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BMovieBen

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Posts posted by BMovieBen

  1. 1 hour ago, Madhead said:

    It's really good mate. I'm just wondering how did you manage to split the DS and 3DS video snaps up and put them in each screen of the DS? Really good idea that I thought about at one point but didn't know if it was even possible. Brilliant theme!

    Thanks! I had to bug y2guru a bunch on the split video trick. If you use the community theme editor he made and download the project files I posted you'll see how it's done. I have the original game video taking up real estate on the top screen, with a mask on it that crops it to *just* the top screen. The bottom screen uses what's referred to as a mirror video. It's supposed to duplicate the original game video, just without sound. So that's being used along with a different mask to crop it to *just* the bottom screen.  it's totally dependent on the game videos being built this specific ways, with the videos placed on top of each other like that.


    Fun fact, the original intent behind the "mirror video" function was to be used to show reflections on an arcade machine. So I'm leveraging it for a completely different use here. There is unfortunately a performance hit the overall theme takes in BigBox the more mirror videos you use, and you'll see that manifest in a delay between top and bottom videos rendering or between audio and video playing. I'm using the mirror video effect not just in NDS/3DS but also for Virtual Boy and Vectrex I believe, which has an overlay that's difficult recreate in emulation.

  2. On 12/5/2022 at 8:22 AM, slumlorddaddy said:

    Could you please add the WiiU to the console list?  Not the best console ever created, but its emulator is the best way to play breath of the wild!

    I have added Wii U support to my new theme, Game Room.  Check it out.

  3. Game Room

    View File

    Step into your Game Room and view a virtual collection showcasing your love of video games.  Each video game console or platform appears with an authentic looking video screen to match that look and feel.  It is paired with a set of classic fonts to complete the experience.

    • Requires BigBox 13.1 or higher to properly function.
    • Designed to support 16:9, 21:9, and 4:3 aspect ratios.
    • Unique views for 54 platforms with game videos, game 3D/2D box art, device packaging, and game cart images.
    • Consoles and PCs are paired with TVs and Monitors from the same decade they were released.
    • "Wall View" for looking at game boxes on shelves is accompanied by platform/game logos and image of the original console packaging.
    • Metadata showing Publisher, Developer, User Score, ESRB Rating, Genre, Play Mode, Region, and Platform Description.
    • Two different platform wheel views to choose from.
    • Full Playlist support, so the video size, platform image, and other relevant media will change to match each individual game.
    • Easily customizable by replacing \Themes\GameRoom\Media\Background\background.jpg with one of several included backgrounds or your own custom one!

    Theme was created using the COMMUNITY Theme Creator by @y2guru - HUGE thank you, he's responsible for the dynamic video size logic.  Project files attached for those brave souls wishing to customize further.  Requires version 2.5.4 or higher.

     


     

    • Like 1
  4. Requesting a feature for big box theme creators:

    - The ability to dynamically change the x,y coordinates and height, width parameters of media (game video) dynamically based on conditions like say the platform of game selected in a list view. 

     

    As far as features within LaunchBox I actually would prefer the interface be streamlined more and features *removed* with the purpose being less clutter and better performance in displaying say box art. That's just me though. 

  5. 6 minutes ago, Sheep83 said:

    Hi there, 

    Sorry to necro an old thread, but wondered if you could help...

    First of all, love the theme. I've tried most of them and this is by far the cleanest one I've found.

    So I've just got round to setting up Neo Geo AES, and because of the way I imported the files and the Retroarch core I'm using, the platform is identified as 'SNK Neo Geo AES'. I noticed that platform images were not working in BigBox and managed to suss out that if I renamed the 'Neo Geo' image files in the theme directories I could get the platform images that were included with the theme to show up. Only issue I have is that since the theme doesn't recognise the platform the way it's named, it defaults to the NES style TV on the games list and the console floats above the TV as it's smaller than the one the included image is expecting... is there any way to assign a particular TV model to the platform to fix this? Apologies if this is glaringly obvious and I've missed it.

    Easiest way to modify the theme is to download the Community Theme Editor and the project files for the WoodPanels theme off the website here in downloads, then you can copy/paste the console view you're looking to duplicate. If you're doing it by hand you'd need to copy/paste/rename some xaml files within the theme folder itself as well as any platform-specific images. Give either of those methods a shot and let me know if you get stuck.

  6. @TwoLegsJim I never tested it with the playlists view (since I don't use it), so yeah that's interesting behavior... I would recommend you use the Text List with Details Game View (i.e. by platform, not playlist).

    If you're set on playlists, you can PM me a screenshot of your view settings in bigbox and I'll see if I can reproduce the issue.

