do is drop the kickstarts in to the system directory, configure the core options to use A1200 with Fast RAM and everything I've tried has worked.
  9. @ARoth, well I solved the problem for myself. Not sure if this is going to be your issue too. I switched out my Corsair keyboard and mouse for a Logitech (wireless) keyboard and mouse. Lo and behold, it's all working. I got the hint from this thread: https://github.com/jinput/jinput/issues/14 Might just be an incompatibility with that particular product or type of product. ** So what I ended up doing is unplugging the mouse and using the keyboard to launch ParaJVE and select the options - the controller still works. Whatever weird stuff that's happening is due to my mouse.
  10. Hi. Did you check the log file in your emulator folder under data\temp? On my desktop, I see the below error that I assume is the reason my controller is not being recognized. This error is not in the log of my laptop (where my controller is recognized). I have no idea how to resolve though! Attempting to use default windows plug-in. java.lang.NullPointerException at net.java.games.input.RawMouse$Button.<init>(RawMouse.java:197) at net.java.games.input.RawMouseInfo.createControllerFromDevice(RawMouseInfo.java:83) at net.java.games.input.RawInputEnvironmentPlugin.createControllersFromDevices(RawInputEnvironmentPlugin.java:160) at net.java.games.input.RawInputEnvironmentPlugin.enumControllers(RawInputEnvironmentPlugin.java:176) at net.java.games.input.RawInputEnvironmentPlugin.<init>(RawInputEnvironmentPlugin.java:123) at net.java.games.input.DirectAndRawInputEnvironmentPlugin.<init>(DirectAndRawInputEnvironmentPlugin.java:46) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:157) at frc.input.JInputManager.getControllers(JInputManager.java) at frc.input.JInputManager.gatherValidControllers(JInputManager.java) at frc.input.JInputManager.<init>(JInputManager.java) at frc.input.JInputManager.getDefaultManager(JInputManager.java) at frc.emul.vectrex.swing.menu.UIGamePortMenu.populateControllersMenu(UIGamePortMenu.java) at frc.emul.vectrex.swing.menu.UIGamePortMenu.populateMainMenu(UIGamePortMenu.java) at frc.emul.vectrex.swing.menu.UIGamePortMenu.getMenu(UIGamePortMenu.java) at frc.emul.vectrex.swing.menu.UIMenu.getControlsMenu(UIMenu.java) at frc.emul.vectrex.swing.menu.UIMenu.getMenuBar(UIMenu.java) at frc.emul.vectrex.swing.UI.<init>(UI.java) at frc.emul.vectrex.ui.opengl.Display.buildUI(Display.java) at frc.emul.vectrex.ui.opengl.Display.<init>(Display.java) at frc.emul.standalone.VectrexEmulator.createEngine(VectrexEmulator.java) at frc.emul.standalone.VectrexEmulator.run(VectrexEmulator.java) at frc.emul.standalone.VectrexEmulator.run(VectrexEmulator.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at ParaJVE.mainImpl(ParaJVE.java) at ParaJVE.main(ParaJVE.java) - Creating UI window
  11. Funny this thread got resurrected as I've been having a "controller" issue. It's not a Launchbox issue but just want to run it by the brains-that-be to see if anyone would have an idea. My Xbox controller works fine on my desktop. When I run ParaJVE, it does not recognize that there is a controller plugged in. However, if I copy the ParaJVE folder to my laptop and plug the same controller in, it recognizes it fine. On both computers the Xbox controller is showing up in the device manager, operates 100%. It's just weird. Posting here to see if anyone has seen such a thing? I have tried both an older USB and newer Bluetooth Xbox controller as well as a USB Buffalo. Gracias.
  12. Answering my own question but I did find this thread that address the issue. I've decided to just delete and re-add the platform. Thanks,
  13. Yes. When I had an issue I was opening the Android file on my Windows machine, editing and trying to save back on Android. But when I opened a Windows version, edited and then copied to my Android, it was fine.
  14. Probably an "edge scenario", as such. But I've been pulling all of my platforms out of Rocketlauncher and going straight to an Emulator. I noticed that when I update the emulator for the platform, it doesn't update any additional apps - they retain the old Rocketlauncher "emulator". I thought I'd be clever and update the specific platform's xml (replacing the old Rocketlauncher emulator ID with the CPCE emulator ID). But that just appeared to aggravate Launchbox and now it has duplicated all of my additional apps and it's a bit of a mess. Anyone have any advice about a way I should be doing this or is it just something that has to be manually updated?
  15. I was able to edit the xml on my computer (using Notepad++) and copy it successfully to my phone. When I edited it the version that was already on my phone, I had the corrupted xml issue too. Thanks.
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