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launchretrogirl2562

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Everything posted by launchretrogirl2562

  1. same here. Object reference not set to an instance of an object. App: LaunchBox Version: 13.1-beta-3 Type: System.NullReferenceException Site: System.String GetTitleFromFileName(System.String, System.Nullable`1[System.Int32], System.String, Boolean) Source: Unbroken.LaunchBox at Unbroken.LaunchBox.NamingHelper.GetTitleFromFileName(String path, Nullable`1 disc, String platform, Boolean folder) at ExporterInvocation.DefineReflectiveError(String path, Nullable`1 disc, String platform, Boolean folder, ExporterInvocation ) at Unbroken.LaunchBox.Search.LocalDb.GetMameFileResult(String filePath, Boolean useFolderNames, GameBase game) at TemplateInvocation.DefineReflectiveError(String filePath, Boolean useFolderNames, GameBase game, TemplateInvocation ) at Unbroken.LaunchBox.Search.EmuMovies.EmuMoviesSearchValue..ctor(GameBase game) at Unbroken.LaunchBox.Search.EmuMovies.SearchParameters.ConcatPrincipalClient() at DescriptorInvocation.DefineReflectiveError(Object , DescriptorInvocation ) at Unbroken.LaunchBox.Search.EmuMovies.SearchParameters.GetResults(String userId, String password, Func`1 isCancelled, Action`2 reportIndeterminate, Action`1 onError) at Unbroken.LaunchBox.Windows.Processes.BulkImageDownloader.ReadInvalidAdapter(Object item) at AccountObject.DestroyReflectiveGlobal(String code, AccountObject ) at Unbroken.LaunchBox.Windows.Processes.BulkImageDownloader.ProcessQueue(Func`1 getIsCancelled, String activeImageGroup, Action`2 onIndeterminateUpdate, Action`4 onUpdateAction, Action`2 onGameImageDownloaded) at Unbroken.LaunchBox.Windows.Desktop.ImageDownloaderHelp.<>c.ViewInvalidPublisher() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.IncludeDistributedPrototype(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.RemoveInvalidRecord() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 04:15:18 Exception
  2. As Aderumier stated, youtube videos will be scraped and shared here. Any of those which match Zombeavers C64 games can be used to complete the video snaps. Therefor, it is more than relevant to this thread. Whether Aderumier uses C64 dreams or not is irrelevant. What is relevant is that we as C64dreams users can also benefit from his strenuous effort into scraping more c64 video snaps.
  3. APF cassettes is seriously glitchy, as they state in the xml file. I managed to load the basic cart. In your biospack APFIMAG.zip you need to add the basic roms I can then get the cassette to load. But I somehow cannot get the RUN command in. To get this to work, you also need to make a small change in the apfimag.ini And you need to enter the autoload command in your ini Launching your games will get you to the basic screen. Pressing ENTER will get you to the next screen asking you to rewing tape and press play. And that is about as far as I get I also used this post on reddit https://www.reddit.com/r/MAME/comments/i6r2bd/apf_imagination_machine/ Maybe you will have more luck with it.