  7. Hi all, I just recently got one of the new Chromecasts with Remote that runs on Google TV (formerly Android TV).  I'm using the Moonlight app to stream games to my new Chromecast.  It works fine for supported games, but when I use it to launch BigBox, input does not want to work.  It works for like a half second after the startup video finishes and then does nothing.  Video, Audio come through just fine.

    I am able to use Moonlight on both my Android phone and my PlayStation Vita to stream BigBox just fine, so I don't know what the issue is.  Is anyone else having this issue or have a solution?

     

    Update: It's working fine now. No idea what changed! Neeeevermiiiind...

  8. On 7/4/2020 at 8:48 PM, Parse said:

    Thanks, I'll try that. But somehow I managed to edit on notepad. I just wanted to add a wall view in the switch theme:

    https://i.imgur.com/7cZwRMK.jpg

    https://i.imgur.com/XOjiXUa.jpg

    But I have some questions:

    1. In the first image, when you just click to view the games, the wall view is scrolled down. How can I make to always be centered vertically?

    2. In the first image, Ace Combat is selected and in the second image, Brave Fencer is selected. They are scaled up as I wanted, however they are going left and right off of the wall. How can I highlight/select a game and it scales up on each axis?

    3. How can I add the names of the games and a transparent strip (like in lanchbox if you select text), and to scale them up when the game is selected?

    4. How can I add a border in the games I select?

    5. How can I sort the games on the wall (favorites or star ratings)?

    You can't do most of what you're looking to do with the Wall View. Those options just aren't exposed to theme creators. If you look at the Documentation PDF included in the Themes folder of LaunchBox, you'll see the options that *are* available. Things like height and width of the component, scale of the game boxes, scale of the selected game box, spacing of the game boxes, etc. You *will* be able to specify a border color for the selected game as you wanted to. Let me know if you have trouble finding the xaml for it and I can look it up later. The Wall View is not as customizable as you're looking for it to be unfortunately. I just don't think it gets used very much. 

  9. On 4/19/2020 at 11:44 AM, Banditt said:

    Weird question/idea - is it possible to have the cartridge on the systems that have it (ex: Super Nintendo) to have the actual cartridge in the machine be the one from the list? Like it pulls from the cart-front folder and then has a fallback if there isn't one there?

    By popular demand, this is now done!  Please see the latest version of WoodPanels on the site.  Tons of other changes too.

  10. 11 hours ago, faeran said:

    Try something like this.

    
    <Image Source="{Binding Path=SelectedGame.CartFrontImagePath, FallbackValue='pack://siteoforigin:,,,/Themes/[theme]/Images/Default/Nintendo 64.png', TargetNullValue='pack://siteoforigin:,,,/Themes/[theme]/Images/Default/Nintendo 64.png'}" />

    However, like y2guru suggests, this is built into the COMMUNITY Theme Creator, along with a ton of other functions that are not currently possible with just xaml.

    So for a brief portion of a second you can see the fallback image there, before the LaunchBox settings take over and load the fallback there (box art in my case)

  11. 12 hours ago, y2guru said:

    If you use the COMMUNITY Theme creator then you can achieve exactly what you are requesting

    So I've rebuilt most of the theme in the community theme creator (which is, incidentally, pretty sweet).  That said...it's not working for this situation.  I imported a game to my library that has no cart image.  I specified the below in my theme, where you can see the placeholder image for this specific game in the editor...

    1698139913_editordefaultcart.thumb.jpg.1cbcb58beb2082bd43da7f1208c21ea3.jpgAnd yet when I look at this game in BigBox, it's still being overridden by the fallback settings in LaunchBox:

    1179601816_BigBoxScreenshot-WoodPanels-TextGamesView-2020-04-2721_14_34.thumb.jpg.aa7307109e8c23af2a9c5ce9af32aa8e.jpg

    12 hours ago, neil9000 said:

    I think we already have this  dont we? Try dropping these folders into Launchbox/Images/Platforms/Nintendo 64 and see if it works.

    This doesn't seem to work when you put these images in a theme folder.

  12. 50 minutes ago, y2guru said:

    If you use the COMMUNITY Theme creator then you can achieve exactly what you are requesting

    I figured you'd say that ? - I finished my first cut of the theme juuust before you released the tool.  I am afraid that I'd have to start over from scratch though if I switch now... ? so it's a last resort for me with this theme.  I'll definitely start with it if I make another theme though.

  13. I can dig it!  I put in a request to specify a default fallback image, so we'll see!

    EDIT: Getting lots of responses from my request; turns out it may be possible so stay tuned as I try some suggestions out.

