Surfdeign
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When I use the search function in Big Box and the search returns no results, Big Box returns just a blank screen and I cannot use the back button to return to the previous menu. I can use the search again and return a list with a different search term, but when I go back from that search I am back to the blank screen and stuck there. Is this a bug or am I missing something to return to the previous screen? Using version 13.16 (latest) but it was doing this in previous versions. Thanks for any insight...
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Pico-8 covers have stopped showing in latest version of LaunchBox
Surfdeign replied to bc_uk's topic in Troubleshooting
Just bumping this, I have the same issue and even zipped up the png to add as an image pack and launchbox won't match any of them even though the file name is exactly the same as the "rom". Any fixes besides changing every file name? -
Big Box crash on platform selection for only one platform
Surfdeign replied to Surfdeign's topic in Troubleshooting
That worked! Thanks! -
Big Box crash on platform selection for only one platform
Surfdeign replied to Surfdeign's topic in Troubleshooting
Yup, don't know how but I have 2 games that have a billion and a million play counts. It looks like editing the xmal is only way to update this? -
I've submitted this on the bitbucket error log a few days ago as well. After updating to 13.11 Big Box will crash ONLY on the Nintendo Switch platform when selected. It did not do this on the previous version and nothing was changed for the platform. This happens on any theme I try including the default one. Any idea from the below crash report? Arithmetic operation resulted in an overflow. App: Big Box Version: 13.11 Theme: Simple Vision Type: System.OverflowException Site: Int32 Sum[TSource](System.Collections.Generic.IEnumerable`1[TSource], System.Func`2[TSource,System.Int32]) Source: System.Linq at System.Linq.Enumerable.Sum[TSource](IEnumerable`1 source, Func`2 selector) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FilterDetailsViewModel.ValidateStruct(IPlatform first, IEnumerable`1 second) at ProcessorBase.DisableCustomer(Object , IPlatform first, IEnumerable`1 second, ProcessorBase ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FilterDetailsViewModel..ctor(Platform platform, IEnumerable`1 games) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.PlatformFiltersViewModelBase.LoadDetails(Guid instance) at ProductDispatcher.DisableCustomer(Object , Guid instance, ProductDispatcher ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FiltersViewModelBase.<>c__DisplayClass222_0.IncludeAttr() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 6:30:14 PM Exception Thanks for any insight...
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I'm trying to import Arcade Archive roms as a seperate platform, this is not an issue. I've updated the rom files to just the game name in plain english removing "arcade archive" from the leading name (BUBBLE BOBBLE.rom, DONKEY KONG.rom, GRADIUS.rom, etc...) and just the file extension (.rom used for effect). I can get all the metadata from Launchbox database just fine, including game ID's. However, Emumovies just says the game is not found for every title. I am logged in and have a payed account with Emumovies. I've set the scrape as to "arcade" and have tried renaming the platform to "arcade, mame, gobbledygook, etc..." to no avail with Emumovies. Anything else I could try?? The roms will not use the MAME naming convention ever.
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After messing around forever, I just changed the chains in the INI to CRT-GEOM-DELUXE and now the scanlines show up on launch. Have no idea what's wrong with the CRT-GEOM shader... Nevermind, I just deleted the whole INI and recreated a new one. Must have been some changes between my older version and the new one.. all working now...
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Good Day, I have a really weird issue after updating to MAME .261. I have MAME configured correctly to use BGFX shaders but when I start a game the scanlines do not load. The screen curvature is there and when I go to the ~ menu, CRT-GEOM is set as the shader. If I move change the shader to another, the scanlines show up as they should. So the shader is loading, it's just not rendering the scanline part on startup. It was working fine with the previous .238 version and I didn't change anything in the INI settings and copied the entire new version over to the MAME folder, overwriting the old files so BFGX folder is updated. Using a Nvidia 1650 with current drivers if that would matter. Thanks for any insight!
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Due to PIco-8 games having the .p8.png suffix, when I imported games the .p8 stayed with the game name in launchbox. Is there a way to bulk remove the .p8 out of launchbox without changing the file name and re-importing? Also, is there any thought to adding this "fantasy" console to the database for scraping? I just added the PNG files to a few image categories for now but would love to see more art available for this fun little "console". Thanks
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Big Box 13.8 crashing on only one platform in platform view
Surfdeign replied to Surfdeign's topic in Troubleshooting
Whelp, don't know what I really did but shortened some of the meta data (graphics, display) for the platform and now it's working again. -
Hello, Big Box is crashing in the platform view only when Nintendo Switch (should not matter the name but it's just this one platform) is selected. Using my own theme that has no issues with other platforms. Wondering if something in the metadata would cause this? Error below: Arithmetic operation resulted in an overflow. App: Big Box Version: 13.8 Theme: Simple Vision Type: System.OverflowException Site: Int32 Sum[TSource](System.Collections.Generic.IEnumerable`1[TSource], System.Func`2[TSource,System.Int32]) Source: System.Linq at System.Linq.Enumerable.Sum[TSource](IEnumerable`1 source, Func`2 selector) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FilterDetailsViewModel.PopFactory(IPlatform info, IEnumerable`1 caller) at ObjectRef.AssetRole(Object , IPlatform info, IEnumerable`1 caller, ObjectRef ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FilterDetailsViewModel..ctor(Platform platform, IEnumerable`1 games) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.PlatformFiltersViewModelBase.LoadDetails(Guid instance) at ErrorMock.AssetRole(Object , Guid instance, ErrorMock ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FiltersViewModelBase.<>c__DisplayClass222_0.StopAuthentication() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 4:59:43 PM Exception Thanks,
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Vidsnap Scraper
Surfdeign replied to maikeru1986's topic in Third-Party Applications and Plugins (Released)
That worked, thanks! -
Vidsnap Scraper
Surfdeign replied to maikeru1986's topic in Third-Party Applications and Plugins (Released)
Doesn't seem to be working for me again. Anyone using this with success as of now? I did update the file and was working about a month ago but tried today and didn't find any videos. -
Game Wheel Index - Wall View using CTC
Surfdeign replied to Surfdeign's topic in Big Box Custom Themes
Bumping an old post. I couldn't really find any code that works to do this. Could anyone look at these two theme views and see where I could cut the wheel index from the wheel2 view into the wall view with the same formatting or if I could add as a user source to CTC? Thanks for anyone's input! WallGamesView.xaml Wheel2GamesView.xaml -