  4. https://archive.org/download/neo_kobe_fujitsu_fm_towns_2016-02-25-repack_20200803/Fujitsu FM Towns/[OS] Blank disk/
  5. Cool. Will try it out. Thanks for sharing
  6. My setup was leave the folders with the chd intact and copy them over to the games folder for instance FM TOWNS\fmtownsux\SSF2\ [this folder containing the CHD file] FM TOWNS\fmtownsux\SSf2.zip [this is the blank zip file with corresponding name] And in launchbox use retroarch with mame libreto with the parameters fmtownsux -cdrm Copy the fmtownsux.zip BIOS to the games folder. And just import the blank zip file as game. And that works I just added the fmtownsux.ini with the correct rompath to the FM TOWNS\fmtownsux and I added an fmtownsux.opt file with the mame settings
  7. FM Marty is so far, so good................looking good. I think I got it working. But I need to test some more. Which mame SL hash file and corresponding roms are you looking to emulate in MAME? I am now using the roms in the fmtowns_cd.xml and using the fmtownsux.zip BIOS And that is working, with controller support. There are some exceptions with the need for blank disks, with extra ramsize needed and with mounting more than one disk. So I think to get all roms working, it needs custom work for certain roms/chd's Also, it will require an extra setting in the related opt file to lower the processor. For instance : mame_cpu_overclock = "55"
  8. let me know how bally works with the new method. give me some time, this week to try and test fm marty and the others. slowly but steadily we'll get there😃
  9. Hi Scarletic, try this with your Bally Astrocade. Backup your astrocde.opt file in your ':\RetroArch\config\MAME' folder. Replace it with the attached astrocde.opt file. CLI enabled Then add a new emulator, you can call it RetroarchSL. Configure it as following. And add your bally astrocade platform as following : "astrocde -cart \"%romfile%\"" I am sure with this way, retroarch will not interpret it as -c art And it will work with passing the correct arguments without fiddling with the command parameters. (as you did) I am going to use CLI for all platforms which either require extra command parameters or which have some sort of common ground with already known retroarch commands. (like the -c -> which messes up the -cart option) astrocde.opt
  10. 🕯️ kaarsje branden
  11. I've further looked into your issue. It was a similar issue I was encountering with the APPLE2GS. Not APPLE2E, but APPLE2GS. But it had a similar underlying cause. Namely, passing arguments to the mame libreto core OR retroarch is...to say...a little bit fickly in Launchbox. For apple2gs I wanted joy support. But with the standard approach, it is impossible to add the '-gameio joy' command and getting retroarch to boot. Similar issue you encountered when passing the -cart command. My guess is that it is some option or config in the retroarch config or other. Cause the -cart issue...I do not experience the same as you. But I do experience LB and retroarch not understanding any additional mame commands I pass (-gameio joy) So I decided to test the CLI (command line interface) option for any platform that requires extra commands, or commands which 'shorthand command strings' match the commands you pass onto mame_libreto (like the -cart) And I found out, the CLI option does not have these issues. I suggest you read the link I posted earlier ( And check out the solution on the second page. And try to implement it with your Bally astrocade. And still using just astrocde -cart, but then with the settings as they describe in that post. You will find out it works alot better.
  12. this explains exactly the problem you are having. and an alternative solution.
  13. but i agree. it is a lot of work to getting everything running well😅
  14. that isnt weird. i sorted my dir at last modified to get the biospack. that made me miss the a2diskiing.zip it should have been included in the biospack. a2diskii.zip a2diskiing.zip
  15. I don't understand? The settings in launchbox clearly says 'astrocde -cart -fullscreen' How can your setup think it is '-c art'??? That must be something on your side cause the settings I posted are generic and should work for pretty much everyone. Also. I am running retroarch 1.13.0, and the files I posted for apple are fully working. So if they worked with 1.12.0, they also should work with version 1.13.0
  16. as you say, there really is not much difference between any of those platforms when it comes to implementation to get them working. I have never experienced that. So no idea really what is causing this on your system. Are you running the latest Retroarch version? (v1.13) If so, my advice would be to test it with a lower version of Retroarch (v1.12) or if not, with a higher version (v1.13) And then see if you still encounter it. Edit: i've seen rocketlauncher doing what you describe. But never launchbox.
  17. No worries. I am positive I can get them to work. I think I got a handle on most of this by now 😄
  18. The following I can supply for you in the coming days - Epoch Super Cassette Vision - Bally Astrocade (THIS ONE I ALREADY PROVIDED ABOVE) - Casio PV-1000 - Tiger Game.Com - Funtech Super A'can The others, I have to look into. FM Towns I use TSUGARU emulator, and not mame SL combined with retroarch. It's on my list to change to retroarch. APF I use mame, it is on my list to change to retroarch. Epoch game Pocket computer I have not looked into. I can check it out and see if I can get it running.
  19. BALLY ASTROCADE Download the complete mame software list https://archive.org/download/mame-sl/mame-sl/astrocde.zip/ Copy all zips in your launchbox games folder and make sure they are in the 'astrocde' folder \\LaunchBox\Games\Bally Astrocade\astrocde Also copy the astrocde.zip BIOS in the same game folder as it is required to make the games run. Make sure your \RetroArch\system\mame\hash has the astrocde.xml file Place the following file(s) in your \RetroArch\config\MAME folder astrocde.opt is REQUIRED (astrocde.slangp and astrocde.cfg is only if you use the DUIMON preset) Place the following file in your \RetroArch\system\mame\ini folder astrocde.ini is REQUIRED (Be sure to change the FILEPATHS in this ini to match your launchbox game folder and retroarch folders) AS to joypad controls. Check this link. https://retropie.org.uk/forum/topic/22600/how-to-emulate-bally-astrocade-vtech-creativision-and-emerson-arcadia-2001-in-lr-mess RETROARCH SETTING astrocde.opt astrocde.slangp astrocde.cfg astrocde.ini astrocde.zip astrocde.xml
