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BMovieBen

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About BMovieBen

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  1. Sorry I meant the font and styling on the games list on the left specifically. Or is it supposed to look like that?
  2. I feel like I'm missing something there - when I load up the theme it looks completely different. Is there another step I need to take to make it look right?
  3. Great suggestions, thank you for the encouragement!
  4. WoodPanels (beta) View File WoodPanels has the old school retro feel of playing games on an old TV in a room with bad, green carpeting, but golden wooden paneled walls. The video game console or platform appears above or beside the television to match that look and feel. It is paired with a set of 8-bit fonts to complete the experience. Designed for 16:9 screens on a 1080p monitor (need feedback on different resolutions) Platform navigation features device images for 37 platforms. Games list view features device images for 20 platforms. Trailer: Known issues: BigBox options menu has the Atari font unintentionally. To Do: Fill out missing device images on the Games list view. Use a variety of TV images to correspond to what might have been used with the console. Build out compatibility for inclusion within BigBox themes list by adding requisite views. Consider adding an alternate view that shows off the box art somewhere in the list view. Explore an alternate view showing game boxes on shelves instead of a list view. Submitter BMovieBen Submitted 02/07/2020 Category Big Box Custom Themes  
  5. Version 1.3.0

    62 downloads

    WoodPanels has the old school retro feel of playing games on an old TV in a room with bad, green carpeting, but golden wooden paneled walls. The video game console or platform appears above or beside the television to match that look and feel. It is paired with a set of 8-bit fonts to complete the experience. Designed for 16:9 screens on a 1080p monitor (need feedback on different resolutions) Platform navigation features device images for 37 platforms. Games list view features device images for 20 platforms. Trailer: Known issues: BigBox options menu has the Atari font unintentionally. To Do: Fill out missing device images on the Games list view. Use a variety of TV images to correspond to what might have been used with the console. Build out compatibility for inclusion within BigBox themes list by adding requisite views. Consider adding an alternate view that shows off the box art somewhere in the list view. Explore an alternate view showing game boxes on shelves instead of a list view.
  6. OK I'm back. I tried to get fancy with the list view (of course!), and I have come across two issues I could use help with. The first is, I can't seem to change the font size of the Game Title on the sub-screen when you select a game from the list view, nor do I see where I can change it from all uppercase to normal case. The second issue is the funkyness that happens with games that have long titles when you scroll quickly through the games list, either normally or by using the index. I don't know if the listbox is just sensitive and not to be messed with (which I definitely am doing), or if it's some kind of bug. Attached is my latest TextListView.xaml file and below is the video capture in case that helps. TextListView.xaml
  7. Awesome! It works perfectly now. Thank you @faeran. My work can continue now.
  8. I tried again - not getting an exception anymore...just the funkiness (see video for example) Attached is my full TextListView.xaml TextListView.xaml
  9. Thank you both for the helpful and prompt responses! For #1, I'll do as you both suggested and omit image entirely (leaving the background black) and let the user choose the transition for the video, assuming it will fall back to images if no videos are found. For #2, That solution seems to cause other issues...either BigBox fires an exception saying "ItemTemplate" cannot be used more than once, or once you select a game, the game title shows at the top but all the text in the list below (play now, rate the game, etc.) is missing. OK what's the more robust option to resize the font in a listbox with a plugin then?
  10. Hi all - I'm working on porting a Maximus Arcade theme of mine I created years ago. I was able to answer most of my own questions by watching all of Jason's videos and reading through all 37 (!) pages of this thread, as well as the documentation. I have two outstanding questions at the moment. How do I eliminate the transition delay entirely from game videos? I have the below set so if a video doesn't exist, an image will be used instead. When switching between games, there's a delay in the video loading and the user sees the image underneath for a second or so. Please let me know if there's a way to do this (someone mentioned that TransitionPresenter came with a delay naturally but didn't suggest an alternative...) <transitions:TransitionPresenter Grid.Row="1" Transition="{transitions:FadeTransition}" Content="{Binding ImageView}" /> <transitions:TransitionPresenter Grid.Row="1" Content="{Binding ImageVideoView}" StretchVideo="true" IsContentVideo="true" /> How do I change the font size for ListBox in the games view? I've tried adding the following under ListBoxStyle in TextListView.xaml, but it has no effect. I've seen some extremely complex and elaborate ways around this using plugins and such, but I'm hoping there's an easy way to just make the font smaller for lists due to the font I'm using... <Setter Property="FontSize" Value="2" /> Thank you in advance. Here's a screenshot of my WIP theme "Wood Panels". (Also, @viking, what's a guy gotta do to get his hands on the source images for the TVs you used in your platform videos?)
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