<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:cal="http://www.caliburnproject.org"
mc:Ignorable="d"
d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}">
<Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch">
<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality"><Image.Effect><DropShadowEffect BlurRadius="99" /></Image.Effect></Image>
<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image>
</Grid>
</UserControl>
This is using "Mr.RetroLusts Marquee Screen Filler Magic" realistic marquee .xaml file and the only thing I changed was Vertical alignment from "Center" to "Top". If you look at the picture in this example, the Nintendo DS box doesn't scale to fit in the 1920x360 display area, and instead scales to fit in what it believes to be 1920x1080. If I could scale everything to fit in the upper 1920x360 area, that would be perfect. Thanks for your help!