  20. Sure. That would be no problem.
  21. These are the apple2 hash related xml's from the official latest release from mame 0.249 So no, they have not removed any files. My example above uses all zips from the apple2_flop_clcracked.xml Those zips i copied in my apple2e games folder in launchbox QUESTION : Also, is it critical to have the same SHA1 and CRC hash sum for every file in archive as in xml file? I cannot tell for sure. Cause I haven't tested it. My SL list is up to date so I have not encountered this issue. I think bios files is more of an issue than the hash for the roms. Just download from internet archive https://archive.org/download/mame-sl/mame-sl/ https://ia904505.us.archive.org/view_archive.php?archive=/17/items/mame-sl/mame-sl/apple2_flop_clcracked.zip Download that zip file. Extract it somewhere. Copy one rom from it to your launchbox\games\apple II\apple2e games folder And follow the other walktrough. If you follow these tips and attachments from my earlier post. Just test with one rom (for instance pacman.zip from the internet archive link above) Then it should work. As for the naming. Do not rename any files in your game folder. Leave them as you download them from the mame software lists. (and as they are described in the Mame SL xml) And then you can use the Mame software Lists import tool to import them into launchbox This tool scrapes the actual name, which allows launchbox to scrape the correct artworks. So alcazar.zip wil get imported into Launchbox with the title 'Alcazar the Forgotten Fortress (cleanly cracked)' My advice would be, before scraping for artwork to edit your Launchbox aplle2 xml file and get rid of the ' (cleanly cracked)' from your title names
  22. You can find all the hash files (xml) from the latest MAME install https://www.mamedev.org/release.php Just download version 0.249 and install it somewhere. In the installed mame folder there you will find a directory called hash. You can copy this entire directory to your \RetroArch\system\mame\ directory. As for naming conventions, it looks for the exact filename in the xml (see <software name='NAMEOFGAME'>). Therefor you will need to find the latest MAME SOFTWARE LISTS. So in your apple2e folder you will have games like alcazar.zip, aztec.zip, amchal.zip,... (or see Apple2MAMESLroms)
  23. Does this mean you did manage to get it working?
  24. FOR REFERENCES TO FILES SEE ATTACHMENTS. Put the following file in your '\RetroArch\config\MAME' folder apple2e.opt (this file is REQUIRED) You can add these two files below in the same '\RetroArch\config\MAME' folder but only if you use a shader pack with VULCAN. Else skip copying these to the retroarch\config\mame folder [--- apple2e.slangp (only copy it there if you have DUIMON's preset pack installed, else skip this file) apple2e.cfg (only copy it there if you have a shader pack which requires VULKAN, for instance DUIMON's preset pack, else skip this file) ---] Place the following file in your '\RetroArch\system\mame\ini' folder apple2e.ini (Be sure to change ALL the paths to match your folders. Mine has the C drive for Retroarch and Launchbox. So change the rompath to your apple2E games folder AND change the paths to your RETROARCH install folder) Your games should be placed in a following folder C:\LaunchBox\Games\Apple II\apple2e and it should also contain following BIOS files. (so the apple2e, apple2, votrax, d2fdc and a2diskiii) (SEE APPLE2BIOSPACK.zip) To be sure I copied ALL other apple2 bios files from my MAME arcade folder and placed them in my apple2e folder. I have copied all games from my MAME SL folder 'apple2_flop_clcracked' to my launchbox\games\apple II\apple2e folder. Make sure ALL hashes from your latest MAME install are also present in your RETROARCH folder \RetroArch\system\mame\hash (you can copy them over from your MAME install folder - \Emulators\MAME\hash) For Retroarch I am using the latest version with the MAME 0.249 libreto core and the MAME 0.249 Software LISTS With these settings I can run apple2 games. If you run the game, be sure to wait a few seconds and the game will load. No need for extra command parameters. PACMAN apple2e.opt apple2e.slangp apple2e.cfg apple2e.ini apple2biospack.zip
  25. I've also since then used the pointers/tips in that post 😃 Guess I also need to change my settings to something easier
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