  14. Hey all, not sure if this is the right place for this or not, but I have a request to add a feature for theme creators. @Jason Carr  I need the ability to specify a fallback/default game art image if none exists, overriding the settings in LaunchBox for fallback images.  Here's why in my specific scenario.  I would love to be able to show the actual game cart image showing up in certain consoles for my theme, which works well right now assuming you have cart images.  I ran a test using N64 for example:

    1052511059_BigBoxScreenshot-WoodPanels-TextGamesView-2020-04-2413_12_12.thumb.jpg.5268d92eda14259c224ed561ceea54bc.jpgThat said, I need to be able to specify a fallback generic cartridge to show, otherwise it'll fallback to whatever the user's specified in LaunchBox, which looks...bad.  In my case for instance if I'm missing a game cart image it falls back to a box image:

    1131096336_BigBoxScreenshot-WoodPanels-TextGamesView-2020-04-2413_14_11.thumb.jpg.f14c31494b084fb1ba40d35a85ccb77b.jpgPlease consider adding this ability in a future version of LaunchBox.  Thank you and please let me know if I should move this request somewhere else.

  15. Hey @Banditt and @NOMAD0P I've just published a new version of WoodPanels.  Changes:

    • Added MS-DOS platform device art and platform view by popular demand. (Generic 1 worked the best)
    • Added game 3D box art to all platform views by popular demand; will fallback to 2D box art if unavailable.
    • Adjusted SegaCD image so the console sits on top of the TV.
    • Made some tweaks to how the Sega Game Gear looks; matches the lighting better now.
    • FIXED: BigBox options no longer has the Atari font.

    As for the Arcade graphic, I actually really like what I put in there now.  I tried to do a cabinet first but it just didn't look right.  I may try it again later, thank you for the art sample.  Also I added a patch in the earlier post if you want to try out the N64 cart art.

    • Thanks 2
  16. @Banditt So as it turns out...getting the per-game cart image to load is pretty easy, and it looks pretty good!  OK some games don't have the best images, but what can you do.

    1052511059_BigBoxScreenshot-WoodPanels-TextGamesView-2020-04-2413_12_12.thumb.jpg.5268d92eda14259c224ed561ceea54bc.jpgPut the box art in there as well.  Downside to all of this is if you don't have a cart image...you can't fallback to a 'generic' cart image.  It will fallback to some alternate art depending on the individual's settings in LaunchBox. In my case, it's falling back to box art, which..looks...no bueno:

    1131096336_BigBoxScreenshot-WoodPanels-TextGamesView-2020-04-2413_14_11.thumb.jpg.f14c31494b084fb1ba40d35a85ccb77b.jpgYou can even see my intended fallback image peeking out behind the box.  I don't think this is something I can override/overcome unless there's an option for theme creators I'm unaware of.

    EDIT: If you want to play around with it, I've attached the files I used for N64.  Just extract to /Themes in the Launchbox folder and say yes to overriding existing files.

    WoodPanels (n64 cart art patch).zip

  17. 16 hours ago, Banditt said:

    Here is an ibm monitor for the MS-DOS Platform from EMU Movies Device Pack that might help.1843915578_PCMonitor02.thumb.jpg.ba089ed186804343509d56cf8cf6f984.jpg

    Thank you!  Just using that would be the easiest for me to use.  Here's what I found on the internet in high enough quality at a good enough angle.  Which one do you all like the best (including the above IBM monitor) to use for the MS-DOS platform? @NOMAD0P @Banditt

    789658981_dosboxIBMaptiva.thumb.jpg.02ccc0337cc923aa65acf7295f097519.jpgIBM Aptiva

    1307732457_dosboxgatewaymonitor.thumb.jpg.579d9485cd1174118c546a1e31fb7ecb.jpgGateway 2000 (I would just take the monitor portion of the image)

    1263912206_dosboxgatewaypc.thumb.jpg.e6ef511403b53a003af95b1a8d64b647.jpgGateway 2000 (I would just take the bottom pc part of the image)

    1377209456_dosboxgeneric1.thumb.jpg.07e150e3fd1fa8ce6605976776485fec.jpgGeneric 1

    1772405792_dosboxgeneric2.thumb.png.a7f2b1f705cc4d5261f62ec841d30de0.pngGeneric 2

    1462293476_dosboxdsc_7799.thumb.jpg.511520a1889203a4cc1d8a5eed7db6e1.jpgIBM 300GL (note: this one would be a huge pain to edit due to the dramatic lighting in the photo.  I'd have to re-build most of it to eliminate the shadows.)

  18. 21 hours ago, Banditt said:

    Love the theme, really clean and high quality.

    Weird question/idea - is it possible to have the cartridge on the systems that have it (ex: Super Nintendo) to have the actual cartridge in the machine be the one from the list? Like it pulls from the cart-front folder and then has a fallback if there isn't one there?

    Thank you!  It is possible...I worry that the cartridge won't line up though.  I can give it a shot though, will put it on my to do list.

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